diff --git a/assets/Scene/GameScene.fire b/assets/Scene/GameScene.fire
index 5549063..8af1f07 100644
--- a/assets/Scene/GameScene.fire
+++ b/assets/Scene/GameScene.fire
@@ -15,6 +15,9 @@
"_children": [
{
"__id__": 2
+ },
+ {
+ "__id__": 578
}
],
"_active": false,
@@ -1552,8 +1555,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 150,
- "height": 150
+ "width": 126,
+ "height": 132
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2267,8 +2270,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 150,
- "height": 150
+ "width": 116,
+ "height": 120
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -3696,8 +3699,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 150,
- "height": 150
+ "width": 108,
+ "height": 130
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -27521,5 +27524,97 @@
},
"_enabled": true,
"_id": "58DM8oQ6lCUKVXb6q5XYvl"
+ },
+ {
+ "__type__": "cc.Node",
+ "_name": "stop",
+ "_objFlags": 0,
+ "_parent": {
+ "__id__": 1
+ },
+ "_children": [],
+ "_active": true,
+ "_components": [
+ {
+ "__id__": 579
+ }
+ ],
+ "_prefab": null,
+ "_opacity": 255,
+ "_color": {
+ "__type__": "cc.Color",
+ "r": 255,
+ "g": 255,
+ "b": 255,
+ "a": 255
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 154,
+ "height": 172
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
+ "x": 0.5,
+ "y": 0.5
+ },
+ "_trs": {
+ "__type__": "TypedArray",
+ "ctor": "Float64Array",
+ "array": [
+ 192.639,
+ 296.447,
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1
+ ]
+ },
+ "_eulerAngles": {
+ "__type__": "cc.Vec3",
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "_skewX": 0,
+ "_skewY": 0,
+ "_is3DNode": false,
+ "_groupIndex": 0,
+ "groupIndex": 0,
+ "_id": "3eJ2YsxDRCtZGj/DKDc7/i"
+ },
+ {
+ "__type__": "cc.Sprite",
+ "_name": "",
+ "_objFlags": 0,
+ "node": {
+ "__id__": 578
+ },
+ "_enabled": true,
+ "_materials": [
+ {
+ "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
+ }
+ ],
+ "_srcBlendFactor": 770,
+ "_dstBlendFactor": 771,
+ "_spriteFrame": null,
+ "_type": 0,
+ "_sizeMode": 1,
+ "_fillType": 0,
+ "_fillCenter": {
+ "__type__": "cc.Vec2",
+ "x": 0,
+ "y": 0
+ },
+ "_fillStart": 0,
+ "_fillRange": 0,
+ "_isTrimmedMode": true,
+ "_atlas": null,
+ "_id": "95joh5iDZB1IGmJkAeXXrL"
}
]
\ No newline at end of file
diff --git a/assets/Script/GameManager.ts b/assets/Script/GameManager.ts
index ca29e80..7ff4483 100644
--- a/assets/Script/GameManager.ts
+++ b/assets/Script/GameManager.ts
@@ -687,7 +687,6 @@ export default class GameManager extends cc.Component {
MiniGameSdk.API.shushu_Login();
MiniGameSdk.API.yinli_Init();
MiniGameSdk.API.yinli_Login();
- const group = cc.fx.GameTool.setWechatGameGroup(2);
this.startGame();
}
}
diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts
index 9eab328..e03ed97 100644
--- a/assets/Script/JiaZai.ts
+++ b/assets/Script/JiaZai.ts
@@ -9,6 +9,7 @@ import GameManager from "./GameManager";
import NumberToImage from "./NumberToImage";
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
+import AudioManager from "./module/Music/AudioManager";
import Utils from "./module/Pay/Utils";
const { ccclass, property } = cc._decorator;
@@ -50,10 +51,10 @@ export default class JiaZai extends cc.Component {
@property(cc.Node)
Stamina: cc.Node = null;
scheduleCallback: any;
- private heath : any; // 用于存储heath预制体
+ private heath: any; // 用于存储heath预制体
private lastPauseClickTime: number = 0; // 用于记录上次点击的时间戳
-// 弹窗倒计时调度器
-private heathScheduleCallback: Function = null;
+ // 弹窗倒计时调度器
+ private heathScheduleCallback: Function = null;
@property(cc.Node)
setUi: cc.Node = null;
@@ -66,13 +67,13 @@ private heathScheduleCallback: Function = null;
// window.initMgr();
GameManager._instance.Block_Color = this.Block_Color;
let version = cc.fx.GameTool.getWechatGameVersion();
- if(version == "开发版" || version == "体验版"){
+ if (version == "开发版" || version == "体验版") {
this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
}
- else if(version == "正式版"){
+ else if (version == "正式版") {
this.node.getChildByName("Load").getChildByName("New EditBox").active = false
}
- else{
+ else {
this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
}
// 预加载 shop 预制体
