增加 无限体力部分功能
This commit is contained in:
parent
3faeb90acd
commit
a8250acd35
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@ -1728,7 +1728,7 @@
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"__id__": 28
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},
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"_children": [],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 36
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@ -1889,7 +1889,7 @@
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}
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],
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"_prefab": null,
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"_opacity": 255,
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"_opacity": 0,
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"_color": {
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"__type__": "cc.Color",
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"r": 109,
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@ -2136,7 +2136,7 @@
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"__id__": 40
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},
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"_children": [],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 44
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@ -2146,9 +2146,9 @@
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 235,
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"b": 10,
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"r": 0,
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"g": 126,
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"b": 81,
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"a": 255
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},
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"_contentSize": {
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@ -2205,8 +2205,8 @@
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],
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"_srcBlendFactor": 770,
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"_dstBlendFactor": 771,
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"_string": "00:00",
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"_N$string": "00:00",
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"_string": "",
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"_N$string": "",
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"_fontSize": 40,
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"_lineHeight": 40,
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"_enableWrapText": true,
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@ -62,6 +62,7 @@ export default class JiaZai extends cc.Component {
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private heathScheduleCallback: Function = null;
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@property(cc.Node)
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setUi: cc.Node = null;
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scheduleCallback2: any;
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// LIFE-CYCLE CALLBACKS:
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@ -101,16 +102,6 @@ export default class JiaZai extends cc.Component {
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return;
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}
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JiaZai.cachedRewardPrefab = prefab;
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// let data = [
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// { type: "coin", count: 125294 },
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// { type: "coin", count: 7498 },
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// { type: "freeze", count: 2 },
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// { type: "hammer", count: 2 },
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// { type: "magic", count: 2 },
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// { type: "infinite_health", count: 1800 * 4 },
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// ]
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// this.openRewardWindow(data);
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this.getOrder();
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});
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});
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@ -158,21 +149,7 @@ export default class JiaZai extends cc.Component {
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// //console.log("已经进入Home界面");
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// //console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
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// //console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
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if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
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let nowTime = Math.floor(Date.now() / 1000);
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if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
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console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
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this.Stamina.getChildByName("skyLine").active = true;
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}
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else {
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this.Stamina.getChildByName("skyLine").active = false;
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console.log("无限体力时间已过期");
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}
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}
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else {
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this.Stamina.getChildByName("skyLine").active = false;
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console.log("没有无限体力时间");
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}
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this.updatePower();
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cc.fx.GameTool.getHealth(null);
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// cc.fx.GameConfig.LEVEL_INFO_init(false,0);
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setTimeout(() => {
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@ -275,10 +252,9 @@ export default class JiaZai extends cc.Component {
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this.heathScheduleCallback = null;
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}
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}
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//开始倒计时
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//开始倒计时 恢复体力
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startTimeCutDown() {
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this.scheduleCallback = function () {
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if (this.pause) return;
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if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
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this.stopTimeCutDown();
