diff --git a/assets/Script/Block.ts b/assets/Script/Block.ts
index b2811ee..48426d5 100644
--- a/assets/Script/Block.ts
+++ b/assets/Script/Block.ts
@@ -153,6 +153,7 @@ export default class Block extends cc.Component {
//计时器
private scheduleCallback: any = null;
private scheduleCallback2: any = null;
+ private scheduleCallback3: any = null;
isEliminatedByHammer: boolean = false; // 标记是否被锤子消除过
onLoad() {
@@ -747,58 +748,14 @@ export default class Block extends cc.Component {
eliminate() {
clearTimeout(this.scheduleCallback2);
clearTimeout(this.scheduleCallback);
+ clearTimeout(this.scheduleCallback3);
let self = this;
//锤子状态消失
MapConroler._instance.pause = true;
if (MapConroler._instance.ismagic) {
this.scheduleCallback = setTimeout(() => {
- // 记录添加magic时的锚点
- this.node.anchorX = 0.5;
- this.node.anchorY = 0.5;
- this.node.addChild(new cc.Node("magic"));
- let effectNode = this.node.getChildByName("magic");
- effectNode.setPosition(0, 0);
-
- // 改锚点后,修正magic的位置
-
- this.node.anchorX = 1;
- this.node.anchorY = 0;
-
- // 重新设置magic的位置,使其视觉上不变
- let parentSize = this.node.getContentSize();
- effectNode.setPosition(
- effectNode.x + parentSize.width * (0.5 - 1),
- effectNode.y + parentSize.height * (0.5 - 0)
- );
- switch (this.node.name) {
- case "block14":
- this.node.anchorX = 0.66;
- this.node.anchorY = 0;
- effectNode.setPosition(-50, 120);
- break;
- case "block18":
- this.node.anchorX = 0.66;
- this.node.anchorY = 0;
- effectNode.setPosition(-50, 200);
- break;
- case "block10":
- effectNode.setPosition(0, 200);
- break;
- case "block21":
- effectNode.setPosition(0, 130);
- break;
- case "block16":
- effectNode.setPosition(0, 180);
- break;
- default:
- break;
- }
- effectNode.zIndex = 1000;
- effectNode.addComponent(sp.Skeleton);
- effectNode.getComponent(sp.Skeleton).skeletonData = this.magic_SkeletonData;
- effectNode.getComponent(sp.Skeleton).setAnimation(0, "play", false);
-
+ this.createLabelsForBlocksWithCustomDelay(0.2)
if (this.type == BlockType.冻结块) {
this.node.getChildByName("freeze").getComponent("Freeze").reduce(2);
MapConroler._instance.ismagic = false;
@@ -829,10 +786,14 @@ export default class Block extends cc.Component {
this.node.getChildByName("boom").getComponent("Boom").stopBoom();
}
this.scheduleCallback2 = setTimeout(() => {
- //如果方块可以消除
-
MapConroler._instance.blockNum -= 1;
MapConroler._instance.special_Treatment(this.node);
+ }, 950);
+ this.scheduleCallback2 = setTimeout(() => {
+ //如果方块可以消除
+
+ // MapConroler._instance.blockNum -= 1;
+ // MapConroler._instance.special_Treatment(this.node);
var self = this;
this.removeMapBlock();
MapConroler._instance.judgeWin(1);
@@ -860,10 +821,10 @@ export default class Block extends cc.Component {
MapConroler._instance.failLevel("lock");
}
}
- }, 500);
+ }, 900);
MapConroler._instance.ismagic = false;
- }, 950);
+ }, 1350);
}
@@ -1598,6 +1559,271 @@ export default class Block extends cc.Component {
this.node.y = this.node.y - distance;
}
}
+
+ createSingleBlockEffect(blockPos: any, index: number, blockSize: number, baseOffset: cc.Vec2) {
+ const effectNode = new cc.Node(`magic_effect_${index}`);
+
+ const skeletonComponent = effectNode.addComponent(sp.Skeleton);
+ if (!this.magic_SkeletonData) {
+ console.error("magic_SkeletonData 资源未加载或为空");
+ return;
+ }
+ skeletonComponent.skeletonData = this.magic_SkeletonData;
+ skeletonComponent.premultipliedAlpha = false;
+ let actualX = blockPos.x * blockSize + baseOffset.x;
+ let actualY = blockPos.y * blockSize + baseOffset.y;
+
+ effectNode.setAnchorPoint(0.5, 0.5);
+
+ // 计算在世界坐标系中的位置
+ const worldPos = this.node.convertToWorldSpaceAR(cc.v2(actualX - 65, actualY + 70));
+
+ // 获取 Canvas 节点
+ const canvas = cc.find('Canvas');
+ if (!canvas) {
+ console.error("找不到 Canvas 节点");
+ return;
+ }
+
+ // 将世界坐标转换为 Canvas 的本地坐标
+ const canvasPos = canvas.convertToNodeSpaceAR(worldPos);
+ effectNode.setPosition(canvasPos);
+
+ // 设置最高层级,确保在所有其他节点之上
+ effectNode.zIndex = 9999;
+
+ // 添加到 Canvas 节点下
+ canvas.addChild(effectNode);
+
+ this.playMagicAnimation(skeletonComponent, index);
+
+ // 可选:添加自动清理机制
+ this.scheduleOnce(() => {
+ if (effectNode && effectNode.isValid) {
+ effectNode.removeFromParent();
+ effectNode.destroy();
+ }
+ }, 3); // 3秒后自动清理
+ }
+
+
+ // 播放魔法动画的辅助方法
+ playMagicAnimation(skeletonComponent: sp.Skeleton, index: number) {
+ try {
+ // 检查动画是否存在
+ if (!skeletonComponent.findAnimation("play")) {
+ console.error(`动画 "play" 不存在于 Spine 资源中`);
+ return;
+ }
+ skeletonComponent.setAnimation(0, "play", false);
+ //播放完自动清理
+ // 监听动画完成事件
+ skeletonComponent.setCompleteListener((trackEntry, loopCount) => {
+ // 动画播放完成后自动清理节点
+ if (skeletonComponent.node && skeletonComponent.node.isValid) {
+ console.log(`第 ${index} 个特效动画播放完成,开始清理节点`);
+
+ // 移除节点并销毁
+ skeletonComponent.node.removeFromParent();
+ skeletonComponent.node.destroy();
+ }
+ });
+
+ } catch (error) {
+ console.error(`播放第 ${index} 个方块动画时出错:`, error);
+ }
+ }
+
+ // 清理
+ clearPreviousEffects() {
+ const children = this.node.children;
+ for (let i = children.length - 1; i >= 0; i--) {
+ const child = children[i];
+ if (child.name.startsWith('magic_effect_')) {
+ child.removeFromParent();
+ child.destroy();
+ }
+ }
+ }
+
+ createLabelsForBlocksWithCustomDelay(delayBetweenBlocks: number = 0.1) {
+ if (!this.allBlocks || this.allBlocks.length === 0) {
+ console.warn("allBlocks 数组为空或未定义");
+ return;
+ }
+ const blockSize = 120;
+ const baseOffset = cc.v2(0, 0);
+ this.clearPreviousEffects();
+ let createOrder = [
+ [0],
+ ];
+
+ switch (this.node.name) {
+ case "block0":
+ createOrder = [
+ [0]
+ ];
+ break;
+ case "block1":
+ createOrder = [
+ [1],
+ [0]
+ ];
+ break;
+ case "block2":
+ createOrder = [
+ [1],
+ [0]
+ ];
+ break;
+ case "block3":
+ createOrder = [
+ [1],
+ [0, 2],
+ ];
+ break;
+ case "block4":
+ createOrder = [
+ [1],
+ [0, 2]
+ ];
+ break;
+ case "block5":
+ createOrder = [
+ [0],
+ [1, 3],
+ [2]
+ ];
+
+ break;
+ case "block6":
+ createOrder = [
+ [2],
+ [1, 3],
+ [0]
+ ];
+ break;
+ case "block7":
+ createOrder = [
+ [2],
+ [1, 3],
+ [0]
+ ];
+ break;
+ case "block8":
+ createOrder = [
+ [1],
+ [0, 2],
+ [3]
+ ];
+ break;
+ case "block9":
+ createOrder = [
+ [0],
+ [1, 3],
+ [2]
+ ];
+ break;
+ case "block10":
+ createOrder = [
+ [3],
+ [1, 2],
+ [0]
+ ];
+ break;
+ case "block11":
+ createOrder = [
+ [3],
+ [0, 2],
+ [1]
+ ];
+ break;
+ case "block12":
+ createOrder = [
+ [0],
+ [1, 3],
+ [2]
+ ];
+ break;
+ case "block13":
+ createOrder = [
+ [2],
+ [1, 3],
+ [0]
+ ];
+ break;
+ case "block14":
+ createOrder = [
+ [1],
+ [0, 2, 3],
+ ];
+ break;
+ case "block15":
+ createOrder = [
+ [1],
+ [0, 2, 3],
+ ];
+ break;
+ case "block16":
+ createOrder = [
+ [2],
+ [0, 1, 3],
+ ];
+ break;
+ case "block17":
+ createOrder = [
+ [1],
+ [0, 2, 3],
+ ];
+ break;
+ case "block18":
+ createOrder = [
+ [1],
+ [0, 2, 3, 4],
+ ];
+ break;
+ case "block19":
+ createOrder = [
+ [0],
+ [1, 2],
+
+ ];
+ break;
+ case "block20":
+ createOrder = [
+ [1],
+ [2, 0],
+
+ ];
+ break;
+ case "block21":
+ createOrder = [
+ [1],
+ [2, 0],
+
+ ];
+ break;
+ case "block22":
+ createOrder = [
+ [1],
+ [2, 0],
+
+ ];
+ break;
+ }
+ let currentDelay = 0;
+ createOrder.forEach((batch, batchIndex) => {
+ batch.forEach(blockIndex => {
+ if (blockIndex < this.allBlocks.length) {
+ const blockPos = this.allBlocks[blockIndex];
+ this.scheduleOnce(() => {
+ this.createSingleBlockEffect(blockPos, blockIndex, blockSize, baseOffset);
+ }, currentDelay);
+ }
+ });
+ currentDelay += delayBetweenBlocks;
+ });
+ }
}
diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts
index 6d1b9d4..f51d058 100644
--- a/assets/Script/JiaZai.ts
+++ b/assets/Script/JiaZai.ts
@@ -63,6 +63,7 @@ export default class JiaZai extends cc.Component {
@property(cc.Node)
setUi: cc.Node = null;
scheduleCallback2: any;
+ private isFirstLaunch: boolean = true; // 添加首次启动标志
// //月卡
// @property(cc.Node)
// monthCardBtn: cc.Node = null;
@@ -78,6 +79,9 @@ export default class JiaZai extends cc.Component {
@property(cc.Node)
cardTime: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
+ private onShowListener: () => void;
+ private onHideListener: () => void;
+ // LIFE-CYCLE CALLBACKS:
onLoad() {
this.closeLoad();
@@ -172,7 +176,54 @@ export default class JiaZai extends cc.Component {
//console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
AudioManager._instance.playMusicGame();
// this.openMonthCard();
+ this.onGames();
+ }
+ //监听后台
+ onGames() {
+ if (typeof wx !== 'undefined') {
+ this.onShowListener = null;
+ this.onHideListener = null;
+ // 定义监听函数
+ this.onShowListener = () => {
+ this.onGameShow();
+ };
+ this.onHideListener = () => {
+ this.onGameHide();
+ };
+ wx.onShow(this.onShowListener);
+ wx.onHide(this.onHideListener);
+
+ }
+ }
+ onGameHide() {
+ console.log("执行onGameHide", cc.fx.GameConfig.GM_INFO.min_Time);
+ this.isFirstLaunch = false;
+ this.stopHeathTimeCutDown();
+ this.stopTimeCutDown();
+ this.stopPowerTime();
+ }
+
+ onGameShow() {
+
+ cc.fx.GameTool.getHealth((data) => {
+ NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ this.setHealthInfo(true);
+ });
+
+ console.log("执行on", cc.fx.GameConfig.GM_INFO.min_Time);
+ if (this.node.getChildByName("heathpop")) {
+ if (this.node.getChildByName("heathpop").active == true) {
+ const heathComponent = this.node.getChildByName("heathpop").getComponent("heathnum");
+ if (heathComponent && heathComponent.timeNode &&
+ cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
+ this.startHeathTimeCutDown(heathComponent.timeNode);
+
+ }
+ }
+
+ }
}
start() {
@@ -232,6 +283,7 @@ export default class JiaZai extends cc.Component {
let heathPop = health.getComponent("heathnum").heatht;
heathPop.scale = 0.7;
this.heath = heathPop; // 保存heath预制体引用