@@ -95,14 +96,15 @@ private heathScheduleCallback: Function = null;
if (cc.fx.GameConfig.GM_INFO.first) {
console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
+ const group = cc.fx.GameTool.setWechatGameGroup(2);
if (cc.fx.GameConfig.GM_INFO.openid != "") {
console.log("————————发送注册事件");
const time = cc.fx.GameTool.formatDate(new Date());
let data = {
register_time: time, // 注册时间
}
- cc.fx.GameTool.shushu_Track("register",data);
- MiniGameSdk.API.shushu_SetSuperProperties(time);
+ cc.fx.GameTool.shushu_Track("register", data);
+ MiniGameSdk.API.shushu_SetSuperProperties(time);
}
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
@@ -113,6 +115,9 @@ private heathScheduleCallback: Function = null;
}, 1000);
}
+
+ console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
+ AudioManager._instance.playMusicGame();
}
start() {
@@ -123,7 +128,7 @@ private heathScheduleCallback: Function = null;
cc.fx.GameTool.getHealth(null);
// cc.fx.GameConfig.LEVEL_INFO_init(false,0);s
setTimeout(() => {
- NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level+1), 43, 15, "level_", this.level, true);
+ NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.setHealthInfo();
}, 0);
@@ -152,103 +157,103 @@ private heathScheduleCallback: Function = null;
}
//打开heath弹窗,创建预制体
-// 打开heath弹窗,创建预制体并启动自己的倒计时
-openHeath() {
- let health = cc.instantiate(this.health);
- this.node.addChild(health);
- let heathPop = health.getComponent("heathnum").heatht;
- heathPop.scale = 0.7;
- this.heath = heathPop; // 保存heath预制体引用
- let swichs = health.getComponent("heathnum").switchNode;
- let timeNode = health.getComponent("heathnum").timeNode;
- let switchButtons = health.getComponent("heathnum").switchButtons;
- let coin = health.getComponent("heathnum").coin;
- // 启动弹窗自己的倒计时
- if( cc.fx.GameConfig.GM_INFO.hp < 5) {
- this.startHeathTimeCutDown(timeNode);
- }
- if (cc.fx.GameConfig.GM_INFO.hp == 0) {
- // 体力为0,显示spriteFrames[1],只显示第二个按钮
-
- if (switchButtons[0]) {switchButtons[0].active = false;swichs[0].active = false;}
- if (switchButtons[1]){ switchButtons[1].active = true;swichs[1].active = true;}
- } else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) {
- // 体力小于5但大于0,显示spriteFrames[1],只显示第一个按钮
- if (switchButtons[0]) {switchButtons[0].active = true; swichs[0].active = false;}
- if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = true;}
- } else if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
-
- // 体力为5,显示spriteFrames[0],只显示第一个按钮
- if (switchButtons[0]) {switchButtons[0].active = true;swichs[0].active = true;}
- if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = false;}
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true);
- // 设置金币花费数
-
- // NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
-
-
-}
-
-// 弹窗倒计时
-startHeathTimeCutDown(timeLabelNode?: cc.Node) {
- this.stopHeathTimeCutDown();
- this.heathScheduleCallback = function () {
- if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
- this.stopHeathTimeCutDown();
-
- let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- console.log("健康值倒计时结束,当前时间:", timeTemp,cc.fx.GameConfig.GM_INFO.min_Time);
- if (timeLabelNode) {
- NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
- }
- NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
- } else {
- cc.fx.GameConfig.GM_INFO.min_Time -= 0;
- let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- if (timeLabelNode) {
- NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
- }
+ // 打开heath弹窗,创建预制体并启动自己的倒计时
+ openHeath() {
+ let health = cc.instantiate(this.health);
+ this.node.addChild(health);
+ let heathPop = health.getComponent("heathnum").heatht;
+ heathPop.scale = 0.7;
+ this.heath = heathPop; // 保存heath预制体引用
+ let swichs = health.getComponent("heathnum").switchNode;
+ let timeNode = health.getComponent("heathnum").timeNode;
+ let switchButtons = health.getComponent("heathnum").switchButtons;
+ let coin = health.getComponent("heathnum").coin;
+ // 启动弹窗自己的倒计时
+ if (cc.fx.GameConfig.GM_INFO.hp < 5) {
+ this.startHeathTimeCutDown(timeNode);
}
- }.bind(this);
- this.heathScheduleCallback();
- this.schedule(this.heathScheduleCallback, 1);
-}
+ if (cc.fx.GameConfig.GM_INFO.hp == 0) {