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var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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@ -306,13 +282,55 @@ export default class JiaZai extends cc.Component {
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}.bind(this);
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this.schedule(this.scheduleCallback, 1);
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}
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// 停止倒计时
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// 停止倒计时 恢复体力
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stopTimeCutDown() {
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if (this.scheduleCallback) {
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this.unschedule(this.scheduleCallback);
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}
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}
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startPowerTime() {
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this.scheduleCallback2 = function () {
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let nowTime = Math.floor(Date.now() / 1000);
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if (cc.fx.GameConfig.GM_INFO.userPowerTime < nowTime) {
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this.Stamina.getChildByName("skyLine").active = false;
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this.Stamina.getChildByName("time").opacity = 255;
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this.Stamina.getChildByName("man").active = true;
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this.stopPowerTime();
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return;
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}
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else {
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this.Stamina.getChildByName("skyLine").active = true;
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this.Stamina.getChildByName("time").opacity = 0;
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this.Stamina.getChildByName("man").active = false;
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}
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let time = cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime;
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if (time <= 0) {
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time = 0;
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this.stopTimeCutDown();
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var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
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// 同步显示
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if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
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this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
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}
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}
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else {
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var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
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// 同步显示
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if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
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this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
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}
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}
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}.bind(this);
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this.schedule(this.scheduleCallback2, 1);
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}
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stopPowerTime() {
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if (this.scheduleCallback2) {
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this.unschedule(this.scheduleCallback2);
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}
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}
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uploadToCloud(level: number) {
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if (typeof wx !== 'undefined') {
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//@ts-ignore
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@ -350,7 +368,7 @@ export default class JiaZai extends cc.Component {
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startGame() {
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cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
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if (cc.fx.GameConfig.GM_INFO.hp < 1) {
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if (cc.fx.GameConfig.GM_INFO.hp < 1 && cc.fx.GameConfig.GM_INFO.userPowerTime == 0) {
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MiniGameSdk.API.showToast("体力值不足");
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setTimeout(() => {
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this.openHeath();
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@ -435,6 +453,7 @@ export default class JiaZai extends cc.Component {
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this.node.addChild(this.RewardNode);
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this.RewardNode.getComponent("RewardWindow").init(data);
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}
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this.updatePower();
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}
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// 关闭商店
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@ -607,5 +626,30 @@ export default class JiaZai extends cc.Component {
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closeLoad() {
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this.node.getChildByName("Loading").active = false;
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}
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updatePower() {
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if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
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let nowTime = Math.floor(Date.now() / 1000);
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if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
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this.startPowerTime();
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console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
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this.Stamina.getChildByName("skyLine").active = true;
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this.Stamina.getChildByName("time").opacity = 0;
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this.Stamina.getChildByName("man").active = false;
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}
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else {
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this.Stamina.getChildByName("skyLine").active = false;
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console.log("无限体力时间已过期");
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this.Stamina.getChildByName("time").opacity = 255;
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this.Stamina.getChildByName("man").active = true;
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}
