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No commits in common. "69f5b2d2dba2c16599013d90b249a1c8a487fc8e" and "15b904109cf56f561daafbcce90ad6fb28a84ad1" have entirely different histories.

6 changed files with 135 additions and 265 deletions

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@ -168,7 +168,6 @@ export default class GameManager extends cc.Component {
startGame() { startGame() {
console.log("进入场景之前_____________", cc.fx.GameConfig.GM_INFO.first); console.log("进入场景之前_____________", cc.fx.GameConfig.GM_INFO.first);
console.log(cc.fx.GameConfig.GM_INFO.level);
// 加载 music bundle // 加载 music bundle
cc.assetManager.loadBundle('music', (err, bundle) => { cc.assetManager.loadBundle('music', (err, bundle) => {
if (err) { if (err) {
@ -241,7 +240,6 @@ export default class GameManager extends cc.Component {
console.log("体力值完成进入游戏"); console.log("体力值完成进入游戏");
this.load5 = true; this.load5 = true;
}); });
this.load6 = true;
}); });
} }
else { else {
@ -708,9 +706,7 @@ export default class GameManager extends cc.Component {
} }
update(dt) { update(dt) {
//console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber);
if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) { if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) {
console.log("进入游戏_______________");
this.load1 = this.load2 = false; this.load1 = this.load2 = false;
MiniGameSdk.API.shushu_Login(); MiniGameSdk.API.shushu_Login();
MiniGameSdk.API.yinli_Init(); MiniGameSdk.API.yinli_Init();

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@ -101,16 +101,16 @@ export default class JiaZai extends cc.Component {
return; return;
} }
JiaZai.cachedRewardPrefab = prefab; JiaZai.cachedRewardPrefab = prefab;
// let data = [ let data = [
// { type: "coin", count: 125294 }, { type: "coin", count: 125294 },
// { type: "coin", count: 7498 }, { type: "coin", count: 7498 },
// { type: "freeze", count: 2 }, { type: "freeze", count: 2 },
// { type: "hammer", count: 2 }, { type: "hammer", count: 2 },
// { type: "magic", count: 2 }, { type: "magic", count: 2 },
// { type: "infinite_health", count: 1800 * 4 }, { type: "infinite_health", count: 1800 * 4 },
// ] ]
// this.openRewardWindow(data); this.openRewardWindow(data);
this.getOrder(); this.getOrder();
}); });
}); });

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@ -665,29 +665,12 @@ export default class Utils {
if (uid != undefined && uid != "" && uid != null) { if (uid != undefined && uid != "" && uid != null) {
cc.fx.GameConfig.GM_INFO.uid = uid; cc.fx.GameConfig.GM_INFO.uid = uid;
} }
let setData = null; let setData = {
if (propid == 0) {
setData = {
uid: cc.fx.GameConfig.GM_INFO.uid,
action: 'save',
propType: propid,
propData: {
freeze: cc.fx.GameConfig.GM_INFO.freezeAmount,
hammer: cc.fx.GameConfig.GM_INFO.hammerAmount,
magic_wand: cc.fx.GameConfig.GM_INFO.wandAmount,
},
}
}
else {
setData = {
uid: cc.fx.GameConfig.GM_INFO.uid, uid: cc.fx.GameConfig.GM_INFO.uid,
action: 'save', action: 'save',
propType: propid, propType: propid,
propData: amount, propData: amount,
} }
}
console.log("上传道具类型", propid, "上传道具数量:", amount);
Utils.POST("userProp", setData, res => { Utils.POST("userProp", setData, res => {
console.log("获得userProp数据:", res); console.log("获得userProp数据:", res);
if (res.code === 1) { if (res.code === 1) {