+ // 体力为0,显示spriteFrames[1],只显示第二个按钮
+
+ if (switchButtons[0]) { switchButtons[0].active = false; swichs[0].active = false; }
+ if (switchButtons[1]) { switchButtons[1].active = true; swichs[1].active = true; }
+ } else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) {
+ // 体力小于5但大于0,显示spriteFrames[1],只显示第一个按钮
+ if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
+ if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; }
+ } else if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
+
+ // 体力为5,显示spriteFrames[0],只显示第一个按钮
+ if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = true; }
+ if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = false; }
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true);
+ // 设置金币花费数
+
+ // NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
+
-stopHeathTimeCutDown() {
- if (this.heathScheduleCallback) {
- this.unschedule(this.heathScheduleCallback);
- this.heathScheduleCallback = null;
}
-}
+
+ // 弹窗倒计时
+ startHeathTimeCutDown(timeLabelNode?: cc.Node) {
+ this.stopHeathTimeCutDown();
+ this.heathScheduleCallback = function () {
+ if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
+ this.stopHeathTimeCutDown();
+
+ let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ console.log("健康值倒计时结束,当前时间:", timeTemp, cc.fx.GameConfig.GM_INFO.min_Time);
+ if (timeLabelNode) {
+ NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
+ }
+ NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
+ } else {
+ cc.fx.GameConfig.GM_INFO.min_Time -= 0;
+ let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ if (timeLabelNode) {
+ NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
+ }
+ }
+ }.bind(this);
+ this.heathScheduleCallback();
+ this.schedule(this.heathScheduleCallback, 1);
+ }
+
+ stopHeathTimeCutDown() {
+ if (this.heathScheduleCallback) {
+ this.unschedule(this.heathScheduleCallback);
+ this.heathScheduleCallback = null;
+ }
+ }
//开始倒计时
- startTimeCutDown() {
- this.scheduleCallback = function () {
- if (this.pause) return;
- if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
- this.stopTimeCutDown();
- var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- // 同步显示
- if (this.Stamina && this.Stamina.getChildByName("time")) {
- this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
+ startTimeCutDown() {
+ this.scheduleCallback = function () {
+ if (this.pause) return;
+ if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
+ this.stopTimeCutDown();
+ var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ // 同步显示
+ if (this.Stamina && this.Stamina.getChildByName("time")) {
+ this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
+ }
+ MiniGameSdk.API.showToast("恢复一点体力");
+ cc.fx.GameTool.setUserHealth(1, (data) => {
+ cc.fx.GameTool.getHealth(null);
+ this.setHealthInfo();
+ })
}
- MiniGameSdk.API.showToast("恢复一点体力");
- cc.fx.GameTool.setUserHealth(1, (data) => {
- cc.fx.GameTool.getHealth(null);
- this.setHealthInfo();
- })
- }
- else {
- cc.fx.GameConfig.GM_INFO.min_Time -= 1;
- var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
- // 同步显示
- if (this.Stamina && this.Stamina.getChildByName("time")) {
- this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
+ else {
+ cc.fx.GameConfig.GM_INFO.min_Time -= 1;
+ var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
+ // 同步显示
+ if (this.Stamina && this.Stamina.getChildByName("time")) {
+ this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
+ }
}
- }
- }.bind(this);
- this.schedule(this.scheduleCallback, 1);
-}
+ }.bind(this);
+ this.schedule(this.scheduleCallback, 1);
+ }
// 停止倒计时
stopTimeCutDown() {
if (this.scheduleCallback) {
@@ -292,32 +297,32 @@ stopHeathTimeCutDown() {
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
let version = cc.fx.GameTool.getWechatGameVersion();
- if(version == "开发版" || version == "体验版"){
- if(this.custom.string != ""){
+ if (version == "开发版" || version == "体验版") {
+ if (this.custom.string != "") {
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
cc.fx.GameConfig.LEVEL_INFO_init(true);
}
- else{
+ else {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
}
}
- else if(version == "正式版"){