+ console.log("Health:", this.node.children)
let swichs = health.getComponent("heathnum").switchNode;
let timeNode = health.getComponent("heathnum").timeNode;
let switchButtons = health.getComponent("heathnum").switchButtons;
@@ -450,6 +502,12 @@ export default class JiaZai extends cc.Component {
}, 500);
return;
}
+ if (typeof wx !== 'undefined') {
+ //@ts-ignore
+ wx.offShow(this.onShowListener);
+ wx.offHide(this.onHideListener);
+ }
+
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
let version = cc.fx.GameTool.getWechatGameVersion();
@@ -509,6 +567,11 @@ export default class JiaZai extends cc.Component {
this.shopNode.active = true;
this.shopNode.getComponent("shop").init();
}
+ if (typeof wx !== 'undefined') {
+ //@ts-ignore
+ wx.offShow(this.onShowListener);
+ wx.offHide(this.onHideListener);
+ }
// //console.log("shopNode parent:", this.shopNode.parent);
}
@@ -552,6 +615,11 @@ export default class JiaZai extends cc.Component {
this.monthlyCardNode.getComponent("monthlyCard").init();
this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
}
+ if (typeof wx !== 'undefined') {
+ //@ts-ignore
+ wx.offShow(this.onShowListener);
+ wx.offHide(this.onHideListener);
+ }
}
// 关闭商店
@@ -663,8 +731,8 @@ export default class JiaZai extends cc.Component {
console.log("需要补发数据", order);
if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3"
|| order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6"
- || order.itemid == "unlimited_health_bundle_1" || order.itemid == "unlimited_health_bundle_2"
- || order.itemid == "unlimited_health_bundle_3" || order.itemid == "month_Card" || "reborn_Gift"
+ || order.itemid == "unlimited_health_bundle_10" || order.itemid == "unlimited_health_bundle_20"
+ || order.itemid == "unlimited_health_bundle_30" || order.itemid == "month_Card" || "reborn_Gift"
) {
this.openLoad();
console.log("补发名称:", order.itemid);
@@ -682,9 +750,9 @@ export default class JiaZai extends cc.Component {
else if (order.itemid == "gold_4") { coinTemp = 32000; }
else if (order.itemid == "gold_5") { coinTemp = 100000; }
else if (order.itemid == "gold_6") { coinTemp = 240000; }
- else if (order.itemid == "unlimited_health_bundle_1") { coinTemp = 5000; }
- else if (order.itemid == "unlimited_health_bundle_2") { coinTemp = 12000; }
- else if (order.itemid == "unlimited_health_bundle_3") { coinTemp = 30000; }
+ else if (order.itemid == "unlimited_health_bundle_10") { coinTemp = 2500; }
+ else if (order.itemid == "unlimited_health_bundle_20") { coinTemp = 5000; }
+ else if (order.itemid == "unlimited_health_bundle_30") { coinTemp = 7500; }
else if (order.itemid == "month_Card") {
coinTemp = 6000;
cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
@@ -751,7 +819,6 @@ export default class JiaZai extends cc.Component {
closeLoad() {
this.node.getChildByName("Loading").active = false;
}
-
updatePower() {
if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
let nowTime = Math.floor(Date.now() / 1000);
diff --git a/assets/Script/Map.ts b/assets/Script/Map.ts
index ecb2b56..098093e 100644
--- a/assets/Script/Map.ts
+++ b/assets/Script/Map.ts
@@ -1778,8 +1778,9 @@ export default class MapConroler extends cc.Component {
if (data.type == "time") {
this.timeNumber = 21;
this.add_Time += 20;
+ NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
}
- // NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
+
this.blockNum = this.blocks.length;
if (this.blockNum == 0) this.nextLevel();
diff --git a/assets/Script/module/Tool/GameTool.ts b/assets/Script/module/Tool/GameTool.ts
index 449e180..482ed8c 100644
--- a/assets/Script/module/Tool/GameTool.ts
+++ b/assets/Script/module/Tool/GameTool.ts
@@ -1031,21 +1031,21 @@ var GameTool = {
{ type: "coin", count: coin },
]
break;
- case "unlimited_health_bundle_1":
- cc.fx.GameTool.changeCoin(5000);
- coin = 5000;
- price = 1800;
- this.setUserPowerTime(1800);
+ case "unlimited_health_bundle_10":
+ cc.fx.GameTool.changeCoin(2500);
+ coin = 2500;
+ price = 1000;
+ this.setUserPowerTime(3600);
// MiniGameSdk.API.showToast("获得无限体力小组合包");
rewardData = [
{ type: "coin", count: coin },
- { type: "infinite_health", count: 1800 },
+ { type: "infinite_health", count: 3600 },
]
break;
- case "unlimited_health_bundle_2":
- cc.fx.GameTool.changeCoin(12000);
- coin = 12000;
- price = 6600;
+ case "unlimited_health_bundle_20":
+ cc.fx.GameTool.changeCoin(5000);
+ coin = 5000;
+ price = 2000;
let propData = {
"freeze": 2,
"hammer": 2,
@@ -1053,35 +1053,35 @@ var GameTool = {
"price": price
}
this.getShopProp(propData, compensate);
- this.setUserPowerTime(3600);
+ this.setUserPowerTime(7200);
// MiniGameSdk.API.showToast("获得无限体力大组合包");
rewardData = [
{ type: "coin", count: coin },
{ type: "freeze", count: 2 },
{ type: "hammer", count: 2 },
{ type: "magic", count: 2 },
- { type: "infinite_health", count: 3600 },
+ { type: "infinite_health", count: 7200 },
]
break;
- case "unlimited_health_bundle_3":
- cc.fx.GameTool.changeCoin(30000);
- coin = 30000;
- price = 10800;
+ case "unlimited_health_bundle_30":
+ cc.fx.GameTool.changeCoin(7500);
+ coin = 7500;
+ price = 3000;
let propData2 = {
- "freeze": 6,
- "hammer": 6,
- "magic_wand": 6,
+ "freeze": 5,
+ "hammer": 5,
+ "magic_wand": 5,
"price": price
}
this.getShopProp(propData2, compensate);
- this.setUserPowerTime(7200);
+ this.setUserPowerTime(14400);
// MiniGameSdk.API.showToast("获得无限体力超组合包");
rewardData = [
{ type: "coin", count: coin },
- { type: "freeze", count: 6 },
- { type: "hammer", count: 6 },
- { type: "magic", count: 6 },
- { type: "infinite_health", count: 7200 },
+ { type: "freeze", count: 5 },
+ { type: "hammer", count: 5 },
+ { type: "magic", count: 5 },
+ { type: "infinite_health", count: 14400 },
]
break;
case "month_Card":
diff --git a/assets/Script/monthlyCard.ts b/assets/Script/monthlyCard.ts
index cf20f9e..93e1f0c 100644
--- a/assets/Script/monthlyCard.ts
+++ b/assets/Script/monthlyCard.ts
@@ -289,6 +289,11 @@ export default class NewClass extends cc.Component {
jiazaiComp.rewarded();
console.log("123iiiii222")
}
+ if (jiazaiComp) {
+ jiazaiComp.onGames();
+ console.log("1222")
+ }
+
this.node.active = false;
}
diff --git a/assets/res/font/font.plist.meta b/assets/res/font/font.plist.meta
index 58c7235..eb6829e 100644
--- a/assets/res/font/font.plist.meta
+++ b/assets/res/font/font.plist.meta
@@ -1299,7 +1299,7 @@
},
"discount_0.png": {
"ver": "1.0.6",
- "uuid": "f99cb6b9-efed-48bb-81c7-3e5a8a194dff",
+ "uuid": "8bf71b2d-8110-4f80-b372-7664958fa972",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1322,7 +1322,7 @@
},
"discount_1.png": {
"ver": "1.0.6",
- "uuid": "0c3d3261-ef38-43bf-91e5-68a6b1670c34",
+ "uuid": "573856d6-bcf2-4f74-a296-b938735b3a6e",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1345,7 +1345,7 @@
},
"discount_2.png": {
"ver": "1.0.6",
- "uuid": "14be48df-47df-43c6-8dfe-3f58fd4ec953",
+ "uuid": "e81e3849-47b0-4002-8396-1c6890c56208",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1368,7 +1368,7 @@
},
"discount_3.png": {
"ver": "1.0.6",
- "uuid": "c70710d1-3b7d-48a5-b5c5-3fc673884b1b",
+ "uuid": "d7e579d0-af4f-4a02-9c38-e1fe585db121",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1391,7 +1391,7 @@
},
"discount_4.png": {
"ver": "1.0.6",
- "uuid": "04587c66-e0a8-4e96-8a3d-108ece008a2f",
+ "uuid": "7a51cfc8-dc08-482d-91e8-d851ed02b4d0",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1414,7 +1414,7 @@
},
"discount_5.png": {
"ver": "1.0.6",
- "uuid": "68593393-51e9-4951-9696-ea88a9aba1d8",
+ "uuid": "6143b77a-3c94-42ca-9026-dca9db58f56b",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1437,7 +1437,7 @@
},
"discount_6.png": {
"ver": "1.0.6",
- "uuid": "83d73907-8f24-4b02-9c17-44a50e0ede38",
+ "uuid": "e8659f41-d9d0-4e43-adc8-f13b0cbf66a1",
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"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1460,7 +1460,7 @@
},
"discount_7.png": {
"ver": "1.0.6",
- "uuid": "0d9b3cdd-8615-44df-b4ef-0f2406b798dc",
+ "uuid": "535a83dd-d70a-480e-9190-b8776cc97c65",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1483,7 +1483,7 @@
},
"discount_8.png": {
"ver": "1.0.6",
- "uuid": "320888d6-aa36-4e07-a7a6-8a6c02783aeb",
+ "uuid": "d458276c-fa7a-452d-a01a-fa19cd196e1d",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
@@ -1506,7 +1506,7 @@
},
"discount_9.png": {
"ver": "1.0.6",
- "uuid": "90fdf128-4208-4569-96cb-253868445849",
+ "uuid": "e61fdba9-d3ad-47c9-ba96-14f843fc2f6b",
"importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto",
diff --git a/assets/shop/img/chuji.png b/assets/shop/img/chuji.png
index db42d33..672018c 100644
Binary files a/assets/shop/img/chuji.png and b/assets/shop/img/chuji.png differ
diff --git a/assets/shop/img/gaoji.png b/assets/shop/img/gaoji.png
index 6d585b6..a44a113 100644
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diff --git a/assets/shop/img/texture_atlas-1.plist b/assets/shop/img/texture_atlas-1.plist
index f37748a..dda8f6f 100644
--- a/assets/shop/img/texture_atlas-1.plist
+++ b/assets/shop/img/texture_atlas-1.plist
@@ -45,7 +45,7 @@
spriteSourceSize
{130,38}
textureRect
- {{292,0},{130,38}}
+ {{425,0},{130,38}}
textureRotated
@@ -60,7 +60,7 @@
spriteSourceSize
{135,38}
textureRect
- {{422,0},{135,38}}
+ {{555,0},{135,38}}
textureRotated
@@ -75,7 +75,22 @@
spriteSourceSize
{162,38}
textureRect
- {{557,0},{162,38}}
+ {{690,0},{162,38}}
+ textureRotated
+
+
+ 4h.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {133,38}
+ spriteSourceSize
+ {133,38}
+ textureRect
+ {{292,0},{133,38}}
textureRotated
@@ -90,7 +105,7 @@
spriteSourceSize
{1000,406}
textureRect
- {{492,516},{1000,406}}
+ {{492,490},{1000,406}}
textureRotated
@@ -120,7 +135,7 @@
spriteSourceSize
{464,132}
textureRect
- {{1176,96},{464,132}}
