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No commits in common. "371d0a519d85c51ea8cc6093b5b2a6d4a6727cf5" and "2e71e4f394bd41eb4cab678dd606a666c0cfbc2d" have entirely different histories.

24 changed files with 100 additions and 3019 deletions

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@ -21,11 +21,6 @@ export default class JiaZai extends cc.Component {
// 缓存 shop 节点
private shopNode: cc.Node | null = null;
// 缓存 reward 预制体
private static cachedRewardPrefab: cc.Prefab | null = null;
// 缓存 reward 奖励窗口 节点
private RewardNode: cc.Node | null = null;
@property(cc.Node)
node1: cc.Node = null;
@ -97,15 +92,6 @@ export default class JiaZai extends cc.Component {
});
});
}
// 预加载 reward 预制体
if (!JiaZai.cachedRewardPrefab) {
cc.assetManager.loadBundle('reward', (err: Error, bundle: cc.AssetManager.Bundle) => {
if (err) {
cc.error(err.message || err);
return;
}
})
}
if (cc.fx.GameConfig.GM_INFO.first) {
@ -131,7 +117,7 @@ export default class JiaZai extends cc.Component {
register_time: time, // 注册时间
}
cc.fx.GameTool.shushu_Track("register", data);
MiniGameSdk.API.shushu_SetSuperProperties(time, false);
MiniGameSdk.API.shushu_SetSuperProperties(time);
}
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
@ -392,7 +378,6 @@ export default class JiaZai extends cc.Component {
} else {
// 非第一次使用,直接激活节点
this.shopNode.active = true;
this.shopNode.getComponent("shop").init();
}
// //console.log("shopNode parent:", this.shopNode.parent);
}
@ -508,41 +493,40 @@ export default class JiaZai extends cc.Component {
this.openLoad();
console.log("补发名称:", order.itemid);
let productId = order.itemid;
Utils.setPayInfo(
(res) => {
console.log("设置轮训结果:", res);
this.closeLoad();
if (res.code === 1) {
console.log("7.14_________正式发货");
let coinTemp = 0;
if (order.itemid == "gold_1") { coinTemp = 1200; }
else if (order.itemid == "gold_2") { coinTemp = 8000; }
else if (order.itemid == "gold_3") { coinTemp = 16000; }
else if (order.itemid == "gold_4") { coinTemp = 32000; }
else if (order.itemid == "gold_5") { coinTemp = 100000; }
else if (order.itemid == "gold_6") { coinTemp = 240000; }
let title = "充值补发奖励金币:" + coinTemp;
MiniGameSdk.API.showToast(title);
cc.fx.GameTool.shopBuy(productId);
console.log("充值成功获得金币");
} else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: Utils.outTradeNo,
price: parseInt(order.goodsPrice),
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
Utils.setPayInfo((res) => {
console.log("设置轮训结果:", res);
this.closeLoad();
if (res.code === 1) {
console.log("7.14_________正式发货");
let coinTemp = 0;
if (order.itemid == "gold_1") { coinTemp = 1200; }
else if (order.itemid == "gold_2") { coinTemp = 8000; }
else if (order.itemid == "gold_3") { coinTemp = 16000; }
else if (order.itemid == "gold_4") { coinTemp = 32000; }
else if (order.itemid == "gold_5") { coinTemp = 100000; }
else if (order.itemid == "gold_6") { coinTemp = 240000; }
let title = "充值补发奖励金币:" + coinTemp;
MiniGameSdk.API.showToast(title);
cc.fx.GameTool.shopBuy(productId);
console.log("充值成功获得金币");
} else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: Utils.outTradeNo,
price: parseInt(order.goodsPrice),
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.updateCoin();
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.updateCoin();
// 处理下一个订单
processOrder(index + 1);
}, order.outTradeNo);
// 处理下一个订单
processOrder(index + 1);
}, order.outTradeNo);
} else {
// 如果当前订单不处理,直接处理下一个订单
processOrder(index + 1);

View File

@ -1,19 +0,0 @@
const { ccclass, property, requireComponent } = cc._decorator;
@ccclass
export default class Reward extends cc.Component {
@property(cc.Prefab)
rewardNode: cc.Prefab = null;
onLoad() {
}
start() {
}
}

View File

@ -1,10 +0,0 @@
{
"ver": "1.1.0",
"uuid": "f30d38a9-33b7-4fe8-9b9b-4ed6fd2f6c99",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@ -340,7 +340,6 @@ export default class SceneManager extends cc.Component {
} else {
// 非第一次使用,直接激活节点
this.shopNode.active = true;
this.shopNode.getComponent("shop").init();
}
// console.log("shopNode parent:", this.shopNode.parent);
}

