添加弹窗

This commit is contained in:
computer\尼卡 2025-08-04 18:05:47 +08:00
parent ba410a03fa
commit ea41dd4b02
9 changed files with 1733 additions and 1460 deletions

File diff suppressed because it is too large Load Diff

View File

@ -20,7 +20,7 @@
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@ -15249,17 +15316,17 @@
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@ -15313,7 +15380,7 @@
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@ -15348,7 +15415,7 @@
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@ -15356,17 +15423,17 @@
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@ -15399,7 +15466,7 @@
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@ -15420,7 +15487,7 @@
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@ -15457,7 +15524,7 @@
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@ -15465,23 +15532,23 @@
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@ -15535,17 +15602,17 @@
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@ -15599,7 +15666,7 @@
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@ -15636,7 +15703,7 @@
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@ -15644,13 +15711,13 @@
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@ -15707,7 +15774,7 @@
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@ -15715,17 +15782,17 @@
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@ -15816,7 +15883,7 @@
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@ -15827,7 +15894,7 @@
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@ -15835,20 +15902,20 @@
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@ -15881,7 +15948,7 @@
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@ -15902,7 +15969,7 @@
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@ -15936,7 +16003,7 @@
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"_enabled": true, "_enabled": true,
"_normalMaterial": null, "_normalMaterial": null,
@ -15945,7 +16012,7 @@
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"clickEvents": [ "clickEvents": [
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} }
], ],
"_N$interactable": true, "_N$interactable": true,
@ -16021,7 +16088,18 @@
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},
{
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@ -16044,13 +16122,13 @@
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@ -16106,16 +16184,16 @@
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@ -16171,7 +16249,7 @@
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@ -16203,7 +16281,7 @@
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@ -16213,7 +16291,7 @@
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@ -16259,19 +16337,19 @@
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@ -16327,16 +16405,16 @@
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@ -16392,7 +16470,7 @@
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@ -16434,13 +16512,13 @@
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@ -16528,13 +16606,13 @@
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@ -16737,7 +16815,7 @@
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}, },
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@ -16751,14 +16829,14 @@
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@ -16847,7 +16925,7 @@
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@ -16874,11 +16952,11 @@
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} }

View File

@ -236,6 +236,13 @@ export default class JiaZai extends cc.Component {
let timeNode = health.getComponent("heathnum").timeNode; let timeNode = health.getComponent("heathnum").timeNode;
let switchButtons = health.getComponent("heathnum").switchButtons; let switchButtons = health.getComponent("heathnum").switchButtons;
let coin = health.getComponent("heathnum").coin; let coin = health.getComponent("heathnum").coin;
let pauseNode = health.getChildByName("heath");
cc.fx.AudioManager._instance.playEffect("tanchuang", null);
pauseNode.scale = 0.3;
cc.tween(pauseNode)
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
.start();
// 启动弹窗自己的倒计时 // 启动弹窗自己的倒计时
if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) { if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
this.startHeathTimeCutDown(timeNode); this.startHeathTimeCutDown(timeNode);
@ -834,6 +841,7 @@ export default class JiaZai extends cc.Component {
// } // }
rewarded() { rewarded() {
Utils.monthGetReward((data) => { Utils.monthGetReward((data) => {
if (data.data == null) { if (data.data == null) {
console.log("到期"); console.log("到期");
@ -858,10 +866,18 @@ export default class JiaZai extends cc.Component {
} }
if (data.code == 1) { if (data.code == 1) {
this.getcard.active = true; this.getcard.active = true;
let pauseNode = this.getcard.getChildByName("mcReward");
pauseNode.scale = 0.3;
cc.tween(pauseNode)
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
.start();
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 40, 20, "month_", this.cardTime, true) NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 40, 20, "month_", this.cardTime, true)
} }
}) })
} }
//缓存弹窗 //缓存弹窗
monthH() { monthH() {
// return; // return;