+ {{1382,96},{464,132}}
textureRotated
@@ -135,7 +150,7 @@
spriteSourceSize
{123,90}
textureRect
- {{1385,0},{123,90}}
+ {{1563,0},{123,90}}
textureRotated
@@ -150,7 +165,7 @@
spriteSourceSize
{322,96}
textureRect
- {{1508,0},{322,96}}
+ {{1686,0},{322,96}}
textureRotated
@@ -165,7 +180,7 @@
spriteSourceSize
{246,246}
textureRect
- {{188,270},{246,246}}
+ {{342,244},{246,246}}
textureRotated
@@ -180,7 +195,7 @@
spriteSourceSize
{246,246}
textureRect
- {{434,270},{246,246}}
+ {{588,244},{246,246}}
textureRotated
@@ -195,7 +210,7 @@
spriteSourceSize
{246,246}
textureRect
- {{680,270},{246,246}}
+ {{834,244},{246,246}}
textureRotated
@@ -210,7 +225,7 @@
spriteSourceSize
{246,246}
textureRect
- {{926,270},{246,246}}
+ {{1080,244},{246,246}}
textureRotated
@@ -225,7 +240,7 @@
spriteSourceSize
{246,246}
textureRect
- {{1172,270},{246,246}}
+ {{1326,244},{246,246}}
textureRotated
@@ -240,7 +255,7 @@
spriteSourceSize
{246,246}
textureRect
- {{1418,270},{246,246}}
+ {{1572,244},{246,246}}
textureRotated
@@ -255,7 +270,7 @@
spriteSourceSize
{246,246}
textureRect
- {{0,516},{246,246}}
+ {{0,490},{246,246}}
textureRotated
@@ -270,7 +285,7 @@
spriteSourceSize
{246,246}
textureRect
- {{246,516},{246,246}}
+ {{246,490},{246,246}}
textureRotated
@@ -285,7 +300,37 @@
spriteSourceSize
{304,448}
textureRect
- {{1492,516},{304,448}}
+ {{1492,490},{304,448}}
+ textureRotated
+
+
+ r_bq.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {148,148}
+ spriteSourceSize
+ {148,148}
+ textureRect
+ {{1846,96},{148,148}}
+ textureRotated
+
+
+ s_bq.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {206,122}
+ spriteSourceSize
+ {206,122}
+ textureRect
+ {{1176,96},{206,122}}
textureRotated
@@ -300,7 +345,7 @@
spriteSourceSize
{286,42}
textureRect
- {{800,0},{286,42}}
+ {{933,0},{286,42}}
textureRotated
@@ -315,7 +360,7 @@
spriteSourceSize
{44,40}
textureRect
- {{719,0},{44,40}}
+ {{852,0},{44,40}}
textureRotated
@@ -330,7 +375,7 @@
spriteSourceSize
{188,207}
textureRect
- {{0,270},{188,207}}
+ {{154,244},{188,207}}
textureRotated
@@ -360,7 +405,7 @@
spriteSourceSize
{148,65}
textureRect
- {{1086,0},{148,65}}
+ {{1264,0},{148,65}}
textureRotated
@@ -375,7 +420,7 @@
spriteSourceSize
{151,65}
textureRect
- {{1234,0},{151,65}}
+ {{1412,0},{151,65}}
textureRotated
@@ -405,7 +450,7 @@
spriteSourceSize
{154,174}
textureRect
- {{1640,96},{154,174}}
+ {{0,244},{154,174}}
textureRotated
@@ -420,7 +465,22 @@
spriteSourceSize
{37,40}
textureRect
- {{763,0},{37,40}}
+ {{896,0},{37,40}}
+ textureRotated
+
+
+ zhe.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {45,46}
+ spriteSourceSize
+ {45,46}
+ textureRect
+ {{1219,0},{45,46}}
textureRotated
@@ -436,9 +496,9 @@
realTextureFileName
texture_atlas-1.png
size
- {1830,964}
+ {2008,938}
smartupdate
- $TexturePacker:SmartUpdate:922b75cadd6e1a6365b192ddd2ada1b0:20640123229c1eef91916ad6809a7ed2:7574d8513b69ec3112d43152279b5c18$
+ $TexturePacker:SmartUpdate:451d50daa7daadaa9dd8412f5040c29d:21230410b68532ee0c6da2e54da431cb:7574d8513b69ec3112d43152279b5c18$
textureFileName
texture_atlas-1.png
diff --git a/assets/shop/img/texture_atlas-1.plist.meta b/assets/shop/img/texture_atlas-1.plist.meta
index d2bd90f..779c71d 100644
--- a/assets/shop/img/texture_atlas-1.plist.meta
+++ b/assets/shop/img/texture_atlas-1.plist.meta
@@ -4,8 +4,8 @@
"importer": "asset",
"rawTextureUuid": "6971355d-0542-42f6-96ec-4244dbcc5897",
"size": {
- "width": 1830,
- "height": 964
+ "width": 2008,
+ "height": 938
},
"type": "Texture Packer",
"subMetas": {
@@ -65,7 +65,7 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 292,
+ "trimX": 425,
"trimY": 0,
"width": 130,
"height": 38,
@@ -88,7 +88,7 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 422,
+ "trimX": 555,
"trimY": 0,
"width": 135,
"height": 38,
@@ -111,7 +111,7 @@
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"offsetX": 0,
"offsetY": 0,
- "trimX": 557,
+ "trimX": 690,
"trimY": 0,
"width": 162,
"height": 38,
@@ -124,6 +124,29 @@
"spriteType": "normal",
"subMetas": {}
},
+ "4h.png": {
+ "ver": "1.0.6",
+ "uuid": "75fc2652-6239-434e-b00b-bd2406dcf50a",
+ "importer": "sprite-frame",
+ "rawTextureUuid": "6971355d-0542-42f6-96ec-4244dbcc5897",
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 0,
+ "trimX": 292,
+ "trimY": 0,
+ "width": 133,
+ "height": 38,
+ "rawWidth": 133,
+ "rawHeight": 38,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "spriteType": "normal",
+ "subMetas": {}
+ },
"banre.png": {
"ver": "1.0.6",
"uuid": "295fa69f-086d-4229-8dcd-446292dc31b0",
@@ -135,7 +158,7 @@
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+ "trimY": 490,
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"height": 406,
"rawWidth": 1000,
@@ -180,7 +203,7 @@
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+ "trimX": 1382,
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"height": 132,
@@ -203,7 +226,7 @@
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- "trimX": 1385,
+ "trimX": 1563,
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"height": 90,
@@ -226,7 +249,7 @@
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+ "trimX": 1686,
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@@ -249,8 +272,8 @@
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+ "trimX": 342,
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"rawWidth": 246,
@@ -272,8 +295,8 @@
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"rawWidth": 246,
@@ -295,8 +318,8 @@
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+ "trimX": 834,
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"rawWidth": 246,
@@ -318,8 +341,8 @@
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- "trimY": 270,
+ "trimX": 1080,
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"rawWidth": 246,
@@ -341,8 +364,8 @@
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- "trimX": 1172,
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"rawWidth": 246,
@@ -364,8 +387,8 @@
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"offsetY": 0,
- "trimX": 1418,
- "trimY": 270,
+ "trimX": 1572,
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@@ -388,7 +411,7 @@
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"rawWidth": 246,
@@ -411,7 +434,7 @@
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"rawWidth": 246,
@@ -434,7 +457,7 @@
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+ "trimY": 490,
"width": 304,
"height": 448,
"rawWidth": 304,
@@ -446,6 +469,52 @@
"spriteType": "normal",
"subMetas": {}
},
+ "r_bq.png": {
+ "ver": "1.0.6",
+ "uuid": "e314ab10-ab70-4ff7-8513-4254be9264ee",
+ "importer": "sprite-frame",
+ "rawTextureUuid": "6971355d-0542-42f6-96ec-4244dbcc5897",
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 0,
+ "trimX": 1846,
+ "trimY": 96,
+ "width": 148,
+ "height": 148,
+ "rawWidth": 148,
+ "rawHeight": 148,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "spriteType": "normal",
+ "subMetas": {}
+ },
+ "s_bq.png": {
+ "ver": "1.0.6",
+ "uuid": "3d3ea606-2949-41b9-a98f-86f6f3122b0c",
+ "importer": "sprite-frame",
+ "rawTextureUuid": "6971355d-0542-42f6-96ec-4244dbcc5897",
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 0,
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+ "trimY": 96,
+ "width": 206,
+ "height": 122,
+ "rawWidth": 206,
+ "rawHeight": 122,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "spriteType": "normal",
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+ },
"shengxiaozhong.png": {
"ver": "1.0.6",
"uuid": "af474d63-41a4-4bdd-a7f1-5666c397332a",
@@ -456,7 +525,7 @@
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+ "trimX": 933,
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"height": 42,
@@ -479,7 +548,7 @@
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@@ -502,8 +571,8 @@
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"rawWidth": 188,
@@ -548,7 +617,7 @@
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@@ -571,7 +640,7 @@
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+ "trimX": 1412,
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@@ -617,8 +686,8 @@
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@@ -640,7 +709,7 @@
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+ "trimX": 896,
"trimY": 0,
"width": 37,
"height": 40,
@@ -652,6 +721,29 @@
"borderRight": 0,
"spriteType": "normal",
"subMetas": {}
+ },
+ "zhe.png": {
+ "ver": "1.0.6",
+ "uuid": "bd09a391-0f09-4dd6-a17e-29e44be01ed3",
+ "importer": "sprite-frame",
+ "rawTextureUuid": "6971355d-0542-42f6-96ec-4244dbcc5897",
+ "trimType": "auto",
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+ "rotated": false,
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+ "trimY": 0,
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+ "height": 46,
+ "rawWidth": 45,
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+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "spriteType": "normal",
+ "subMetas": {}
}
}
}
\ No newline at end of file
diff --git a/assets/shop/img/texture_atlas-1.png b/assets/shop/img/texture_atlas-1.png
index 88b8048..696d6c8 100644
Binary files a/assets/shop/img/texture_atlas-1.png and b/assets/shop/img/texture_atlas-1.png differ
diff --git a/assets/shop/img/texture_atlas-1.png.meta b/assets/shop/img/texture_atlas-1.png.meta
index d39ee09..844c6a3 100644
--- a/assets/shop/img/texture_atlas-1.png.meta
+++ b/assets/shop/img/texture_atlas-1.png.meta
@@ -8,8 +8,8 @@
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
- "width": 1830,
- "height": 964,
+ "width": 1966,
+ "height": 922,
"platformSettings": {},
"subMetas": {}
}
\ No newline at end of file
diff --git a/assets/shop/img/zhongji.png b/assets/shop/img/zhongji.png
index 9781fbe..566cd08 100644
