更新BUG
This commit is contained in:
parent
7fa2297b81
commit
d5ab6e2611
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@ -2170,7 +2170,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 160.12,
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"width": 0,
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"height": 50.4
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},
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"_anchorPoint": {
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@ -1593,7 +1593,7 @@ export default class Block extends cc.Component {
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effectNode.zIndex = 9999;
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// 添加到 Canvas 节点下
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canvas.addChild(effectNode);
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MapConroler._instance.node.parent.addChild(effectNode);
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this.playMagicAnimation(skeletonComponent, index);
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@ -191,7 +191,9 @@ export default class JiaZai extends cc.Component {
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this.onHideListener = () => {
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this.onGameHide();
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};
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//@ts-ignore
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wx.onShow(this.onShowListener);
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//@ts-ignore
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wx.onHide(this.onHideListener);
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}
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@ -205,7 +207,7 @@ export default class JiaZai extends cc.Component {
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}
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onGameShow() {
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console.log("执行开始游戏gameshow")
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cc.fx.GameTool.getHealth((data) => {
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
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@ -260,6 +262,7 @@ export default class JiaZai extends cc.Component {
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// //打开heath弹窗
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// this.openHeath();
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this.uploadToCloud(cc.fx.GameConfig.GM_INFO.level + 1);
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console.log("________________1");
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this.getMonthlyCardValidityDays();
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this.rewarded();
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console.log('月卡剩余天数 (零点刷新):', cc.fx.GameConfig.GM_INFO.monthTime);
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@ -468,7 +471,26 @@ export default class JiaZai extends cc.Component {
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setHealthInfo(type) {
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if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) {
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this.Stamina.getChildByName("man").active = true;
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if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
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let nowTime = Math.floor(Date.now() / 1000);
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if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
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this.stopPowerTime();
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this.startPowerTime();
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console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
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this.Stamina.getChildByName("skyLine").active = true;
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this.Stamina.getChildByName("time").opacity = 0;
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this.Stamina.getChildByName("man").active = false;
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}
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else {
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this.Stamina.getChildByName("skyLine").active = false;
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console.log("无限体力时间已过期");
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this.Stamina.getChildByName("man").active = true;
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}
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}
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else {
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this.Stamina.getChildByName("man").active = true;
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}
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this.Stamina.getChildByName("health").active = true;
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
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this.Stamina.getChildByName("time").active = false;
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@ -503,8 +525,11 @@ export default class JiaZai extends cc.Component {
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return;
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}
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if (typeof wx !== 'undefined') {
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console.log("执行开始游戏start")
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//@ts-ignore
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wx.offShow(this.onShowListener);
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//@ts-ignore
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wx.offHide(this.onHideListener);
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}
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@ -568,11 +593,12 @@ export default class JiaZai extends cc.Component {
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this.shopNode.getComponent("shop").init();
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}
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if (typeof wx !== 'undefined') {
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console.log("执行开始游戏shop")
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//@ts-ignore
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wx.offShow(this.onShowListener);
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//@ts-ignore
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wx.offHide(this.onHideListener);
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}
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// //console.log("shopNode parent:", this.shopNode.parent);
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}
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openRewardWindow(data, month?: number) {
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@ -616,8 +642,10 @@ export default class JiaZai extends cc.Component {
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this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
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}
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if (typeof wx !== 'undefined') {
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console.log("执行开始游戏monthlyCard")
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//@ts-ignore
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wx.offShow(this.onShowListener);
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//@ts-ignore
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wx.offHide(this.onHideListener);
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}
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}
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@ -968,22 +996,29 @@ export default class JiaZai extends cc.Component {
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//获取月卡有效期距离今天的天数
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getMonthlyCardValidityDays(): Promise<number> {
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console.log("________________2");
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return new Promise((resolve, reject) => {
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Utils.getMonthlyCard((data) => {
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if (data.code === 1) {
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const validityTime = data.data.monthCardTime; // 后端返回的到期时间戳(毫秒)