View File

@ -1127,7 +1127,7 @@ export namespace MiniGameSdk {
},
// 根据环境变量设置 debug 模式
debug: !isProduction,
enableLog: true
enableLog: false
};
// 创建 TA 实例
API._ta = new ThinkingAnalyticsAPI(config);
@ -1159,7 +1159,7 @@ export namespace MiniGameSdk {
cc.fx.GameConfig.GM_INFO.shushu_AccountId = cc.fx.GameConfig.GM_INFO.openid;
const result = "success";
API.shushu_Track("login", result);
API.shushu_SetSuperProperties(null, null);
API.shushu_SetSuperProperties(null);
}
}
@ -1182,7 +1182,7 @@ export namespace MiniGameSdk {
*
*/
static shushu_SetSuperProperties(register_time, pay_user) {
static shushu_SetSuperProperties(register_time) {
if (typeof wx !== 'undefined' && wx !== null && API._ta) {
var superProperties = {};
superProperties = {
@ -1192,26 +1192,14 @@ export namespace MiniGameSdk {
version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
};
if (register_time != null) {
console.log("设置用户公共属性注册:————————————", register_time);
superProperties = {
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
version: cc.fx.GameConfig.GM_INFO.version.toString(),
register_time: register_time,
pay_user: pay_user
register_time: register_time
};
}
if (pay_user != null) {
console.log("设置用户公共属性支付:————————————", pay_user);
superProperties = {
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
version: cc.fx.GameConfig.GM_INFO.version.toString(),
pay_user: pay_user
}
}
API._ta.setSuperProperties(superProperties);//设置公共事件属性
API.updateCoinAndLevel();
}

View File

@ -135,7 +135,7 @@ export default class Utils {
//#region ios支付
/**跳转客服*/
static GoKEFu(iosPayInfo, callBack) {
static GoKEFu(iosPayInfo) {
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null;
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = `wcx_` + Math.round(Math.random() * 10 ** 13) + Date.now();
const data = {
@ -158,11 +158,7 @@ export default class Utils {
sessionFrom: JSON.stringify(data), // 会话来源(可选)
showMessageCard: false, // 是否展示消息卡片
success() {
callBack();
console.log('客服会话已打开');
},
fail() {
callBack();
}
});
}
@ -468,21 +464,4 @@ export default class Utils {
}
return xhr;
}
// const propName={
//   gold_1: "金币包1",
//   gold_2: "金币包2",
//   gold_3: "金币包3",
//   gold_4: "金币包4",
//   gold_5: "金币包5",
//   gold_6: "金币包6",
//   unlimited_health_bundle_1:"无限体力组合包1",
//   unlimited_health_bundle_2:"无限体力组合包2",
//   unlimited_health_bundle_3:"无限体力组合包3",
//   freeze_in_game:"局内购买冻结",
//   hammer_in_game:"局内购买锤子",
//   wand_in_gamerefill:"局内购买魔棒",
//   health:"补满体力"
// };
}

View File

@ -354,7 +354,7 @@ var GameTool = {
result: "success"
}
cc.fx.GameTool.shushu_Track("finish_stage", data);
MiniGameSdk.API.shushu_SetSuperProperties(null, null);
MiniGameSdk.API.shushu_SetSuperProperties(null);
}
cc.fx.GameTool.setUserLevel((data) => {
@ -390,7 +390,7 @@ var GameTool = {
coin: cc.fx.GameConfig.GM_INFO.coin,
timestamp: timestamp,
}
MiniGameSdk.API.shushu_SetSuperProperties(null, null);
MiniGameSdk.API.shushu_SetSuperProperties(null);
cc.fx.StorageMessage.setStorage("coin", coinInfo);
// console.log("存储金币数据:",cc.fx.GameConfig.GM_INFO.coin,coinInfo);
cc.fx.GameTool.setUserCoin((data) => {
@ -502,7 +502,7 @@ var GameTool = {
"health": cc.fx.GameConfig.GM_INFO.hp,
"timestamp": data.result.timestamp
}
MiniGameSdk.API.shushu_SetSuperProperties(null, null);
MiniGameSdk.API.shushu_SetSuperProperties(null);
cc.fx.StorageMessage.setStorage("health", healthInfo);
}
else if (data.result.code == 404 && data.result.message == "未找到体力数据") {
@ -596,7 +596,7 @@ var GameTool = {
}
}
cc.fx.StorageMessage.setStorage("health", healthInfo);
MiniGameSdk.API.shushu_SetSuperProperties(null, null);
MiniGameSdk.API.shushu_SetSuperProperties(null);
//@ts-ignore
if (typeof wx !== 'undefined' && wx !== null) {
//@ts-ignore
@ -889,7 +889,6 @@ var GameTool = {
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData);
MiniGameSdk.API.shushu_SetSuperProperties(null, true);
},
formatDate(date: Date): string {

View File

@ -8,8 +8,8 @@
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"packable": true,
"width": 2039,
"height": 1970,
"width": 2025,
"height": 1420,
"platformSettings": {},
"subMetas": {}
}