Binary files a/assets/shop/img/zhongji.png and b/assets/shop/img/zhongji.png differ
diff --git a/assets/shop/prefab/shop.prefab b/assets/shop/prefab/shop.prefab
index 9e3d3eb..bb7d463 100644
--- a/assets/shop/prefab/shop.prefab
+++ b/assets/shop/prefab/shop.prefab
@@ -27,29 +27,29 @@
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},
{
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+ "__id__": 346
},
{
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},
{
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+ "__id__": 422
},
{
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+ "__id__": 430
}
],
"_active": true,
"_components": [
{
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+ "__id__": 443
},
{
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+ "__id__": 444
}
],
"_prefab": {
- "__id__": 403
+ "__id__": 445
},
"_opacity": 255,
"_color": {
@@ -408,11 +408,11 @@
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},
{
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+ "__id__": 344
}
],
"_prefab": {
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+ "__id__": 345
},
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"_color": {
@@ -479,11 +479,11 @@
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},
{
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+ "__id__": 342
}
],
"_prefab": {
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+ "__id__": 343
},
"_opacity": 255,
"_color": {
@@ -700,50 +700,50 @@
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},
{
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},
{
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},
{
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},
{
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- },
- {
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- },
- {
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- },
- {
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+ "__id__": 139
},
{
"__id__": 155
},
{
- "__id__": 158
+ "__id__": 161
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+ },
+ {
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+ },
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}
],
"_active": true,
"_components": [
{
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}
],
"_prefab": {
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+ "__id__": 341
},
"_opacity": 255,
"_color": {
@@ -824,7 +824,7 @@
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- "height": 1700
+ "height": 1900
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -907,16 +907,19 @@
},
{
"__id__": 36
+ },
+ {
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}
],
"_active": true,
"_components": [
{
- "__id__": 39
+ "__id__": 51
}
],
"_prefab": {
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+ "__id__": 52
},
"_opacity": 255,
"_color": {
@@ -1564,6 +1567,452 @@
"fileId": "6fxO9oPadNsrzAGOg1xJq5",
"sync": false
},
+ {
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+ "_name": "r_bq",
+ "_objFlags": 0,
+ "_parent": {
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+ }
+ ],
+ "_active": true,
+ "_components": [
+ {
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+ }
+ ],
+ "_prefab": {
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+ },
+ "_opacity": 255,
+ "_color": {
+ "__type__": "cc.Color",
+ "r": 255,
+ "g": 255,
+ "b": 255,
+ "a": 255
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 148,
+ "height": 148
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
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+ "y": 0.5
+ },
+ "_trs": {
+ "__type__": "TypedArray",
+ "ctor": "Float64Array",
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+ "__id__": 387
},
"_enabled": true,
"_materials": [
@@ -13019,17 +14594,17 @@
"_name": "light",
"_objFlags": 0,
"_parent": {
- "__id__": 344
+ "__id__": 386
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 349
+ "__id__": 391
}
],
"_prefab": {
- "__id__": 350
+ "__id__": 392
},
"_opacity": 255,
"_color": {
@@ -13083,7 +14658,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 348
+ "__id__": 390
},
"_enabled": true,
"_materials": [
@@ -13158,7 +14733,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 319
+ "__id__": 361
},
"_enabled": false,
"_normalMaterial": null,
@@ -13167,7 +14742,7 @@
"zoomScale": 1.1,
"clickEvents": [
{
- "__id__": 354
+ "__id__": 396
}
],
"_N$interactable": true,
@@ -13249,26 +14824,26 @@
"_name": "Coin",
"_objFlags": 0,
"_parent": {
- "__id__": 304
+ "__id__": 346
},
"_children": [
{
- "__id__": 357
+ "__id__": 399
},
{
- "__id__": 360
+ "__id__": 402
},
{
- "__id__": 363
+ "__id__": 405
},
{
- "__id__": 366
+ "__id__": 408
}
],
"_active": true,
"_components": [],
"_prefab": {
- "__id__": 368
+ "__id__": 410
},
"_opacity": 255,
"_color": {
@@ -13322,17 +14897,17 @@
"_name": "New Sprite",
"_objFlags": 0,
"_parent": {
- "__id__": 356
+ "__id__": 398
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 358
+ "__id__": 400
}
],
"_prefab": {
- "__id__": 359
+ "__id__": 401
},
"_opacity": 255,
"_color": {
@@ -13386,7 +14961,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 357
+ "__id__": 399
},
"_enabled": true,
"_materials": [
@@ -13431,17 +15006,17 @@
"_name": "New Sprite",
"_objFlags": 0,
"_parent": {
- "__id__": 356
+ "__id__": 398
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 361
+ "__id__": 403
}
],
"_prefab": {
- "__id__": 362
+ "__id__": 404
},
"_opacity": 255,
"_color": {
@@ -13495,7 +15070,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 360
+ "__id__": 402
},
"_enabled": true,
"_materials": [
@@ -13540,17 +15115,17 @@
"_name": "New Sprite",
"_objFlags": 0,
"_parent": {
- "__id__": 356
+ "__id__": 398
},
"_children": [],
"_active": false,
"_components": [
{
- "__id__": 364
+ "__id__": 406
}
],
"_prefab": {
- "__id__": 365
+ "__id__": 407
},
"_opacity": 255,
"_color": {
@@ -13604,7 +15179,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 363
+ "__id__": 405
},
"_enabled": true,
"_materials": [
@@ -13649,13 +15224,13 @@
"_name": "Coin",
"_objFlags": 0,
"_parent": {
- "__id__": 356
+ "__id__": 398
},
"_children": [],
"_active": true,
"_components": [],
"_prefab": {
- "__id__": 367
+ "__id__": 409
},
"_opacity": 255,
"_color": {
@@ -13731,23 +15306,23 @@
"_name": "btn1",
"_objFlags": 0,
"_parent": {
- "__id__": 304
+ "__id__": 346
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 370
+ "__id__": 412
},
{
- "__id__": 371
+ "__id__": 413
},
{
- "__id__": 372
+ "__id__": 414
}
],
"_prefab": {
- "__id__": 374
+ "__id__": 416
},
"_opacity": 255,
"_color": {
@@ -13801,7 +15376,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 369
+ "__id__": 411
},
"_enabled": true,
"_materials": [
@@ -13835,7 +15410,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 369
+ "__id__": 411
},
"_enabled": true,
"alignMode": 1,
@@ -13864,7 +15439,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 369
+ "__id__": 411
},
"_enabled": true,
"_normalMaterial": null,
@@ -13873,7 +15448,7 @@
"zoomScale": 1.2,
"clickEvents": [
{
- "__id__": 373
+ "__id__": 415
}
],
"_N$interactable": true,
@@ -13929,7 +15504,7 @@
"hoverSprite": null,
"_N$disabledSprite": null,
"_N$target": {
- "__id__": 369
+ "__id__": 411
},
"_id": ""
},
@@ -13959,7 +15534,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 304
+ "__id__": 346
},
"_enabled": true,
"alignMode": 1,
@@ -14005,11 +15580,11 @@
"_active": false,
"_components": [
{
- "__id__": 378
+ "__id__": 420
}
],
"_prefab": {
- "__id__": 379
+ "__id__": 421
},
"_opacity": 255,
"_color": {
@@ -14063,7 +15638,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 377
+ "__id__": 419
},
"_enabled": true,
"_materials": [
@@ -14120,17 +15695,17 @@
},
"_children": [
{
- "__id__": 381
+ "__id__": 423
}
],
"_active": false,
"_components": [
{
- "__id__": 385
+ "__id__": 427
}
],
"_prefab": {
- "__id__": 387
+ "__id__": 429
},
"_opacity": 255,
"_color": {
@@ -14184,20 +15759,20 @@
"_name": "Background",
"_objFlags": 512,
"_parent": {
- "__id__": 380
+ "__id__": 422
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 382
+ "__id__": 424
},
{
- "__id__": 383
+ "__id__": 425
}
],
"_prefab": {
- "__id__": 384
+ "__id__": 426
},
"_opacity": 255,
"_color": {
@@ -14251,7 +15826,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 381
+ "__id__": 423
},
"_enabled": true,
"_materials": [
@@ -14285,7 +15860,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 381
+ "__id__": 423
},
"_enabled": true,
"alignMode": 0,
@@ -14323,7 +15898,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 380
+ "__id__": 422
},
"_enabled": true,
"_normalMaterial": null,
@@ -14332,7 +15907,7 @@
"zoomScale": 1.2,
"clickEvents": [
{
- "__id__": 386
+ "__id__": 428
}
],
"_N$interactable": true,
@@ -14400,7 +15975,7 @@
"__uuid__": "29158224-f8dd-4661-a796-1ffab537140e"
},
"_N$target": {
- "__id__": 381
+ "__id__": 423
},
"_id": ""
},
@@ -14434,23 +16009,23 @@
},
"_children": [
{
- "__id__": 389
+ "__id__": 431
},
{
- "__id__": 393
+ "__id__": 435
},
{
- "__id__": 396
+ "__id__": 438
}
],
"_active": false,
"_components": [
{
- "__id__": 399
+ "__id__": 441
}
],
"_prefab": {
- "__id__": 400
+ "__id__": 442
},
"_opacity": 255,
"_color": {
@@ -14504,20 +16079,20 @@
"_name": "New Sprite(Splash)",
"_objFlags": 0,
"_parent": {
- "__id__": 388
+ "__id__": 430
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 390
+ "__id__": 432
},
{
- "__id__": 391
+ "__id__": 433
}
],
"_prefab": {
- "__id__": 392
+ "__id__": 434
},
"_opacity": 120,
"_color": {
@@ -14571,7 +16146,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 389
+ "__id__": 431
},
"_enabled": true,
"_materials": [
@@ -14603,7 +16178,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 389
+ "__id__": 431
},
"_enabled": true,
"_id": ""