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const today = new Date();
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today.setHours(0, 0, 0, 0);
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const todayMidnight = today.getTime();
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const expiryDate = new Date(validityTime);
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expiryDate.setHours(0, 0, 0, 0);
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const expiryMidnight = expiryDate.getTime();
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const diffMs = expiryMidnight - todayMidnight;
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const days = Math.floor(diffMs / 86400000);
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const remainingDays = Math.max(0, days);
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cc.fx.GameConfig.GM_INFO.monthTime = remainingDays;
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resolve(remainingDays);
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} else {
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console.log("月卡返回时间:", data);
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if (data) {
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if (data.code === 1) {
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const validityTime = data.data.monthCardTime; // 后端返回的到期时间戳(毫秒)
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const today = new Date();
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today.setHours(0, 0, 0, 0);
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const todayMidnight = today.getTime();
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const expiryDate = new Date(validityTime);
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expiryDate.setHours(0, 0, 0, 0);
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const expiryMidnight = expiryDate.getTime();
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const diffMs = expiryMidnight - todayMidnight;
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const days = Math.floor(diffMs / 86400000);
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const remainingDays = Math.max(0, days);
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cc.fx.GameConfig.GM_INFO.monthTime = remainingDays;
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resolve(remainingDays);
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} else {
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resolve(0); // 或 reject(data) 根据需要
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}
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}
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else {
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resolve(0); // 或 reject(data) 根据需要
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}
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});
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@ -109,10 +109,14 @@ export default class NewClass extends cc.Component {
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};
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});
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let img = "https://mmocgame.qpic.cn/wechatgame/OiaWk33I6QjgWiatrb5YVUq2p0QRmQgO6rLUWxEQDZ4ib9Ny4Pr8iaHnHI6WdxibY2nPL/0";
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if (Math.random() < 0.5) {
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img = "https://mmocgame.qpic.cn/wechatgame/CG5xBibollws251aYD4msEPWCiafrcn4Fgtic4T2wME6sWmdfAUtfibgsWoxm59VadDD/0";
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}
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wx.showShareMenu(() => {
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return {
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title: '你想玩上怎样的游戏?',
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imageUrl: '',
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imageUrl: img,
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query: ''
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};
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});
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@ -49,13 +49,13 @@ export default class NumberToImage extends cc.Component {
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for (let i = 0; i < digitNodes.length; i++) {
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const node = digitNodes[i];
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node.x = startX + i * width;
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node.parent = targetNode;
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if (targetNode) node.parent = targetNode;
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}
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} else {
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for (let i = 0; i < digitNodes.length; i++) {
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const node = digitNodes[i];
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node.x = i * width + cha;
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node.parent = targetNode;
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if (targetNode) node.parent = targetNode;
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}
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}
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}
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@ -100,7 +100,7 @@ export default class NumberToImage extends cc.Component {
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// 将节点添加到目标节点下
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node.x = i * width;
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if (i > 1) node.x += 35;
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node.parent = targetNode;
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if (targetNode) node.parent = targetNode;
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}
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}
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@ -166,7 +166,7 @@ export default class NumberToImage extends cc.Component {
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node.x = startX + i * width;
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if (i > 1) node.x += 20;
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if (i > 3) node.x += 20;
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node.parent = targetNode;
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if (targetNode) node.parent = targetNode;
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}
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} else {
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for (let i = 0; i < digitNodes.length; i++) {
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@ -174,7 +174,7 @@ export default class NumberToImage extends cc.Component {
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node.x = i * width;
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if (i > 1) node.x += 20;
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if (i > 3) node.x += 20;
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node.parent = targetNode;
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if (targetNode) node.parent = targetNode;
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}
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}
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}
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@ -181,6 +181,7 @@ export default class Revive extends cc.Component {
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let shopComp = shop.getComponent("shop");
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if (shopComp) {
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shopComp.openShop();
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shopComp.init();
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}
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}
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cc.fx.GameConfig.GM_INFO.revive = 1;
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@ -392,6 +393,7 @@ export default class Revive extends cc.Component {
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// 移除 wx.onShow 监听器
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if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
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console.log("复活移除监听");
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//@ts-ignore
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wx.offShow(this.onShowListener);
