diff --git a/assets/Scene/GameScene.fire b/assets/Scene/GameScene.fire index 5549063..8af1f07 100644 --- a/assets/Scene/GameScene.fire +++ b/assets/Scene/GameScene.fire @@ -15,6 +15,9 @@ "_children": [ { "__id__": 2 + }, + { + "__id__": 578 } ], "_active": false, @@ -1552,8 +1555,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 150, - "height": 150 + "width": 126, + "height": 132 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -2267,8 +2270,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 150, - "height": 150 + "width": 116, + "height": 120 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -3696,8 +3699,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 150, - "height": 150 + "width": 108, + "height": 130 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -27521,5 +27524,97 @@ }, "_enabled": true, "_id": "58DM8oQ6lCUKVXb6q5XYvl" + }, + { + "__type__": "cc.Node", + "_name": "stop", + "_objFlags": 0, + "_parent": { + "__id__": 1 + }, + "_children": [], + "_active": true, + "_components": [ + { + "__id__": 579 + } + ], + "_prefab": null, + "_opacity": 255, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 255, + "b": 255, + "a": 255 + }, + "_contentSize": { + "__type__": "cc.Size", + "width": 154, + "height": 172 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0.5, + "y": 0.5 + }, + "_trs": { + "__type__": "TypedArray", + "ctor": "Float64Array", + "array": [ + 192.639, + 296.447, + 0, + 0, + 0, + 0, + 1, + 1, + 1, + 1 + ] + }, + "_eulerAngles": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_skewX": 0, + "_skewY": 0, + "_is3DNode": false, + "_groupIndex": 0, + "groupIndex": 0, + "_id": "3eJ2YsxDRCtZGj/DKDc7/i" + }, + { + "__type__": "cc.Sprite", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 578 + }, + "_enabled": true, + "_materials": [ + { + "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432" + } + ], + "_srcBlendFactor": 770, + "_dstBlendFactor": 771, + "_spriteFrame": null, + "_type": 0, + "_sizeMode": 1, + "_fillType": 0, + "_fillCenter": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_fillStart": 0, + "_fillRange": 0, + "_isTrimmedMode": true, + "_atlas": null, + "_id": "95joh5iDZB1IGmJkAeXXrL" } ] \ No newline at end of file diff --git a/assets/Script/GameManager.ts b/assets/Script/GameManager.ts index ca29e80..7ff4483 100644 --- a/assets/Script/GameManager.ts +++ b/assets/Script/GameManager.ts @@ -687,7 +687,6 @@ export default class GameManager extends cc.Component { MiniGameSdk.API.shushu_Login(); MiniGameSdk.API.yinli_Init(); MiniGameSdk.API.yinli_Login(); - const group = cc.fx.GameTool.setWechatGameGroup(2); this.startGame(); } } diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts index 9eab328..e03ed97 100644 --- a/assets/Script/JiaZai.ts +++ b/assets/Script/JiaZai.ts @@ -9,6 +9,7 @@ import GameManager from "./GameManager"; import NumberToImage from "./NumberToImage"; import { MiniGameSdk } from "./Sdk/MiniGameSdk"; import { LQCollideSystem } from "./lq_collide_system/lq_collide_system"; +import AudioManager from "./module/Music/AudioManager"; import Utils from "./module/Pay/Utils"; const { ccclass, property } = cc._decorator; @@ -50,10 +51,10 @@ export default class JiaZai extends cc.Component { @property(cc.Node) Stamina: cc.Node = null; scheduleCallback: any; - private heath : any; // 用于存储heath预制体 + private heath: any; // 用于存储heath预制体 private lastPauseClickTime: number = 0; // 用于记录上次点击的时间戳 -// 弹窗倒计时调度器 -private heathScheduleCallback: Function = null; + // 弹窗倒计时调度器 + private heathScheduleCallback: Function = null; @property(cc.Node) setUi: cc.Node = null; @@ -66,13 +67,13 @@ private heathScheduleCallback: Function = null; // window.initMgr(); GameManager._instance.Block_Color = this.Block_Color; let version = cc.fx.GameTool.getWechatGameVersion(); - if(version == "开发版" || version == "体验版"){ + if (version == "开发版" || version == "体验版") { this.node.getChildByName("Load").getChildByName("New EditBox").active = true; } - else if(version == "正式版"){ + else if (version == "正式版") { this.node.getChildByName("Load").getChildByName("New EditBox").active = false } - else{ + else { this.node.getChildByName("Load").getChildByName("New