@@ -14624,17 +16199,17 @@
"_name": "load",
"_objFlags": 0,
"_parent": {
- "__id__": 388
+ "__id__": 430
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 394
+ "__id__": 436
}
],
"_prefab": {
- "__id__": 395
+ "__id__": 437
},
"_opacity": 255,
"_color": {
@@ -14688,7 +16263,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 393
+ "__id__": 435
},
"_enabled": true,
"_materials": [
@@ -14731,17 +16306,17 @@
"_name": "New Label",
"_objFlags": 0,
"_parent": {
- "__id__": 388
+ "__id__": 430
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 397
+ "__id__": 439
}
],
"_prefab": {
- "__id__": 398
+ "__id__": 440
},
"_opacity": 255,
"_color": {
@@ -14795,7 +16370,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 396
+ "__id__": 438
},
"_enabled": true,
"_materials": [
@@ -14839,7 +16414,7 @@
"_name": "",
"_objFlags": 0,
"node": {
- "__id__": 388
+ "__id__": 430
},
"_enabled": true,
"alignMode": 1,
@@ -14887,16 +16462,16 @@
"__id__": 18
},
"coin": {
- "__id__": 366
+ "__id__": 408
},
"Stamina": {
- "__id__": 319
+ "__id__": 361
},
"monthCardTime": {
"__id__": 28
},
"coinAnim": {
- "__id__": 377
+ "__id__": 419
},
"_id": ""
},
diff --git a/assets/shop/script/shop.ts b/assets/shop/script/shop.ts
index e028e69..b8c5b8a 100644
--- a/assets/shop/script/shop.ts
+++ b/assets/shop/script/shop.ts
@@ -1,4 +1,5 @@
import JiaZai from "../../Script/JiaZai";
+import MapConroler from "../../Script/Map";
import Utils from "../../Script/module/Pay/Utils";
import List from "../../Script/module/RankList/List";
import NumberToImage from "../../Script/NumberToImage";
@@ -9,713 +10,714 @@ const { ccclass, property } = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
- //商店界面
- @property(cc.Node)
- shop: cc.Node = null;
- //商品列表
- @property(cc.Node)
- itemList: cc.Node = null;
+ //商店界面
+ @property(cc.Node)
+ shop: cc.Node = null;
+ //商品列表
+ @property(cc.Node)
+ itemList: cc.Node = null;
- //金币数量
- @property(cc.Node)
- coin: cc.Node = null;
- //体力信息
- @property(cc.Node)
- Stamina: cc.Node = null;
- //月卡信息
- @property(cc.Node)
- monthCardTime: cc.Node = null;
- btn_Touch: boolean = true;
- private onShowListener: () => void;
- private scheduleCallback: Function = null;
- private currentCoin: number = 0;
- private coinAnimTime: number = 0;
- private coinAnimDuration: number = 1.5; // 1.5秒
- private coinStart: number = 0;
- private coinEnd: number = 0;
- private coinAnimating: boolean = false;
- //飞金币动画
- @property(cc.Node)
- coinAnim: cc.Node = null;
- private buy: boolean = false;
+ //金币数量
+ @property(cc.Node)
+ coin: cc.Node = null;
+ //体力信息
+ @property(cc.Node)
+ Stamina: cc.Node = null;
+ //月卡信息
+ @property(cc.Node)
+ monthCardTime: cc.Node = null;
+ btn_Touch: boolean = true;
+ private onShowListener: () => void;
+ private scheduleCallback: Function = null;
+ private currentCoin: number = 0;
+ private coinAnimTime: number = 0;
+ private coinAnimDuration: number = 1.5; // 1.5秒
+ private coinStart: number = 0;
+ private coinEnd: number = 0;
+ private coinAnimating: boolean = false;
+ //飞金币动画
+ @property(cc.Node)
+ coinAnim: cc.Node = null;
+ private buy: boolean = false;
- private iosPrice: number = 0;
- private iosProductId: string = "";
- private iosCount: number = 1;
- scheduleCallback3: any;
- scheduleCallback2: Function;
- reward: boolean = false;
- private monthCard: boolean = false;
+ private iosPrice: number = 0;
+ private iosProductId: string = "";
+ private iosCount: number = 1;
+ scheduleCallback3: any;
+ scheduleCallback2: Function;
+ reward: boolean = false;
+ private monthCard: boolean = false;
- onLoad() {
- this.btn_Touch = true;
- this.monthCard = false;
- // 检测微信小游戏切到后台
+ onLoad() {
+ this.btn_Touch = true;
+ this.monthCard = false;
+ // 检测微信小游戏切到后台
- }
- start() {
- this.btn_Touch = true;
- this.openShop();
- }
+ }
+ start() {
+ this.btn_Touch = true;
+ this.openShop();
+ this.init();
+ }
- init() {
- this.onShowListener = null;
- console.log("初始化");
- if (cc.sys.platform === cc.sys.WECHAT_GAME) {
- // 定义监听函数
- this.onShowListener = () => {
- console.log("回到前台shop");
- this.onShow();
- };
- //@ts-ignore
- wx.onShow(this.onShowListener);
- }
- this.btn_Touch = true;
- var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- // 同步显示
- // if (this.Stamina && this.Stamina.getChildByName("time")) {
- // this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
- // }
- this.stopTimeCutDown();
- this.stopPowerTime();
- this.updatePower();
- this.setHealthInfo(true);
- this.updateIcon();
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- }
- //打开商店界面
- openShop() {
- Utils.outTradeNo = null;
- // 商品数据数组
- const products = [
- { product_id: "gold_1", price: 600, coin: 1200, title: "3x2六档金币" },
- { product_id: "gold_1", price: 600, coin: 1200, title: "3x2六档金币" },
- { product_id: "gold_2", price: 3600, coin: 8000, title: "" },
- { product_id: "gold_3", price: 6800, coin: 16000, title: "" },
- { product_id: "gold_4", price: 12800, coin: 32000, title: "" },
- { product_id: "gold_5", price: 32800, coin: 100000, title: "" },
- { product_id: "gold_6", price: 64800, coin: 240000, title: "" },
- ];
- for (let i = 2; i <= 7 && i < this.itemList.children.length; i++) {
- const spriteComp = this.itemList.children[i].children[0].getComponent(cc.Sprite);
- const price = this.itemList.children[i].children[1];
- const title = this.itemList.children[i].children[2];
- const product = products[i - 1];
+ init() {
+ this.onShowListener = null;
+ if (cc.sys.platform === cc.sys.WECHAT_GAME) {
+ // 定义监听函数
+ this.onShowListener = () => {
+ console.log("回到前台");
+ this.onShow();
+ };
+ //@ts-ignore
+ wx.onShow(this.onShowListener);
+ }
+ this.btn_Touch = true;
+ var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ // 同步显示
+ // if (this.Stamina && this.Stamina.getChildByName("time")) {
+ // this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
+ // }
+ this.stopTimeCutDown();
+ this.stopPowerTime();
+ this.updatePower();
+ this.setHealthInfo(true);
+ this.updateIcon();
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ }
+ //打开商店界面
+ openShop() {
+ Utils.outTradeNo = null;
+ // 商品数据数组
+ const products = [
+ { product_id: "gold_1", price: 600, coin: 1200, title: "3x2六档金币" },
+ { product_id: "gold_1", price: 600, coin: 1200, title: "3x2六档金币" },
+ { product_id: "gold_2", price: 3600, coin: 8000, title: "" },
+ { product_id: "gold_3", price: 6800, coin: 16000, title: "" },
+ { product_id: "gold_4", price: 12800, coin: 32000, title: "" },
+ { product_id: "gold_5", price: 32800, coin: 100000, title: "" },
+ { product_id: "gold_6", price: 64800, coin: 240000, title: "" },
+ ];
+ for (let i = 2; i <= 7 && i < this.itemList.children.length; i++) {
+ const spriteComp = this.itemList.children[i].children[0].getComponent(cc.Sprite);
+ const price = this.itemList.children[i].children[1];
+ const title = this.itemList.children[i].children[2];
+ const product = products[i - 1];
- if (spriteComp && product) {
- // TODO: 根据 product_id 或 name 设置 spriteComp.spriteFrame
- }
+ if (spriteComp && product) {
+ // TODO: 根据 product_id 或 name 设置 spriteComp.spriteFrame
+ }
- if (price && product) {
- NumberToImage.numberToImageNodes(product.price / 100, 35, 20, "cost_", price, false)
- }
- if (title && product) {
- NumberToImage.numberToImageNodes(product.coin, 40, 25, "scoin_", title, true)
- }
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- this.updateIcon();
- }
+ if (price && product) {
+ NumberToImage.numberToImageNodes(product.price / 100, 35, 20, "cost_", price, false)
+ }
+ if (title && product) {
+ NumberToImage.numberToImageNodes(product.coin, 40, 25, "scoin_", title, true)
+ }
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ this.updateIcon();
+ }
- startCoinAnim(target: number) {
- if (this.coinAnimating && this.coinEnd === target) return;
- this.coinStart = this.currentCoin;
- this.coinEnd = target;
- this.coinAnimTime = 0;
- this.coinAnimating = true;
- }
- //优化
- protected update(dt: number): void {
- if (this.coin && this.coinAnimating) {
- this.coinAnimTime += dt;
- let t = this.coinAnimTime / this.coinAnimDuration;
- if (t >= 1) {
- this.currentCoin = this.coinEnd;
- this.coinAnimating = false;
- NumberToImage.numberToImageNodes(this.currentCoin, 30, 15, "coin_", this.coin, true);
- } else {
- this.currentCoin = Math.floor(this.coinStart + (this.coinEnd - this.coinStart) * t);
- NumberToImage.numberToImageNodes(this.currentCoin, 30, 15, "coin_", this.coin, true);
- }
- }
- }
+ startCoinAnim(target: number) {
+ if (this.coinAnimating && this.coinEnd === target) return;
+ this.coinStart = this.currentCoin;
+ this.coinEnd = target;
+ this.coinAnimTime = 0;
+ this.coinAnimating = true;
+ }
+ //优化
+ protected update(dt: number): void {
+ if (this.coin && this.coinAnimating) {
+ this.coinAnimTime += dt;
+ let t = this.coinAnimTime / this.coinAnimDuration;
+ if (t >= 1) {
+ this.currentCoin = this.coinEnd;
+ this.coinAnimating = false;
+ NumberToImage.numberToImageNodes(this.currentCoin, 30, 15, "coin_", this.coin, true);
+ } else {
+ this.currentCoin = Math.floor(this.coinStart + (this.coinEnd - this.coinStart) * t);
+ NumberToImage.numberToImageNodes(this.currentCoin, 30, 15, "coin_", this.coin, true);
+ }
+ }
+ }
- playCoinAnim(target?: number) {
- this.coinAnim.active = true;
- this.coinAnim.getComponent(sp.Skeleton).setAnimation(0, "feijinbi", false);
- // 监听动画完成事件
- this.coinAnim.getComponent(sp.Skeleton).setCompleteListener(() => {
- // 动画播放完成后销毁节点
- this.coinAnim.active = false;
- });
- this.startCoinAnim(5000);
- }
- //关闭商店界面
- closeShop(data, currentCoin) {
- // 移除 wx.onShow 监听器
- if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
- console.log("!!!!!!!!!!移除onshow");
- console.log(currentCoin);
- //@ts-ignore
- wx.offShow(this.onShowListener);
