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3 Commits
1d409fcae0
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499f1bdb19
Author | SHA1 | Date | |
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499f1bdb19 | ||
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5e2f85d646 | ||
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963403919f |
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@ -251,8 +251,8 @@ export default class GameManager extends cc.Component {
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Utils.getUserInfo((data) => {
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if (data.code == 1) { // 假设返回数据中有 success 字段表示成功
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//console.log("登录成功时间耗时:", Date.now() - this.nowTime);
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console.log("登陆成功_____________");
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console.log(data);
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// console.log("111登陆成功_____________");
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console.log("登錄", data);
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//console.log("uid", data.data.onlyId);
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if (data.data._id) {
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cc.fx.GameConfig.GM_INFO.uid = data.data._id;
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@ -270,7 +270,7 @@ export default class GameManager extends cc.Component {
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//console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
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}
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if (data.data.shareLv) {
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console.log("有补发信息", data.data.shareLv)
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console.log("有分享信息", data.data.shareLv)
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if (data.data.shareLv.length > 0) {
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console.log(data.data.shareLv[0]);
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console.log("设置分享等级", data.data.shareLv[0].lv);
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@ -667,9 +667,6 @@ export default class JiaZai extends cc.Component {
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console.log("设置轮训结果:", res);
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this.closeLoad();
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if (res.code === 1) {
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if (order.itemid == "reborn_Gift") {
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return;
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}
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console.log("7.14_________正式发货");
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let coinTemp = 0;
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if (order.itemid == "gold_1") { coinTemp = 1200; }
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@ -687,6 +684,9 @@ export default class JiaZai extends cc.Component {
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cc.fx.GameConfig.GM_INFO.hp_Max = 7;
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cc.fx.GameConfig.GM_INFO.hp = 7;
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}
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else if (order.itemid == "reborn_Gift") {
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coinTemp = 1000;
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}
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let title = "充值补发奖励金币:" + coinTemp;
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// MiniGameSdk.API.showToast(title);
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cc.fx.GameTool.shopBuy(productId, true);
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@ -712,7 +712,7 @@ export default class JiaZai extends cc.Component {
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let price = order.price || 0;
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const dataSuccess = {
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outTradeNo: order.outTradeNo,
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price: price,
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pay_amount: price,
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payment_name: productId,
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payment_num: 1,
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type: systemType,
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@ -31,14 +31,6 @@ export default class Revive extends cc.Component {
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onLoad() {
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this.btn_Touch = true;
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// 检测微信小游戏切到后台
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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// 定义监听函数
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this.onShowListener = () => {
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this.onShow();
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};
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//@ts-ignore
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wx.onShow(this.onShowListener);
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}
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}
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onShow() {
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@ -57,7 +49,7 @@ export default class Revive extends cc.Component {
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console.log("购买成功");
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const dataSuccess = {
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outTradeNo: iosOutTradeNo,
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price: this.iosPrice,
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pay_amount: this.iosPrice,
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payment_name: this.iosProductId,
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payment_num: this.iosCount,
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type: "ios",
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@ -140,7 +132,15 @@ export default class Revive extends cc.Component {
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}
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}
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init() {
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console.log()
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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this.onShowListener = null;
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// 定义监听函数
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this.onShowListener = () => {
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this.onShow();
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};
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//@ts-ignore
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wx.onShow(this.onShowListener);
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}
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this.btn_Touch = true;
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if (cc.fx.GameConfig.GM_INFO.revive == 1) {
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this.node.active = false;
