This commit is contained in:
computer\尼卡 2025-07-25 11:18:33 +08:00
parent 9fbe2d6d38
commit 851d400b42
34 changed files with 9401 additions and 2481 deletions

File diff suppressed because it is too large Load Diff

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@ -242,7 +242,7 @@ export default class GameManager extends cc.Component {
console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo); console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
} }
this.setUserPower(data); this.setUserPower(data);
this.setmonth(data);
let levelInfo = cc.fx.StorageMessage.getStorage("level"); let levelInfo = cc.fx.StorageMessage.getStorage("level");
//旧的读取数据设置数据方法,以强联网为主 //旧的读取数据设置数据方法,以强联网为主
if (levelInfo == undefined || levelInfo == "" || levelInfo == null) { if (levelInfo == undefined || levelInfo == "" || levelInfo == null) {
@ -790,6 +790,18 @@ export default class GameManager extends cc.Component {
} }
} }
} }
setmonth(data) {
//如果给的时间戳大于当前时间hpmax=7,否则等于5
let nowTime = Math.floor(Date.now() / 1000);
if (data.data.monthCardTime > nowTime) {
cc.fx.GameConfig.GM_INFO.hp_Max = 7;
cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
} else {
cc.fx.GameConfig.GM_INFO.hp_Max = 5;
cc.fx.GameConfig.GM_INFO.doubleCoin = 1;
}
console.log(cc.fx.GameConfig.GM_INFO.hp_Max, "00000000000");
}
update(dt) { update(dt) {
//console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber); //console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber);