- }
- Utils.outTradeNo = null;
- //销毁预制体
- if (this.node.parent.getComponent("JiaZai")) {
- this.node.parent.getComponent("JiaZai").closeShop();
- }
- else if (this.node.parent.getComponent("SceneManager")) {
- this.node.parent.getComponent("SceneManager").closeShop();
- }
- // this.shop.destroy();
- if (this.reward) {
- this.reward = false;
- const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
- if (winCOIN) {
- const wincoin1 = winCOIN.getComponent(JiaZai);
- if (wincoin1) {
- if (wincoin1) {
- wincoin1.rewarded();
- }
- }
- }
- }
- }
-
- onShow() {
- console.log("从后台进入前台 shop");
- //如果月卡打开就return
- if (this.monthCard) {
- return;
- }
- const systemInfo = wx.getSystemInfoSync();
- if (systemInfo.platform === 'ios') {
- if (cc.sys.platform === cc.sys.WECHAT_GAME) {
- console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo);
- this.closeLoad();
- if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") {
- console.log("有苹果订单号,开始轮训");
- const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo;
- cc.fx.GameConfig.GM_INFO.iosOutTradeNo = "";
- this.openLoad();
- this.btn_Touch = true;
- Utils.getIosPayInfo(iosOutTradeNo,
- (data) => {
- console.log("获得轮训结果:", data);
- const iosID = data.data?.payment_name || this.iosProductId;
- let iosAmount = data.data?.goodsPrice || this.iosPrice;
- iosAmount = parseInt(iosAmount);
- if (data.code == 1) {
- console.log("购买成功");
- console.log("商品id:", iosID);
- const dataSuccess = {
- outTradeNo: iosOutTradeNo,
- pay_amount: iosAmount,
- payment_name: iosID,
- payment_num: this.iosCount,
- type: "ios",
- }
- cc.fx.GameTool.shushu_Track("payment", dataSuccess);
- let name = "购买金币道具:" + iosID;
- let version = cc.fx.GameTool.getWechatGameVersion();
- // if (version == "正式版") {
- console.log("引力付费透传", iosAmount, iosOutTradeNo, name);
- MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
- // }
-
- Utils.setPayInfo(
- (res) => {
- this.closeLoad();
- //console.log("设置轮训结果:", res);
- if (res.code === 1) {
- console.log("_________正式发货", iosID);
- MiniGameSdk.API.showToast("充值成功");
- cc.fx.GameTool.shopBuy(iosID, false);
- if (iosID == "unlimited_health_bundle_1" ||
- iosID == "unlimited_health_bundle_2" ||
- iosID == "unlimited_health_bundle_3"
- ) {
- this.updatePower();
- }
- //console.log("充值成功获得金币");
- }
- else {
- MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
- const dataFail4 = {
- outTradeNo: iosOutTradeNo,
- pay_amount: iosAmount,
- payment_name: iosID,
- payment_num: this.iosCount,
- type: "ios",
- fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- if (this.node.parent.getComponent("JiaZai"))
- this.node.parent.getComponent("JiaZai").updateCoin();
- else if (this.node.parent.getComponent("SceneManager")) {
- this.node.parent.getComponent("SceneManager").updateCoin();
- }
- }, iosOutTradeNo)
- }
- else if (data.code == 0) {
- console.log("用户自己取消充值");
- MiniGameSdk.API.showToast("充值失败");
- this.closeLoad();
- this.btn_Touch = true;
- const dataFail = {
- outTradeNo: iosOutTradeNo,
- pay_amount: iosAmount,
- payment_name: iosID,
- payment_num: this.iosCount,
- type: "ios",
- fail_reason: "用户取消充值",
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
- }
- else if (data.code == 2) {
- this.closeLoad();
- console.log("轮训超时");
- MiniGameSdk.API.showToast("订单已关闭");
- const dataFail = {
- outTradeNo: iosOutTradeNo,
- pay_amount: iosAmount,
- payment_name: iosID,
- payment_num: this.iosCount,
- type: "ios",
- fail_reason: "用户充值后,轮训结果超时",
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
- }
-
- this.btn_Touch = true;
- cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null;
- })
- }
- else {
- this.closeLoad();
- }
- }
- }
-
-
- }
-
- openLoad() {
- this.node.getChildByName("Loading").active = true;
- this.node.getChildByName("Loading").getChildByName("load").stopAllActions();
- this.node.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever());
- }
-
- closeLoad() {
- this.node.getChildByName("Loading").active = false;
- }
-
- setHealthInfo(type) {
- if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) {
- this.Stamina.getChildByName("man").active = true;
- this.Stamina.getChildByName("health").active = true;
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
- this.Stamina.getChildByName("time").active = false;
- }
- else {
- this.Stamina.getChildByName("man").active = false;
- this.Stamina.getChildByName("health").active = true;
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
- this.Stamina.getChildByName("time").active = true;
- if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
- let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
- let power = cc.fx.GameTool.getUserPowerTime();
- if (!power) this.Stamina.getChildByName("time").opacity = 255;
- else this.Stamina.getChildByName("time").opacity = 0;
- this.stopTimeCutDown();
- this.startTimeCutDown();
- }
- }
- }
-
- startTimeCutDown() {
- this.stopTimeCutDown();
- if (this.scheduleCallback3) {
- this.unschedule(this.scheduleCallback3);
- }
- this.scheduleCallback3 = function () {
- if (this.pause) return;
- if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
- this.stopTimeCutDown();
- var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- // 同步显示
- if (this.Stamina && this.Stamina.getChildByName("time")) {
- this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
- }
- MiniGameSdk.API.showToast("恢复一点滴点体力");
- cc.fx.GameTool.setUserHealth(1, (data) => {
- cc.fx.GameTool.getHealth(null);
- this.setHealthInfo(true);
- }, true)
- }
- else {
- if (this.node.parent.getComponent("JiaZai")) {
- }
- else cc.fx.GameConfig.GM_INFO.min_Time -= 1;
- var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- // 同步显示
- if (this.Stamina && this.Stamina.getChildByName("time")) {
- let power = cc.fx.GameTool.getUserPowerTime();
- if (!power) this.Stamina.getChildByName("time").opacity = 255;
- else this.Stamina.getChildByName("time").opacity = 0;
- this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
- }
- }
- }.bind(this);
- this.schedule(this.scheduleCallback3, 1);
- }
-
- // 停止倒计时
- stopTimeCutDown() {
- if (this.scheduleCallback3) {
- this.unschedule(this.scheduleCallback3);
- this.scheduleCallback3 = null;
- }
- }
-
- //点击充值购买
-
- buyProduct(event, customData) {
- if (!this.btn_Touch) {
- return;
- }
- this.btn_Touch = false;
- const productId = customData;
- let id = "10011";
- let price = 100;
- let count = 1;
- id = productId;
- console.log("购买商品id:", productId);
- switch (productId) {
- case "gold_1":
- price = 600;
- break;
- case "gold_2":
- price = 3600;
- break;
- case "gold_3":
- price = 6800;
- break;
- case "gold_4":
- price = 12800;
- break;
- case "gold_5":
- price = 32800;
- break;
- case "gold_6":
- price = 64800;
- break;
- case "unlimited_health_bundle_1":
- price = 1800;
- break;
- case "unlimited_health_bundle_2":
- price = 6600;
- break;
- case "unlimited_health_bundle_3":
- price = 10800;
- break;
- case "month_Card":
- price = 3000;
- break;
- }
- //console.log("获得商品id:", id, count, price);
- // 判断设备系统
- let systemType = "Android";
- try {
- //@ts-ignore
- const systemInfo = wx.getSystemInfoSync();
- if (systemInfo.platform === 'ios') {
- systemType = "ios";
- }
- } catch (e) {
- console.error('获取系统信息失败', e);
- }
-
- // Utils.GoKEFu();
- if (systemType == "ios") {
- // MiniGameSdk.API.showToast("IOS系统暂不支持支付");
- // this.btn_Touch = true;
- this.openLoad();
- this.btn_Touch = true;
- let iosPayInfo = {
- price: price,
- payment_name: productId,
- payment_count: 1,
- }
- this.iosPrice = price;
- this.iosProductId = productId;
- this.iosCount = 1;
- console.log("准备跳客服回话:");
- console.log(this.iosProductId);
- Utils.GoKEFu(iosPayInfo, (res) => {
- this.closeLoad();
- });
- }
- else {
- // MiniGameSdk.API.showToast("充值成功");
- // cc.fx.GameTool.shopBuy(productId, false);
- // setTimeout(() => {
- // if (productId == "unlimited_health_bundle_1" ||
- // productId == "unlimited_health_bundle_2" ||
- // productId == "unlimited_health_bundle_3"
- // ) {
- // console.log("触发————————updatePower");
- // this.updatePower();
- // }
- // }, 500);
-
- this.openLoad();
- this.btn_Touch = true;
- //console.log("7.14_____________________", "调用充值接口");
- Utils.buyProp(id, count, price, systemType, productId, (res) => {
- //console.log("获得充值结果", res);
- if (res == null) {
- MiniGameSdk.API.showToast("充值失败");
- this.btn_Touch = true;
- const dataFail = {
- outTradeNo: Utils.outTradeNo,
- pay_amount: price,
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- fail_reason: "网络异常,没有拉起支付",
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
- this.closeLoad();
- return;
- }
- else if (res.err) {
- MiniGameSdk.API.showToast("充值失败");
- //console.log(res);
- this.btn_Touch = true;
- let name = "支付拉起失败";
- if (res.errCode == -2) {
- name = "用户取消充值";
- }
- const dataFail = {
- outTradeNo: Utils.outTradeNo,
- pay_amount: price,
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- fail_reason: name,
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
- this.closeLoad();
- return;
- }
- else {
- Utils.getPayInfo((data) => {
- // MiniGameSdk.API.showToast("充值成功");
- console.log("7.28_______________充值成功,准备轮训", data);
- //console.log("获得轮训结果:", data);
- this.closeLoad();
- if (data.data.pay_state == 1) {
- this.btn_Touch = true;
- MiniGameSdk.API.showToast("取消充值");
- const dataFail2 = {
- outTradeNo: Utils.outTradeNo,
- pay_amount: price,
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- fail_reason: "用户取消支付",
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
- }
- else if (data.data.pay_state == 2) {
- this.btn_Touch = true;
- const dataSuccess = {
- outTradeNo: Utils.outTradeNo,
- pay_amount: price,
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- }
