道具购买弹窗修改
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@ -1706,15 +1706,15 @@ export default class MapConroler extends cc.Component {
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if (freezeBtn.getComponent("btnControl")._touch) {
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freezeBtn.getComponent("btnControl").setTouch(false);
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if (cc.fx.GameConfig.GM_INFO.freezeAmount < 1) {
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if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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MiniGameSdk.API.showToast("金币不足,无法购买道具");
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setTimeout(() => {
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this.openShop();
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freezeBtn.getComponent("btnControl").setTouch(true);
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}, 500);
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// if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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// MiniGameSdk.API.showToast("金币不足,无法购买道具");
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// setTimeout(() => {
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// this.openShop();
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// freezeBtn.getComponent("btnControl").setTouch(true);
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// }, 500);
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return;
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}
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// return;
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// }
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this.node.parent.parent.getChildByName("propWindow").active = true;
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this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("freeze");
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}
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@ -1835,15 +1835,15 @@ export default class MapConroler extends cc.Component {
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if (hammerBtn.getComponent("btnControl")._touch) {
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hammerBtn.getComponent("btnControl").setTouch(false);
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if (cc.fx.GameConfig.GM_INFO.hammerAmount < 1) {
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if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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MiniGameSdk.API.showToast("金币不足,无法购买道具");
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setTimeout(() => {
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this.openShop();
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hammerBtn.getComponent("btnControl").setTouch(true);
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}, 500);
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// if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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// MiniGameSdk.API.showToast("金币不足,无法购买道具");
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// setTimeout(() => {
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// this.openShop();
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// hammerBtn.getComponent("btnControl").setTouch(true);
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// }, 500);
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return;
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}
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// return;
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// }
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this.node.parent.parent.getChildByName("propWindow").active = true;
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this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("hammer");
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}
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@ -1935,15 +1935,15 @@ export default class MapConroler extends cc.Component {
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if (magicBtn.getComponent("btnControl")._touch) {
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magicBtn.getComponent("btnControl").setTouch(false);
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if (cc.fx.GameConfig.GM_INFO.magicAmount < 1) {
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if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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MiniGameSdk.API.showToast("金币不足,无法购买道具");
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setTimeout(() => {
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this.openShop();
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magicBtn.getComponent("btnControl").setTouch(true);
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}, 500);
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// if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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// MiniGameSdk.API.showToast("金币不足,无法购买道具");
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// setTimeout(() => {
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// this.openShop();
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// magicBtn.getComponent("btnControl").setTouch(true);
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// }, 500);
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return;
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}
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// return;
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// }
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this.node.parent.parent.getChildByName("propWindow").active = true;
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this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("magic");
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// MiniGameSdk.API.showToast("魔法棒数量不足,自动购买魔法棒");
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