更新最新版本

This commit is contained in:
COMPUTER\EDY 2026-04-15 11:48:08 +08:00
parent d8ee0e29ec
commit 8e6a972c0f
6 changed files with 19 additions and 19 deletions

View File

@ -1977,7 +1977,7 @@ export default class Block extends cc.Component {
this.scheduleCallback2 = setTimeout(() => {
MapConroler._instance.blockNum -= 1;
MapConroler._instance.special_Treatment(this.node, type, false);
MapConroler._instance.special_Treatment(this.node, type, true);
if (this.node) {
this.moveFlower();
}
@ -2191,7 +2191,7 @@ export default class Block extends cc.Component {
//如果方块可以消除
MapConroler._instance.blockNum -= 1;
MapConroler._instance.special_Treatment(this.node, true, false);
MapConroler._instance.special_Treatment(this.node, true, true);
if (this.node) {
this.moveFlower();
}

View File

@ -2957,7 +2957,7 @@ export default class MapConroler extends cc.Component {
if (freezeBlock.length > 0) {
for (let i = 0; i < freezeBlock.length; i++) {
if (freezeBlock[i])
freezeBlock[i].getChildByName("freeze").getComponent("Freeze").reduce(1);
freezeBlock[i].getChildByName("freeze").getComponent("Freeze").reduce(1, prop);
}
}
@ -2989,7 +2989,7 @@ export default class MapConroler extends cc.Component {
if (questionBlock.length > 0) {
for (let i = 0; i < questionBlock.length; i++) {
if (questionBlock[i])
questionBlock[i].getChildByName("question").getComponent("Question").reduce(1);
questionBlock[i].getChildByName("question").getComponent("Question").reduce(1, prop);
}
}

View File

@ -1618,9 +1618,9 @@ export namespace MiniGameSdk {
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
freeze_amount: cc.fx.GameConfig.GM_INFO.freeze_amount,//当前道具
hammer_amount: cc.fx.GameConfig.GM_INFO.hammer_amount,//当前道具
magic_amount: cc.fx.GameConfig.GM_INFO.magic_amount,//当前道具
freeze_amount: cc.fx.GameConfig.GM_INFO.freezeAmount,//当前道具
hammer_amount: cc.fx.GameConfig.GM_INFO.hammerAmount,//当前道具
magic_amount: cc.fx.GameConfig.GM_INFO.magicAmount,//当前道具
version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
user_id: cc.fx.GameConfig.GM_INFO.userId //用户id
};
@ -1630,9 +1630,9 @@ export namespace MiniGameSdk {
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
freeze_amount: cc.fx.GameConfig.GM_INFO.freeze_amount,//当前道具
hammer_amount: cc.fx.GameConfig.GM_INFO.hammer_amount,//当前道具
magic_amount: cc.fx.GameConfig.GM_INFO.magic_amount,//当前道具
freeze_amount: cc.fx.GameConfig.GM_INFO.freezeAmount,//当前道具
hammer_amount: cc.fx.GameConfig.GM_INFO.hammerAmount,//当前道具
magic_amount: cc.fx.GameConfig.GM_INFO.magicAmount,//当前道具
version: cc.fx.GameConfig.GM_INFO.version.toString(),
register_time: register_time,
user_id: cc.fx.GameConfig.GM_INFO.userId, //用户id
@ -1646,16 +1646,16 @@ export namespace MiniGameSdk {
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
freeze_amount: cc.fx.GameConfig.GM_INFO.freeze_amount,//当前道具
hammer_amount: cc.fx.GameConfig.GM_INFO.hammer_amount,//当前道具
magic_amount: cc.fx.GameConfig.GM_INFO.magic_amount,//当前道具
freeze_amount: cc.fx.GameConfig.GM_INFO.freezeAmount,//当前道具
hammer_amount: cc.fx.GameConfig.GM_INFO.hammerAmount,//当前道具
magic_amount: cc.fx.GameConfig.GM_INFO.magicAmount,//当前道具
version: cc.fx.GameConfig.GM_INFO.version.toString(),
user_id: cc.fx.GameConfig.GM_INFO.userId, //用户id
pay_user: pay_user
}
}
// @ts-ignore
// console.log("设置公共属性时:————————————", superProperties.uid);
console.log("设置公共属性时:————————————", superProperties);
API._ta.setSuperProperties(superProperties);//设置公共事件属性
API.updateCoinAndLevel();
}

View File

@ -41,9 +41,9 @@ export default class Freeze extends cc.Component {
}
reduce(number) {
reduce(number, type) {
if (this.node.parent) {
if (this.node.parent.getComponent("Block").block_Info.floor) {
if (this.node.parent.getComponent("Block").block_Info.floor && type == false) {
return;
}
}

View File

@ -41,9 +41,9 @@ export default class Question extends cc.Component {
}
reduce(number) {
reduce(number, type) {
if (this.node.parent) {
if (this.node.parent.getComponent("Block").block_Info.floor) {
if (this.node.parent.getComponent("Block").block_Info.floor && type == false) {
console.log("__________问号块减少时还在地板下面");
return;
}

View File

@ -13,7 +13,7 @@ const { ccclass, property } = cc._decorator;
@ccclass
export default class Question extends cc.Component {
export default class Switchs extends cc.Component {
static _instance: any;
time: number = 60;