日常更新
This commit is contained in:
parent
efb8885190
commit
b747bac58b
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@ -230,40 +230,17 @@ export default class Block extends cc.Component {
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this.node.on(cc.Node.EventType.TOUCH_END, this.touchEnd, this);
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this.node['_touchListener'].setSwallowTouches(false);
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setTimeout(() => {
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if (this.type == BlockType.粘合块) {
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// 计算位置偏移
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const posOffset = cc.v2(
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this.node.x - this.block_Info.node.x,
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this.node.y - this.block_Info.node.y
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);
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const targetNames = ['top', 'down', 'left', 'right'];
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this.block_Info.node.children.forEach(child => {
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if (child instanceof cc.Node && targetNames.includes(child.name) && child.getComponent("lq_collide").data_string != "-1") {
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const clonedChild = cc.instantiate(child);
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clonedChild.getComponent("lq_collide").data_string = "-1";
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clonedChild.parent = this.node;
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// 获取子节点相对于父节点的位置
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const relativePos = child.getPosition();
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// 调整子节点位置以保证相对位置不变
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clonedChild.setPosition(
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relativePos.x - posOffset.x,
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relativePos.y - posOffset.y
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);
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}
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});
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if (createAd) {
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this.block_Info.node.getComponent("Block").adhesive = cc.v2(-posOffset.x, -posOffset.y);
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if (this.node.zIndex >= this.block_Info.node.zIndex)
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this.createAdhesive();
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else
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this.block_Info.node.getComponent("Block").createAdhesive();
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if (this.type == BlockType.粘合块 && this.block_Info.node) {
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this.createNianHe(createAd);
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}
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else {
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if (this.type == BlockType.粘合块) {
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setTimeout(() => {
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this.createNianHe(createAd);
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}, 200);
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}
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this.adhesive = posOffset;
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}
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else if (this.type == BlockType.三连粘合块) {
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}
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}, 100);
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}, 200);
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@ -306,6 +283,36 @@ export default class Block extends cc.Component {
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}
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}
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createNianHe(createAd) {
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const posOffset = cc.v2(
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this.node.x - this.block_Info.node.x,
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this.node.y - this.block_Info.node.y
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);
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const targetNames = ['top', 'down', 'left', 'right'];
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this.block_Info.node.children.forEach(child => {
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if (child instanceof cc.Node && targetNames.includes(child.name) && child.getComponent("lq_collide").data_string != "-1") {
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const clonedChild = cc.instantiate(child);
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clonedChild.getComponent("lq_collide").data_string = "-1";
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clonedChild.parent = this.node;
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// 获取子节点相对于父节点的位置
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const relativePos = child.getPosition();
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// 调整子节点位置以保证相对位置不变
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clonedChild.setPosition(
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relativePos.x - posOffset.x,
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relativePos.y - posOffset.y
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);
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}
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});
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if (createAd) {
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this.block_Info.node.getComponent("Block").adhesive = cc.v2(-posOffset.x, -posOffset.y);
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if (this.node.zIndex >= this.block_Info.node.zIndex)
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this.createAdhesive();
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else
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this.block_Info.node.getComponent("Block").createAdhesive();
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}
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this.adhesive = posOffset;
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}
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//初始化方块类型
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@ -588,7 +588,8 @@ export default class JiaZai extends cc.Component {
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if (!this.AvatarNode) {
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// 第一次使用,创建节点
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this.AvatarNode = cc.instantiate(JiaZai.cachedAvatarPrefab);
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this.node.addChild(this.AvatarNode);
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if (this.node && this.AvatarNode)
