diff --git a/assets/Scene/GameScene.fire b/assets/Scene/GameScene.fire
index 8af1f07..2f9f5cd 100644
--- a/assets/Scene/GameScene.fire
+++ b/assets/Scene/GameScene.fire
@@ -15,9 +15,6 @@
"_children": [
{
"__id__": 2
- },
- {
- "__id__": 578
}
],
"_active": false,
@@ -27524,97 +27521,5 @@
},
"_enabled": true,
"_id": "58DM8oQ6lCUKVXb6q5XYvl"
- },
- {
- "__type__": "cc.Node",
- "_name": "stop",
- "_objFlags": 0,
- "_parent": {
- "__id__": 1
- },
- "_children": [],
- "_active": true,
- "_components": [
- {
- "__id__": 579
- }
- ],
- "_prefab": null,
- "_opacity": 255,
- "_color": {
- "__type__": "cc.Color",
- "r": 255,
- "g": 255,
- "b": 255,
- "a": 255
- },
- "_contentSize": {
- "__type__": "cc.Size",
- "width": 154,
- "height": 172
- },
- "_anchorPoint": {
- "__type__": "cc.Vec2",
- "x": 0.5,
- "y": 0.5
- },
- "_trs": {
- "__type__": "TypedArray",
- "ctor": "Float64Array",
- "array": [
- 192.639,
- 296.447,
- 0,
- 0,
- 0,
- 0,
- 1,
- 1,
- 1,
- 1
- ]
- },
- "_eulerAngles": {
- "__type__": "cc.Vec3",
- "x": 0,
- "y": 0,
- "z": 0
- },
- "_skewX": 0,
- "_skewY": 0,
- "_is3DNode": false,
- "_groupIndex": 0,
- "groupIndex": 0,
- "_id": "3eJ2YsxDRCtZGj/DKDc7/i"
- },
- {
- "__type__": "cc.Sprite",
- "_name": "",
- "_objFlags": 0,
- "node": {
- "__id__": 578
- },
- "_enabled": true,
- "_materials": [
- {
- "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
- }
- ],
- "_srcBlendFactor": 770,
- "_dstBlendFactor": 771,
- "_spriteFrame": null,
- "_type": 0,
- "_sizeMode": 1,
- "_fillType": 0,
- "_fillCenter": {
- "__type__": "cc.Vec2",
- "x": 0,
- "y": 0
- },
- "_fillStart": 0,
- "_fillRange": 0,
- "_isTrimmedMode": true,
- "_atlas": null,
- "_id": "95joh5iDZB1IGmJkAeXXrL"
}
]
\ No newline at end of file
diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts
index eb13e4d..e390953 100644
--- a/assets/Script/JiaZai.ts
+++ b/assets/Script/JiaZai.ts
@@ -21,6 +21,11 @@ export default class JiaZai extends cc.Component {
// 缓存 shop 节点
private shopNode: cc.Node | null = null;
+ // 缓存 reward 预制体
+ private static cachedRewardPrefab: cc.Prefab | null = null;
+ // 缓存 reward 奖励窗口 节点
+ private RewardNode: cc.Node | null = null;
+
@property(cc.Node)
node1: cc.Node = null;
@@ -92,6 +97,15 @@ export default class JiaZai extends cc.Component {
});
});
}
+ // 预加载 reward 预制体
+ if (!JiaZai.cachedRewardPrefab) {
+ cc.assetManager.loadBundle('reward', (err: Error, bundle: cc.AssetManager.Bundle) => {
+ if (err) {
+ cc.error(err.message || err);
+ return;
+ }
+ })
+ }
if (cc.fx.GameConfig.GM_INFO.first) {
@@ -117,7 +131,7 @@ export default class JiaZai extends cc.Component {
register_time: time, // 注册时间
}
cc.fx.GameTool.shushu_Track("register", data);
- MiniGameSdk.API.shushu_SetSuperProperties(time);
+ MiniGameSdk.API.shushu_SetSuperProperties(time, false);
}
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
@@ -367,6 +381,7 @@ export default class JiaZai extends cc.Component {
} else {
// 非第一次使用,直接激活节点
this.shopNode.active = true;
+ this.shopNode.getComponent("shop").init();
}
// //console.log("shopNode parent:", this.shopNode.parent);
}
@@ -482,40 +497,41 @@ export default class JiaZai extends cc.Component {
this.openLoad();
console.log("补发名称:", order.itemid);
let productId = order.itemid;
- Utils.setPayInfo((res) => {
- console.log("设置轮训结果:", res);
- this.closeLoad();
- if (res.code === 1) {
- console.log("7.14_________正式发货");
- let coinTemp = 0;
- if (order.itemid == "gold_1") { coinTemp = 1200; }
- else if (order.itemid == "gold_2") { coinTemp = 8000; }
