1050关卡版本
This commit is contained in:
parent
230fd53604
commit
ffe40e4873
|
|
@ -644,14 +644,19 @@ export default class JiaZai extends cc.Component {
|
|||
"kuang"
|
||||
]
|
||||
rightElements.forEach(elementName => {
|
||||
if (this.node) {
|
||||
let element;
|
||||
if (elementName === "Pause") {
|
||||
if (this.node.getChildByName(elementName))
|
||||
element = this.node.getChildByName(elementName);
|
||||
} else if (elementName === "popRank") {
|
||||
if (this.node.getChildByName("rank"))
|
||||
element = this.node.getChildByName("rank");
|
||||
} else if (elementName === "tiaodik" || elementName === "shezhiBtn") {
|
||||
if (loadNode)
|
||||
element = loadNode.getChildByName(elementName);
|
||||
} else {
|
||||
if (loadNode)
|
||||
element = loadNode.getChildByName("Top").getChildByName(elementName);
|
||||
}
|
||||
|
||||
|
|
@ -662,6 +667,8 @@ export default class JiaZai extends cc.Component {
|
|||
element.x = designSize.width / 2 - element.originalRightOffset + barWidth / scale;
|
||||
element.scale = hmScale;
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
rightElements2.forEach(elementName => {
|
||||
let element;
|
||||
|
|
|
|||
|
|
@ -676,7 +676,16 @@ export default class MapConroler extends cc.Component {
|
|||
|
||||
blockInit() {
|
||||
let blockArray = cc.fx.GameConfig.BLOCK_INFO[0];
|
||||
for (let i = 0; i < blockArray.length; i++) {
|
||||
let blockInfo = blockArray[i];
|
||||
if (blockInfo.floorMove != null && blockInfo.floorMove != undefined) {
|
||||
if (blockInfo.floorMove) {
|
||||
this.floorMove = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
blockArray = this.sortBlock(blockArray);
|
||||
// this.floorSort(blockArray);
|
||||
//console.log("创建方块", blockArray);
|
||||
let index = 0; // 当前要创建的方块索引
|
||||
let BLOCKS_PER_FRAME = 1; // 初始每帧创建的方块数量
|
||||
|
|
@ -687,11 +696,7 @@ export default class MapConroler extends cc.Component {
|
|||
const startTime = performance.now();
|
||||
for (let i = 0; i < BLOCKS_PER_FRAME && index < blockArray.length; i++) {
|
||||
let blockInfo = blockArray[index];
|
||||
if (blockInfo.floorMove != null && blockInfo.floorMove != undefined) {
|
||||
if (blockInfo.floorMove) {
|
||||
this.floorMove = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 缓存 Block_Array 访问
|
||||
const blockPrefab = this.Block_Array[blockInfo.block];
|
||||
let block = cc.instantiate(blockPrefab);
|
||||
|
|
@ -793,8 +798,35 @@ export default class MapConroler extends cc.Component {
|
|||
createBlocks();
|
||||
}
|
||||
//给创建方块排序,用来降低drawcall 合批
|
||||
sortBlock(allBlocks: { color: number; block: number; type: number }[]) {
|
||||
sortBlock(allBlocks: { color: number; block: number; type: number; floor: number }[]) {
|
||||
return allBlocks.sort((a, b) => {
|
||||
// 最高优先级:如果a或者b有一个有floor,则不打乱有floor的排序
|
||||
if (this.floorMove == true) {
|
||||
// console.log("可移动地板关");
|
||||
if (a.floor !== undefined || b.floor !== undefined) {
|
||||
// 如果a和b都有floor且相同,保持相对顺序
|
||||
if (a.floor !== undefined && b.floor !== undefined && a.floor === b.floor) {
|
||||
return 0;
|
||||
}
|
||||
// 如果a有floor而b没有,a排在b前面
|
||||
if (a.floor !== undefined && b.floor === undefined) {
|
||||
return -1;
|
||||
}
|
||||
// 如果b有floor而a没有,b排在a前面
|
||||
if (a.floor === undefined && b.floor !== undefined) {
|
||||
return 1;
|
||||
}
|
||||
// 如果a和b都有floor但不同,保持相对顺序
|
||||
if (a.floor !== undefined && b.floor !== undefined && a.floor !== b.floor) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// console.log("________无可移动地板关");
|
||||
}
|
||||
|
||||
|
||||
// 先处理 type 为 1 的情况,将其放到最后
|
||||
if (a.type === 1 && b.type !== 1) {
|
||||
return 1;
|
||||
|
|
@ -827,6 +859,9 @@ export default class MapConroler extends cc.Component {
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//创建墙壁
|
||||
|
||||
wallInit() {
|
||||
|
|
@ -837,6 +872,7 @@ export default class MapConroler extends cc.Component {
|
|||
|
||||
const createWalls = () => {
|
||||
const startTime = performance.now();
|
||||
if (this.wallInfo) {
|
||||
for (let i = 0; i < WALLS_PER_FRAME && index < this.wallInfo.length; i++) {
|
||||
let block = this.wallInfo[index];
|
||||
let dir = this.getWllDiraction("wall", cc.v2(block.getComponent("MapBlock").posX, block.getComponent("MapBlock").posY));
|
||||
|
|
@ -867,6 +903,8 @@ export default class MapConroler extends cc.Component {
|
|||
this.createRevolvingWall();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// 开始分帧创建墙壁
|
||||
|
|
@ -2689,6 +2727,7 @@ export default class MapConroler extends cc.Component {
|
|||
for (let i = 0; i < this.blocks.length; i++) {
|
||||
if (this.blocks[i].getComponent("Block").block_Info) {