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@ -1,13 +0,0 @@
{
"ver": "1.1.3",
"uuid": "10250af3-a286-4ebd-9da6-ffafce376a46",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
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starzha.png
size: 740,740
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light
rotate: false
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offset: 0, 0
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size: 38, 38
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@ -1,652 +0,0 @@
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},
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},
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},
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},
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},
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"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
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},
"_enabled": true,
"_materials": [
{
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"fileId": "40yFZaE/dBDrxorfDNFUMC",
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{
"__type__": "cc.Node",
"_name": "freeze",
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},
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}
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},
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"width": 238,
"height": 284
},
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},
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},
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},
{
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"node": {
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},
"_enabled": true,
"_materials": [
{
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"_srcBlendFactor": 770,
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"fileId": "c5266WhWxF3plZF/PuHtKD",
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{
"__type__": "cc.Node",
"_name": "hammer",
"_objFlags": 0,
"_parent": {
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},
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"_active": false,
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}
],
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},
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},
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},
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},
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},
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},
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]

View File

@ -1,9 +0,0 @@
{
"ver": "1.3.2",
"uuid": "50bf5efc-889c-4eed-985a-4e204247a251",
"importer": "prefab",
"optimizationPolicy": "AUTO",
"asyncLoadAssets": false,
"readonly": false,
"subMetas": {}
}

View File

@ -13,6 +13,7 @@ export default class NewClass extends cc.Component {
//商品列表
@property(cc.Node)
itemList: cc.Node = null;
// onLoad () {}
//金币数量
@property(cc.Node)
@ -56,10 +57,7 @@ export default class NewClass extends cc.Component {
this.btn_Touch = true;
this.openShop();
this.setHealthInfo();
}
init() {
this.btn_Touch = true;
}
//打开商店界面
openShop() {
@ -150,12 +148,10 @@ export default class NewClass extends cc.Component {
onShow() {
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo);
if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") {
console.log("有苹果订单号,开始轮训");
//console.log("有苹果订单号,开始轮训");
const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo;
cc.fx.GameConfig.GM_INFO.iosOutTradeNo = "";
this.openLoad();
Utils.getIosPayInfo(iosOutTradeNo,
(data) => {
console.log("获得轮训结果:", data);
@ -171,41 +167,39 @@ export default class NewClass extends cc.Component {
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
let name = "购买金币道具:" + this.iosProductId;
MiniGameSdk.API.yinli_Pay(this.iosPrice, iosOutTradeNo, name)
Utils.setPayInfo(
(res) => {
this.closeLoad();
//console.log("设置轮训结果:", res);
if (res.code === 1) {
console.log("_________正式发货");
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(this.iosProductId);
//console.log("充值成功获得金币");
Utils.setPayInfo((res) => {
this.closeLoad();
//console.log("设置轮训结果:", res);
if (res.code === 1) {
console.log("_________正式发货");
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(this.iosProductId);
//console.log("充值成功获得金币");
}
else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: iosOutTradeNo,
price: this.iosPrice,
payment_name: this.iosProductId,
payment_num: this.iosCount,
type: "ios",
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
}
else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: iosOutTradeNo,
price: this.iosPrice,
payment_name: this.iosProductId,
payment_num: this.iosCount,
type: "ios",
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
if (this.node.parent.getComponent("JiaZai"))
this.node.parent.getComponent("JiaZai").updateCoin();
else if (this.node.parent.getComponent("SceneManager")) {
this.node.parent.getComponent("SceneManager").updateCoin();
}
}, iosOutTradeNo)
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
if (this.node.parent.getComponent("JiaZai"))
this.node.parent.getComponent("JiaZai").updateCoin();
else if (this.node.parent.getComponent("SceneManager")) {
this.node.parent.getComponent("SceneManager").updateCoin();
}
}, null)
}
else if (data.code == 0) {
console.log("用户自己取消充值");
MiniGameSdk.API.showToast("充值失败");
this.closeLoad();
this.btn_Touch = true;
const dataFail = {
outTradeNo: iosOutTradeNo,
price: this.iosPrice,
@ -362,9 +356,7 @@ export default class NewClass extends cc.Component {
this.iosPrice = price;
this.iosProductId = productId;
this.iosCount = 1;
Utils.GoKEFu(iosPayInfo, (res) => {
this.closeLoad();
});
Utils.GoKEFu(iosPayInfo);
}
else {
const data = {
@ -445,34 +437,33 @@ export default class NewClass extends cc.Component {
let name = "购买金币道具:" + productId;
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
//console.log("7.14_______________充值成功,轮训成功,准备发货");
Utils.setPayInfo(
(res) => {
//console.log("设置轮训结果:", res);
if (res.code === 1) {
//console.log("7.14_________正式发货");
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(productId);
//console.log("充值成功获得金币");
Utils.setPayInfo((res) => {
//console.log("设置轮训结果:", res);
if (res.code === 1) {
//console.log("7.14_________正式发货");
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(productId);
//console.log("充值成功获得金币");
}
else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
}
else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
if (this.node.parent.getComponent("JiaZai"))
this.node.parent.getComponent("JiaZai").updateCoin();
else if (this.node.parent.getComponent("SceneManager")) {
this.node.parent.getComponent("SceneManager").updateCoin();
}
}, null)
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
if (this.node.parent.getComponent("JiaZai"))
this.node.parent.getComponent("JiaZai").updateCoin();
else if (this.node.parent.getComponent("SceneManager")) {
this.node.parent.getComponent("SceneManager").updateCoin();
}
}, null)
}
else {
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);