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@ -6,6 +6,7 @@
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import GameManager from "./GameManager"; import GameManager from "./GameManager";
import MapConroler from "./Map";
import NumberToImage from "./NumberToImage"; import NumberToImage from "./NumberToImage";
import { MiniGameSdk } from "./Sdk/MiniGameSdk"; import { MiniGameSdk } from "./Sdk/MiniGameSdk";
import { LQCollideSystem } from "./lq_collide_system/lq_collide_system"; import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
@ -25,6 +26,10 @@ export default class JiaZai extends cc.Component {
private static cachedRewardPrefab: cc.Prefab | null = null; private static cachedRewardPrefab: cc.Prefab | null = null;
// 缓存 reward 奖励窗口 节点 // 缓存 reward 奖励窗口 节点
private RewardNode: cc.Node | null = null; private RewardNode: cc.Node | null = null;
//缓存月卡
private static cachedMonthlyCardPrefab: cc.Prefab | null = null;
// 缓存月卡节点
private monthlyCardNode: cc.Node | null = null;
@property(cc.EditBox) @property(cc.EditBox)
custom: cc.EditBox = null; custom: cc.EditBox = null;
@ -44,6 +49,7 @@ export default class JiaZai extends cc.Component {
@property(cc.Node) @property(cc.Node)
coin: cc.Node = null; coin: cc.Node = null;
// 健康值 // 健康值
@property(cc.Prefab) @property(cc.Prefab)
health: cc.Prefab = null; health: cc.Prefab = null;
@ -57,7 +63,15 @@ export default class JiaZai extends cc.Component {
@property(cc.Node) @property(cc.Node)
setUi: cc.Node = null; setUi: cc.Node = null;
scheduleCallback2: any; scheduleCallback2: any;
//月卡
@property(cc.Node)
monthCardBtn: cc.Node = null;
@property(cc.Node)
monthCardBtn2: cc.Node = null;
@property(cc.Node)
monthCardTime: cc.Node = null;
@property(cc.Node)
monthCard: cc.Node = null;
// LIFE-CYCLE CALLBACKS: // LIFE-CYCLE CALLBACKS:
onLoad() { onLoad() {
@ -98,6 +112,13 @@ export default class JiaZai extends cc.Component {
JiaZai.cachedRewardPrefab = prefab; JiaZai.cachedRewardPrefab = prefab;
this.getOrder(); this.getOrder();
}); });
bundle.load('prefab/monthlyCard', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
JiaZai.cachedMonthlyCardPrefab = prefab;
});
}); });
} }
@ -137,6 +158,7 @@ export default class JiaZai extends cc.Component {
} }
//console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen); //console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
AudioManager._instance.playMusicGame(); AudioManager._instance.playMusicGame();
// this.openMonthCard();
} }
@ -145,6 +167,11 @@ export default class JiaZai extends cc.Component {
// //console.log("金币",cc.fx.GameConfig.GM_INFO.coin); // //console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
// //console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1); // //console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
this.updatePower(); this.updatePower();
//等级大于16开启
if (cc.fx.GameConfig.GM_INFO.level >= 16) {
this.monthH();
};
cc.fx.GameTool.getHealth(null); cc.fx.GameTool.getHealth(null);
// cc.fx.GameConfig.LEVEL_INFO_init(false,0); // cc.fx.GameConfig.LEVEL_INFO_init(false,0);
setTimeout(() => { setTimeout(() => {
@ -169,14 +196,21 @@ export default class JiaZai extends cc.Component {
if (!cc.fx.GameConfig.GM_INFO.first) if (!cc.fx.GameConfig.GM_INFO.first)
this.node.getChildByName("zhuanchang").active = false; this.node.getChildByName("zhuanchang").active = false;
} }
// //打开heath弹窗 // //打开heath弹窗
// this.openHeath(); // this.openHeath();
this.uploadToCloud(cc.fx.GameConfig.GM_INFO.level + 1); this.uploadToCloud(cc.fx.GameConfig.GM_INFO.level + 1);
this.rewarded();
Utils.getMonthlyCard((data) => {
if (data.code == 1) {
cc.fx.GameConfig.GM_INFO.hp_Max = 7;
cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
} else {
cc.fx.GameConfig.GM_INFO.hp_Max = 5;
cc.fx.GameConfig.GM_INFO.doubleCoin = 1;
}
})
} }
//打开heath弹窗,创建预制体 //打开heath弹窗,创建预制体
// 打开heath弹窗创建预制体并启动自己的倒计时 // 打开heath弹窗创建预制体并启动自己的倒计时
openHeath() { openHeath() {
@ -285,6 +319,7 @@ export default class JiaZai extends cc.Component {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
} }
} }
console.log(cc.fx.GameConfig.GM_INFO.hp, cc.fx.GameConfig.GM_INFO.hp_Max, "月卡体力");
}.bind(this); }.bind(this);
this.schedule(this.scheduleCallback, 1); this.schedule(this.scheduleCallback, 1);
} }
@ -455,7 +490,7 @@ export default class JiaZai extends cc.Component {
// //console.log("shopNode parent:", this.shopNode.parent); // //console.log("shopNode parent:", this.shopNode.parent);
} }
openRewardWindow(data) { openRewardWindow(data, month?: number) {
if (!JiaZai.cachedRewardPrefab) { if (!JiaZai.cachedRewardPrefab) {
cc.error('Reward prefab is not loaded yet.'); cc.error('Reward prefab is not loaded yet.');
return; return;
@ -475,6 +510,25 @@ export default class JiaZai extends cc.Component {
} }
this.updatePower(); this.updatePower();
} }
//打开月卡
openMonthlyCard() {
if (!JiaZai.cachedMonthlyCardPrefab) {
cc.error('MonthlyCard prefab is not loaded yet.');
return;
}
if (!this.monthlyCardNode) {
// 第一次使用,创建节点
this.monthlyCardNode = cc.instantiate(JiaZai.cachedMonthlyCardPrefab);
this.node.addChild(this.monthlyCardNode);
this.monthlyCardNode.getComponent("monthlyCard").init();
this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
} else {
// 非第一次使用,直接激活节点
this.monthlyCardNode.active = true;
this.monthlyCardNode.getComponent("monthlyCard").init();
this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
}
}
// 关闭商店 // 关闭商店
closeShop() { closeShop() {
@ -493,6 +547,7 @@ export default class JiaZai extends cc.Component {
openReward() { openReward() {
this.node.getChildByName("Reward").active = true; this.node.getChildByName("Reward").active = true;
} }
clickShop() { clickShop() {
@ -542,6 +597,7 @@ export default class JiaZai extends cc.Component {
closeReward() { closeReward() {
this.node.getChildByName("Reward").active = false; this.node.getChildByName("Reward").active = false;
} }
openStamina() { openStamina() {
@ -674,5 +730,121 @@ export default class JiaZai extends cc.Component {
this.setHealthInfo(true); this.setHealthInfo(true);
} }
} }
//月卡
//打开界面
openMonthCard() {
this.monthCard.active = true;
Utils.getMonthlyCard((data) => {
if (data.msg == "不在有效期") {
this.monthCardBtn.active = true;
this.monthCardBtn2.active = false;
} else {
this.monthCardBtn.active = false;
this.monthCardBtn2.active = true;
NumberToImage.numberToImageNodes(25, 35, 20, "month_", this.monthCardTime, true);
}
})
}
//关闭界面
closeMonthCard() {
Utils.getMonthlyCard((data) => {
if (data.msg == "不在有效期") {
this.monthCardBtn.active = true;
this.monthCardBtn2.active = false;
} else {
this.monthCardBtn.active = false;
this.monthCardBtn2.active = true;
NumberToImage.numberToImageNodes(25, 35, 20, "month_", this.monthCardTime, true);
}
})
this.monthCard.active = false;
this.rewarded();
}
//购买月卡
buyMonthCard() {
Utils.setMonthlyCard(0, (data) => {
console.log("购买月卡'✅ ", data.code);
if (data.code == 1) {
let rewardData = [
{ type: "coin", count: 6000 },
]
cc.fx.GameConfig.GM_INFO.hp_Max = 7;
cc.fx.GameConfig.GM_INFO.hp = 7;
cc.fx.GameTool.changeCoin(6000);
setTimeout(() => {
this.updateCoin();
this.setHealthInfo(false);
this.startTimeCutDown();
this.openRewardWindow(rewardData, 1);
}, 300);
cc.fx.GameTool.setUserHealth(0, (data) => {
cc.fx.GameTool.getHealth(null);
})
this.monthCardBtn.active = false;
this.monthCardBtn2.active = true;
NumberToImage.numberToImageNodes(25, 35, 20, "month_", this.monthCardTime, true);
}
})
}
rewarded() {
Utils.monthGetReward((data) => {
if (data.data == null) {
console.log("到期");
cc.fx.GameConfig.GM_INFO.hp_Max = 5;
//如果体力大于5设置为5小于5设置为体力值
if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
cc.fx.GameConfig.GM_INFO.hp = 5;
}
this.updateCoin();
this.setHealthInfo(false);
this.startTimeCutDown();
cc.fx.GameTool.setUserHealth(0, (data) => {
cc.fx.GameTool.getHealth(null);
})
}
if (data.data != null && data.code == 0) {
console.log("未到期已领取");
}
if (data.code == 1) {
cc.fx.GameTool.changeCoin(500);
this.updateCoin();
let rewardData = [
{ type: "coin", count: 500 },
]
setTimeout(() => {
this.openRewardWindow(rewardData);
}, 500);
}
})
}
//缓存弹窗
monthH() {
//如果没有充值月卡,每天弹一次月卡弹窗用缓存实现
Utils.getMonthlyCard((data) => {
if (data.msg == "不在有效期") {
let date = new Date();
let day = date.getDate(); // 当前日期1-31
let month = date.getMonth() + 1; // 当前月份1-12
let year = date.getFullYear(); // 当前年份
let dateStr = `${year}-${String(month).padStart(2, '0')}-${String(day).padStart(2, '0')}`; // 格式化为 YYYY-MM-DD
// 从缓存中获取上次弹窗的日期
let cachedDateStr = cc.fx.StorageMessage.getStorage("monthlyCardDate");
// 如果缓存中的日期和当前日期不一致
if (cachedDateStr !== dateStr) {
// 更新缓存
cc.fx.StorageMessage.setStorage("monthlyCardDate", dateStr);
this.openMonthCard();
}
}
})
}
// update (dt) {} // update (dt) {}
} }