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console.log("🔥🔥🔥🔥🔥🔥🔥🔥")
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@ -105,7 +105,7 @@ export default class Reward extends cc.Component {
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const createNodeWithDelay = (row: number, col: number) => {
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setTimeout(() => {
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const rewardNode = cc.instantiate(this.rewardNode);
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rewardNode.parent = this.node;
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if (this.node) rewardNode.parent = this.node;
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// 计算当前行的总宽度
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// let startX = 0;
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// if (row === 0) {
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@ -77,6 +77,7 @@ export default class NewClass extends cc.Component {
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}
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cc.fx.GameTool.shushu_Track("resource_cost", data);
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cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max;
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cc.fx.GameConfig.GM_INFO.min_Time = 0;
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const parentNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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if (parentNode) {
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const jiazaiComp = parentNode.getComponent(JiaZai);
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@ -147,12 +147,12 @@ export default class Utils {
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Utils.POST("wx/getOrderReward", { outTradeNo: orderTemp }, res => {
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//console.log("告知服务器发货:", res);
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if (res.code === 1) {
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//console.log("告知服务器发货成功:", res);
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console.log("告知服务器发货成功:", res);
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// 请求成功,调用回调并返回结果
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callBack(res);
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} else {
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// 请求失败,增加重试次数并设置下一次请求的延迟
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//console.log("告知服务器发货失败:", res);
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console.log("告知服务器发货失败:", res);
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attempt++;
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if (attempt <= delays.length) {
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setTimeout(sendRequest, delays[attempt - 1]);
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@ -176,7 +176,7 @@ export default class NewClass extends cc.Component {
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//购买月卡
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buyMonthCard(id) {
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Utils.setMonthlyCard(0, (data) => {
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console.log("购买月卡'✅ ", data.code);
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console.log("购买月卡", data.code);
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if (data.code == 1) {
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// let rewardData = [
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// { type: "coin", count: 6000 },
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@ -188,11 +188,13 @@ export default class NewClass extends cc.Component {
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// cc.fx.GameTool.changeCoin(6000);
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const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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const jiazaiComp = jiazaiNode.getComponent(JiaZai);
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jiazaiComp.getMonthlyCardValidityDays().then(days => {
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cc.fx.GameConfig.GM_INFO.monthTime = days;
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NumberToImage.numberToImageNodes(days, 35, 20, "month_", this.monthCardTime, true);
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});
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if (jiazaiComp) {
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console.log("获取到JiaZai组件", jiazaiComp);
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jiazaiComp.getMonthlyCardValidityDays().then(days => {
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cc.fx.GameConfig.GM_INFO.monthTime = days;
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NumberToImage.numberToImageNodes(days, 35, 20, "month_", this.monthCardTime, true);
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});
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setTimeout(() => {
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jiazaiComp.setHealthInfo(false);
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jiazaiComp.startTimeCutDown();
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@ -207,46 +209,6 @@ export default class NewClass extends cc.Component {
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this.monthCardBtn2.active = true;
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this.monthCardTime.active = true;
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cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
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// if (this.juwai == true) {
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// if (jiazaiComp) {
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// setTimeout(() => {
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// jiazaiComp.openRewardWindow(rewardData, 1);
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// }, 300);
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// }
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// console.log("月卡奖励juwai");
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// } else {
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// // 尝试获取SceneManager组件
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// const jiazaiComp1 = jiazaiNode.getComponent(SceneManager);
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// if (jiazaiComp1) {
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// setTimeout(() => {
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// jiazaiComp1.updateCoin();
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// // 确保openRewardWindow方法存在
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// if (typeof jiazaiComp1.openRewardWindow === 'function') {
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// jiazaiComp1.openRewardWindow(rewardData);
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// } else {
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// console.error("SceneManager组件中没有openRewardWindow方法");
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// // 尝试使用JiaZai组件的openRewardWindow方法作为备选
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// const jiazaiComp2 = jiazaiNode.getComponent(JiaZai);
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// if (jiazaiComp2 && typeof jiazaiComp2.openRewardWindow === 'function') {
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// jiazaiComp2.openRewardWindow(rewardData);
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// }
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// }
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// }, 300);
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// console.log("月卡奖励junei");
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// } else {
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// console.log("无法获取SceneManager组件,尝试获取JiaZai组件");
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// // 尝试获取JiaZai组件作为备选
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// const jiazaiComp2 = jiazaiNode.getComponent(JiaZai);
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// if (jiazaiComp2) {
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// setTimeout(() => {
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// jiazaiComp2.updateCoin();
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// jiazaiComp2.openRewardWindow(rewardData);
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// }, 300);
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// } else {