- else if (order.itemid == "gold_3") { coinTemp = 16000; }
- else if (order.itemid == "gold_4") { coinTemp = 32000; }
- else if (order.itemid == "gold_5") { coinTemp = 100000; }
- else if (order.itemid == "gold_6") { coinTemp = 240000; }
- let title = "充值补发奖励金币:" + coinTemp;
- MiniGameSdk.API.showToast(title);
- cc.fx.GameTool.shopBuy(productId);
- console.log("充值成功获得金币");
- } else {
- MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
- const dataFail4 = {
- outTradeNo: Utils.outTradeNo,
- price: parseInt(order.goodsPrice),
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
+ Utils.setPayInfo(
+ (res) => {
+ console.log("设置轮训结果:", res);
+ this.closeLoad();
+ if (res.code === 1) {
+ console.log("7.14_________正式发货");
+ let coinTemp = 0;
+ if (order.itemid == "gold_1") { coinTemp = 1200; }
+ else if (order.itemid == "gold_2") { coinTemp = 8000; }
+ else if (order.itemid == "gold_3") { coinTemp = 16000; }
+ else if (order.itemid == "gold_4") { coinTemp = 32000; }
+ else if (order.itemid == "gold_5") { coinTemp = 100000; }
+ else if (order.itemid == "gold_6") { coinTemp = 240000; }
+ let title = "充值补发奖励金币:" + coinTemp;
+ MiniGameSdk.API.showToast(title);
+ cc.fx.GameTool.shopBuy(productId);
+ console.log("充值成功获得金币");
+ } else {
+ MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
+ const dataFail4 = {
+ outTradeNo: Utils.outTradeNo,
+ price: parseInt(order.goodsPrice),
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- this.updateCoin();
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ this.updateCoin();
- // 处理下一个订单
- processOrder(index + 1);
- }, order.outTradeNo);
+ // 处理下一个订单
+ processOrder(index + 1);
+ }, order.outTradeNo);
} else {
// 如果当前订单不处理,直接处理下一个订单
processOrder(index + 1);
diff --git a/assets/Script/Reward.ts b/assets/Script/Reward.ts
new file mode 100644
index 0000000..03b6be8
--- /dev/null
+++ b/assets/Script/Reward.ts
@@ -0,0 +1,19 @@
+
+
+const { ccclass, property, requireComponent } = cc._decorator;
+
+@ccclass
+export default class Reward extends cc.Component {
+
+
+ @property(cc.Prefab)
+ rewardNode: cc.Prefab = null;
+
+
+ onLoad() {
+
+ }
+
+ start() {
+ }
+}
diff --git a/assets/Script/Reward.ts.meta b/assets/Script/Reward.ts.meta
new file mode 100644
index 0000000..85cac15
--- /dev/null
+++ b/assets/Script/Reward.ts.meta
@@ -0,0 +1,10 @@
+{
+ "ver": "1.1.0",
+ "uuid": "f30d38a9-33b7-4fe8-9b9b-4ed6fd2f6c99",
+ "importer": "typescript",
+ "isPlugin": false,
+ "loadPluginInWeb": true,
+ "loadPluginInNative": true,
+ "loadPluginInEditor": false,
+ "subMetas": {}
+}
\ No newline at end of file
diff --git a/assets/Script/SceneManager.ts b/assets/Script/SceneManager.ts
index 8fc200b..2c98d93 100644
--- a/assets/Script/SceneManager.ts
+++ b/assets/Script/SceneManager.ts
@@ -340,6 +340,7 @@ export default class SceneManager extends cc.Component {
} else {
// 非第一次使用,直接激活节点
this.shopNode.active = true;
+ this.shopNode.getComponent("shop").init();
}
// console.log("shopNode parent:", this.shopNode.parent);
}
diff --git a/assets/Script/Sdk/MiniGameSdk.ts b/assets/Script/Sdk/MiniGameSdk.ts
index bb4b505..2a1da01 100644
--- a/assets/Script/Sdk/MiniGameSdk.ts
+++ b/assets/Script/Sdk/MiniGameSdk.ts
@@ -1127,7 +1127,7 @@ export namespace MiniGameSdk {
},
// 根据环境变量设置 debug 模式
debug: !isProduction,
- enableLog: false
+ enableLog: true
};
// 创建 TA 实例
API._ta = new ThinkingAnalyticsAPI(config);
@@ -1159,7 +1159,7 @@ export namespace MiniGameSdk {
cc.fx.GameConfig.GM_INFO.shushu_AccountId = cc.fx.GameConfig.GM_INFO.openid;
const result = "success";
