合微信版本代码

This commit is contained in:
huanghaipeng 2026-03-11 17:09:00 +08:00
commit 8b763f9c93
49 changed files with 13390 additions and 95187 deletions

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@ -1,8 +0,0 @@
{
"ver": "1.3.2",
"uuid": "0a811625-58f1-4abc-8ab1-2015263ba8e3",
"importer": "scene",
"asyncLoadAssets": false,
"autoReleaseAssets": false,
"subMetas": {}
}

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@ -1,8 +0,0 @@
{
"ver": "1.3.2",
"uuid": "0cb0fc28-9f05-4aff-878a-2414734c687c",
"importer": "scene",
"asyncLoadAssets": false,
"autoReleaseAssets": false,
"subMetas": {}
}

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@ -186,6 +186,7 @@ export default class Block extends cc.Component {
adhesiveNode: any;
checkCollision: boolean = false;
teamBlocks: any; //可移动地板块组队
colorNode: any;
//计时器
private scheduleCallback: any = null;
private scheduleCallback2: any = null;
@ -203,7 +204,7 @@ export default class Block extends cc.Component {
this.teamBlocks = [];
this.colorArray = [];
this.moveFloorPd = false;
this.colorNode = null;
this.collider = this.node.getComponent(cc.PolygonCollider);
this.over = false;
this.checkCollision = false;
@ -223,7 +224,7 @@ export default class Block extends cc.Component {
if (node) this.block_Info.node = node;
this.type = block_Info.type;
this.color = block_Info.color;
let change_Color = false;
// let change_Color = false;
// if (this.color >= 12)
// this.changeColor = this.color;
// else
@ -232,7 +233,7 @@ export default class Block extends cc.Component {
//自身变色块,是个数组,可以有多组颜色循环变化
if (this.type == BlockType.) {
if (this.block_Info.colorArray) {
change_Color = true;
MapConroler._instance.change_Block = true;
this.block_Info.colorArray = this.block_Info.colorArray.toString();
this.colorArray = this.block_Info.colorArray.split('').map(char => parseInt(char) + 1);
}
@ -900,6 +901,11 @@ export default class Block extends cc.Component {
else if (this.type == BlockType. && this.block_Info.addTime) {
MapConroler._instance.addTime(this.block_Info.addTime);
}
else if (this.type == BlockType.) {
if (this.colorNode) {
this.colorNode.getComponent("Block").restoreNomal(this.colorNode.getComponent("Block").posX, this.colorNode.getComponent("Block").posY, true);
}
}
else {
}
setTimeout(() => {
@ -953,6 +959,7 @@ export default class Block extends cc.Component {
MapConroler._instance.judgeWin(0);
MapConroler._instance.propCanbeUse = false; //是否能使用道具
this.moveFlower();
setTimeout(() => {
let tempColor = this.color;
@ -964,7 +971,6 @@ export default class Block extends cc.Component {
MapConroler._instance.nextLevel(1);
let colorTemp = this.color;
if (this.node) {
this.moveFlower();
this.over = true;
this.node.active = false;
this.node.removeFromParent();
@ -973,15 +979,16 @@ export default class Block extends cc.Component {
setTimeout(() => {
if (MapConroler._instance) {
if (MapConroler._instance.blockNum != 0 && (MapConroler._instance.openWall.length > 0 ||
MapConroler._instance.revolving_state != 0 || MapConroler._instance.longAndShortWall.length > 0)
&& !MapConroler._instance.gameOver && !MapConroler._instance.gameWin) {
let gameover = MapConroler._instance.predict_End();
MapConroler._instance.revolving_state != 0 || MapConroler._instance.longAndShortWall.length > 0 ||
MapConroler._instance.blockLock == true
|| MapConroler._instance.change_colorBlock == true)
&& !MapConroler._instance.gameOver && !MapConroler._instance.gameWin && MapConroler._instance.jump_state == null) {
let gameover = MapConroler._instance.predict_End(true);
if (gameover == false) {
MapConroler._instance.failReason();
}
}
}
}, 500);
}, time * 1000);
@ -1314,6 +1321,10 @@ export default class Block extends cc.Component {