|
||||
let blockInfo = this.blocks[i].getComponent("Block").block_Info;
|
||||
console.log("floorMove", blockInfo.floor);
|
||||
if (blockInfo.floorMove != undefined) {
|
||||
if (blockInfo.floorMove == true) {
|
||||
if (this.teamBlocks.length == 0) {
|
||||
|
|
@ -2745,7 +2784,7 @@ export default class MapConroler extends cc.Component {
|
|||
}
|
||||
|
||||
removeFloor() {
|
||||
// console.log("结束");
|
||||
console.log("结束__________");
|
||||
if (this.teamBlocks.length > 0) {
|
||||
for (let j = 0; j < this.teamBlocks.length; j++) {
|
||||
this.teamBlocks[j].getComponent("Block").setMoveFloor();
|
||||
|
|
|
|||
|
|
@ -135,6 +135,7 @@ export default class CareerList extends cc.Component {
|
|||
this.randerChildren = [];
|
||||
this.itemHeight = this.itemRender.height;
|
||||
this.itemWidth = this.itemRender.width;
|
||||
if (this.node)
|
||||
this.scrollView = this.node.getComponent(cc.ScrollView);
|
||||
this.content = this.scrollView.content;
|
||||
this.content.anchorX = 0;
|
||||
|
|
@ -232,11 +233,13 @@ export default class CareerList extends cc.Component {
|
|||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item) {
|
||||
let itemRender: CareerItem = item.getComponent(CareerItem);
|
||||
itemRender.itemIndex = i + startIndex;
|
||||
itemRender.data = this.itemDataList[i + startIndex];
|
||||
itemRender.dataChanged();
|
||||
}
|
||||
|
||||
|
||||
// 计算firstRender的高度偏移
|
||||
let firstRenderHeight = this.firstRender ? this.firstRender.height : 0;
|
||||
|
|
@ -523,8 +526,11 @@ export default class CareerList extends cc.Component {
|
|||
cc.assetManager.loadRemote(url, { ext: '.png' }, (err, texture: cc.Texture2D) => {
|
||||
if (texture && node) {
|
||||
// node.getChildByName("pic").active = true;
|
||||
if (node.getComponent(cc.Sprite)) {
|
||||
var sprite = node.getComponent(cc.Sprite);
|
||||
sprite.spriteFrame = new cc.SpriteFrame(texture);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else {
|
||||
|
|
|
|||
|
|
@ -22,22 +22,29 @@ export default class CareerManager extends cc.Component {
|
|||
}
|
||||
//初始化数据
|
||||
init(data, topData) {
|
||||
this.rankList = cc.find("ScrollView", this.node).getComponent(CareerList);
|
||||
this.listData = data;
|
||||
this.selfData = null;
|
||||
this.rankNumber = 100;
|
||||
this.rankTotal = 100;
|
||||
|
||||
if (this.node) {
|
||||
this.rankList = cc.find("ScrollView", this.node).getComponent(CareerList);
|
||||
this.rankList.setData(data, topData);
|
||||
}
|
||||
|
||||
// 获取当前日期
|
||||
let currentDate = new Date();
|
||||
let month = currentDate.getMonth() + 1;
|
||||
let day = currentDate.getDate();
|
||||
if (this.bg) {
|
||||
if (this.bg.getChildByName("month"))
|
||||
this.bg.getChildByName("month").getComponent(cc.Label).string = month.toString();
|
||||
if (this.bg.getChildByName("day"))
|
||||
this.bg.getChildByName("day").getComponent(cc.Label).string = day.toString();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
start() {
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -396,9 +396,12 @@ export default class PassCheckItem extends cc.Component {
|
|||
|
||||
private setNodeGray(node: cc.Node, color?: cc.Color) {
|
||||
let setColor = color || cc.color(190, 190, 190, 255);
|
||||
if (node) {
|
||||
for (let i = 0; i < node.children.length; i++) {
|
||||
// console.log("设置子节点颜色", node.children[i]);
|
||||
node.children[i].color = setColor;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -143,6 +143,7 @@ export default class NewClass extends cc.Component {
|
|||
{ product_id: "gold_5", price: 32800, coin: 100000, title: "" },
|
||||
{ product_id: "gold_6", price: 64800, coin: 240000, title: "" },
|
||||
];
|
||||
if (this.itemList) {
|
||||
for (let i = 2; i <= 7 && i < this.itemList.children.length; i++) {
|
||||
const spriteComp = this.itemList.children[i].children[0].getComponent(cc.Sprite);
|
||||
const price = this.itemList.children[i].children[1];
|
||||
|
|
@ -185,6 +186,8 @@ export default class NewClass extends cc.Component {
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
startCoinAnim(target: number) {
|
||||
|
|
@ -838,6 +841,7 @@ export default class NewClass extends cc.Component {
|
|||
this.monthCardTime.active = false;
|
||||
|
||||
}
|
||||
if (this.monthCardTime)
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 35, 15, "button_", this.monthCardTime.children[1], true);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"last-module-event-record-time": 1768881764145,
|
||||
"last-module-event-record-time": 1769499063709,
|
||||
"group-list": [
|
||||
"default",
|
||||
"Map"
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user