增加,购买炸弹复活,修复一些界面BUG

This commit is contained in:
YZ\249929363 2025-07-10 17:09:40 +08:00
parent 8dfd09c993
commit 97eefaaac2
6 changed files with 2626 additions and 1506 deletions

File diff suppressed because it is too large Load Diff

View File

@ -535,7 +535,7 @@ export default class Block extends cc.Component {
this.block_Info.node = null;
}
else if(this.type == BlockType.){
this.node.getChildByName("boom").getComponent("Boom").destroyBoom();
this.node.getChildByName("boom").getComponent("Boom").destroyBoom(false);
}
@ -587,7 +587,7 @@ export default class Block extends cc.Component {
}
}
MapConroler._instance.judgeWin();
MapConroler._instance.judgeWin(0);
setTimeout(() => {
let tempColor = this.color;
@ -761,7 +761,7 @@ export default class Block extends cc.Component {
var self = this;
this.removeMapBlock();
MapConroler._instance.judgeWin();
MapConroler._instance.judgeWin(1);
setTimeout(() => {
let pos = this.node.getPosition();
if(self.type == BlockType.){
@ -777,7 +777,7 @@ export default class Block extends cc.Component {
self.block_Info.node.getComponent("Block").posY,false);
}
else if(self.type == BlockType.){
this.node.getChildByName("boom").getComponent("Boom").destroyBoom();
this.node.getChildByName("boom").getComponent("Boom").destroyBoom(false);
}
MapConroler._instance.nextLevel();
@ -1266,14 +1266,12 @@ export default class Block extends cc.Component {
this.touchDelta = cc.v2(0, 0);
}
if(this.type == BlockType. && this.moveStack == true){
if((this.stacking.x != 0 || this.stacking.y!= 0) && this.block_Info.node!= null){
this.isTouch = false;
// this.node.x = this.block_Info.node.x + this.stacking.x;
// this.node.y = this.block_Info.node.y + this.stacking.y;
this.node.x = Math.round(this.block_Info.node.x + this.stacking.x);
this.node.y = Math.round(this.block_Info.node.y + this.stacking.y);
console.log("跟随移动",dt);
if(this.type == BlockType.){
if(this.block_Info.node!= null){
if(this.block_Info.node.getComponent("Block").moveStack == true){
this.block_Info.node.x = this.node.x + this.block_Info.node.getComponent("Block").stacking.x;
this.block_Info.node.y = this.node.y + this.block_Info.node.getComponent("Block").stacking.y;
}
}
}
if(this.block_Info){