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this.node.addChild(this.AvatarNode);
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this.AvatarNode.getComponent("Avatar").init();
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} else {
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// 非第一次使用,直接激活节点
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@ -602,7 +603,8 @@ export default class JiaZai extends cc.Component {
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if (!this.AvatarNode) {
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// 第一次使用,创建节点
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this.AvatarNode = cc.instantiate(JiaZai.cachedAvatarPrefab);
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this.node.addChild(this.AvatarNode);
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if (this.node && this.AvatarNode)
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this.node.addChild(this.AvatarNode);
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this.AvatarNode.getComponent("Avatar").init();
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} else {
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// 非第一次使用,直接激活节点
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@ -661,7 +663,8 @@ export default class JiaZai extends cc.Component {
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cc.fx.GameTool.shushu_Track("interface_exposure", dataInfo);
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let health = cc.instantiate(this.health);
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this.node.addChild(health);
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if (this.node && health)
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this.node.addChild(health);
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let heathPop = health.getComponent("heathnum").heatht;
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this.heath = heathPop; // 保存heath预制体引用
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let swichs = health.getComponent("heathnum").switchNode;
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@ -1031,7 +1034,8 @@ export default class JiaZai extends cc.Component {
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if (!this.shopNode) {
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// 第一次使用,创建节点
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this.shopNode = cc.instantiate(JiaZai.cachedShopPrefab);
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this.node.addChild(this.shopNode);
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if (this.node && this.shopNode)
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this.node.addChild(this.shopNode);
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this.shopNode.getComponent("shop").init((res.data.shopDouble));
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} else {
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// 非第一次使用,直接激活节点
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@ -1058,14 +1062,16 @@ export default class JiaZai extends cc.Component {
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if (!this.RewardNode) {
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// 第一次使用,创建节点
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this.RewardNode = cc.instantiate(JiaZai.cachedRewardPrefab);
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this.node.addChild(this.RewardNode);
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if (this.node && this.RewardNode)
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this.node.addChild(this.RewardNode);
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this.RewardNode.getComponent("Reward").init(data);
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}
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else {
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this.RewardNode.destroy();
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this.RewardNode = null;
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this.RewardNode = cc.instantiate(JiaZai.cachedRewardPrefab);
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this.node.addChild(this.RewardNode);
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if (this.node && this.RewardNode)
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this.node.addChild(this.RewardNode);
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this.RewardNode.getComponent("Reward").init(data);
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}
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this.RewardNode.zIndex = 1001;
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@ -1099,7 +1105,8 @@ export default class JiaZai extends cc.Component {
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if (!this.monthlyCardNode) {
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// 第一次使用,创建节点
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this.monthlyCardNode = cc.instantiate(JiaZai.cachedMonthlyCardPrefab);
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this.node.addChild(this.monthlyCardNode);
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if (this.node && this.monthlyCardNode)
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this.node.addChild(this.monthlyCardNode);
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this.monthlyCardNode.active = true;
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this.monthlyCardNode.getComponent("monthlyCard").init();
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this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
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@ -1181,7 +1188,8 @@ export default class JiaZai extends cc.Component {
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if (!this.dailyQuestsNode) {
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// 第一次使用,创建节点
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this.dailyQuestsNode = cc.instantiate(JiaZai.cachedDailyQuestsPrefab);
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this.node.addChild(this.dailyQuestsNode);
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if (this.node && this.dailyQuestsNode)
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this.node.addChild(this.dailyQuestsNode);
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this.dailyQuestsNode.active = true;
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this.dailyQuestsNode.getComponent("DailyQuests").init(data.data.task);
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} else {
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@ -1504,7 +1512,8 @@ export default class JiaZai extends cc.Component {
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if (!this.actionpNode) {
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// 第一次使用,创建节点
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this.actionpNode = cc.instantiate(JiaZai.cachedActionPrefab);
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this.node.addChild(this.actionpNode);
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if (this.node && this.actionpNode)
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this.node.addChild(this.actionpNode);
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this.actionpNode.zIndex = 2;