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@ -152,35 +152,35 @@ export default class Revive extends cc.Component {
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Utils.rebornGift(1, (data) => {
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console.log("购买'✅ ", data.code);
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if (data.code == 1) {
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}
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})
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// update (dt) {}
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}
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//发奖励
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revivew() {
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MapConroler._instance.setPropNum();
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const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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const jiazaiComp = jiazaiNode.getComponent(JiaZai);
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if (jiazaiComp) {
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setTimeout(() => {
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jiazaiComp.updateCoin();
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}, 300);
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} else {
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console.log("无法获取JiaZai组件");
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}
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let shop = cc.find("Canvas/shop");
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if (shop) {
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let shopComp = shop.getComponent("shop");
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if (shopComp) {
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shopComp.openShop();
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}
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}
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cc.fx.GameConfig.GM_INFO.revive = 1;
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setTimeout(() => {
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this.node.active = false;
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}, 200);
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MapConroler._instance.runRewiveCopy();
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MapConroler._instance.setPropNum();
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const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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const jiazaiComp = jiazaiNode.getComponent(JiaZai);
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if (jiazaiComp) {
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setTimeout(() => {
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jiazaiComp.updateCoin();
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}, 300);
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} else {
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console.log("无法获取JiaZai组件");
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}
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let shop = cc.find("Canvas/shop");
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if (shop) {
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let shopComp = shop.getComponent("shop");
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if (shopComp) {
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shopComp.openShop();
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}
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}
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cc.fx.GameConfig.GM_INFO.revive = 1;
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setTimeout(() => {
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this.node.active = false;
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}, 200);
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MapConroler._instance.runRewiveCopy();
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}
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buyProduct(customData) {
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// cc.fx.GameTool.shopBuy("revive", false);
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@ -305,7 +305,7 @@ export default class Revive extends cc.Component {
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this.btn_Touch = true;
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const dataSuccess = {
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outTradeNo: Utils.outTradeNo,
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price: price,
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pay_amount: price,
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payment_name: productId,
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payment_num: 1,
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type: systemType,
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@ -62,6 +62,11 @@ export default class Reward extends cc.Component {
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*/
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init(data) {
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this.actionOver = false;
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if (!data) {
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this.actionOver = true;
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this.node.destroy();
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return;
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}
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const num = Math.min(data.length, 9); // 确保 num 不超过 9
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const spacing = 10; // 间隔,默认 10
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if (this.rewardNode && num > 0) {
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@ -420,7 +420,7 @@ export default class SceneManager extends cc.Component {
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}
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openRewardWindow(data) {
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console.log("_____________________打開獎勵弹窗");
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console.log("_____________________打开奖励弹窗", data);
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if (!SceneManager.cachedRewardPrefab) {
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cc.error('Reward prefab is not loaded yet.');
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return;
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@ -12,7 +12,7 @@ export default class Utils {
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static getUserInfo(callBack) {
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wx.login({
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success(res) {
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console.log("登录成功");
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console.log("微信login成功");
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console.log(res);
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if (res.code) {
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Utils.POST("login", { code: res.code }, ret => {
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@ -167,17 +167,19 @@ export default class Utils {
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payment_num: iosPayInfo.payment_count,
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type: "ios",