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}
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else {
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this.Stamina.getChildByName("skyLine").active = false;
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this.Stamina.getChildByName("time").opacity = 255;
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this.Stamina.getChildByName("man").active = true;
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console.log("没有无限体力时间");
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}
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}
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// update (dt) {}
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}
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@ -1908,9 +1908,9 @@ export default class MapConroler extends cc.Component {
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setTimeout(() => {
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this.setPropNum();
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// this.iceLabel.string = cc.fx.GameConfig.GM_INFO.freezeAmount.toString();
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MiniGameSdk.API.showToast("购买冻结时间成功");
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// MiniGameSdk.API.showToast("购买冻结时间成功");
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let data = [
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{ "freeze": 3 },
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{ type: "freeze", count: 3 },
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]
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MapConroler._instance.SceneManager.openRewardWindow(data);
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}, 200);
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@ -1925,11 +1925,11 @@ export default class MapConroler extends cc.Component {
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cc.fx.StorageMessage.setStorage("prop", propInfo);
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this.node.parent.parent.parent.getComponent("SceneManager").closePropBuy();
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setTimeout(() => {
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MiniGameSdk.API.showToast("购买魔法棒成功");
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// MiniGameSdk.API.showToast("购买魔法棒成功");
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this.setPropNum();
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// this.magicLabel.string = cc.fx.GameConfig.GM_INFO.magicAmount.toString();
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let data = [
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{ "magic": 3 },
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{ type: "magic", count: 3 },
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]
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MapConroler._instance.SceneManager.openRewardWindow(data);
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}, 200);
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@ -1945,9 +1945,9 @@ export default class MapConroler extends cc.Component {
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setTimeout(() => {
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this.setPropNum();
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// this.hammerLabel.string = cc.fx.GameConfig.GM_INFO.hammerAmount.toString();
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MiniGameSdk.API.showToast("购买锤子成功");
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// MiniGameSdk.API.showToast("购买锤子成功");
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let data = [
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{ "hammer": 1 },
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{ type: "hammer", count: 1 },
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]
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MapConroler._instance.SceneManager.openRewardWindow(data);
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}, 200);
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@ -309,6 +309,27 @@ var GameTool = {
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return m + ':' + miao
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},
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//输入秒,返回需要展示时间格式
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getTimeMargin2: (second) => {
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// 计算总秒数
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let total = Math.floor(second);
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// 计算小时数
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const hours = Math.floor(total / 3600);
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total %= 3600;
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// 计算分钟数
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const minutes = Math.floor(total / 60);
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// 计算剩余秒数
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const seconds = total % 60;
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// 将小时、分钟和秒转换为两位数的字符串
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const hh = String(hours).padStart(2, '0');
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const mm = String(minutes).padStart(2, '0');
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const ss = String(seconds).padStart(2, '0');
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// 若小时数大于 0,返回包含小时的完整格式,否则只返回分和秒
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return hours > 0 ? `${hh}:${mm}:${ss}` : `${mm}:${ss}`;
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},
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//输入秒,返回需要展示时间格式
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getTimeShenNong: (second) => {
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second = parseInt(second / 1000 + "");
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@ -912,7 +933,7 @@ var GameTool = {
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cc.fx.GameTool.changeCoin(1200);
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coin = 1200;
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price = 600;
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MiniGameSdk.API.showToast("充值成功,获得1200金币");
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// MiniGameSdk.API.showToast("充值成功,获得1200金币");
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rewardData = [
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{ type: "coin", count: coin },
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]
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cc.fx.GameTool.changeCoin(8000);
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coin = 8000;
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price = 3600;
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MiniGameSdk.API.showToast("充值成功,获得8000金币");
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// MiniGameSdk.API.showToast("充值成功,获得8000金币");
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rewardData = [
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{ type: "coin", count: coin },
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]
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@ -930,7 +951,7 @@ var GameTool = {
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cc.fx.GameTool.changeCoin(16000);