API.shushu_Track("login", result);
- API.shushu_SetSuperProperties(null);
+ API.shushu_SetSuperProperties(null, null);
}
}
@@ -1182,7 +1182,7 @@ export namespace MiniGameSdk {
* 数数平台设置动态公共属性
*/
- static shushu_SetSuperProperties(register_time) {
+ static shushu_SetSuperProperties(register_time, pay_user) {
if (typeof wx !== 'undefined' && wx !== null && API._ta) {
var superProperties = {};
superProperties = {
@@ -1192,14 +1192,26 @@ export namespace MiniGameSdk {
version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
};
if (register_time != null) {
+ console.log("设置用户公共属性注册:————————————", register_time);
superProperties = {
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
version: cc.fx.GameConfig.GM_INFO.version.toString(),
- register_time: register_time
+ register_time: register_time,
+ pay_user: pay_user
};
}
+ if (pay_user != null) {
+ console.log("设置用户公共属性支付:————————————", pay_user);
+ superProperties = {
+ current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
+ current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
+ tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
+ version: cc.fx.GameConfig.GM_INFO.version.toString(),
+ pay_user: pay_user
+ }
+ }
API._ta.setSuperProperties(superProperties);//设置公共事件属性
API.updateCoinAndLevel();
}
diff --git a/assets/Script/module/Pay/Utils.ts b/assets/Script/module/Pay/Utils.ts
index 15820d7..64c8786 100644
--- a/assets/Script/module/Pay/Utils.ts
+++ b/assets/Script/module/Pay/Utils.ts
@@ -135,7 +135,7 @@ export default class Utils {
//#region ios支付
/**跳转客服*/
- static GoKEFu(iosPayInfo) {
+ static GoKEFu(iosPayInfo, callBack) {
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null;
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = `wcx_` + Math.round(Math.random() * 10 ** 13) + Date.now();
const data = {
@@ -158,7 +158,11 @@ export default class Utils {
sessionFrom: JSON.stringify(data), // 会话来源(可选)
showMessageCard: false, // 是否展示消息卡片
success() {
+ callBack();
console.log('客服会话已打开');
+ },
+ fail() {
+ callBack();
}
});
}
@@ -464,4 +468,21 @@ export default class Utils {
}
return xhr;
}
+
+
+ // const propName={
+ // gold_1: "金币包1",
+ // gold_2: "金币包2",
+ // gold_3: "金币包3",
+ // gold_4: "金币包4",
+ // gold_5: "金币包5",
+ // gold_6: "金币包6",
+ // unlimited_health_bundle_1:"无限体力组合包1",
+ // unlimited_health_bundle_2:"无限体力组合包2",
+ // unlimited_health_bundle_3:"无限体力组合包3",
+ // freeze_in_game:"局内购买冻结",
+ // hammer_in_game:"局内购买锤子",
+ // wand_in_gamerefill:"局内购买魔棒",
+ // health:"补满体力"
+ // };
}
diff --git a/assets/Script/module/Tool/GameTool.ts b/assets/Script/module/Tool/GameTool.ts
index 54c0e38..6550934 100644
--- a/assets/Script/module/Tool/GameTool.ts
+++ b/assets/Script/module/Tool/GameTool.ts
@@ -354,7 +354,7 @@ var GameTool = {
result: "success"
}
cc.fx.GameTool.shushu_Track("finish_stage", data);
- MiniGameSdk.API.shushu_SetSuperProperties(null);
+ MiniGameSdk.API.shushu_SetSuperProperties(null, null);
}
cc.fx.GameTool.setUserLevel((data) => {
@@ -390,7 +390,7 @@ var GameTool = {
coin: cc.fx.GameConfig.GM_INFO.coin,
timestamp: timestamp,
}
- MiniGameSdk.API.shushu_SetSuperProperties(null);
+ MiniGameSdk.API.shushu_SetSuperProperties(null, null);
cc.fx.StorageMessage.setStorage("coin", coinInfo);
// console.log("存储金币数据:",cc.fx.GameConfig.GM_INFO.coin,coinInfo);
cc.fx.GameTool.setUserCoin((data) => {
@@ -502,7 +502,7 @@ var GameTool = {
"health": cc.fx.GameConfig.GM_INFO.hp,
"timestamp": data.result.timestamp
}
- MiniGameSdk.API.shushu_SetSuperProperties(null);