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}
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console.log("ios创建订单信息:", data);
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cc.fx.GameTool.shushu_Track("init_order", shushu_data);
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//@ts-ignore
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wx.openCustomerServiceConversation({
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sessionFrom: JSON.stringify(data), // 会话来源(可选)
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showMessageCard: false, // 是否展示消息卡片
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success() {
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callBack();
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console.log('客服会话已打开');
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callBack("success");
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console.log('客服会话已successr');
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},
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fail() {
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callBack();
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console.log('客服会话已over');
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callBack("fail");
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}
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});
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}
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@ -216,7 +218,10 @@ export default class Utils {
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});
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};
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poll();
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setTimeout(() => {
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poll();
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}, 500);
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}
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//#endregion
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@ -1018,19 +1023,5 @@ export default class Utils {
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});
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}
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}
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// const propName={
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// gold_1: "金币包1",
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// gold_2: "金币包2",
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// gold_3: "金币包3",
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// gold_4: "金币包4",
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// gold_5: "金币包5",
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// gold_6: "金币包6",
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// unlimited_health_bundle_1:"无限体力组合包1",
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// unlimited_health_bundle_2:"无限体力组合包2",
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// unlimited_health_bundle_3:"无限体力组合包3",
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// freeze_in_game:"局内购买冻结",
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// hammer_in_game:"局内购买锤子",
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// wand_in_gamerefill:"局内购买魔棒",
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// health:"补满体力"
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// };
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}
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@ -974,7 +974,8 @@ var GameTool = {
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let getCoin = 0;
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var rewardData = null;
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console.log(productId);
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console.log("发放奖励");
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switch (productId) {
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case "gold_1":
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cc.fx.GameTool.changeCoin(1200);
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@ -1110,8 +1111,6 @@ var GameTool = {
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}
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this.getShopProp(propData3, compensate);
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break;
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}
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@ -37,14 +37,6 @@ export default class NewClass extends cc.Component {
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onLoad() {
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this.btn_Touch = true;
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// 检测微信小游戏切到后台
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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// 定义监听函数
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this.onShowListener = () => {
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this.onShow();
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};
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//@ts-ignore
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wx.onShow(this.onShowListener);
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}
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this.home = 0;
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}
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@ -64,7 +56,7 @@ export default class NewClass extends cc.Component {
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console.log("购买成功");
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const dataSuccess = {
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outTradeNo: iosOutTradeNo,
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price: this.iosPrice,
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pay_amount: this.iosPrice,
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payment_name: this.iosProductId,
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payment_num: this.iosCount,
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type: "ios",
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@ -156,6 +148,15 @@ export default class NewClass extends cc.Component {
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}
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init() {
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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this.onShowListener = null;
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// 定义监听函数
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this.onShowListener = () => {
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this.onShow();
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};
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//@ts-ignore
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wx.onShow(this.onShowListener);
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}
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this.btn_Touch = true;
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if (cc.fx.GameConfig.GM_INFO.hp_Max == 7) {
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this.monthCardBtn.active = false;
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@ -405,7 +406,7 @@ export default class NewClass extends cc.Component {
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this.btn_Touch = true;
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const dataSuccess = {