View File

@ -2051,6 +2051,13 @@ export default class MapConroler extends cc.Component {
// return; // return;
// } // }
this.node.parent.parent.getChildByName("propWindow").active = true; this.node.parent.parent.getChildByName("propWindow").active = true;
cc.fx.AudioManager._instance.playEffect("tanchuang", null);
let pauseNode = this.node.parent.parent.getChildByName("propWindow").getChildByName("prop");
pauseNode.scale = 0.3;
cc.tween(pauseNode)
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
.start();
this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("freeze"); this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("freeze");
} }
else { else {
@ -2207,6 +2214,13 @@ export default class MapConroler extends cc.Component {
hammerBtn.getComponent("btnControl").setTouch(false); hammerBtn.getComponent("btnControl").setTouch(false);
if (cc.fx.GameConfig.GM_INFO.hammerAmount < 1) { if (cc.fx.GameConfig.GM_INFO.hammerAmount < 1) {
this.node.parent.parent.getChildByName("propWindow").active = true; this.node.parent.parent.getChildByName("propWindow").active = true;
cc.fx.AudioManager._instance.playEffect("tanchuang", null);
let pauseNode = this.node.parent.parent.getChildByName("propWindow").getChildByName("prop");
pauseNode.scale = 0.3;
cc.tween(pauseNode)
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
.start();
this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("hammer"); this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("hammer");
} }
else { else {
@ -2319,6 +2333,13 @@ export default class MapConroler extends cc.Component {
// return; // return;
// } // }
this.node.parent.parent.getChildByName("propWindow").active = true; this.node.parent.parent.getChildByName("propWindow").active = true;
cc.fx.AudioManager._instance.playEffect("tanchuang", null);
let pauseNode = this.node.parent.parent.getChildByName("propWindow").getChildByName("prop");
pauseNode.scale = 0.3;
cc.tween(pauseNode)
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
.start();
this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("magic"); this.node.parent.parent.parent.getComponent("SceneManager").openPropBuy("magic");
// MiniGameSdk.API.showToast("魔法棒数量不足,自动购买魔法棒"); // MiniGameSdk.API.showToast("魔法棒数量不足,自动购买魔法棒");
} }

View File

@ -326,8 +326,17 @@ export default class SceneManager extends cc.Component {
MapConroler._instance.stopBoom(); MapConroler._instance.stopBoom();
this.btnName = name; this.btnName = name;
cc.fx.AudioManager._instance.playEffect("tanchuang", null);
let propWindow = this.node.getChildByName("Game").getChildByName("propWindow"); let propWindow = this.node.getChildByName("Game").getChildByName("propWindow");
propWindow.active = true; propWindow.active = true;
propWindow = propWindow.getChildByName("prop");
cc.fx.AudioManager._instance.playEffect("tanchuang", null);
let pauseNode = propWindow;
pauseNode.scale = 0.3;
cc.tween(pauseNode)
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
.start();
propWindow.getChildByName("freeze").active = false; propWindow.getChildByName("freeze").active = false;
propWindow.getChildByName("hammer").active = false; propWindow.getChildByName("hammer").active = false;
propWindow.getChildByName("magic").active = false; propWindow.getChildByName("magic").active = false;
@ -343,9 +352,10 @@ export default class SceneManager extends cc.Component {
// } // }
} }
clickBtn() { clickBtn() {
cc.fx.AudioManager._instance.playEffect("anniu_Big", null); cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
let propWindow = this.node.getChildByName("Game").getChildByName("propWindow"); let propWindow = this.node.getChildByName("Game").getChildByName("propWindow").getChildByName("prop");
if (propWindow.getChildByName("buy_Btn").getComponent("btnControl")._touch) { if (propWindow.getChildByName("buy_Btn").getComponent("btnControl")._touch) {
propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(false); propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(false);
if (this.btnName == "freeze") if (this.btnName == "freeze")
@ -358,10 +368,11 @@ export default class SceneManager extends cc.Component {
} }
resetBtn() { resetBtn() {
let propWindow = this.node.getChildByName("Game").getChildByName("propWindow"); let propWindow = this.node.getChildByName("Game").getChildByName("propWindow").getChildByName("prop");
propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(true); propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(true);
} }
//打开商店 //打开商店
openShop() { openShop() {
if (!SceneManager.cachedShopPrefab) { if (!SceneManager.cachedShopPrefab) {

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@ -27,6 +27,8 @@ export default class AudioManager extends cc.Component {
@property(cc.AudioClip) @property(cc.AudioClip)
anniu_little: cc.AudioClip = null; anniu_little: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
tanchuang: cc.AudioClip = null;
@property(cc.AudioClip)
zhuan1: cc.AudioClip = null; zhuan1: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
zhuan2: cc.AudioClip = null; zhuan2: cc.AudioClip = null;

BIN
assets/music/tanchuang.mp3 Normal file

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@ -0,0 +1,8 @@
{
"ver": "2.0.3",
"uuid": "1301aea4-4351-40d8-b4c4-e428613b3681",
"importer": "audio-clip",
"downloadMode": 0,
"duration": 0.216,
"subMetas": {}
}

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