+ MiniGameSdk.API.shushu_SetSuperProperties(null, null);
cc.fx.StorageMessage.setStorage("health", healthInfo);
}
else if (data.result.code == 404 && data.result.message == "未找到体力数据") {
@@ -596,7 +596,7 @@ var GameTool = {
}
}
cc.fx.StorageMessage.setStorage("health", healthInfo);
- MiniGameSdk.API.shushu_SetSuperProperties(null);
+ MiniGameSdk.API.shushu_SetSuperProperties(null, null);
//@ts-ignore
if (typeof wx !== 'undefined' && wx !== null) {
//@ts-ignore
@@ -889,6 +889,7 @@ var GameTool = {
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData);
+ MiniGameSdk.API.shushu_SetSuperProperties(null, true);
},
formatDate(date: Date): string {
diff --git a/assets/UI/UI/pop/gameui.plist b/assets/UI/UI/pop/gameui.plist
index 463c2a5..98532a0 100644
--- a/assets/UI/UI/pop/gameui.plist
+++ b/assets/UI/UI/pop/gameui.plist
@@ -15,7 +15,7 @@
spriteSourceSize
{281,71}
textureRect
- {{1338,830},{281,71}}
+ {{1641,1466},{281,71}}
textureRotated
@@ -30,7 +30,7 @@
spriteSourceSize
{255,70}
textureRect
- {{1806,645},{255,70}}
+ {{1714,1455},{255,70}}
textureRotated
@@ -45,9 +45,9 @@
spriteSourceSize
{255,70}
textureRect
- {{1533,1161},{255,70}}
+ {{1786,1432},{255,70}}
textureRotated
-
+
add.png
@@ -60,7 +60,7 @@
spriteSourceSize
{76,82}
textureRect
- {{1493,59},{76,82}}
+ {{1946,1320},{76,82}}
textureRotated
@@ -75,9 +75,9 @@
spriteSourceSize
{636,174}
textureRect
- {{45,263},{636,174}}
+ {{59,873},{636,174}}
textureRotated
-
+
baozha.png
@@ -90,9 +90,9 @@
spriteSourceSize
{348,66}
textureRect
- {{1470,737},{348,66}}
+ {{415,1885},{348,66}}
textureRotated
-
+
bgl.png
@@ -105,7 +105,37 @@
spriteSourceSize
{154,172}
textureRect
- {{613,1265},{154,172}}
+ {{1621,1016},{154,172}}
+ textureRotated
+
+
+ btn_lq.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {453,194}
+ spriteSourceSize
+ {453,194}
+ textureRect
+ {{1041,777},{453,194}}
+ textureRotated
+
+
+ btn_lq2.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {189,89}
+ spriteSourceSize
+ {189,89}
+ textureRect
+ {{1501,1780},{189,89}}
textureRotated
@@ -120,7 +150,7 @@
spriteSourceSize
{281,64}
textureRect
- {{1947,944},{281,64}}
+ {{1668,1172},{281,64}}
textureRotated
@@ -135,7 +165,7 @@
spriteSourceSize
{316,316}
textureRect
- {{740,506},{306,316}}
+ {{1040,1232},{306,316}}
textureRotated
@@ -150,7 +180,7 @@
spriteSourceSize
{150,150}
textureRect
- {{1295,1113},{126,132}}
+ {{1795,1010},{126,132}}
textureRotated
@@ -165,7 +195,7 @@
spriteSourceSize
{284,284}
textureRect
- {{1394,451},{238,284}}
+ {{1484,165},{238,284}}
textureRotated
@@ -180,7 +210,7 @@
spriteSourceSize
{80,100}
textureRect
- {{1738,1290},{80,100}}
+ {{1923,1011},{80,100}}
textureRotated
@@ -195,9 +225,9 @@
spriteSourceSize
{264,104}
textureRect
- {{1700,646},{264,104}}
+ {{1446,451},{264,104}}
textureRotated
-
+
closet.png
@@ -210,7 +240,7 @@
spriteSourceSize
{66,66}
textureRect
- {{1820,1346},{66,66}}
+ {{955,1739},{66,66}}
textureRotated
@@ -225,7 +255,7 @@
spriteSourceSize
{312,62}
textureRect
- {{1636,736},{312,62}}
+ {{1548,1175},{312,62}}
textureRotated
@@ -240,9 +270,9 @@
spriteSourceSize
{86,98}
textureRect
- {{1393,59},{86,98}}
+ {{1921,1778},{86,98}}
textureRotated
-
+
coins4.png
@@ -255,7 +285,7 @@
spriteSourceSize
{171,191}
textureRect
- {{1700,912},{171,191}}
+ {{1592,1774},{171,191}}
textureRotated
@@ -270,9 +300,9 @@
spriteSourceSize
{58,64}
textureRect
- {{1888,1346},{58,64}}
+ {{1714,1712},{58,64}}
textureRotated
-
+
diguan.png
@@ -285,7 +315,7 @@
spriteSourceSize
{234,36}
textureRect
- {{1988,385},{234,36}}
+ {{1994,688},{234,36}}