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outTradeNo: Utils.outTradeNo,
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price: price,
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pay_amount: price,
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payment_name: productId,
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payment_num: 1,
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type: systemType,
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|
13
assets/resources/NewLevel.meta
Normal file
13
assets/resources/NewLevel.meta
Normal file
|
@ -0,0 +1,13 @@
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{
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"ver": "1.1.3",
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"uuid": "822b01d9-1503-471f-9590-548862a52e72",
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"importer": "folder",
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"isBundle": false,
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"bundleName": "",
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"priority": 1,
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"compressionType": {},
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"optimizeHotUpdate": {},
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"inlineSpriteFrames": {},
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"isRemoteBundle": {},
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"subMetas": {}
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}
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@ -756,7 +756,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1080,
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"height": 3350
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"height": 3200
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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|
@ -768,7 +768,7 @@
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"ctor": "Float64Array",
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"array": [
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0,
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900,
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55.944,
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0,
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0,
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0,
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|
@ -824,19 +824,19 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1080,
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"height": 2000
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"height": 1700
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
|
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"y": 1
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},
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"_trs": {
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"__type__": "TypedArray",
|
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"ctor": "Float64Array",
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"array": [
|
||||
0,
|
||||
-73.284,
|
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885.733,
|
||||
0,
|
||||
0,
|
||||
0,
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||||
|
@ -13941,7 +13941,7 @@
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"component": "",
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"_componentId": "48bfeZuYFZE2qmgxbW2IigB",
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"handler": "closeShop",
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"customEventData": ""
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"customEventData": "exit"
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},
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{
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"__type__": "cc.PrefabInfo",
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|
@ -14892,12 +14892,12 @@
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"Stamina": {
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"__id__": 319
|
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},
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"coinAnim": {
|
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"__id__": 377
|
||||
},
|
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"monthCardTime": {
|
||||
"__id__": 28
|
||||
},
|
||||
"coinAnim": {
|
||||
"__id__": 377
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
|
|
|
@ -52,15 +52,7 @@ export default class NewClass extends cc.Component {
|
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this.btn_Touch = true;
|
||||
this.monthCard = false;
|
||||
// 检测微信小游戏切到后台
|
||||
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
|
||||
// 定义监听函数
|
||||
this.onShowListener = () => {
|
||||
this.onShow();
|
||||
};
|
||||
//@ts-ignore
|
||||
wx.onShow(this.onShowListener);
|
||||
|
||||
}
|
||||
}
|
||||
start() {
|
||||
this.btn_Touch = true;
|
||||
|
@ -69,6 +61,16 @@ export default class NewClass extends cc.Component {
|
|||
}
|
||||
|
||||
init() {
|
||||
this.onShowListener = null;
|
||||
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
|
||||
// 定义监听函数
|
||||
this.onShowListener = () => {
|
||||
console.log("回到前台");
|
||||
this.onShow();
|
||||
};
|
||||
//@ts-ignore
|
||||
wx.onShow(this.onShowListener);
|
||||
}
|
||||
this.btn_Touch = true;
|
||||
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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||||
// 同步显示
|
||||
|
@ -80,19 +82,20 @@ export default class NewClass extends cc.Component {
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|||
this.updatePower();
|
||||
this.setHealthInfo(true);
|
||||
this.updateIcon();
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
}
|
||||
//打开商店界面
|
||||
openShop() {
|
||||
Utils.outTradeNo = null;
|
||||
// 商品数据数组
|
||||
const products = [
|
||||
{ product_id: "gold_1", name: "金币包1", price: 600, coin: 1200, title: "3x2六档金币" },
|
||||
{ product_id: "gold_1", name: "金币包1", price: 600, coin: 1200, title: "3x2六档金币" },
|
||||
{ product_id: "gold_2", name: "金币包2", price: 3600, coin: 8000, title: "" },
|
||||
{ product_id: "gold_3", name: "金币包3", price: 6800, coin: 16000, title: "" },
|
||||
{ product_id: "gold_4", name: "金币包4", price: 12800, coin: 32000, title: "" },
|
||||
{ product_id: "gold_5", name: "金币包5", price: 32800, coin: 100000, title: "" },
|
||||
{ product_id: "gold_6", name: "金币包6", price: 64800, coin: 240000, title: "" },
|
||||
{ product_id: "gold_1", price: 600, coin: 1200, title: "3x2六档金币" },
|
||||
{ product_id: "gold_1", price: 600, coin: 1200, title: "3x2六档金币" },
|
||||
{ product_id: "gold_2", price: 3600, coin: 8000, title: "" },
|
||||
{ product_id: "gold_3", price: 6800, coin: 16000, title: "" },
|
||||
{ product_id: "gold_4", price: 12800, coin: 32000, title: "" },
|
||||
{ product_id: "gold_5", price: 32800, coin: 100000, title: "" },
|
||||
{ product_id: "gold_6", price: 64800, coin: 240000, title: "" },
|
||||
];
|
||||
for (let i = 2; i <= 7 && i < this.itemList.children.length; i++) {
|
||||
const spriteComp = this.itemList.children[i].children[0].getComponent(cc.Sprite);
|
||||
|
@ -152,9 +155,11 @@ export default class NewClass extends cc.Component {
|
|||
this.startCoinAnim(5000);
|
||||
}
|
||||
//关闭商店界面
|
||||
closeShop() {
|
||||
closeShop(data, currentCoin) {
|
||||
// 移除 wx.onShow 监听器
|
||||
if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
|
||||
console.log("!!!!!!!!!!移除onshow");
|
||||
console.log(currentCoin);