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coin = 16000;
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price = 6800;
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MiniGameSdk.API.showToast("充值成功,获得16000金币");
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// MiniGameSdk.API.showToast("充值成功,获得16000金币");
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this.rewardData = [
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{ type: "coin", count: coin },
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]
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@ -939,7 +960,7 @@ var GameTool = {
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cc.fx.GameTool.changeCoin(32000);
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coin = 32000;
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price = 12800;
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MiniGameSdk.API.showToast("充值成功,获得32000金币");
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// MiniGameSdk.API.showToast("充值成功,获得32000金币");
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rewardData = [
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{ type: "coin", count: coin },
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]
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@ -948,7 +969,7 @@ var GameTool = {
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cc.fx.GameTool.changeCoin(100000);
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coin = 100000;
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price = 32800;
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MiniGameSdk.API.showToast("充值成功,获得100000金币");
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// MiniGameSdk.API.showToast("充值成功,获得100000金币");
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rewardData = [
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{ type: "coin", count: coin },
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]
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@ -957,7 +978,7 @@ var GameTool = {
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cc.fx.GameTool.changeCoin(240000);
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coin = 240000;
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price = 64800;
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MiniGameSdk.API.showToast("充值成功,获得240000金币");
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// MiniGameSdk.API.showToast("充值成功,获得240000金币");
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rewardData = [
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{ type: "coin", count: coin },
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]
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@ -966,8 +987,8 @@ var GameTool = {
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cc.fx.GameTool.changeCoin(5000);
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coin = 5000;
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price = 1800;
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this.setUserPowerTime(1800);
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MiniGameSdk.API.showToast("获得无限体力小组合包");
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this.setUserPowerTime(60);
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// MiniGameSdk.API.showToast("获得无限体力小组合包");
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rewardData = [
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{ type: "coin", count: coin },
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{ type: "infinite_health", count: 1800 },
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@ -985,7 +1006,7 @@ var GameTool = {
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}
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this.getShopProp(propData, null);
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this.setUserPowerTime(3600);
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MiniGameSdk.API.showToast("获得无限体力大组合包");
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// MiniGameSdk.API.showToast("获得无限体力大组合包");
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rewardData = [
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{ type: "coin", count: coin },
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{ type: "freeze", count: 2 },
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@ -1006,7 +1027,7 @@ var GameTool = {
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}
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this.getShopProp(propData2, null);
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this.setUserPowerTime(7200);
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MiniGameSdk.API.showToast("获得无限体力超组合包");
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// MiniGameSdk.API.showToast("获得无限体力超组合包");
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rewardData = [
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{ type: "coin", count: coin },
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{ type: "freeze", count: 6 },
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@ -1020,6 +1041,16 @@ var GameTool = {
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if (MapConroler._instance != null)
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MapConroler._instance.SceneManager.openRewardWindow(rewardData);
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else {
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const canvasTemp = cc.find("Canvas"); // 假设 Canvas 节点
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if (canvasTemp) {
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const JiaZai = canvasTemp.getComponent("JiaZai");
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if (JiaZai) {
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JiaZai.openRewardWindow(rewardData);
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}
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}
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}
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const dataTemp = {
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change_reason: "shop",
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@ -384,127 +384,128 @@ export default class NewClass extends cc.Component {
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type: systemType,
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}
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cc.fx.GameTool.shushu_Track("init_order", data);
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this.openLoad();
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MiniGameSdk.API.showToast("充值成功");
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cc.fx.GameTool.shopBuy(productId);
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// this.openLoad();
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//console.log("7.14_____________________", "调用充值接口");
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Utils.buyProp(id, count, price, (res) => {
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//console.log("获得充值结果", res);
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if (res == null) {
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MiniGameSdk.API.showToast("充值失败");
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this.btn_Touch = true;
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const dataFail = {