+ else if (version == "正式版") {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
}
- else{
- if(this.custom.string != ""){
+ else {
+ if (this.custom.string != "") {
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
cc.fx.GameConfig.LEVEL_INFO_init(true);
}
- else{
+ else {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
@@ -348,7 +353,7 @@ stopHeathTimeCutDown() {
// console.log("shopNode parent:", this.shopNode.parent);
}
- // 关闭商店
+ // 关闭商店
closeShop() {
if (this.shopNode) {
this.shopNode.active = false;
@@ -423,9 +428,9 @@ stopHeathTimeCutDown() {
closeStamina() {
this.node.getChildByName("Stamina").active = false;
}
-
- updateCoin(){
- console.log("主页更新金币",cc.fx.GameConfig.GM_INFO.coin);
+
+ updateCoin() {
+ console.log("主页更新金币", cc.fx.GameConfig.GM_INFO.coin);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
}
diff --git a/assets/Script/module/Music/AudioManager.ts b/assets/Script/module/Music/AudioManager.ts
index 65b42fa..c7e1092 100644
--- a/assets/Script/module/Music/AudioManager.ts
+++ b/assets/Script/module/Music/AudioManager.ts
@@ -126,8 +126,8 @@ export default class AudioManager extends cc.Component {
];
musics.forEach(function (path) {
})
- console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
- this.playMusicGame();
+ // console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
+ // this.playMusicGame();
}
getAudioMusicSwitch() {
diff --git a/assets/UI/UI/pop/gameui.plist b/assets/UI/UI/pop/gameui.plist
index 3d4611d..463c2a5 100644
--- a/assets/UI/UI/pop/gameui.plist
+++ b/assets/UI/UI/pop/gameui.plist
@@ -15,9 +15,9 @@
spriteSourceSize
{281,71}
textureRect
- {{0,300},{281,71}}
+ {{1338,830},{281,71}}
textureRotated
-
+
20miao.png
@@ -30,9 +30,9 @@
spriteSourceSize
{255,70}
textureRect
- {{1394,230},{255,70}}
+ {{1806,645},{255,70}}
textureRotated
-
+
30miao.png
@@ -45,7 +45,7 @@
spriteSourceSize
{255,70}
textureRect
- {{1649,230},{255,70}}
+ {{1533,1161},{255,70}}
textureRotated
@@ -60,7 +60,7 @@
spriteSourceSize
{76,82}
textureRect
- {{1118,300},{76,82}}
+ {{1493,59},{76,82}}
textureRotated
@@ -75,7 +75,7 @@
spriteSourceSize
{636,174}
textureRect
- {{616,968},{636,174}}
+ {{45,263},{636,174}}
textureRotated
@@ -90,9 +90,9 @@
spriteSourceSize
{348,66}
textureRect
- {{689,230},{348,66}}
+ {{1470,737},{348,66}}
textureRotated
-
+
bgl.png
@@ -105,9 +105,9 @@
spriteSourceSize
{154,172}
textureRect
- {{0,968},{154,172}}
+ {{613,1265},{154,172}}
textureRotated
-
+
chubuqule.png
@@ -120,22 +120,22 @@
spriteSourceSize
{281,64}
textureRect
- {{898,166},{281,64}}
+ {{1947,944},{281,64}}
textureRotated
-
+
chuizi.png
aliases
spriteOffset
- {0,0}
+ {-1,0}
spriteSize
- {316,316}
+ {306,316}
spriteSourceSize
{316,316}
textureRect
- {{646,1340},{316,316}}
+ {{740,506},{306,316}}
textureRotated
@@ -144,13 +144,13 @@
aliases
spriteOffset
- {0,0}
+ {0,1}
spriteSize
- {150,150}
+ {126,132}
spriteSourceSize
{150,150}
textureRect
- {{1736,654},{150,150}}
+ {{1295,1113},{126,132}}
textureRotated
@@ -159,13 +159,13 @@
aliases
spriteOffset
- {0,0}
+ {-1,0}
spriteSize
- {284,284}
+ {238,284}
spriteSourceSize
{284,284}
textureRect
- {{362,1340},{284,284}}
+ {{1394,451},{238,284}}
textureRotated
@@ -180,7 +180,7 @@
spriteSourceSize
{80,100}
textureRect
- {{0,398},{80,100}}
+ {{1738,1290},{80,100}}
textureRotated
@@ -195,9 +195,9 @@
spriteSourceSize
{264,104}
textureRect
- {{1007,398},{264,104}}
+ {{1700,646},{264,104}}
textureRotated
-
+
closet.png
@@ -210,7 +210,7 @@
spriteSourceSize
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spriteSourceSize
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spriteSourceSize
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spriteSourceSize
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spriteSourceSize
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textureFileName
gameui.png
diff --git a/assets/UI/UI/pop/gameui.plist.meta b/assets/UI/UI/pop/gameui.plist.meta
index dfa7b6e..e667ac2 100644
--- a/assets/UI/UI/pop/gameui.plist.meta
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},
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diff --git a/assets/UI/UI/pop/gameui.png b/assets/UI/UI/pop/gameui.png
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