textureRotated
@@ -300,7 +330,7 @@
spriteSourceSize
{802,118}
textureRect
- {{1,1},{802,118}}
+ {{912,1},{802,118}}
textureRotated
@@ -315,7 +345,7 @@
spriteSourceSize
{616,100}
textureRect
- {{45,967},{616,96}}
+ {{735,341},{616,96}}
textureRotated
@@ -330,9 +360,9 @@
spriteSourceSize
{322,64}
textureRect
- {{1328,506},{322,64}}
+ {{1716,1},{322,64}}
textureRotated
-
+
exit.png
@@ -345,7 +375,7 @@
spriteSourceSize
{144,164}
textureRect
- {{1149,1092},{144,164}}
+ {{1179,611},{144,164}}
textureRotated
@@ -360,7 +390,7 @@
spriteSourceSize
{291,66}
textureRect
- {{1953,651},{291,66}}
+ {{1926,718},{291,66}}
textureRotated
@@ -375,7 +405,7 @@
spriteSourceSize
{434,144}
textureRect
- {{1,1265},{434,144}}
+ {{519,1739},{434,144}}
textureRotated
@@ -390,9 +420,9 @@
spriteSourceSize
{434,144}
textureRect
- {{1573,1},{434,144}}
+ {{1237,777},{434,144}}
textureRotated
-
+
goon.png
@@ -405,10 +435,55 @@
spriteSourceSize
{476,164}
textureRect
- {{740,340},{476,164}}
+ {{701,611},{476,164}}
textureRotated
+ gui_chiuzi.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {320,310}
+ spriteSourceSize
+ {320,310}
+ textureRect
+ {{728,1129},{320,310}}
+ textureRotated
+
+
+ gui_mofa.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {311,350}
+ spriteSourceSize
+ {311,350}
+ textureRect
+ {{728,777},{311,350}}
+ textureRotated
+
+
+ gui_shizhong.png
+
+ aliases
+
+ spriteOffset
+ {0,0}
+ spriteSize
+ {297,323}
+ spriteSourceSize
+ {297,323}
+ textureRect
+ {{1030,1550},{297,323}}
+ textureRotated
+
+
guide.png
aliases
@@ -420,9 +495,9 @@
spriteSourceSize
{174,236}
textureRect
- {{1846,147},{174,236}}
+ {{1383,999},{174,236}}
textureRotated
-
+
haoyun.png
@@ -435,7 +510,7 @@
spriteSourceSize
{412,65}
textureRect
- {{1432,147},{412,65}}
+ {{1,1877},{412,65}}
textureRotated
@@ -450,9 +525,9 @@
spriteSourceSize
{289,54}
textureRect
- {{1533,1105},{289,54}}
+ {{1612,1175},{289,54}}
textureRotated
-
+
hpme.png
@@ -465,7 +540,7 @@
spriteSourceSize
{586,57}
textureRect
- {{805,59},{586,57}}
+ {{735,439},{586,57}}
textureRotated
@@ -480,7 +555,7 @@
spriteSourceSize
{561,54}
textureRect
- {{805,118},{561,54}}
+ {{702,555},{561,54}}
textureRotated
@@ -495,9 +570,9 @@
spriteSourceSize
{316,316}
textureRect
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+
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+ {{1,156},{843,149}}
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+
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+ {658,139}
+ spriteSourceSize
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+ textureRect
+ {{587,873},{658,139}}
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+
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+
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+ {{1,307},{732,142}}
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+
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+
+ aliases
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+ spriteOffset
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+ {{1,591},{698,138}}
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+ $TexturePacker:SmartUpdate:796430d3c8dab19d45b1c4d4db02ecc7:b7a5134cef19debbc05bec73485b87ed:13103c15d0108e7aab1316a48f90f5be$
textureFileName
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diff --git a/assets/UI/UI/pop/gameui.plist.meta b/assets/UI/UI/pop/gameui.plist.meta
index e667ac2..59d2316 100644
--- a/assets/UI/UI/pop/gameui.plist.meta
+++ b/assets/UI/UI/pop/gameui.plist.meta