- cc.fx.GameTool.shushu_Track("payment", dataSuccess);
- let name = "购买金币道具:" + productId;
- let version = cc.fx.GameTool.getWechatGameVersion();
- // if (version == "正式版") {
- console.log("引力付费透传", price, Utils.outTradeNo, name);
- MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name);
- // }
- console.log("7.14_______________充值成功,轮训成功,准备发货");
- Utils.setPayInfo(
- (res) => {
- console.log("设置轮训结果:", res);
- if (res.code === 1) {
- console.log("7.14_________正式发货");
- MiniGameSdk.API.showToast("充值成功");
- cc.fx.GameTool.shopBuy(productId, false);
- if (productId == "unlimited_health_bundle_1" ||
- productId == "unlimited_health_bundle_2" ||
- productId == "unlimited_health_bundle_3"
- ) {
- this.updatePower();
- }
- //console.log("充值成功获得金币");
- }
- else {
- MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
- const dataFail4 = {
- outTradeNo: Utils.outTradeNo,
- pay_amount: price,
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- if (this.node.parent.getComponent("JiaZai"))
- this.node.parent.getComponent("JiaZai").updateCoin();
- else if (this.node.parent.getComponent("SceneManager")) {
- this.node.parent.getComponent("SceneManager").updateCoin();
- }
- }, Utils.outTradeNo)
- }
- else {
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- const dataFail3 = {
- outTradeNo: Utils.outTradeNo,
- pay_amount: price,
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- fail_reason: "拉起支付后,付款时网络异常付款失败",
- }
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
- this.btn_Touch = true;
- if (this.node.parent.getComponent("JiaZai"))
- this.node.parent.getComponent("JiaZai").updateCoin();
- else if (this.node.parent.getComponent("SceneManager")) {
- this.node.parent.getComponent("SceneManager").updateCoin();
- }
- }
- })
- }
- });
- }
-
- }
-
-
- //无限体力刷新功能
- updatePower() {
- console.log("无限体力时间戳:", cc.fx.GameConfig.GM_INFO.userPowerTime)
- if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
- let nowTime = Math.floor(Date.now() / 1000);
- if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
- this.stopPowerTime();
- this.startPowerTime();
- console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
- this.Stamina.getChildByName("skyLine").active = true;
- this.Stamina.getChildByName("time").opacity = 0;
- this.Stamina.getChildByName("man").active = false;
- }
- else {
- this.Stamina.getChildByName("skyLine").active = false;
- console.log("无限体力时间已过期");
- this.setHealthInfo(true);
- }
- }
- else {
- this.Stamina.getChildByName("skyLine").active = false;
- this.setHealthInfo(true);
- console.log("没有无限体力时间");
- }
- }
-
- startPowerTime() {
- this.stopPowerTime();
- this.scheduleCallback2 = function () {
- let nowTime = Math.floor(Date.now() / 1000);
- if (cc.fx.GameConfig.GM_INFO.userPowerTime < nowTime) {
- this.Stamina.getChildByName("skyLine").active = false;
- this.stopPowerTime();
- this.setHealthInfo(true);
- return;
- }
- else {
- this.Stamina.getChildByName("skyLine").active = true;
- this.Stamina.getChildByName("time").opacity = 0;
- this.Stamina.getChildByName("man").active = false;
- }
- let time = cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime;
- if (time <= 0) {
- time = 0;
- this.Stamina.getChildByName("skyLine").active = false;
- this.stopPowerTime();
- this.setHealthInfo(true);
- var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
- // 同步显示
- if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
- this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
- }
- }
- else {
- var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
- // 同步显示
- if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
- this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
- }
- }
- }.bind(this);
- this.schedule(this.scheduleCallback2, 1);
- }
-
- stopPowerTime() {
- cc.fx.GameTool.getUserPowerTime();
- if (this.scheduleCallback2) {
- this.unschedule(this.scheduleCallback2);
- this.scheduleCallback2 = null;
- }
- }
- openmonthCard() {
-
- const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
- if (winCOIN) {
- const wincoin = winCOIN.getComponent(SceneManager);
- if (wincoin) {
- wincoin.openMonthlyCard();
- console.log("局内")
- };
+ playCoinAnim(target?: number) {
+ this.coinAnim.active = true;
+ this.coinAnim.getComponent(sp.Skeleton).setAnimation(0, "feijinbi", false);
+ // 监听动画完成事件
+ this.coinAnim.getComponent(sp.Skeleton).setCompleteListener(() => {
+ // 动画播放完成后销毁节点
+ this.coinAnim.active = false;
+ });
+ this.startCoinAnim(5000);
+ }
+ //关闭商店界面
+ closeShop(data, currentCoin) {
+ // 移除 wx.onShow 监听器
+ if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
+ console.log("!!!!!!!!!!移除onshow");
+ console.log(currentCoin);
+ //@ts-ignore
+ wx.offShow(this.onShowListener);
+ }
+ Utils.outTradeNo = null;
+ //销毁预制体
+ if (this.node.parent.getComponent("JiaZai")) {
+ this.node.parent.getComponent("JiaZai").closeShop();
+ }
+ else if (this.node.parent.getComponent("SceneManager")) {
+ this.node.parent.getComponent("SceneManager").closeShop();
+ }
+ // this.shop.destroy();
+ if (this.reward) {
+ this.reward = false;
+ const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
+ if (winCOIN) {
const wincoin1 = winCOIN.getComponent(JiaZai);
if (wincoin1) {
- if (wincoin1) {
- wincoin1.openMonthlyCard();
- this.reward = true;
- console.log("局外")
- }
+ if (wincoin1) {
+ wincoin1.onGames();
+ wincoin1.rewarded();
+ }
}
- }
- this.monthCard = true;
- this.updateIcon()
- }
- //更新图标
- updateIcon() {
- if (cc.fx.GameConfig.GM_INFO.hp_Max == 7) {
- this.monthCardTime.active = true;
+ }
+ }
+ }
- } else {
- this.monthCardTime.active = false;
+ onShow() {
+ console.log("从后台进入前台 onShow");
+ //如果月卡打开就return
+ if (this.monthCard) {
+ return;
+ }
+ const systemInfo = wx.getSystemInfoSync();
+ if (systemInfo.platform === 'ios') {
+ if (cc.sys.platform === cc.sys.WECHAT_GAME) {
+ console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo);
+ this.closeLoad();
+ if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") {
+ console.log("有苹果订单号,开始轮训");
+ const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo;
+ cc.fx.GameConfig.GM_INFO.iosOutTradeNo = "";
+ this.openLoad();
+ this.btn_Touch = true;
+ Utils.getIosPayInfo(iosOutTradeNo,
+ (data) => {
+ console.log("获得轮训结果:", data);
+ const iosID = data.data?.payment_name || this.iosProductId;
+ let iosAmount = data.data?.goodsPrice || this.iosPrice;
+ iosAmount = parseInt(iosAmount);
+ if (data.code == 1) {
+ console.log("购买成功");
+ console.log("商品id:", iosID);
+ const dataSuccess = {
+ outTradeNo: iosOutTradeNo,
+ pay_amount: iosAmount,
+ payment_name: iosID,
+ payment_num: this.iosCount,
+ type: "ios",
+ }
+ cc.fx.GameTool.shushu_Track("payment", dataSuccess);
+ let name = "购买金币道具:" + iosID;
+ let version = cc.fx.GameTool.getWechatGameVersion();
+ if (version == "正式版") {
+ MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
+ }
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 35, 15, "button_", this.monthCardTime.children[1], true);
- }
+ Utils.setPayInfo(
+ (res) => {
+ this.closeLoad();
+ //console.log("设置轮训结果:", res);
+ if (res.code === 1) {
+ console.log("_________正式发货", iosID);
+ MiniGameSdk.API.showToast("充值成功");
+ cc.fx.GameTool.shopBuy(iosID, false);
+ if (iosID == "unlimited_health_bundle_10" ||
+ iosID == "unlimited_health_bundle_20" ||
+ iosID == "unlimited_health_bundle_30"
+ ) {
+ this.updatePower();
+ }
+ //console.log("充值成功获得金币");
+ }
+ else {
+ MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
+ const dataFail4 = {
+ outTradeNo: iosOutTradeNo,
+ pay_amount: iosAmount,
+ payment_name: iosID,
+ payment_num: this.iosCount,
+ type: "ios",
+ fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ if (this.node.parent.getComponent("JiaZai"))
+ this.node.parent.getComponent("JiaZai").updateCoin();
+ else if (this.node.parent.getComponent("SceneManager")) {
+ this.node.parent.getComponent("SceneManager").updateCoin();
+ }
+ }, iosOutTradeNo)
+ }
+ else if (data.code == 0) {
+ console.log("用户自己取消充值");
+ MiniGameSdk.API.showToast("充值失败");
+ this.closeLoad();
+ this.btn_Touch = true;
+ const dataFail = {
+ outTradeNo: iosOutTradeNo,
+ pay_amount: iosAmount,
+ payment_name: iosID,
+ payment_num: this.iosCount,
+ type: "ios",
+ fail_reason: "用户取消充值",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
+ }
+ else if (data.code == 2) {
+ this.closeLoad();
+ console.log("轮训超时");
+ MiniGameSdk.API.showToast("订单已关闭");
+ const dataFail = {
+ outTradeNo: iosOutTradeNo,
+ pay_amount: iosAmount,
+ payment_name: iosID,
+ payment_num: this.iosCount,
+ type: "ios",
+ fail_reason: "用户充值后,轮训结果超时",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
+ }
- // update (dt) {}
+ this.btn_Touch = true;
+ cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null;
+ })
+ }
+ else {
+ this.closeLoad();
+ }
+ }
+ }
+
+
+ }
+
+ openLoad() {
+ this.node.getChildByName("Loading").active = true;
+ this.node.getChildByName("Loading").getChildByName("load").stopAllActions();
+ this.node.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever());
+ }
+
+ closeLoad() {
+ this.node.getChildByName("Loading").active = false;
+ }
+
+ setHealthInfo(type) {
+ if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) {
+ this.Stamina.getChildByName("man").active = true;
+ this.Stamina.getChildByName("health").active = true;
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
+ this.Stamina.getChildByName("time").active = false;
+ }
+ else {
+ this.Stamina.getChildByName("man").active = false;
+ this.Stamina.getChildByName("health").active = true;
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
+ this.Stamina.getChildByName("time").active = true;
+ if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
+ let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