EditBox").active = true; } // 预加载 shop 预制体 @@ -95,14 +96,15 @@ private heathScheduleCallback: Function = null; if (cc.fx.GameConfig.GM_INFO.first) { console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid); + const group = cc.fx.GameTool.setWechatGameGroup(2); if (cc.fx.GameConfig.GM_INFO.openid != "") { console.log("————————发送注册事件"); const time = cc.fx.GameTool.formatDate(new Date()); let data = { register_time: time, // 注册时间 } - cc.fx.GameTool.shushu_Track("register",data); - MiniGameSdk.API.shushu_SetSuperProperties(time); + cc.fx.GameTool.shushu_Track("register", data); + MiniGameSdk.API.shushu_SetSuperProperties(time); } cc.fx.AudioManager._instance.playEffect("zhuan1", null); this.node.getChildByName("zhuanchang").active = true; @@ -113,6 +115,9 @@ private heathScheduleCallback: Function = null; }, 1000); } + + console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen); + AudioManager._instance.playMusicGame(); } start() { @@ -123,7 +128,7 @@ private heathScheduleCallback: Function = null; cc.fx.GameTool.getHealth(null); // cc.fx.GameConfig.LEVEL_INFO_init(false,0);s setTimeout(() => { - NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level+1), 43, 15, "level_", this.level, true); + NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); this.setHealthInfo(); }, 0); @@ -152,103 +157,103 @@ private heathScheduleCallback: Function = null; } //打开heath弹窗,创建预制体 -// 打开heath弹窗,创建预制体并启动自己的倒计时 -openHeath() { - let health = cc.instantiate(this.health); - this.node.addChild(health); - let heathPop = health.getComponent("heathnum").heatht; - heathPop.scale = 0.7; - this.heath = heathPop; // 保存heath预制体引用 - let swichs = health.getComponent("heathnum").switchNode; - let timeNode = health.getComponent("heathnum").timeNode; - let switchButtons = health.getComponent("heathnum").switchButtons; - let coin = health.getComponent("heathnum").coin; - // 启动弹窗自己的倒计时 - if( cc.fx.GameConfig.GM_INFO.hp < 5) { - this.startHeathTimeCutDown(timeNode); - } - if (cc.fx.GameConfig.GM_INFO.hp == 0) { - // 体力为0,显示spriteFrames[1],只显示第二个按钮 - - if (switchButtons[0]) {switchButtons[0].active = false;swichs[0].active = false;} - if (switchButtons[1]){ switchButtons[1].active = true;swichs[1].active = true;} - } else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) { - // 体力小于5但大于0,显示spriteFrames[1],只显示第一个按钮 - if (switchButtons[0]) {switchButtons[0].active = true; swichs[0].active = false;} - if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = true;} - } else if (cc.fx.GameConfig.GM_INFO.hp >= 5) { - - // 体力为5,显示spriteFrames[0],只显示第一个按钮 - if (switchButtons[0]) {switchButtons[0].active = true;swichs[0].active = true;} - if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = false;} - } - NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true); - // 设置金币花费数 - - // NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true); - - -} - -// 弹窗倒计时 -startHeathTimeCutDown(timeLabelNode?: cc.Node) { - this.stopHeathTimeCutDown(); - this.heathScheduleCallback = function () { - if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) { - this.stopHeathTimeCutDown(); - - let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); - console.log("健康值倒计时结束,当前时间:", timeTemp,cc.fx.GameConfig.GM_INFO.min_Time); - if (timeLabelNode) { - NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode); - } - NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true); - } else { - cc.fx.GameConfig.GM_INFO.min_Time -= 0; - let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); - if (timeLabelNode) { - NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode); - } + // 打开heath弹窗,创建预制体并启动自己的倒计时 + openHeath() { + let health = cc.instantiate(this.health); + this.node.addChild(health); + let heathPop = health.getComponent("heathnum").heatht; + heathPop.scale = 0.7; + this.heath = heathPop; // 保存heath预制体引用 + let swichs = health.getComponent("heathnum").switchNode; + let timeNode = health.getComponent("heathnum").timeNode; + let switchButtons = health.getComponent("heathnum").switchButtons; + let coin = health.getComponent("heathnum").coin; + // 启动弹窗自己的倒计时 + if (cc.fx.GameConfig.GM_INFO.hp < 5) { + this.startHeathTimeCutDown(timeNode); } - }.bind(this); - this.heathScheduleCallback(); - this.schedule(this.heathScheduleCallback, 1); -} + if (cc.fx.GameConfig.GM_INFO.hp == 0) { + // 体力为0,显示spriteFrames[1],只显示第二个按钮 + + if (switchButtons[0]) { switchButtons[0].active = false; swichs[0].active = false; } + if (switchButtons[1]) { switchButtons[1].active = true; swichs[1].active = true; } + } else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) { + // 体力小于5但大于0,显示spriteFrames[1],只显示第一个按钮 + if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; } + if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; } + } else if (cc.fx.GameConfig.GM_INFO.hp >= 5) { + + // 体力为5,显示spriteFrames[0],只显示第一个按钮 + if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = true; } + if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = false; } + } + NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true); + // 设置金币花费数 + + // NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true); + -stopHeathTimeCutDown() { - if (this.heathScheduleCallback) { - this.unschedule(this.heathScheduleCallback); - this.heathScheduleCallback = null; } -} + + // 弹窗倒计时 + startHeathTimeCutDown(timeLabelNode?: cc.Node) { + this.stopHeathTimeCutDown(); + this.heathScheduleCallback = function () { + if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) { + this.stopHeathTimeCutDown(); + + let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); + console.log("健康值倒计时结束,当前时间:", timeTemp, cc.fx.GameConfig.GM_INFO.min_Time); + if (timeLabelNode) { + NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode); + } + NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true); + } else { + cc.fx.GameConfig.GM_INFO.min_Time -= 0; + let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); + if (timeLabelNode) { + NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode); + } + } + }.bind(this); + this.heathScheduleCallback(); + this.schedule(this.heathScheduleCallback, 1); + } + + stopHeathTimeCutDown() { + if (this.heathScheduleCallback) { + this.unschedule(this.heathScheduleCallback); + this.heathScheduleCallback = null; + } + } //开始倒计时 - startTimeCutDown() { - this.scheduleCallback = function () { - if (this.pause) return; - if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) { - this.stopTimeCutDown(); - var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); - // 同步显示 - if (this.Stamina && this.Stamina.getChildByName("time")) { - this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; + startTimeCutDown() { + this.scheduleCallback = function () { + if (this.pause) return; + if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) { + this.stopTimeCutDown(); + var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); + // 同步显示 + if (this.Stamina && this.Stamina.getChildByName("time")) { + this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; + } + MiniGameSdk.API.showToast("恢复一点体力"); + cc.fx.GameTool.setUserHealth(1, (data) => { + cc.fx.GameTool.getHealth(null); + this.setHealthInfo(); + }) } - MiniGameSdk.API.showToast("恢复一点体力"); - cc.fx.GameTool.setUserHealth(1, (data) => { - cc.fx.GameTool.getHealth(null); - this.setHealthInfo(); - }) - } - else { - cc.fx.GameConfig.GM_INFO.min_Time -= 1; - var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); - // 同步显示 - if (this.Stamina && this.Stamina.getChildByName("time")) { - this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; + else { + cc.fx.GameConfig.GM_INFO.min_Time -= 1; + var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); + // 同步显示 + if (this.Stamina && this.Stamina.getChildByName("time")) { + this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; + } } - } - }.bind(this); - this.schedule(this.scheduleCallback, 1); -} + }.bind(this); + this.schedule(this.scheduleCallback, 1); + } // 停止倒计时 stopTimeCutDown() { if (this.scheduleCallback) { @@ -292,32 +297,32 @@ stopHeathTimeCutDown() { if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) { this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false); let version = cc.fx.GameTool.getWechatGameVersion(); - if(version == "开发版" || version == "体验版"){ - if(this.custom.string != ""){ + if (version == "开发版" || version == "体验版") { + if (this.custom.string != "") { cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1; // cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString()); cc.fx.GameConfig.LEVEL_INFO_init(true); } - else{ + else { cc.fx.AudioManager._instance.playEffect("zhuan1", null); this.node.getChildByName("zhuanchang").active = true; this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false); cc.fx.GameConfig.LEVEL_INFO_init(true, 1000); } } - else if(version == "正式版"){ + else if (version == "正式版") { cc.fx.AudioManager._instance.playEffect("zhuan1", null); this.node.getChildByName("zhuanchang").active = true; this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false); cc.fx.GameConfig.LEVEL_INFO_init(true, 1000); } - else{ - if(this.custom.string != ""){ + else { + if (this.custom.string != "") { cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1; // cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString()); cc.fx.GameConfig.LEVEL_INFO_init(true); } - else{ + else { cc.fx.AudioManager._instance.playEffect("zhuan1", null); this.node.getChildByName("zhuanchang").active = true; this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false); @@ -348,7 +353,7 @@ stopHeathTimeCutDown() { // console.log("shopNode parent:", this.shopNode.parent); } - // 关闭商店 + // 关闭商店 closeShop() { if (this.shopNode) { this.shopNode.active = false; @@ -423,9 +428,9 @@ stopHeathTimeCutDown() { closeStamina() { this.node.getChildByName("Stamina").active = false; } - - updateCoin(){ - console.log("主页更新金币",cc.fx.GameConfig.GM_INFO.coin); + + updateCoin() { + console.log("主页更新金币", cc.fx.GameConfig.GM_INFO.coin); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); } diff --git a/assets/Script/module/Music/AudioManager.ts b/assets/Script/module/Music/AudioManager.ts index 65b42fa..c7e1092 100644 --- a/assets/Script/module/Music/AudioManager.ts +++ b/assets/Script/module/Music/AudioManager.ts @@ -126,8 +126,8 @@ export default class AudioManager extends cc.Component { ]; musics.forEach(function (path) { }) - console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen); - this.playMusicGame(); + // console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen); + // this.playMusicGame(); } getAudioMusicSwitch() { diff --git a/assets/UI/UI/pop/gameui.plist b/assets/UI/UI/pop/gameui.plist index 3d4611d..463c2a5 100644 --- a/assets/UI/UI/pop/gameui.plist +++ b/assets/UI/UI/pop/gameui.plist @@ -15,9 +15,9 @@ spriteSourceSize {281,71} textureRect - {{0,300},{281,71}} + {{1338,830},{281,71}} textureRotated - + 20miao.png @@ -30,9 +30,9 @@ spriteSourceSize {255,70} textureRect - {{1394,230},{255,70}} + {{1806,645},{255,70}} textureRotated - + 30miao.png @@ -45,7 +45,7 @@ spriteSourceSize {255,70} textureRect - {{1649,230},{255,70}} + {{1533,1161},{255,70}} textureRotated @@ -60,7 +60,7 @@ spriteSourceSize {76,82} textureRect - {{1118,300},{76,82}} + {{1493,59},{76,82}} textureRotated @@ -75,7 +75,7 @@ spriteSourceSize {636,174} textureRect - {{616,968},{636,174}} + {{45,263},{636,174}} textureRotated @@ -90,9 +90,9 @@ spriteSourceSize {348,66} textureRect - {{689,230},{348,66}} + {{1470,737},{348,66}} textureRotated - + bgl.png @@ -105,9 +105,9 @@ spriteSourceSize {154,172} textureRect - {{0,968},{154,172}} + {{613,1265},{154,172}} textureRotated - + chubuqule.png @@ -120,22 +120,22 @@ spriteSourceSize {281,64} textureRect - {{898,166},{281,64}} + {{1947,944},{281,64}} textureRotated - + chuizi.png aliases spriteOffset - {0,0} + {-1,0} spriteSize - {316,316} + {306,316} spriteSourceSize {316,316} textureRect - {{646,1340},{316,316}} + {{740,506},{306,316}} textureRotated @@ -144,13 +144,13 @@ aliases spriteOffset - {0,0} + {0,1} spriteSize - {150,150} + {126,132} spriteSourceSize {150,150} textureRect - {{1736,654},{150,150}} + {{1295,1113},{126,132}} textureRotated @@ -159,13 +159,13 @@ aliases spriteOffset - {0,0} + {-1,0} spriteSize - {284,284} + {238,284} spriteSourceSize {284,284} textureRect - {{362,1340},{284,284}} + {{1394,451},{238,284}} textureRotated @@ -180,7 +180,7 @@ spriteSourceSize {80,100} textureRect - {{0,398},{80,100}} + {{1738,1290},{80,100}} textureRotated @@ -195,9 +195,9 @@ spriteSourceSize {264,104} textureRect - {{1007,398},{264,104}} + {{1700,646},{264,104}} textureRotated - + closet.png @@ -210,7 +210,7 @@ spriteSourceSize {66,66} textureRect - {{1037,230},{66,66}} + {{1820,1346},{66,66}} textureRotated @@ -225,9 +225,9 @@ spriteSourceSize {312,62} textureRect - {{586,166},{312,62}} + {{1636,736},{312,62}} textureRotated - + coins.png @@ -240,9 +240,9 @@ spriteSourceSize {86,98} textureRect - {{1822,300},{86,98}} + {{1393,59},{86,98}} textureRotated - + coins4.png @@ -255,7 +255,7 @@ spriteSourceSize {171,191} textureRect - {{1272,1142},{171,191}} + {{1700,912},{171,191}} textureRotated @@ -270,7 +270,7 @@ spriteSourceSize {58,64} textureRect - {{1179,166},{58,64}} + {{1888,1346},{58,64}} textureRotated @@ -285,9 +285,9 @@ spriteSourceSize {234,36} textureRect - {{109,0},{234,36}} + {{1988,385},{234,36}} textureRotated - + dikuang.png @@ -300,7 +300,7 @@ spriteSourceSize {802,118} textureRect - {{314,514},{802,118}} + {{1,1},{802,118}} textureRotated @@ -309,13 +309,13 @@ aliases spriteOffset - {0,0} + {0,1} spriteSize - {616,100} + {616,96} spriteSourceSize {616,100} textureRect - {{80,398},{616,100}} + {{45,967},{616,96}} textureRotated @@ -330,9 +330,9 @@ spriteSourceSize {322,64} textureRect - {{1237,166},{322,64}} + {{1328,506},{322,64}} textureRotated - + exit.png @@ -345,7 +345,7 @@ spriteSourceSize {144,164} textureRect - {{150,804},{144,164}} + {{1149,1092},{144,164}} textureRotated @@ -360,9 +360,9 @@ spriteSourceSize {291,66} textureRect - {{1103,230},{291,66}} + {{1953,651},{291,66}} textureRotated - + fanhui.png @@ -375,7 +375,7 @@ spriteSourceSize {434,144} textureRect - {{0,654},{434,144}} + {{1,1265},{434,144}} textureRotated @@ -390,7 +390,7 @@ spriteSourceSize {434,144} textureRect - {{434,654},{434,144}} + {{1573,1},{434,144}} textureRotated @@ -405,7 +405,7 @@ spriteSourceSize {476,164} textureRect - {{294,804},{476,164}} + {{740,340},{476,164}} textureRotated @@ -420,7 +420,7 @@ spriteSourceSize {174,236} textureRect - {{188,1340},{174,236}} + {{1846,147},{174,236}} textureRotated @@ -435,7 +435,7 @@ spriteSourceSize {412,65} textureRect - {{0,230},{412,65}} + {{1432,147},{412,65}} textureRotated @@ -450,7 +450,7 @@ spriteSourceSize {289,54} textureRect - {{1539,0},{289,54}} + {{1533,1105},{289,54}} textureRotated @@ -465,7 +465,7 @@ spriteSourceSize {586,57} textureRect - {{766,109},{586,57}} + {{805,59},{586,57}} textureRotated @@ -480,7 +480,7 @@ spriteSourceSize {561,54} textureRect - {{0,54},{561,54}} + {{805,118},{561,54}} textureRotated @@ -489,28 +489,28 @@ aliases spriteOffset - {0,0} + {0,1} spriteSize - {316,316} + {242,294} spriteSourceSize {316,316} textureRect - {{962,1340},{316,316}} + {{1042,848},{242,294}} textureRotated - + ices.png aliases spriteOffset - {0,0} + {0,1} spriteSize - {150,150} + {108,130} spriteSourceSize {150,150} textureRect - {{1886,654},{150,150}} + {{1423,1102},{108,130}} textureRotated @@ -525,9 +525,9 @@ spriteSourceSize {363,57} textureRect - {{1352,109},{363,57}} + {{1411,737},{363,57}} textureRotated - + jianshaohp.png @@ -540,7 +540,7 @@ spriteSourceSize {586,57} textureRect - 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"trimX": 343, - "trimY": 0, + "trimX": 729, + "trimY": 121, "width": 72, "height": 36, "rawWidth": 72, @@ -1675,8 +1675,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1535, - "trimY": 398, + "trimX": 1364, + "trimY": 333, "width": 311, "height": 116, "rawWidth": 311, @@ -1695,11 +1695,11 @@ "rawTextureUuid": "1f8faacb-88f6-4128-85d9-65adb5eeaa5d", "trimType": "auto", "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 696, - "trimY": 398, + "trimX": 1700, + "trimY": 333, "width": 311, "height": 100, "rawWidth": 311, @@ -1721,8 +1721,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 0, - "trimY": 514, + "trimX": 1432, + "trimY": 214, "width": 314, "height": 117, "rawWidth": 314, diff --git a/assets/UI/UI/pop/gameui.png b/assets/UI/UI/pop/gameui.png index 0718ba7..5f41129 100644 Binary files a/assets/UI/UI/pop/gameui.png and b/assets/UI/UI/pop/gameui.png differ