View File

@ -124,6 +124,7 @@ export default class MapConroler extends cc.Component {
onLoad() {
cc.fx.GameConfig.GM_INFO.review = 0;
cc.fx.GameConfig.GM_INFO.reviewBoom = 0;
cc.fx.GameConfig.GM_INFO.gameState = true;
this.mask.opacity = 0;
this.node.getChildByName("Adhesive").zIndex = 500;
@ -1329,12 +1330,21 @@ export default class MapConroler extends cc.Component {
}
judgeWin(){
judgeWin(number){
this.blockNum = this.blocks.length;
if((this.blockNum == 0 || this.blockNum == 1) &&!this.gameWin &&!this.gameOver){
this.stopTimeCutDown();
this.stopBoom();
if(number == 1){
if((this.blockNum == 0 || this.blockNum == 1) &&!this.gameWin &&!this.gameOver){
this.stopTimeCutDown();
this.stopBoom();
}
}
else if(number == 0){
if(this.blockNum == 0 &&!this.gameWin &&!this.gameOver){
this.stopTimeCutDown();
this.stopBoom();
}
}
}
//判断游戏成功下一关
@ -1377,7 +1387,7 @@ export default class MapConroler extends cc.Component {
}
else {
if (this.gameOver == true) {
this.failLevel(null);
this.failLevel("time");
}
}
}
@ -1452,15 +1462,28 @@ export default class MapConroler extends cc.Component {
// this.node.parent.parent.parent.destroy();
}
reviewLevel() {
//时间到了复活
reviewLevel(event,type) {
if(this.reviewState == true){
return;
}
this.reviewState = true;
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
let coin = 900;
if (cc.fx.GameConfig.GM_INFO.review == 1) coin = 1900;
else if (cc.fx.GameConfig.GM_INFO.review == 2) coin = 2500;
let data = {
type: type,
coin: -coin
}
if(type == "time"){
if (cc.fx.GameConfig.GM_INFO.review == 1) coin = 1900;
else if (cc.fx.GameConfig.GM_INFO.review == 2) coin = 2500;
}
else if(type == "boom"){
if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) coin = 1900;
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) coin = 2500;
}
data.coin = -coin;
// console.log("自身金币:",cc.fx.GameConfig.GM_INFO.coin,"消耗金币:",coin);
if (cc.fx.GameConfig.GM_INFO.coin < Math.abs(coin)) {
MiniGameSdk.API.showToast("金币不足,无法加时间");
@ -1472,13 +1495,14 @@ export default class MapConroler extends cc.Component {
return;
}
else {
this.runRewive(-coin);
this.runRewive(data);
}
}
//执行复活函数
runRewive(data) {
console.log("复活回调函数内", data);
cc.fx.GameTool.changeCoin(data);
cc.fx.GameTool.changeCoin(data.coin);
MiniGameSdk.API.showToast("继续游戏");
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
if (cc.fx.GameConfig.GM_INFO.review < 2)
@ -1486,9 +1510,11 @@ export default class MapConroler extends cc.Component {
this.gameOver = false;
this.gameWin = false;
this.timeNumber = 21;
this.add_Time += 20;
this.pause = false;
if(data.type == "time"){
this.timeNumber = 21;
this.add_Time += 20;
}
this.blockNum = this.blocks.length;
if (this.blockNum == 0 )this.nextLevel();
@ -1572,15 +1598,22 @@ export default class MapConroler extends cc.Component {
this.node.parent.parent.getChildByName("Lose").active = true;
this.node.parent.parent.getChildByName("Lose").getChildByName("Time").active = true;
this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").active = false;
let buyBtn = this.node.parent.parent.getChildByName("Lose").getChildByName("Time").getChildByName("buyBtn");
buyBtn.getChildByName("coin1").active = buyBtn.getChildByName("coin2").active = buyBtn.getChildByName("coin3").active = false;
if (cc.fx.GameConfig.GM_INFO.review == 0) buyBtn.getChildByName("coin1").active = true;
else if (cc.fx.GameConfig.GM_INFO.review == 1) buyBtn.getChildByName("coin2").active = true;
else if (cc.fx.GameConfig.GM_INFO.review == 2) buyBtn.getChildByName("coin3").active = true;
if (type) {
if (type == "time"){
let buyBtn = this.node.parent.parent.getChildByName("Lose").getChildByName("Time").getChildByName("buyBtn");
buyBtn.getChildByName("coin1").active = buyBtn.getChildByName("coin2").active = buyBtn.getChildByName("coin3").active = false;
if (cc.fx.GameConfig.GM_INFO.review == 0) buyBtn.getChildByName("coin1").active = true;
else if (cc.fx.GameConfig.GM_INFO.review == 1) buyBtn.getChildByName("coin2").active = true;
else if (cc.fx.GameConfig.GM_INFO.review == 2) buyBtn.getChildByName("coin3").active = true;
}
if (type == "boom") {
this.node.parent.parent.getChildByName("Lose").getChildByName("Time").active = false;
this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").active = true;
let buyBtn = this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").getChildByName("buyBtn");
buyBtn.getChildByName("coin1").active = buyBtn.getChildByName("coin2").active = buyBtn.getChildByName("coin3").active = false;
if (cc.fx.GameConfig.GM_INFO.reviewBoom == 0) buyBtn.getChildByName("coin1").active = true;
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) buyBtn.getChildByName("coin2").active = true;
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) buyBtn.getChildByName("coin3").active = true;
}
}
}, time);