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"rawTextureUuid": "1f8faacb-88f6-4128-85d9-65adb5eeaa5d",
"size": {
- "width": 2025,
- "height": 1420
+ "width": 2039,
+ "height": 1970
},
"type": "Texture Packer",
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@@ -170,6 +170,52 @@
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},
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diff --git a/assets/UI/UI/pop/gameui.png b/assets/UI/UI/pop/gameui.png
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index 88b3a84..9e9761d 100644
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+ "_materials": [
+ {
+ "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
+ }
+ ],
+ "_srcBlendFactor": 770,
+ "_dstBlendFactor": 771,
+ "_spriteFrame": {
+ "__uuid__": "7ddd5001-543c-4725-ba8d-4e97668eb297"
+ },
+ "_type": 0,
+ "_sizeMode": 1,
+ "_fillType": 0,
+ "_fillCenter": {
+ "__type__": "cc.Vec2",
+ "x": 0,
+ "y": 0
+ },
+ "_fillStart": 0,
+ "_fillRange": 0,
+ "_isTrimmedMode": true,
+ "_atlas": {
+ "__uuid__": "52d3eb5b-948f-403a-aafa-1c8f1a40a8c8"
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 1
+ },
+ "asset": {
+ "__id__": 0
+ },
+ "fileId": "12il4hk6JFpoeVFTlRc+fT",
+ "sync": false
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 1
+ },
+ "asset": {
+ "__id__": 0
+ },
+ "fileId": "",
+ "sync": false
+ }
+]
\ No newline at end of file
diff --git a/assets/prefab/pop/rewardNode.prefab.meta b/assets/prefab/pop/rewardNode.prefab.meta
new file mode 100644
index 0000000..31ac7e6
--- /dev/null
+++ b/assets/prefab/pop/rewardNode.prefab.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "1.3.2",
+ "uuid": "50bf5efc-889c-4eed-985a-4e204247a251",
+ "importer": "prefab",
+ "optimizationPolicy": "AUTO",
+ "asyncLoadAssets": false,
+ "readonly": false,
+ "subMetas": {}
+}
\ No newline at end of file
diff --git a/assets/shop/script/shop.ts b/assets/shop/script/shop.ts
index 10f7864..a8cb80f 100644
--- a/assets/shop/script/shop.ts
+++ b/assets/shop/script/shop.ts
@@ -13,7 +13,6 @@ export default class NewClass extends cc.Component {
//商品列表
@property(cc.Node)
itemList: cc.Node = null;
- // onLoad () {}
//金币数量
@property(cc.Node)
@@ -57,7 +56,10 @@ export default class NewClass extends cc.Component {
this.btn_Touch = true;
this.openShop();
this.setHealthInfo();
+ }
+ init() {
+ this.btn_Touch = true;
}
//打开商店界面
openShop() {
@@ -148,10 +150,12 @@ export default class NewClass extends cc.Component {
onShow() {
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
+ console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo);
if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") {
- //console.log("有苹果订单号,开始轮训");
+ console.log("有苹果订单号,开始轮训");
const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo;
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = "";
+ this.openLoad();
Utils.getIosPayInfo(iosOutTradeNo,
(data) => {
console.log("获得轮训结果:", data);
@@ -167,39 +171,41 @@ export default class NewClass extends cc.Component {
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
let name = "购买金币道具:" + this.iosProductId;
MiniGameSdk.API.yinli_Pay(this.iosPrice, iosOutTradeNo, name)
- Utils.setPayInfo((res) => {
- this.closeLoad();
- //console.log("设置轮训结果:", res);
- if (res.code === 1) {
- console.log("_________正式发货");
- MiniGameSdk.API.showToast("充值成功");
- cc.fx.GameTool.shopBuy(this.iosProductId);
- //console.log("充值成功获得金币");
- }
- else {
- MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
- const dataFail4 = {
- outTradeNo: iosOutTradeNo,
- price: this.iosPrice,