|
||||
//@ts-ignore
|
||||
wx.offShow(this.onShowListener);
|
||||
}
|
||||
|
@ -182,109 +187,120 @@ export default class NewClass extends cc.Component {
|
|||
}
|
||||
|
||||
onShow() {
|
||||
console.log("从后台进入前台 onShow");
|
||||
//如果月卡打开就return
|
||||
if (this.monthCard) {
|
||||
return;
|
||||
}
|
||||
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
|
||||
console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo);
|
||||
if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") {
|
||||
console.log("有苹果订单号,开始轮训");
|
||||
const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo;
|
||||
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = "";
|
||||
this.openLoad();
|
||||
this.btn_Touch = true;
|
||||
Utils.getIosPayInfo(iosOutTradeNo,
|
||||
(data) => {
|
||||
console.log("获得轮训结果:", data);
|
||||
if (data.code == 1) {
|
||||
console.log("购买成功");
|
||||
const dataSuccess = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
price: this.iosPrice,
|
||||
payment_name: this.iosProductId,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
const systemInfo = wx.getSystemInfoSync();
|
||||
if (systemInfo.platform === 'ios') {
|
||||
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
|
||||
console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo);
|
||||
this.closeLoad();
|
||||
if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") {
|
||||
console.log("有苹果订单号,开始轮训");
|
||||
const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo;
|
||||
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = "";
|
||||
this.openLoad();
|
||||
this.btn_Touch = true;
|
||||
Utils.getIosPayInfo(iosOutTradeNo,
|
||||
(data) => {
|
||||
console.log("获得轮训结果:", data);
|
||||
if (data.code == 1) {
|
||||
console.log("购买成功");
|
||||
const iosID = data.data.payment_name;
|
||||
console.log("商品id:", iosID);
|
||||
const dataSuccess = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
pay_amount: this.iosPrice,
|
||||
payment_name: iosID,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||||
let name = "购买金币道具:" + this.iosProductId;
|
||||
let version = cc.fx.GameTool.getWechatGameVersion();
|
||||
if (version == "正式版") {
|
||||
MiniGameSdk.API.yinli_Pay(this.iosPrice, iosOutTradeNo, name)
|
||||
}
|
||||
|
||||
Utils.setPayInfo(
|
||||
(res) => {
|
||||
this.closeLoad();
|
||||
//console.log("设置轮训结果:", res);
|
||||
if (res.code === 1) {
|
||||
console.log("_________正式发货", iosID);
|
||||
MiniGameSdk.API.showToast("充值成功");
|
||||
cc.fx.GameTool.shopBuy(iosID, false);
|
||||
if (iosID == "unlimited_health_bundle_1" ||
|
||||
iosID == "unlimited_health_bundle_2" ||
|
||||
iosID == "unlimited_health_bundle_3"
|
||||
) {
|
||||
this.updatePower();
|
||||
}
|
||||
//console.log("充值成功获得金币");
|
||||
}
|
||||
else {
|
||||
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
|
||||
const dataFail4 = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
price: this.iosPrice,
|
||||
payment_name: iosID,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
|
||||
}
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
if (this.node.parent.getComponent("JiaZai"))
|
||||
this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
else if (this.node.parent.getComponent("SceneManager")) {
|
||||
this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
}
|
||||
}, iosOutTradeNo)
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||||
let name = "购买金币道具:" + this.iosProductId;
|
||||
let version = cc.fx.GameTool.getWechatGameVersion();
|
||||
if (version == "正式版") {
|
||||
MiniGameSdk.API.yinli_Pay(this.iosPrice, iosOutTradeNo, name)
|
||||
else if (data.code == 0) {
|
||||
console.log("用户自己取消充值");
|
||||
MiniGameSdk.API.showToast("充值失败");
|
||||
this.closeLoad();
|
||||
this.btn_Touch = true;
|
||||
const dataFail = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
price: this.iosPrice,
|
||||
payment_name: this.iosProductId,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
fail_reason: "用户取消充值",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
}
|
||||
else if (data.code == 2) {
|
||||
this.closeLoad();
|
||||
console.log("轮训超时");
|
||||
MiniGameSdk.API.showToast("订单已关闭");
|
||||
const dataFail = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
price: this.iosPrice,
|
||||
payment_name: this.iosProductId,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
fail_reason: "用户充值后,轮训结果超时",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
}
|
||||
|
||||
Utils.setPayInfo(
|
||||
(res) => {
|
||||
this.closeLoad();
|
||||
//console.log("设置轮训结果:", res);
|
||||
if (res.code === 1) {
|
||||
console.log("_________正式发货");
|
||||
MiniGameSdk.API.showToast("充值成功");
|
||||
cc.fx.GameTool.shopBuy(this.iosProductId, false);
|
||||
if (this.iosProductId == "unlimited_health_bundle_1" ||
|
||||
this.iosProductId == "unlimited_health_bundle_2" ||
|
||||
this.iosProductId == "unlimited_health_bundle_3"
|
||||
) {
|
||||
this.updatePower();
|
||||
}
|
||||
//console.log("充值成功获得金币");
|
||||
}
|
||||
else {
|
||||
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
|
||||
const dataFail4 = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
price: this.iosPrice,
|
||||
payment_name: this.iosProductId,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
|
||||
}
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
if (this.node.parent.getComponent("JiaZai"))
|
||||
this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
else if (this.node.parent.getComponent("SceneManager")) {
|
||||
this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
}
|
||||
}, iosOutTradeNo)
|
||||
}
|
||||
else if (data.code == 0) {
|
||||
console.log("用户自己取消充值");
|
||||
MiniGameSdk.API.showToast("充值失败");
|
||||
this.closeLoad();
|
||||
this.btn_Touch = true;
|
||||
const dataFail = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
price: this.iosPrice,
|
||||
payment_name: this.iosProductId,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
fail_reason: "用户取消充值",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
}
|
||||
else if (data.code == 2) {
|
||||
this.closeLoad();
|
||||
console.log("轮训超时");
|
||||
MiniGameSdk.API.showToast("订单已关闭");
|
||||
const dataFail = {
|
||||
outTradeNo: iosOutTradeNo,
|
||||
price: this.iosPrice,
|
||||
payment_name: this.iosProductId,
|
||||
payment_num: this.iosCount,
|
||||
type: "ios",
|
||||
fail_reason: "用户充值后,轮训结果超时",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
}
|
||||
|
||||
this.btn_Touch = true;
|
||||
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null;
|
||||
})
|
||||
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null;
|
||||
})
|
||||
}
|
||||
else {
|
||||
this.closeLoad();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
openLoad() {
|
||||
|
@ -378,6 +394,7 @@ export default class NewClass extends cc.Component {
|
|||
let price = 100;
|
||||
let count = 1;
|
||||
id = productId;
|
||||
console.log("购买商品id:", productId);
|
||||
switch (productId) {
|
||||
case "gold_1":
|
||||
price = 600;
|
||||
|
@ -437,6 +454,8 @@ export default class NewClass extends cc.Component {
|
|||
this.iosPrice = price;
|
||||
this.iosProductId = productId;
|
||||
this.iosCount = 1;
|
||||
console.log("准备跳客服回话:");
|
||||
console.log(this.iosProductId);
|
||||
Utils.GoKEFu(iosPayInfo, (res) => {
|
||||
this.closeLoad();
|
||||
});
|
||||
|
@ -517,7 +536,7 @@ export default class NewClass extends cc.Component {
|
|||
this.btn_Touch = true;
|
||||
const dataSuccess = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
pay_amount: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
|
|
Loading…
Reference in New Issue
Block a user