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outTradeNo: Utils.outTradeNo,
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price: price,
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payment_name: productId,
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payment_num: 1,
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type: systemType,
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fail_reason: "网络异常,没有拉起支付",
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}
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cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
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this.closeLoad();
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return;
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}
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else if (res.err) {
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MiniGameSdk.API.showToast("充值失败");
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//console.log(res);
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this.btn_Touch = true;
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let name = "支付拉起失败";
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if (res.errCode == -2) {
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name = "用户取消充值";
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||||
}
|
||||
const dataFail = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: name,
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
this.closeLoad();
|
||||
return;
|
||||
}
|
||||
else {
|
||||
Utils.getPayInfo((data) => {
|
||||
//console.log("7.14_______________充值成功,准备轮训");
|
||||
//console.log("获得轮训结果:", data);
|
||||
this.closeLoad();
|
||||
if (data.data.pay_state == 1) {
|
||||
this.btn_Touch = true;
|
||||
MiniGameSdk.API.showToast("取消充值");
|
||||
const dataFail2 = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: "用户取消支付",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
|
||||
}
|
||||
else if (data.data.pay_state == 2) {
|
||||
this.btn_Touch = true;
|
||||
const dataSuccess = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||||
let name = "购买金币道具:" + productId;
|
||||
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
|
||||
//console.log("7.14_______________充值成功,轮训成功,准备发货");
|
||||
Utils.setPayInfo(
|
||||
(res) => {
|
||||
//console.log("设置轮训结果:", res);
|
||||
if (res.code === 1) {
|
||||
//console.log("7.14_________正式发货");
|
||||
MiniGameSdk.API.showToast("充值成功");
|
||||
cc.fx.GameTool.shopBuy(productId);
|
||||
//console.log("充值成功获得金币");
|
||||
}
|
||||
else {
|
||||
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
|
||||
const dataFail4 = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
|
||||
}
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
if (this.node.parent.getComponent("JiaZai"))
|
||||
this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
else if (this.node.parent.getComponent("SceneManager")) {
|
||||
this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
}
|
||||
}, null)
|
||||
}
|
||||
else {
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
const dataFail3 = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: "拉起支付后,付款时网络异常付款失败",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
|
||||
this.btn_Touch = true;
|
||||
if (this.node.parent.getComponent("JiaZai"))
|
||||
this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
else if (this.node.parent.getComponent("SceneManager")) {
|
||||
this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
});
|
||||
// Utils.buyProp(id, count, price, (res) => {
|
||||
// //console.log("获得充值结果", res);
|
||||
// if (res == null) {
|
||||
// MiniGameSdk.API.showToast("充值失败");
|
||||
// this.btn_Touch = true;
|
||||
// const dataFail = {
|
||||
// outTradeNo: Utils.outTradeNo,
|
||||
// price: price,
|
||||
// payment_name: productId,
|
||||
// payment_num: 1,
|
||||
// type: systemType,
|
||||
// fail_reason: "网络异常,没有拉起支付",
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
// this.closeLoad();
|
||||
// return;
|
||||
// }
|
||||
// else if (res.err) {
|
||||
// MiniGameSdk.API.showToast("充值失败");
|
||||
// //console.log(res);
|
||||
// this.btn_Touch = true;
|
||||
// let name = "支付拉起失败";
|
||||
// if (res.errCode == -2) {
|
||||
// name = "用户取消充值";
|
||||
// }
|
||||
// const dataFail = {
|
||||
// outTradeNo: Utils.outTradeNo,
|
||||
// price: price,
|
||||
// payment_name: productId,
|
||||
// payment_num: 1,
|
||||
// type: systemType,
|
||||
// fail_reason: name,
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
// this.closeLoad();
|
||||
// return;
|
||||
// }
|
||||
// else {
|
||||
// Utils.getPayInfo((data) => {
|
||||
// //console.log("7.14_______________充值成功,准备轮训");
|
||||
// //console.log("获得轮训结果:", data);
|
||||
// this.closeLoad();
|
||||
// if (data.data.pay_state == 1) {
|
||||
// this.btn_Touch = true;
|
||||
// MiniGameSdk.API.showToast("取消充值");
|
||||
// const dataFail2 = {
|
||||
// outTradeNo: Utils.outTradeNo,
|
||||
// price: price,
|
||||
// payment_name: productId,
|
||||
// payment_num: 1,
|
||||
// type: systemType,
|
||||
// fail_reason: "用户取消支付",
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
|
||||
// }
|
||||
// else if (data.data.pay_state == 2) {
|
||||
// this.btn_Touch = true;
|
||||
// const dataSuccess = {
|
||||
// outTradeNo: Utils.outTradeNo,
|
||||
// price: price,
|
||||
// payment_name: productId,
|
||||
// payment_num: 1,
|
||||
// type: systemType,
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||||
// let name = "购买金币道具:" + productId;
|
||||
// MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
|
||||
// //console.log("7.14_______________充值成功,轮训成功,准备发货");
|
||||
// Utils.setPayInfo(
|
||||
// (res) => {
|
||||
// //console.log("设置轮训结果:", res);
|
||||
// if (res.code === 1) {
|
||||
// //console.log("7.14_________正式发货");
|
||||
// MiniGameSdk.API.showToast("充值成功");
|
||||
// cc.fx.GameTool.shopBuy(productId);
|
||||
// //console.log("充值成功获得金币");
|
||||
// }
|
||||
// else {
|
||||
// MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
|
||||
// const dataFail4 = {
|
||||
// outTradeNo: Utils.outTradeNo,
|
||||
// price: price,
|
||||
// payment_name: productId,
|
||||
// payment_num: 1,
|
||||
// type: systemType,
|
||||
// fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
|
||||
// }
|
||||
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
// if (this.node.parent.getComponent("JiaZai"))
|
||||
// this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
// else if (this.node.parent.getComponent("SceneManager")) {
|
||||
// this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
// }
|
||||
// }, null)
|
||||
// }
|
||||
// else {
|
||||
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
// const dataFail3 = {
|
||||
// outTradeNo: Utils.outTradeNo,
|
||||
// price: price,
|
||||
// payment_name: productId,
|
||||
// payment_num: 1,
|
||||
// type: systemType,
|
||||
// fail_reason: "拉起支付后,付款时网络异常付款失败",
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
|
||||
// this.btn_Touch = true;
|
||||
// if (this.node.parent.getComponent("JiaZai"))
|
||||
// this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
// else if (this.node.parent.getComponent("SceneManager")) {
|
||||
// this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
// }
|
||||
// }
|
||||
// })
|
||||
// }
|
||||
// });
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user