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this.actionpNode.getComponent("NewbieGift").init(true);
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this.actionpNode.getChildByName("time").active = false;
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@ -1522,7 +1531,8 @@ export default class JiaZai extends cc.Component {
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if (!this.actionpNode) {
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// 第一次使用,创建节点
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this.actionpNode = cc.instantiate(JiaZai.cachedActionPrefab);
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this.node.addChild(this.actionpNode);
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if (this.node && this.actionpNode)
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this.node.addChild(this.actionpNode);
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this.actionpNode.zIndex = 2;
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this.actionpNode.getComponent("NewbieGift").init(true);
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} else {
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@ -2024,7 +2034,8 @@ export default class JiaZai extends cc.Component {
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if (!this.winStreakNode) {
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// 第一次使用,创建节点
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this.winStreakNode = cc.instantiate(JiaZai.cachedWinStreakPrefab);
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this.node.addChild(this.winStreakNode);
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if (this.node && this.winStreakNode)
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this.node.addChild(this.winStreakNode);
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this.winStreakNode.getComponent("WinStreak").init();
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} else {
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// 非第一次使用,直接激活节点
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@ -2038,7 +2049,8 @@ export default class JiaZai extends cc.Component {
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if (!this.winStreakNode) {
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// 第一次使用,创建节点
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this.winStreakNode = cc.instantiate(JiaZai.cachedWinStreakPrefab);
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this.node.addChild(this.winStreakNode);
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if (this.node && this.winStreakNode)
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this.node.addChild(this.winStreakNode);
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this.winStreakNode.active = true;
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this.winStreakNode.getComponent("WinStreak").init();
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} else {
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@ -2179,7 +2191,8 @@ export default class JiaZai extends cc.Component {
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if (!this.passCheckNode || !cc.isValid(this.passCheckNode)) {
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// 节点不存在或已被销毁,需要重新创建
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this.passCheckNode = cc.instantiate(JiaZai.cachedPassCheckPrefab);
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this.node.addChild(this.passCheckNode);
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if (this.node && this.passCheckNode)
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this.node.addChild(this.passCheckNode);
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this.passCheckNode.getComponent("passCheck").setInfo(passCheck);
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const hmScale = cc.fx.GameTool.adaptation();
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if (hmScale == 1) return;
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@ -2898,7 +2911,8 @@ export default class JiaZai extends cc.Component {
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}
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openRedeemCode() {
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let reddemCodeNode = cc.instantiate(this.reddemCodeNode);
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this.node.addChild(reddemCodeNode);
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if (this.node && reddemCodeNode)
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this.node.addChild(reddemCodeNode);
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}
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update(dt) {
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@ -44,7 +44,7 @@ export default class RippleShrink extends cc.Component {
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}
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update(dt: number) {
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if (!this.shouldShow && !this.running) {
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if (!this.shouldShow && !this.running && this.node) {
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// 如果不需要显示且当前没有运行中的动画,则隐藏节点
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if (this.node.active) {
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this.node.active = false;
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@ -474,7 +474,8 @@ export default class SceneManager extends cc.Component {
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if (!this.shopNode) {
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// 第一次使用,创建节点
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this.shopNode = cc.instantiate(SceneManager.cachedShopPrefab);
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this.node.addChild(this.shopNode);
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if (this.node && this.shopNode)
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this.node.addChild(this.shopNode);
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this.shopNode.getComponent("shop").init(res.data.shopDouble);
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} else {
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// 非第一次使用,直接激活节点
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@ -513,7 +514,8 @@ export default class SceneManager extends cc.Component {
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if (!this.monthlyCardNode) {
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// 第一次使用,创建节点
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this.monthlyCardNode = cc.instantiate(SceneManager.cachedMonthlyCardPrefab);
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this.node.addChild(this.monthlyCardNode);
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if (this.node && this.monthlyCardNode)
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this.node.addChild(this.monthlyCardNode);
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this.monthlyCardNode.getComponent("monthlyCard").init();
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this.monthlyCardNode.getComponent("monthlyCard").juwai = false;
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} else {