- payment_name: this.iosProductId,
- payment_num: this.iosCount,
- type: "ios",
- fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
+ Utils.setPayInfo(
+ (res) => {
+ this.closeLoad();
+ //console.log("设置轮训结果:", res);
+ if (res.code === 1) {
+ console.log("_________正式发货");
+ MiniGameSdk.API.showToast("充值成功");
+ cc.fx.GameTool.shopBuy(this.iosProductId);
+ //console.log("充值成功获得金币");
}
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- if (this.node.parent.getComponent("JiaZai"))
- this.node.parent.getComponent("JiaZai").updateCoin();
- else if (this.node.parent.getComponent("SceneManager")) {
- this.node.parent.getComponent("SceneManager").updateCoin();
- }
- }, null)
+ else {
+ MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
+ const dataFail4 = {
+ outTradeNo: iosOutTradeNo,
+ price: this.iosPrice,
+ payment_name: this.iosProductId,
+ payment_num: this.iosCount,
+ type: "ios",
+ fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ if (this.node.parent.getComponent("JiaZai"))
+ this.node.parent.getComponent("JiaZai").updateCoin();
+ else if (this.node.parent.getComponent("SceneManager")) {
+ this.node.parent.getComponent("SceneManager").updateCoin();
+ }
+ }, iosOutTradeNo)
}
else if (data.code == 0) {
console.log("用户自己取消充值");
MiniGameSdk.API.showToast("充值失败");
this.closeLoad();
+ this.btn_Touch = true;
const dataFail = {
outTradeNo: iosOutTradeNo,
price: this.iosPrice,
@@ -356,7 +362,9 @@ export default class NewClass extends cc.Component {
this.iosPrice = price;
this.iosProductId = productId;
this.iosCount = 1;
- Utils.GoKEFu(iosPayInfo);
+ Utils.GoKEFu(iosPayInfo, (res) => {
+ this.closeLoad();
+ });
}
else {
const data = {
@@ -437,33 +445,34 @@ export default class NewClass extends cc.Component {
let name = "购买金币道具:" + productId;
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
//console.log("7.14_______________充值成功,轮训成功,准备发货");
- Utils.setPayInfo((res) => {
- //console.log("设置轮训结果:", res);
- if (res.code === 1) {
- //console.log("7.14_________正式发货");
- MiniGameSdk.API.showToast("充值成功");
- cc.fx.GameTool.shopBuy(productId);
- //console.log("充值成功获得金币");
- }
- else {
- MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
- const dataFail4 = {
- outTradeNo: Utils.outTradeNo,
- price: price,
- payment_name: productId,
- payment_num: 1,
- type: systemType,
- fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
+ Utils.setPayInfo(
+ (res) => {
+ //console.log("设置轮训结果:", res);
+ if (res.code === 1) {
+ //console.log("7.14_________正式发货");
+ MiniGameSdk.API.showToast("充值成功");
+ cc.fx.GameTool.shopBuy(productId);
+ //console.log("充值成功获得金币");
}
- cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
- if (this.node.parent.getComponent("JiaZai"))
- this.node.parent.getComponent("JiaZai").updateCoin();
- else if (this.node.parent.getComponent("SceneManager")) {
- this.node.parent.getComponent("SceneManager").updateCoin();
- }
- }, null)
+ else {
+ MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
+ const dataFail4 = {
+ outTradeNo: Utils.outTradeNo,
+ price: price,
+ payment_name: productId,
+ payment_num: 1,
+ type: systemType,
+ fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
+ }
+ cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
+ if (this.node.parent.getComponent("JiaZai"))
+ this.node.parent.getComponent("JiaZai").updateCoin();
+ else if (this.node.parent.getComponent("SceneManager")) {
+ this.node.parent.getComponent("SceneManager").updateCoin();
+ }
+ }, null)
}
else {
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);