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// console.error("无法获取JiaZai组件和SceneManager组件");
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// }
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// }
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// }
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cc.fx.GameTool.setUserHealth(0, (data) => {
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cc.fx.GameTool.getHealth(null);
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})
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@ -270,6 +232,7 @@ export default class NewClass extends cc.Component {
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let shopComp = shop.getComponent("shop");
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if (shopComp) {
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shopComp.openShop();
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shopComp.init();
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}
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}
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@ -58,19 +58,21 @@ export default class NewClass extends cc.Component {
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start() {
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this.btn_Touch = true;
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this.openShop();
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this.init();
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}
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init() {
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let flag = cc.fx.GameTool.getSetScreenResolutionFlag();
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if (flag) {
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this.node.getChildByName("itemcontent").getChildByName("view").height = 1500;
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console.log("shop设置分辨率");
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if (this.node.getChildByName("itemcontent"))
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this.node.getChildByName("itemcontent").getChildByName("view").height = 1500;
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}
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this.onShowListener = null;
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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// 定义监听函数
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console.log("shop添加监听");
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this.onShowListener = () => {
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console.log("回到前台");
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console.log("回到前台,shop");
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this.onShow();
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};
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//@ts-ignore
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@ -163,7 +165,7 @@ export default class NewClass extends cc.Component {
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closeShop(data, currentCoin) {
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// 移除 wx.onShow 监听器
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if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
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console.log("!!!!!!!!!!移除onshow");
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console.log("shop移除onshow");
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console.log(currentCoin);
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//@ts-ignore
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wx.offShow(this.onShowListener);
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@ -194,10 +196,6 @@ export default class NewClass extends cc.Component {
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onShow() {
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console.log("从后台进入前台 onShow");
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//如果月卡打开就return
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if (this.monthCard) {
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return;
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}
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const systemInfo = wx.getSystemInfoSync();
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if (systemInfo.platform === 'ios') {
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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@ -227,10 +225,7 @@ export default class NewClass extends cc.Component {
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}
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let name = "购买金币道具:" + iosID;
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let version = cc.fx.GameTool.getWechatGameVersion();
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if (version == "正式版") {
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MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
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}
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MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
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||||
|
||||
Utils.setPayInfo(
|
||||
(res) => {
|
||||
|
@ -329,19 +324,42 @@ export default class NewClass extends cc.Component {
|
|||
this.Stamina.getChildByName("time").active = false;
|
||||
}
|
||||
else {
|
||||
const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
|
||||
if (winCOIN) {
|
||||
const wincoin = winCOIN.getComponent(SceneManager);
|
||||
if (wincoin) {
|
||||
MapConroler._instance.setPropNum();
|
||||
console.log("局内");
|
||||
cc.fx.GameTool.getHealth((data) => {
|
||||
this.Stamina.getChildByName("time").active = true;
|
||||
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
|
||||
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
|
||||
let power = cc.fx.GameTool.getUserPowerTime();
|
||||
if (!power) this.Stamina.getChildByName("time").opacity = 255;
|
||||
else this.Stamina.getChildByName("time").opacity = 0;
|
||||
this.stopTimeCutDown();
|
||||
this.startTimeCutDown();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
this.Stamina.getChildByName("time").active = true;
|
||||
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
|
||||
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
|
||||
let power = cc.fx.GameTool.getUserPowerTime();
|
||||
if (!power) this.Stamina.getChildByName("time").opacity = 255;
|
||||
else this.Stamina.getChildByName("time").opacity = 0;
|
||||
this.stopTimeCutDown();
|
||||
this.startTimeCutDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.Stamina.getChildByName("man").active = false;
|
||||
this.Stamina.getChildByName("health").active = true;
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
|
||||
this.Stamina.getChildByName("time").active = true;
|
||||
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
|
||||
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
|
||||
let power = cc.fx.GameTool.getUserPowerTime();
|
||||
if (!power) this.Stamina.getChildByName("time").opacity = 255;
|
||||
else this.Stamina.getChildByName("time").opacity = 0;
|
||||
this.stopTimeCutDown();
|
||||
this.startTimeCutDown();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -551,17 +569,16 @@ export default class NewClass extends cc.Component {
|
|||
}
|
||||
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||||
let name = "购买金币道具:" + productId;
|
||||
let version = cc.fx.GameTool.getWechatGameVersion();
|
||||
if (version == "正式版") {
|
||||
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name);
|
||||
}
|
||||
|
||||
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name);
|
||||
|
||||
|
||||
console.log("7.14_______________充值成功,轮训成功,准备发货");
|
||||
Utils.setPayInfo(
|
||||
(res) => {
|
||||
console.log("设置轮训结果:", res);
|
||||
if (res.code === 1) {
|
||||
console.log("7.14_________正式发货");
|
||||
console.log("7.14_________正式发货", Utils.outTradeNo);
|
||||
MiniGameSdk.API.showToast("充值成功");
|
||||
cc.fx.GameTool.shopBuy(productId, false);
|
||||
if (productId == "unlimited_health_bundle_10" ||
|
||||
|
@ -698,7 +715,11 @@ export default class NewClass extends cc.Component {
|
|||
}
|
||||
}
|
||||
openmonthCard() {
|
||||
|
||||
if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
|
||||
console.log("shop移除onshow11111");
|
||||
//@ts-ignore
|
||||
wx.offShow(this.onShowListener);
|
||||
}
|
||||
const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
|
||||
if (winCOIN) {
|
||||
const wincoin = winCOIN.getComponent(SceneManager);
|
||||
|
|
Loading…
Reference in New Issue
Block a user