else if (this.type == BlockType. && this.block_Info.addTime) {
MapConroler._instance.addTime(this.block_Info.addTime);
}
if (this.node) {
this.moveFlower();
}
this.scheduleCallback2 = setTimeout(() => {
MapConroler._instance.blockNum -= 1;
MapConroler._instance.special_Treatment(this.node, type, false);
@ -1350,10 +1361,14 @@ export default class Block extends cc.Component {
else if (this.type == BlockType.) {
cc.fx.AudioManager._instance.playEffect("lockBlock2", null);
}
else if (this.type == BlockType.) {
if (this.colorNode) {
this.colorNode.getComponent("Block").restoreNomal(this.colorNode.getComponent("Block").posX, this.colorNode.getComponent("Block").posY, true);
}
}
MapConroler._instance.nextLevel(0);
let colorTemp = this.color;
if (this.node) {
this.moveFlower();
this.over = true;
this.node.active = false;
this.node.removeFromParent();
@ -1362,9 +1377,11 @@ export default class Block extends cc.Component {
setTimeout(() => {
if (MapConroler._instance) {
if (MapConroler._instance.blockNum != 0 && (MapConroler._instance.openWall.length > 0 ||
MapConroler._instance.revolving_state != 0 || MapConroler._instance.longAndShortWall.length > 0)
&& !MapConroler._instance.gameOver && !MapConroler._instance.gameWin) {
let gameover = MapConroler._instance.predict_End();
MapConroler._instance.revolving_state != 0 || MapConroler._instance.longAndShortWall.length > 0 ||
MapConroler._instance.blockLock == true
|| MapConroler._instance.change_colorBlock == true)
&& !MapConroler._instance.gameOver && !MapConroler._instance.gameWin && MapConroler._instance.jump_state == null) {
let gameover = MapConroler._instance.predict_End(true);
if (gameover == false) {
MapConroler._instance.failReason();
}
@ -1477,6 +1494,11 @@ export default class Block extends cc.Component {
else if (this.type == BlockType. && this.block_Info.addTime) {
MapConroler._instance.addTime(this.block_Info.addTime);
}
if (this.node) {
this.moveFlower();
}
this.scheduleCallback2 = setTimeout(() => {
//如果方块可以消除
@ -1511,11 +1533,16 @@ export default class Block extends cc.Component {
else if (this.type == BlockType.) {
cc.fx.AudioManager._instance.playEffect("lockBlock2", null);
}
else if (this.type == BlockType.) {
if (this.colorNode) {
this.colorNode.getComponent("Block").restoreNomal(this.colorNode.getComponent("Block").posX, this.colorNode.getComponent("Block").posY, true);
}
}
let colorTemp = this.color;
MapConroler._instance.nextLevel(0);
if (this.node) {
this.moveFlower();
// this.moveFlower();
this.over = true;
this.node.active = false;
this.node.removeFromParent();
@ -1523,14 +1550,17 @@ export default class Block extends cc.Component {
MapConroler._instance.checkColor(colorTemp, true, this.node);
setTimeout(() => {
if (MapConroler._instance.blockNum != 0 && (MapConroler._instance.openWall.length > 0 ||
MapConroler._instance.revolving_state != 0 || MapConroler._instance.longAndShortWall.length > 0)
&& !MapConroler._instance.gameOver && !MapConroler._instance.gameWin) {
let gameover = MapConroler._instance.predict_End();
if (gameover == false) {
MapConroler._instance.failReason();
if (MapConroler._instance) {
if (MapConroler._instance.blockNum != 0 && (MapConroler._instance.openWall.length > 0 ||
MapConroler._instance.revolving_state != 0 || MapConroler._instance.longAndShortWall.length > 0 ||
MapConroler._instance.blockLock == true
|| MapConroler._instance.change_colorBlock == true)
&& !MapConroler._instance.gameOver && !MapConroler._instance.gameWin && MapConroler._instance.jump_state == null) {
let gameover = MapConroler._instance.predict_End(true);
if (gameover == false) {
MapConroler._instance.failReason();
}
}
}
}, 500);
//如果是锤子状态消除