+ let power = cc.fx.GameTool.getUserPowerTime();
+ if (!power) this.Stamina.getChildByName("time").opacity = 255;
+ else this.Stamina.getChildByName("time").opacity = 0;
+ this.stopTimeCutDown();
+ this.startTimeCutDown();
+ }
+ }
+ }
+
+ startTimeCutDown() {
+ this.stopTimeCutDown();
+ if (this.scheduleCallback3) {
+ this.unschedule(this.scheduleCallback3);
+ }
+ this.scheduleCallback3 = function () {
+ if (this.pause) return;
+ if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
+ this.stopTimeCutDown();
+ var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ // 同步显示
+ if (this.Stamina && this.Stamina.getChildByName("time")) {
+ this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
+ }
+ MiniGameSdk.API.showToast("恢复一点滴点体力");
+ cc.fx.GameTool.setUserHealth(1, (data) => {
+ cc.fx.GameTool.getHealth(null);
+ this.setHealthInfo(true);
+ }, true)
+ }
+ else {
+ if (this.node.parent.getComponent("JiaZai")) {
+ }
+ else cc.fx.GameConfig.GM_INFO.min_Time -= 1;
+ var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ // 同步显示
+ if (this.Stamina && this.Stamina.getChildByName("time")) {
+ let power = cc.fx.GameTool.getUserPowerTime();
+ if (!power) this.Stamina.getChildByName("time").opacity = 255;
+ else this.Stamina.getChildByName("time").opacity = 0;
+ this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
+ }
+ }
+ }.bind(this);
+ this.schedule(this.scheduleCallback3, 1);
+ }
+
+ // 停止倒计时
+ stopTimeCutDown() {
+ if (this.scheduleCallback3) {
+ this.unschedule(this.scheduleCallback3);
+ this.scheduleCallback3 = null;
+ }
+ }
+
+ //点击充值购买
+
+ buyProduct(event, customData) {
+ if (!this.btn_Touch) {
+ return;
+ }
+ this.btn_Touch = false;
+ const productId = customData;
+ let id = "10011";
+ let price = 100;
+ let count = 1;
+ id = productId;
+ console.log("购买商品id:", productId);
+ switch (productId) {
+ case "gold_1":
+ price = 600;
+ break;
+ case "gold_2":
+ price = 3600;
+ break;
+ case "gold_3":
+ price = 6800;
+ break;
+ case "gold_4":
+ price = 12800;
+ break;
+ case "gold_5":
+ price = 32800;
+ break;
+ case "gold_6":
+ price = 64800;
+ break;
+ case "unlimited_health_bundle_10":
+ price = 1000;
+ break;
+ case "unlimited_health_bundle_20":
+ price = 2000;
+ break;
+ case "unlimited_health_bundle_30":
+ price = 3000;
+ break;
+ case "month_Card":
+ price = 3000;
+ break;
+ }
+ //console.log("获得商品id:", id, count, price);
+ // 判断设备系统
+ let systemType = "Android";
+ try {
+ //@ts-ignore
+ const systemInfo = wx.getSystemInfoSync();
+ if (systemInfo.platform === 'ios') {
+ systemType = "ios";
+ }
+ } catch (e) {
+ console.error('获取系统信息失败', e);
+ }
+
+ // Utils.GoKEFu();
+ if (systemType == "ios") {
+ // MiniGameSdk.API.showToast("IOS系统暂不支持支付");
+ // this.btn_Touch = true;
+ this.openLoad();
+ this.btn_Touch = true;
+ let iosPayInfo = {
+ price: price,
+ payment_name: productId,
+ payment_count: 1,
+ }
+ this.iosPrice = price;
+ this.iosProductId = productId;
+ this.iosCount = 1;
+ console.log("准备跳客服回话:");
+ console.log(this.iosProductId);
+ Utils.GoKEFu(iosPayInfo, (res) => {
+ this.closeLoad();
+ });
+ }
+ else {
+ // MiniGameSdk.API.showToast("充值成功");
+ // cc.fx.GameTool.shopBuy(productId, false);
+ // setTimeout(() => {
+ // if (productId == "unlimited_health_bundle_10" ||
+ // productId == "unlimited_health_bundle_20" ||
+ // productId == "unlimited_health_bundle_30"
+ // ) {
+ // console.log("触发————————updatePower");
+ // this.updatePower();
+ // }
+ // }, 500);
+
+ this.openLoad();
+ this.btn_Touch = true;
+ //console.log("7.14_____________________", "调用充值接口");
+ Utils.buyProp(id, count, price, systemType, productId, (res) => {
+ //console.log("获得充值结果", res);
+ if (res == null) {
+ MiniGameSdk.API.showToast("充值失败");
+ this.btn_Touch = true;
+ const dataFail = {
+ outTradeNo: Utils.outTradeNo,
+ pay_amount: price,
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ fail_reason: "网络异常,没有拉起支付",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
+ this.closeLoad();
+ return;
+ }
+ else if (res.err) {
+ MiniGameSdk.API.showToast("充值失败");
+ //console.log(res);
+ this.btn_Touch = true;
+ let name = "支付拉起失败";
+ if (res.errCode == -2) {
+ name = "用户取消充值";
+ }
+ const dataFail = {
+ outTradeNo: Utils.outTradeNo,
+ pay_amount: price,
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ fail_reason: name,
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
+ this.closeLoad();
+ return;
+ }
+ else {
+ Utils.getPayInfo((data) => {
+ // MiniGameSdk.API.showToast("充值成功");
+ console.log("7.28_______________充值成功,准备轮训", data);
+ //console.log("获得轮训结果:", data);
+ this.closeLoad();
+ if (data.data.pay_state == 1) {
+ this.btn_Touch = true;
+ MiniGameSdk.API.showToast("取消充值");
+ const dataFail2 = {
+ outTradeNo: Utils.outTradeNo,
+ pay_amount: price,
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ fail_reason: "用户取消支付",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
+ }
+ else if (data.data.pay_state == 2) {
+ this.btn_Touch = true;
+ const dataSuccess = {
+ outTradeNo: Utils.outTradeNo,
+ pay_amount: price,
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ }
+ cc.fx.GameTool.shushu_Track("payment", dataSuccess);
+ let name = "购买金币道具:" + productId;
+ let version = cc.fx.GameTool.getWechatGameVersion();
+ if (version == "正式版") {
+ MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name);
+ }
+
+ console.log("7.14_______________充值成功,轮训成功,准备发货");
+ Utils.setPayInfo(
+ (res) => {
+ console.log("设置轮训结果:", res);
+ if (res.code === 1) {
+ console.log("7.14_________正式发货");
+ MiniGameSdk.API.showToast("充值成功");
+ cc.fx.GameTool.shopBuy(productId, false);
+ if (productId == "unlimited_health_bundle_10" ||
+ productId == "unlimited_health_bundle_20" ||
+ productId == "unlimited_health_bundle_30"
+ ) {
+ this.updatePower();
+ }
+ //console.log("充值成功获得金币");
+ }
+ else {
+ MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
+ const dataFail4 = {
+ outTradeNo: Utils.outTradeNo,
+ pay_amount: price,
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ if (this.node.parent.getComponent("JiaZai"))
+ this.node.parent.getComponent("JiaZai").updateCoin();
+ else if (this.node.parent.getComponent("SceneManager")) {
+ this.node.parent.getComponent("SceneManager").updateCoin();
+ }
+ }, Utils.outTradeNo)
+ }
+ else {
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ const dataFail3 = {
+ outTradeNo: Utils.outTradeNo,
+ pay_amount: price,
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ fail_reason: "拉起支付后,付款时网络异常付款失败",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
+ this.btn_Touch = true;
+ if (this.node.parent.getComponent("JiaZai"))
+ this.node.parent.getComponent("JiaZai").updateCoin();
+ else if (this.node.parent.getComponent("SceneManager")) {
+ this.node.parent.getComponent("SceneManager").updateCoin();
+ }
+ }
+ })
+ }
+ });
+ }
+
+ }
+
+
+ //无限体力刷新功能
+ updatePower() {
+ console.log("无限体力时间戳:", cc.fx.GameConfig.GM_INFO.userPowerTime)
+ MapConroler._instance.setPropNum();
+ if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
+ let nowTime = Math.floor(Date.now() / 1000);
+ if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
+ this.stopPowerTime();
+ this.startPowerTime();
+ console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
+ this.Stamina.getChildByName("skyLine").active = true;
+ this.Stamina.getChildByName("time").opacity = 0;
+ this.Stamina.getChildByName("man").active = false;
+ }
+ else {
+ this.Stamina.getChildByName("skyLine").active = false;
+ console.log("无限体力时间已过期");
+ this.setHealthInfo(true);
+ }
+ }
+ else {
+ this.Stamina.getChildByName("skyLine").active = false;
+ this.setHealthInfo(true);
+ console.log("没有无限体力时间");
+ }
+ }
+
+ startPowerTime() {
+ this.stopPowerTime();
+ this.scheduleCallback2 = function () {
+ let nowTime = Math.floor(Date.now() / 1000);
+ if (cc.fx.GameConfig.GM_INFO.userPowerTime < nowTime) {
+ this.Stamina.getChildByName("skyLine").active = false;
+ this.stopPowerTime();
+ this.setHealthInfo(true);
+ return;
+ }
+ else {
+ this.Stamina.getChildByName("skyLine").active = true;
+ this.Stamina.getChildByName("time").opacity = 0;
+ this.Stamina.getChildByName("man").active = false;
+ }
+ let time = cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime;
+ if (time <= 0) {
+ time = 0;
+ this.Stamina.getChildByName("skyLine").active = false;
+ this.stopPowerTime();
+ this.setHealthInfo(true);
+ var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
+ // 同步显示
+ if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
+ this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
+ }
+ }
+ else {
+ var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
+ // 同步显示
+ if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
+ this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
+ }
+ }
+ }.bind(this);
+ this.schedule(this.scheduleCallback2, 1);
+ }
+
+ stopPowerTime() {
+ cc.fx.GameTool.getUserPowerTime();
+ if (this.scheduleCallback2) {
+ this.unschedule(this.scheduleCallback2);
+ this.scheduleCallback2 = null;
+ }
+ }
+ openmonthCard() {
+
+ const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
+ if (winCOIN) {
+ const wincoin = winCOIN.getComponent(SceneManager);
+ if (wincoin) {
+ wincoin.openMonthlyCard();
+ console.log("局内")
+ };
+ const wincoin1 = winCOIN.getComponent(JiaZai);
+ if (wincoin1) {
+ if (wincoin1) {
+ wincoin1.openMonthlyCard();
+ this.reward = true;
+ console.log("局外")
+ }
+ }
+ }
+ this.monthCard = true;
+ this.updateIcon()
+ }
+ //更新图标
+ updateIcon() {
+ if (cc.fx.GameConfig.GM_INFO.hp_Max == 7) {
+ this.monthCardTime.active = true;
+
+ } else {
+ this.monthCardTime.active = false;
+
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 35, 15, "button_", this.monthCardTime.children[1], true);
+ }
+
+ // update (dt) {}
}