修正充值错误

This commit is contained in:
YZ\249929363 2025-08-04 18:02:35 +08:00
parent 499f1bdb19
commit ba410a03fa

View File

@ -975,7 +975,7 @@ var GameTool = {
var rewardData = null; var rewardData = null;
console.log(productId); console.log(productId);
console.log("发放奖励"); console.log("发放奖励", productId);
switch (productId) { switch (productId) {
case "gold_1": case "gold_1":
cc.fx.GameTool.changeCoin(1200); cc.fx.GameTool.changeCoin(1200);
@ -1000,7 +1000,7 @@ var GameTool = {
coin = 16000; coin = 16000;
price = 6800; price = 6800;
// MiniGameSdk.API.showToast("充值成功获得16000金币"); // MiniGameSdk.API.showToast("充值成功获得16000金币");
this.rewardData = [ rewardData = [
{ type: "coin", count: coin }, { type: "coin", count: coin },
] ]
break; break;
@ -1114,8 +1114,11 @@ var GameTool = {
} }
if (MapConroler._instance != null) if (MapConroler._instance != null) {
console.log("應該下發獎勵:", rewardData);
MapConroler._instance.SceneManager.openRewardWindow(rewardData); MapConroler._instance.SceneManager.openRewardWindow(rewardData);
}
else { else {
const canvasTemp = cc.find("Canvas"); // 假设 Canvas 节点 const canvasTemp = cc.find("Canvas"); // 假设 Canvas 节点
if (canvasTemp) { if (canvasTemp) {