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@ -24,6 +24,10 @@ export default class SceneManager extends cc.Component {
private static cachedRewardPrefab: cc.Prefab | null = null; private static cachedRewardPrefab: cc.Prefab | null = null;
// 缓存 reward 奖励窗口 节点 // 缓存 reward 奖励窗口 节点
private RewardNode: cc.Node | null = null; private RewardNode: cc.Node | null = null;
//缓存月卡
private static cachedMonthlyCardPrefab: cc.Prefab | null = null;
// 缓存月卡节点
private monthlyCardNode: cc.Node | null = null;
@property(cc.Label) @property(cc.Label)
label: cc.Label = null; label: cc.Label = null;
@ -96,6 +100,13 @@ export default class SceneManager extends cc.Component {
} }
SceneManager.cachedRewardPrefab = prefab; SceneManager.cachedRewardPrefab = prefab;
}); });
bundle.load('prefab/monthlyCard', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
SceneManager.cachedMonthlyCardPrefab = prefab;
});
}); });
} }
setTimeout(() => { setTimeout(() => {
@ -356,6 +367,25 @@ export default class SceneManager extends cc.Component {
} }
// console.log("shopNode parent:", this.shopNode.parent); // console.log("shopNode parent:", this.shopNode.parent);
} }
//打开月卡
openMonthlyCard() {
if (!SceneManager.cachedMonthlyCardPrefab) {
cc.error('MonthlyCard prefab is not loaded yet.');
return;
}
if (!this.monthlyCardNode) {
// 第一次使用,创建节点
this.monthlyCardNode = cc.instantiate(SceneManager.cachedMonthlyCardPrefab);
this.node.addChild(this.monthlyCardNode);
this.monthlyCardNode.getComponent("monthlyCard").init();
this.monthlyCardNode.getComponent("monthlyCard").juwai = false;
} else {
// 非第一次使用,直接激活节点
this.monthlyCardNode.active = true;
this.monthlyCardNode.getComponent("monthlyCard").init();
this.monthlyCardNode.getComponent("monthlyCard").juwai = false;
}
}
updateCoin() { updateCoin() {
MapConroler._instance.updateCoin(); MapConroler._instance.updateCoin();