View File

@ -61,6 +61,8 @@ export class GameConfig {
mean_Time: number; //平均放箭速度
hp: number; //体力值
review: number; //复活次数
reviewBoom: number; //炸弹复活次数
reviewDoor: number; //门复活次数
currSeed: number; //用于随机数种子
openid: string; //微信用户唯一id
gameId: string; //游戏ID
@ -92,8 +94,8 @@ export class GameConfig {
coinnum: number; //每局的金币数
paid_user: boolean; //是否是付费用户
version: number; //版本号
shushu_DistinctId: string //数数访客ID
shushu_AccountId: string //数数账号ID
shushu_DistinctId: string; //数数访客ID
shushu_AccountId: string; //数数账号ID
};
@ -197,6 +199,8 @@ export class GameConfig {
mean_Time: 0, //平均放箭速度
hp: 5, //体力值
review:0, //复活次数
reviewBoom: 0, //炸弹复活次数
reviewDoor: 0, //门复活次数
currSeed: 200000, //用于随机数种子
openid:"", //微信用户唯一id
gameId: "100001", //游戏ID
@ -206,7 +210,7 @@ export class GameConfig {
useravatar:"", //用户头像地址
guide: true, //是否有引导
url: "https://api.sparkus.cn",//访问域名
coin: 0, //用户金币
coin: 10000, //用户金币
success: false, //用户游戏成功与否
matchId: null, //用于埋点上传的ID
gameState:false,

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@ -16,14 +16,16 @@ const {ccclass, property} = cc._decorator;
export default class Boom extends cc.Component {
static _instance: any;
time: number = 60;
over: boolean = false;
// mapInfo: number[][] = [];
onLoad () {
this.over = false;
}
start () {
this.over = false;
}
init(time){
@ -38,7 +40,9 @@ export default class Boom extends cc.Component {
this.schedule(this.updateTime, 1);
}
destroyBoom(){
destroyBoom(type){
if(this.over) return;
this.over = true;
this.unschedule(this.updateTime);
this.node.parent.getComponent("Block").resetFreeze();
this.node.destroy();
@ -54,16 +58,27 @@ export default class Boom extends cc.Component {
this.time --;
NumberToImage.numberToImageNodes(this.time,20,8,"lock_",this.node.getChildByName("time"),false);
if(this.time <= 0){
// 创建模拟触摸事件对象
const mockTouchEvent = {
getLocation: () => {
// 获取父节点的位置作为触摸落点
const parentPos = this.node.parent.getPosition();
return parentPos;
}
};
// 触发父节点 Block 的 touchEnd 事件
this.node.parent.getComponent("Block").touchEnd(mockTouchEvent);
this.unschedule(this.updateTime);
MapConroler._instance.failLevel("boom");
this.node.getChildByName("zhandan").active = true;
this.node.getChildByName("bg").active = false;
const skeleton = this.node.getChildByName("zhandan").getComponent(sp.Skeleton);
skeleton.setAnimation(1,"eff",false);
// 监听动画完成事件
// 监听动画完成事件,销毁自身爆炸节点
skeleton.setCompleteListener(() => {
// 动画播放完成后销毁节点
this.node.destroy();
this.destroyBoom(true);
});
// this.node.destroy();

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@ -6,6 +6,7 @@
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import JiaZai from "./JiaZai";
import MapConroler from "./Map";
import SceneManager from "./SceneManager";
@ -131,7 +132,12 @@ export default class setUi extends cc.Component {
//退出游戏
clickExit() {
this.exit.active = true;
if(MapConroler._instance.gameStart == true) {
this.exit.active = true;
}
else{
MapConroler._instance.returnHome();
}
}
//取消
cancelExit() {