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@ -562,7 +564,8 @@ export default class SceneManager extends cc.Component {
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if (!this.RewardNode) {
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// 第一次使用,创建节点
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this.RewardNode = cc.instantiate(SceneManager.cachedRewardPrefab);
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this.node.addChild(this.RewardNode);
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if (this.node && this.RewardNode)
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this.node.addChild(this.RewardNode);
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this.RewardNode.zIndex = 99;
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this.RewardNode.getComponent("Reward").init(data, callBack);
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}
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@ -570,7 +573,8 @@ export default class SceneManager extends cc.Component {
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this.RewardNode.destroy();
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this.RewardNode = null;
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this.RewardNode = cc.instantiate(SceneManager.cachedRewardPrefab);
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this.node.addChild(this.RewardNode);
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if (this.node && this.RewardNode)
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this.node.addChild(this.RewardNode);
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this.RewardNode.zIndex = 99;
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this.RewardNode.getComponent("Reward").init(data, callBack);
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}
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@ -195,7 +195,7 @@ export class LQCollide extends Component {
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private checkDebugDrawValid() {
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if (!this._debugDrawer || !this._debugDrawer.isValid) {
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let node = this.node.getChildByName('Collide');
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if (!node) {
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if (!node && this.node) {
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node = new Node('Collide');
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node.zIndex = macro.MAX_ZINDEX;
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this.node.addChild(node);
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@ -171,7 +171,7 @@ export default class DailyQuests extends cc.Component {
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}, 1000);
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}
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//购买月卡
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//領取獎勵
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openReward(name, res) {
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let data = null;
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if (name == "levelPass") {
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@ -392,96 +392,96 @@ export default class DailyQuests extends cc.Component {
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}
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getAllReward() {
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if (this.touchStart == false) {
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return;
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}
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this.touchStart = false;
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this.reward = true;
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let shuju = [];
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for (let i = 0; i < this.content.children.length; i++) {
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let dataNode = this.content.children[i];
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if (dataNode.getChildByName("get").active == true) {
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shuju.push(dataNode.name);
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}
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}
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console.log("准备上传的任务", shuju);
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Utils.getDailyQuestReward(shuju, (res) => {
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this.touchStart = true;
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this.reward = false;
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if (res.code == 1) {
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let data = [
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{ type: "coin", count: 0 },
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{ type: "freeze", count: 0 },
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{ type: "hammer", count: 0 },
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{ type: "magic", count: 0 },
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{ type: "infinite_health", count: 0 },
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]
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for (let i = 0; i < this.content.children.length; i++) {
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let dataNode = this.content.children[i];
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if (dataNode.getChildByName("get").active == true) {
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dataNode.getChildByName("get").active = false;
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if (dataNode.name == "levelPass") {
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data[0].count += 100;
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data[1].count += 2;
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let data2 = {
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id: 0,
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status: "claim"
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}
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cc.fx.GameTool.shushu_Track("daily_task", data2);
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}
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else if (dataNode.name == "useProp") {
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data[2].count += 1;
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let data2 = {
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id: 3,
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status: "claim"
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}
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cc.fx.GameTool.shushu_Track("daily_task", data2);
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}
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else if (dataNode.name == "useEnergy") {
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data[0].count += 100;
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data[3].count += 1;
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let data2 = {