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@ -76,7 +76,7 @@ export default class NewClass extends cc.Component {
num: -1000 num: -1000
} }
cc.fx.GameTool.shushu_Track("resource_cost", data); cc.fx.GameTool.shushu_Track("resource_cost", data);
cc.fx.GameConfig.GM_INFO.hp = 5; cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max;
const parentNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点 const parentNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
if (parentNode) { if (parentNode) {
const jiazaiComp = parentNode.getComponent(JiaZai); const jiazaiComp = parentNode.getComponent(JiaZai);

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@ -816,7 +816,84 @@ export default class Utils {
}); });
} }
} }
//获得monthlyCard信息 少用
static monthGetReward(callBack) {
if (typeof wx !== 'undefined' && wx !== null) {
let uid = cc.fx.StorageMessage.getStorage("uid");
//旧的读取数据设置数据方法,以强联网为主
if (uid != undefined && uid != "" && uid != null) {
cc.fx.GameConfig.GM_INFO.uid = uid;
}
let setData = {
uid: cc.fx.GameConfig.GM_INFO.uid,
}
Utils.POST("monthGetReward", setData, res => {
// console.log("获得monthGetReward数据:", res);
if (res.code === 1) {
console.log("服务器:领取获得monthGetReward成功'✅ ", res);
if (callBack) callBack(res);
} else {
console.log("服务器:获得monthGetReward失败'❌ ", res);
if (callBack) callBack(res);
}
});
}
}
static getMonthlyCard(callBack) {
if (typeof wx !== 'undefined' && wx !== null) {
let uid = cc.fx.StorageMessage.getStorage("uid");
// console.log("获取monthlyCard信息:", uid, monthCardTime);
//旧的读取数据设置数据方法,以强联网为主
if (uid != undefined && uid != "" && uid != null) {
cc.fx.GameConfig.GM_INFO.uid = uid;
}
let setData = {
uid: cc.fx.GameConfig.GM_INFO.uid,
action: 'read',
}
Utils.POST("monthlyCard", setData, res => {
// console.log("获得monthlyCard数据:", res);
if (res.code === 1) {
console.log("服务器:获取monthlyCard成功'✅ ", res);
if (callBack) callBack(res);
} else {
console.log("服务器:获取monthlyCard失败'❌ ", res);
if (callBack) callBack(res);
}
});
}
}
//上传monthlyCard信息
static setMonthlyCard(monthCardTime, callBack) {
if (typeof wx !== 'undefined' && wx !== null) {
let uid = cc.fx.StorageMessage.getStorage("uid");
// console.log("上传monthlyCard信息:", uid, monthCardTime);
//旧的读取数据设置数据方法,以强联网为主
if (uid != undefined && uid != "" && uid != null) {
cc.fx.GameConfig.GM_INFO.uid = uid;
}
let setData = {
uid: cc.fx.GameConfig.GM_INFO.uid,
action: 'save',
monthCardTime: monthCardTime,
}
Utils.POST("monthlyCard", setData, res => {
// console.log("获得monthlyCard数据:", res);
if (res.code === 1) {
console.log("服务器:上传monthlyCard成功'✅ ", res);
if (callBack) callBack(res);
} else {
console.log("服务器:上传monthlyCard失败'❌ ", res);
if (callBack) callBack(res);
}
});
}
}
// const propName={ // const propName={
//   gold_1: "金币包1", //   gold_1: "金币包1",
//   gold_2: "金币包2", //   gold_2: "金币包2",

