修正充值错误
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parent
499f1bdb19
commit
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@ -975,7 +975,7 @@ var GameTool = {
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var rewardData = null;
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var rewardData = null;
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console.log(productId);
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console.log(productId);
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console.log("发放奖励");
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console.log("发放奖励", productId);
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switch (productId) {
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switch (productId) {
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case "gold_1":
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case "gold_1":
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cc.fx.GameTool.changeCoin(1200);
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cc.fx.GameTool.changeCoin(1200);
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@ -1000,7 +1000,7 @@ var GameTool = {
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coin = 16000;
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coin = 16000;
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price = 6800;
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price = 6800;
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// MiniGameSdk.API.showToast("充值成功,获得16000金币");
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// MiniGameSdk.API.showToast("充值成功,获得16000金币");
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this.rewardData = [
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rewardData = [
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{ type: "coin", count: coin },
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{ type: "coin", count: coin },
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]
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]
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break;
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break;
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@ -1114,8 +1114,11 @@ var GameTool = {
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}
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}
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if (MapConroler._instance != null)
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if (MapConroler._instance != null) {
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console.log("應該下發獎勵:", rewardData);
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MapConroler._instance.SceneManager.openRewardWindow(rewardData);
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MapConroler._instance.SceneManager.openRewardWindow(rewardData);
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}
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else {
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else {
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const canvasTemp = cc.find("Canvas"); // 假设 Canvas 节点
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const canvasTemp = cc.find("Canvas"); // 假设 Canvas 节点
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if (canvasTemp) {
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if (canvasTemp) {
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