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id: 2,
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status: "claim"
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}
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cc.fx.GameTool.shushu_Track("daily_task", data2);
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}
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else if (dataNode.name == "share") {
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data[4].count += 900;
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let data2 = {
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id: 1,
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status: "claim"
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}
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cc.fx.GameTool.shushu_Track("daily_task", data2);
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}
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cc.tween(dataNode)
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.to(0.4, { x: dataNode.x - 1000, opacity: 50 })
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.call(() => {
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this.touchStart = true;
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dataNode.removeFromParent();
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this.content.getComponent(cc.Layout).updateLayout();
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this.checkGetReward();
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})
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.start();
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}
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}
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for (let j = 0; j < data.length; j++) {
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if (data[j].count == 0) {
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data.splice(j, 1);
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j--;
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}
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}
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this.openReward("all", data);
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}
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else {
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MiniGameSdk.API.showToast("网络异常,领取奖励失败");
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}
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})
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setTimeout(() => {
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if (this.reward == true && this.touchStart == false) {
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this.touchStart = true;
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}
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}, 5000);
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// if (this.touchStart == false) {
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// return;
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// }
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// this.touchStart = false;
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// this.reward = true;
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// let shuju = [];
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// for (let i = 0; i < this.content.children.length; i++) {
|
||||
// let dataNode = this.content.children[i];
|
||||
// if (dataNode.getChildByName("get").active == true) {
|
||||
// shuju.push(dataNode.name);
|
||||
// }
|
||||
// }
|
||||
// console.log("准备上传的任务", shuju);
|
||||
// Utils.getDailyQuestReward(shuju, (res) => {
|
||||
// this.touchStart = true;
|
||||
// this.reward = false;
|
||||
// if (res.code == 1) {
|
||||
// let data = [
|
||||
// { type: "coin", count: 0 },
|
||||
// { type: "freeze", count: 0 },
|
||||
// { type: "hammer", count: 0 },
|
||||
// { type: "magic", count: 0 },
|
||||
// { type: "infinite_health", count: 0 },
|
||||
// ]
|
||||
// for (let i = 0; i < this.content.children.length; i++) {
|
||||
// let dataNode = this.content.children[i];
|
||||
// if (dataNode.getChildByName("get").active == true) {
|
||||
// dataNode.getChildByName("get").active = false;
|
||||
// if (dataNode.name == "levelPass") {
|
||||
// data[0].count += 100;
|
||||
// data[1].count += 2;
|
||||
// let data2 = {
|
||||
// id: 0,
|
||||
// status: "claim"
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
// }
|
||||
// else if (dataNode.name == "useProp") {
|
||||
// data[2].count += 1;
|
||||
// let data2 = {
|
||||
// id: 3,
|
||||
// status: "claim"
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
// }
|
||||
// else if (dataNode.name == "useEnergy") {
|
||||
// data[0].count += 100;
|
||||
// data[3].count += 1;
|
||||
// let data2 = {
|
||||
// id: 2,
|
||||
// status: "claim"
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
// }
|
||||
// else if (dataNode.name == "share") {
|
||||
// data[4].count += 900;
|
||||
// let data2 = {
|
||||
// id: 1,
|
||||
// status: "claim"
|
||||
// }
|
||||
// cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
// }
|
||||
// cc.tween(dataNode)
|
||||
// .to(0.4, { x: dataNode.x - 1000, opacity: 50 })
|
||||
// .call(() => {
|
||||
// this.touchStart = true;
|
||||
// dataNode.removeFromParent();
|
||||
// this.content.getComponent(cc.Layout).updateLayout();
|
||||
// this.checkGetReward();
|
||||
// })
|
||||
// .start();
|
||||
// }
|
||||
// }
|
||||
// for (let j = 0; j < data.length; j++) {
|
||||
// if (data[j].count == 0) {
|
||||
// data.splice(j, 1);
|
||||
// j--;
|
||||
// }
|
||||
// }
|
||||
// this.openReward("all", data);
|
||||
// }
|
||||
// else {
|
||||
// MiniGameSdk.API.showToast("网络异常,领取奖励失败");
|
||||
// }
|
||||
// })
|
||||
// setTimeout(() => {
|
||||
// if (this.reward == true && this.touchStart == false) {
|
||||
// this.touchStart = true;
|
||||
// }
|
||||
// }, 5000);
|
||||
}
|
||||
|
||||
checkGetReward() {
|
||||
|
|
@ -505,7 +505,7 @@ export default class DailyQuests extends cc.Component {
|
|||
//@ts-ignore
|
||||
if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) {
|
||||
const num = 0;
|
||||
//console.log("_________道具增加的数量为:", num);
|
||||
console.log("_________道具增加的数量为:", num);
|
||||
cc.fx.GameConfig.GM_INFO.freezeAmount += propData.freeze;
|
||||
cc.fx.GameConfig.GM_INFO.hammerAmount += propData.hammer;
|
||||
cc.fx.GameConfig.GM_INFO.magicAmount += propData.magic_wand;
|
||||
|
|
@ -539,7 +539,4 @@ export default class DailyQuests extends cc.Component {
|
|||
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -535,7 +535,5 @@ export default class NewbieGift extends cc.Component {
|
|||
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -155,7 +155,5 @@ export default class WinStreak extends cc.Component {
|
|||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -709,8 +709,8 @@ export default class passCheck extends cc.Component {
|
|||
butActivate.getComponent("buyActivate").init(() => {
|
||||
this.onBuyActivate();
|
||||
}, timeStr);
|
||||
|
||||
this.node.addChild(butActivate);
|
||||
if (this.node && butActivate)
|
||||
this.node.addChild(butActivate);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user