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@ -523,11 +523,11 @@ var GameTool = {
getHealth(callback: Function) { getHealth(callback: Function) {
let health = cc.fx.StorageMessage.getStorage("health"); let health = cc.fx.StorageMessage.getStorage("health");
const timestamp = Date.now(); const timestamp = Date.now();
cc.fx.GameConfig.GM_INFO.hp = 5; cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max;
//没有存储过体力值 //没有存储过体力值
if (health == null || health == undefined || health == "") { if (health == null || health == undefined || health == "") {
console.log("没存储过体力值,初进"); console.log("没存储过体力值,初进");
cc.fx.GameConfig.GM_INFO.hp = 5; cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max;
cc.fx.GameTool.getUserHealth((data) => { cc.fx.GameTool.getUserHealth((data) => {
console.log("体力接口返回结果", data); console.log("体力接口返回结果", data);
if (data.result.code == 200) { if (data.result.code == 200) {
@ -564,12 +564,12 @@ var GameTool = {
if (callback) callback(); if (callback) callback();
}); });
} }
else if (health.health < 5) { else if (health.health < cc.fx.GameConfig.GM_INFO.hp_Max) {
// 30分钟的毫秒数 // 30分钟的毫秒数
const thirtyMinutes = 30 * 60 * 1000; const thirtyMinutes = 30 * 60 * 1000;
const elapsedTime = timestamp - health.timestamp; const elapsedTime = timestamp - health.timestamp;
// 计算恢复的体力值 // 计算恢复的体力值
const recoveredHealth = Math.min(5 - health.health, Math.floor(elapsedTime / thirtyMinutes)); const recoveredHealth = Math.min(cc.fx.GameConfig.GM_INFO.hp_Max - health.health, Math.floor(elapsedTime / thirtyMinutes));
if (recoveredHealth > 0) { if (recoveredHealth > 0) {
health.health += recoveredHealth; health.health += recoveredHealth;
cc.fx.GameTool.setUserHealth(recoveredHealth, () => { cc.fx.GameTool.setUserHealth(recoveredHealth, () => {
@ -633,7 +633,7 @@ var GameTool = {
} }
//如果消耗之前不是满体力,说明已经在恢复期,并不用修改时间 //如果消耗之前不是满体力,说明已经在恢复期,并不用修改时间
if (health < 0 && cc.fx.GameConfig.GM_INFO.hp != 4) { if (health < 0 && cc.fx.GameConfig.GM_INFO.hp != cc.fx.GameConfig.GM_INFO.hp_Max - 1) {
let oldTime = cc.fx.StorageMessage.getStorage("health").timestamp; let oldTime = cc.fx.StorageMessage.getStorage("health").timestamp;
healthInfo = { healthInfo = {
"health": cc.fx.GameConfig.GM_INFO.hp, "health": cc.fx.GameConfig.GM_INFO.hp,