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@ -281,8 +281,17 @@ export default class GameManager extends cc.Component {
}
if (data.data.register_time) {
const timestamp2 = Date.now();
cc.fx.GameConfig.GM_INFO.firstTime = data.data.register_time;
console.log("注册时间:", cc.fx.GameConfig.GM_INFO.firstTime);
if (data.register_time) {
console.log("是否是服务器中的新用户", data.isFirst, "发送setOnce");
let time = data.register_time;
if (time == undefined || time == null) {
time = timestamp2;
}
MiniGameSdk.API.shushu_userSet(time);
}
}
if (data.data.task) {
@ -505,17 +514,9 @@ export default class GameManager extends cc.Component {
// 新用户,走一遍 track注册事件
this.setFirstInfo();
}
else {
}
//无论是不是新用户,以防新用户第一次退出了 没有isFirst但是没发送setonce注册统一走一遍
if (data.register_time) {
console.log("是否是服务器中的新用户", data.isFirst, "发送setOnce");
let time = data.register_time;
if (time == undefined || time == null) {
time = timestamp;
}
MiniGameSdk.API.shushu_userSet(time);
}
this.load3 = true;
this.load4 = true;
if (data.levelAmount == null || data.levelAmount == undefined) {
@ -699,7 +700,6 @@ export default class GameManager extends cc.Component {
// console.log("注册时间:", time);
cc.fx.GameTool.shushu_Track("register", data);
MiniGameSdk.API.shushu_SetSuperProperties(time, false);
}
/** 主循环,判断是否各项加载完成进入游戏 */
update(dt) {

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@ -185,7 +185,7 @@ export default class Revive extends cc.Component {
this.node.active = false;
}
}, 200);
MapConroler._instance.runRewiveCopy();
MapConroler._instance.runRewiveCopy(false);
}
buyProduct(customData) {
// cc.fx.GameTool.shopBuy("revive", false);

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@ -245,6 +245,7 @@ export default class Wall extends cc.Component {
if (this.wall_Info.colorChange != undefined && this.wall_Info.colorChange != null) {
MapConroler._instance.changeWallColor = true;
if (this.wall_Info.length == 0) MapConroler._instance.wall_Pass.push(this);
this.longAndShortColor = this.wall_Info.colorChange + 1;
if (this.wall_Info.length > 0) {
if (this.direction == "down" || this.direction == "right") {
@ -647,7 +648,7 @@ export default class Wall extends cc.Component {
if (this.colorArray.length > 1) {
let index = this.colorArray.indexOf(color);
if (index !== -1) {
console.log("删除颜色:", color, this.colorArray);
// console.log("删除颜色:", color, this.colorArray);
this.colorArray.splice(index, 1);
if (this.colorArray.length <= 2) {
for (let i = 0; i < this.colorStartArray.length; i++) {

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@ -37,6 +37,21 @@ export default class ItemRender extends cc.Component {
let endlessNode = this.node.getChildByName("endlessNode");
endlessNode.active = true;
NumberToImage.numberToImageNodes5(this.data.endLevelNum - 1, 30, 15, "Black", endlessNode.getChildByName("levelNum"), true);
if ((this.data.endLevelNum - 1) > 9000) {
endlessNode.getChildByName("nomal").active = false;
endlessNode.getChildByName("one").active = true;
endlessNode.getChildByName("two").active = false;
}
else if ((this.data.endLevelNum - 1) > 999) {
endlessNode.getChildByName("nomal").active = false;
endlessNode.getChildByName("one").active = false;
endlessNode.getChildByName("two").active = true;
}
else {
endlessNode.getChildByName("nomal").active = true;
endlessNode.getChildByName("one").active = false;
endlessNode.getChildByName("two").active = false;
}
} else {
this.node.getChildByName("endlessNode").active = false;
}

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@ -471,7 +471,7 @@ var GameTool = {
// MiniGameSdk.API.showToast(data);
}
else {
let data = "消耗" + (-coin) + "金币"; ''
let data = "消耗" + (-coin) + "金币";
MiniGameSdk.API.showToast(data);
}
if (cc.fx.GameConfig.GM_INFO.coin < 0) {
@ -820,7 +820,6 @@ var GameTool = {
// 检查是否有足够的硬币
consumeCoins(requiredCoins: number, propName: string, amount: number, callback) {
},
// 设置用户信息

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@ -44,6 +44,7 @@ export default class Question extends cc.Component {
reduce(number) {
if (this.node.parent) {
if (this.node.parent.getComponent("Block").block_Info.floor) {
console.log("__________问号块减少时还在地板下面");
return;
}
}

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@ -389,6 +389,7 @@ export default class DailyQuests extends cc.Component {
break;
}
}
dataNode.getChildByName("get").active = false;
cc.tween(dataNode)
.to(0.4, { x: dataNode.x - 1000, opacity: 50 })

View File

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<string>RGBA8888</string>
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<false/>
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<string>{956,517}</string>
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<string>$TexturePacker:SmartUpdate:b9e2c1358b9daff3ac16be709c7b2d30:2130556b444cc2f963b7d072eb04e04a:4bc5e2af1b5c2e21a2f402a6d1605d1c$</string>
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"title": "ColorBlock",
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