更新
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@ -431,7 +431,7 @@ export default class Block extends cc.Component {
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}
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//方块落点
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blockFall(point) {
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blockFall(point, type) {
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if (this.over == true) return;
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// // 假设 MapConroler 有网格信息,这里简单示例
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const mapWidth = MapConroler._instance.mapWidth;
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@ -481,7 +481,7 @@ export default class Block extends cc.Component {
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MapConroler._instance.changeState();
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this.removeBoxCollider();
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this.removeMapBlock();
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this.removeAction(jg);
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this.removeAction(jg, type);
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}
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else {
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MapConroler._instance.upDoor(this.color);
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@ -498,7 +498,7 @@ export default class Block extends cc.Component {
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}
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}
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removeAction(diraction) {
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removeAction(diraction, type) {
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this.node.off(cc.Node.EventType.TOUCH_START);
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this.node.off(cc.Node.EventType.TOUCH_MOVE);
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this.node.off(cc.Node.EventType.TOUCH_CANCEL);
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@ -603,7 +603,9 @@ export default class Block extends cc.Component {
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MapConroler._instance.nextLevel();
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this.node.active = false;
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this.node.removeFromParent();
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if (type == true && MapConroler._instance.openWall.length > 0) {
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MapConroler._instance.predict_End();
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}
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// this.node.active = false;
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// this.node.removeFromParent();
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}, time * 1000);
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@ -694,11 +696,11 @@ export default class Block extends cc.Component {
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let local = cc.v2(this.node.x - 50, this.node.y + 50);
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if (this.type != 10) {
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//@ts-ignore
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this.blockFall(local);
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this.blockFall(local, true);
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if (this.type == 9) {
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if (this.block_Info.node) {
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let localTemp = cc.v2(this.block_Info.node.x - 50, this.block_Info.node.y + 50);
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this.block_Info.node.getComponent("Block").blockFall(localTemp);
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this.block_Info.node.getComponent("Block").blockFall(localTemp, false);
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}
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}
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}
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@ -2779,6 +2779,11 @@ export default class MapConroler extends cc.Component {
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// .start();
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}
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//提前判断游戏结束
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predict_End() {
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}
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update(dt) {
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@ -1167,6 +1167,7 @@ export namespace MiniGameSdk {
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if (typeof wx !== 'undefined' && wx !== null) {
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console.log("设置用户注册属性");
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API._ta.userSet({ register_time: time });
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API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.uid });
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}
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}
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@ -1175,6 +1176,7 @@ export namespace MiniGameSdk {
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console.log("上传金币和关卡信息给数数")
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API._ta.userSet({ current_level: (cc.fx.GameConfig.GM_INFO.level + 1) });
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API._ta.userSet({ current_coin: cc.fx.GameConfig.GM_INFO.coin });
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API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.uid });
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}
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}
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@ -1190,6 +1192,7 @@ export namespace MiniGameSdk {
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current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
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tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
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version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
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uid: cc.fx.GameConfig.GM_INFO.uid, //用户id
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};
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if (register_time != null) {
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console.log("设置用户公共属性注册:————————————", register_time);
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@ -1199,6 +1202,7 @@ export namespace MiniGameSdk {
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tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
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version: cc.fx.GameConfig.GM_INFO.version.toString(),
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register_time: register_time,
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uid: cc.fx.GameConfig.GM_INFO.uid, //用户id
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pay_user: pay_user
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};
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}
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@ -1209,6 +1213,7 @@ export namespace MiniGameSdk {
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current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
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tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
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version: cc.fx.GameConfig.GM_INFO.version.toString(),
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uid: cc.fx.GameConfig.GM_INFO.uid, //用户id
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pay_user: pay_user
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}
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}
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@ -167,6 +167,7 @@ export default class NewClass extends cc.Component {
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const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo;
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cc.fx.GameConfig.GM_INFO.iosOutTradeNo = "";
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this.openLoad();
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this.btn_Touch = true;
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Utils.getIosPayInfo(iosOutTradeNo,
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(data) => {
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console.log("获得轮训结果:", data);
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@ -394,6 +395,7 @@ export default class NewClass extends cc.Component {
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// MiniGameSdk.API.showToast("IOS系统暂不支持支付");
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// this.btn_Touch = true;
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this.openLoad();
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this.btn_Touch = true;
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let iosPayInfo = {
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price: price,
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payment_name: productId,
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@ -420,6 +422,7 @@ export default class NewClass extends cc.Component {
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// }, 500);
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this.openLoad();
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this.btn_Touch = true;
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//console.log("7.14_____________________", "调用充值接口");
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Utils.buyProp(id, count, price, systemType, productId, (res) => {
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//console.log("获得充值结果", res);
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