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@ -0,0 +1,143 @@
// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import JiaZai from "./JiaZai";
import Utils from "./module/Pay/Utils";
import NumberToImage from "./NumberToImage";
import SceneManager from "./SceneManager";
const { ccclass, property } = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Node)
monthCardTime: cc.Node = null;
//月卡按钮切换
@property(cc.Node)
monthCardBtn: cc.Node = null;
//月卡按钮
@property(cc.Node)
monthCardBtn2: cc.Node = null;
public juwai = false;
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start() {
Utils.getMonthlyCard((data) => {
if (data.msg == "不在有效期") {
this.monthCardBtn.active = true;
this.monthCardBtn2.active = false;
} else {
this.monthCardBtn.active = false;
this.monthCardBtn2.active = true;
}
})
}
init() {
Utils.getMonthlyCard((data) => {
if (data.msg == "不在有效期") {
this.monthCardBtn.active = true;
this.monthCardBtn2.active = false;
} else {
this.monthCardBtn.active = false;
this.monthCardBtn2.active = true;
NumberToImage.numberToImageNodes(25, 35, 20, "month_", this.monthCardTime, true);
}
})
}
//购买月卡
buyMonthCard() {
Utils.setMonthlyCard(0, (data) => {
console.log("购买月卡'✅ ", data.code);
if (data.code == 1) {
let rewardData = [
{ type: "coin", count: 6000 },
]
cc.fx.GameConfig.GM_INFO.hp_Max = 7;
cc.fx.GameConfig.GM_INFO.hp = 7;
cc.fx.GameTool.changeCoin(6000);
const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
const jiazaiComp = jiazaiNode.getComponent(JiaZai);
if (jiazaiComp) {
setTimeout(() => {
jiazaiComp.setHealthInfo(false);
jiazaiComp.startTimeCutDown();
jiazaiComp.updateCoin();
}, 300);
} else {
console.log("无法获取JiaZai组件");
}
this.monthCardBtn.active = false;
this.monthCardBtn2.active = true;
this.monthCardTime.active = true;
if (this.juwai == true) {
if (jiazaiComp) {
setTimeout(() => {
jiazaiComp.openRewardWindow(rewardData, 1);
}, 300);
}
console.log("月卡奖励juwai");
} else {
// 尝试获取SceneManager组件
const jiazaiComp1 = jiazaiNode.getComponent(SceneManager);
if (jiazaiComp1) {
setTimeout(() => {
jiazaiComp1.updateCoin();
// 确保openRewardWindow方法存在
if (typeof jiazaiComp1.openRewardWindow === 'function') {
jiazaiComp1.openRewardWindow(rewardData);
} else {
console.error("SceneManager组件中没有openRewardWindow方法");
// 尝试使用JiaZai组件的openRewardWindow方法作为备选
const jiazaiComp2 = jiazaiNode.getComponent(JiaZai);
if (jiazaiComp2 && typeof jiazaiComp2.openRewardWindow === 'function') {
jiazaiComp2.openRewardWindow(rewardData);
}
}
}, 300);
console.log("月卡奖励junei");
} else {
console.log("无法获取SceneManager组件尝试获取JiaZai组件");
// 尝试获取JiaZai组件作为备选
const jiazaiComp2 = jiazaiNode.getComponent(JiaZai);
if (jiazaiComp2) {
setTimeout(() => {
jiazaiComp2.updateCoin();
jiazaiComp2.openRewardWindow(rewardData);
}, 300);
} else {
console.error("无法获取JiaZai组件和SceneManager组件");
}
}
}
cc.fx.GameTool.setUserHealth(0, (data) => {
cc.fx.GameTool.getHealth(null);
})
}
})
// update (dt) {}
}
closeMonthCard() {
this.init();
//获取商城界面更新图标方法
let shop = cc.find("Canvas/shop");
if (shop) {
let shopComp = shop.getComponent("shop");
if (shopComp) {
shopComp.updateIcon();
}
}
this.node.active = false;
}
}

View File

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"subMetas": {}
}
}
}

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@ -0,0 +1,15 @@
{
"ver": "2.3.7",
"uuid": "b72f8f63-5869-4f82-83a6-70c719b5e4ac",
"importer": "texture",
"type": "raw",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1754,
"height": 996,
"platformSettings": {},
"subMetas": {}
}

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@ -0,0 +1,38 @@
{
"ver": "2.3.7",
"uuid": "91c4090b-98ee-493a-a65f-a0aa980f4e3f",
"importer": "texture",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 914,
"height": 1134,
"platformSettings": {},
"subMetas": {
"yueka1": {
"ver": "1.0.6",
"uuid": "e30e1de6-ef28-4077-8f31-a11e73c8c789",
"importer": "sprite-frame",
"rawTextureUuid": "91c4090b-98ee-493a-a65f-a0aa980f4e3f",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 914,
"height": 1134,
"rawWidth": 914,
"rawHeight": 1134,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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@ -0,0 +1,9 @@
{
"ver": "1.3.2",
"uuid": "b3b1d033-8197-436e-86f4-87844d1a99e6",
"importer": "prefab",
"optimizationPolicy": "AUTO",
"asyncLoadAssets": false,
"readonly": false,
"subMetas": {}
}

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@ -1,6 +1,8 @@
import JiaZai from "../../Script/JiaZai";
import Utils from "../../Script/module/Pay/Utils"; import Utils from "../../Script/module/Pay/Utils";
import List from "../../Script/module/RankList/List"; import List from "../../Script/module/RankList/List";
import NumberToImage from "../../Script/NumberToImage"; import NumberToImage from "../../Script/NumberToImage";
import SceneManager from "../../Script/SceneManager";
import { MiniGameSdk } from "../../Script/Sdk/MiniGameSdk"; import { MiniGameSdk } from "../../Script/Sdk/MiniGameSdk";
const { ccclass, property } = cc._decorator; const { ccclass, property } = cc._decorator;
@ -20,6 +22,9 @@ export default class NewClass extends cc.Component {
//体力信息 //体力信息
@property(cc.Node) @property(cc.Node)
Stamina: cc.Node = null; Stamina: cc.Node = null;
//月卡信息
@property(cc.Node)
monthCardTime: cc.Node = null;
btn_Touch: boolean = true; btn_Touch: boolean = true;
private onShowListener: () => void; private onShowListener: () => void;
private scheduleCallback: Function = null; private scheduleCallback: Function = null;
@ -39,6 +44,7 @@ export default class NewClass extends cc.Component {
private iosCount: number = 1; private iosCount: number = 1;
scheduleCallback3: any; scheduleCallback3: any;
scheduleCallback2: Function; scheduleCallback2: Function;
reward: boolean = false;
onLoad() { onLoad() {
@ -103,7 +109,7 @@ export default class NewClass extends cc.Component {
} }
} }
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.updateIcon();
} }
@ -157,6 +163,18 @@ export default class NewClass extends cc.Component {
this.node.parent.getComponent("SceneManager").closeShop(); this.node.parent.getComponent("SceneManager").closeShop();
} }
// this.shop.destroy(); // this.shop.destroy();
if (this.reward) {
this.reward = false;
const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
if (winCOIN) {
const wincoin1 = winCOIN.getComponent(JiaZai);
if (wincoin1) {
if (wincoin1) {
wincoin1.rewarded();
}
}
}
}
} }
onShow() { onShow() {
@ -624,6 +642,46 @@ export default class NewClass extends cc.Component {
this.scheduleCallback2 = null; this.scheduleCallback2 = null;
} }
} }
openmonthCard() {
const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
if (winCOIN) {
const wincoin = winCOIN.getComponent(SceneManager);
if (wincoin) {
wincoin.openMonthlyCard();
console.log("局内")
};
const wincoin1 = winCOIN.getComponent(JiaZai);
if (wincoin1) {
if (wincoin1) {
wincoin1.openMonthlyCard();
this.reward = true;
console.log("局外")
}
}
}
Utils.getMonthlyCard((data) => {
if (data.msg == "不在有效期") {
this.monthCardTime.active = false;
} else {
this.monthCardTime.active = true;
}
})
NumberToImage.numberToImageNodes(25, 35, 15, "button_", this.monthCardTime.children[1], true);
}
//更新图标
updateIcon() {
Utils.getMonthlyCard((data) => {
if (data.msg == "不在有效期") {
this.monthCardTime.active = false;
} else {
this.monthCardTime.active = true;
}
})
NumberToImage.numberToImageNodes(25, 35, 15, "button_", this.monthCardTime.children[1], true);
}
// update (dt) {} // update (dt) {}
} }

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@ -54,5 +54,6 @@
"start-scene": "9c08062d-4cf1-4b6e-a8ba-4a3881cc7e7d", "start-scene": "9c08062d-4cf1-4b6e-a8ba-4a3881cc7e7d",
"migrate-history": [ "migrate-history": [
"cloud-function" "cloud-function"
] ],
"assets-sort-type": "name"
} }