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@ -1,5 +1,4 @@
import Freeze from "../../prop/Freeze";
import SceneManager from "../../SceneManager"; import SceneManager from "../../SceneManager";
import { MiniGameSdk } from "../../Sdk/MiniGameSdk"; import { MiniGameSdk } from "../../Sdk/MiniGameSdk";
import Utils from "../Pay/Utils"; import Utils from "../Pay/Utils";
@ -707,6 +706,7 @@ var GameTool = {
console.log("____________即将上传Shop_buy", buyData); console.log("____________即将上传Shop_buy", buyData);
cc.fx.GameTool.shushu_Track("shop_buy", buyData); cc.fx.GameTool.shushu_Track("shop_buy", buyData);
callback(); callback();
} }
}, },
@ -885,7 +885,6 @@ var GameTool = {
let coin = 0; let coin = 0;
let price = 0; let price = 0;
let getCoin = 0; let getCoin = 0;
switch (productId) { switch (productId) {
case "gold_1": case "gold_1":
cc.fx.GameTool.changeCoin(1200); cc.fx.GameTool.changeCoin(1200);
@ -923,38 +922,6 @@ var GameTool = {
price = 64800; price = 64800;
MiniGameSdk.API.showToast("充值成功获得240000金币"); MiniGameSdk.API.showToast("充值成功获得240000金币");
break; break;
case "unlimited_health_bundle_1":
cc.fx.GameTool.changeCoin(5000);
coin = 5000;
price = 1800;
MiniGameSdk.API.showToast("获得无限体力小组合包");
break;
case "unlimited_health_bundle_2":
cc.fx.GameTool.changeCoin(12000);
coin = 12000;
price = 6600;
let propData = {
"freeze": 2,
"hammer": 2,
"magic_wand": 2,
"price": price
}
this.getShopProp(propData, null);
MiniGameSdk.API.showToast("获得无限体力大组合包");
break;
case "unlimited_health_bundle_3":
cc.fx.GameTool.changeCoin(30000);
coin = 30000;
price = 10800;
let propData2 = {
"freeze": 6,
"hammer": 6,
"magic_wand": 6,
"price": price
}
this.getShopProp(propData2, null);
MiniGameSdk.API.showToast("获得无限体力超组合包");
break;
} }
const dataTemp = { const dataTemp = {
change_reason: "shop", change_reason: "shop",
@ -1136,68 +1103,7 @@ var GameTool = {
} }
} }
else return 1; else return 1;
},
//购买行为,获得道具
getShopProp(propData, callback: Function) {
//@ts-ignore
if (typeof wx !== 'undefined' && wx !== null) {
const num = propData.freeze;
console.log("_________道具增加的数量为:", num);
cc.fx.GameConfig.GM_INFO.freezeAmount += propData.freeze;
cc.fx.GameConfig.GM_INFO.hammerAmount += propData.hammer;
cc.fx.GameConfig.GM_INFO.magicAmount += propData.magic_wand;
cc.fx.GameTool.setUserProp(0, num, (data) => {
})
const data1 = {
change_reason: "shop",
id: 2001,
num: propData.freeze
} }
cc.fx.GameTool.shushu_Track("resource_get", data1);
const data2 = {
change_reason: "shop",
id: 2002,
num: propData.hammer
}
cc.fx.GameTool.shushu_Track("resource_get", data2);
const data3 = {
change_reason: "shop",
id: 2003,
num: propData.magic_wand
}
cc.fx.GameTool.shushu_Track("resource_get", data3);
const buyData1 = {
item_id: "freeze_in_game",
item_num: propData.freeze,
item_price: propData.price,
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData1);
const buyData2 = {
item_id: "hammer_in_game",
item_num: propData.hammer,
item_price: propData.price,
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData2);
const buyData3 = {
item_id: "wand_in_game",
item_num: propData.magic_wand,
item_price: propData.price,
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData3);
if (callback) {
callback();
}
}
},
}; };
export { GameTool }; export { GameTool };

View File

@ -335,15 +335,6 @@ export default class NewClass extends cc.Component {
case "gold_6": case "gold_6":
price = 64800; price = 64800;
break; break;
case "unlimited_health_bundle_1":
price = 1800;
break;
case "unlimited_health_bundle_2":
price = 6600;
break;
case "unlimited_health_bundle_3":
price = 10800;
break;
} }
//console.log("获得商品id:", id, count, price); //console.log("获得商品id:", id, count, price);
// 判断设备系统 // 判断设备系统
@ -376,9 +367,6 @@ export default class NewClass extends cc.Component {
}); });
} }
else { else {
console.log("上品ID", productId);
MiniGameSdk.API.showToast(productId);
cc.fx.GameTool.shopBuy(productId);
const data = { const data = {
outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
price: price, price: price,
@ -388,128 +376,125 @@ export default class NewClass extends cc.Component {
} }
cc.fx.GameTool.shushu_Track("init_order", data); cc.fx.GameTool.shushu_Track("init_order", data);
this.openLoad(); this.openLoad();
//console.log("7.14_____________________", "调用充值接口"); //console.log("7.14_____________________", "调用充值接口");
// Utils.buyProp(id, count, price, (res) => { Utils.buyProp(id, count, price, (res) => {
// //console.log("获得充值结果", res); //console.log("获得充值结果", res);
// if (res == null) { if (res == null) {
// MiniGameSdk.API.showToast("充值失败"); MiniGameSdk.API.showToast("充值失败");
// this.btn_Touch = true; this.btn_Touch = true;
// const dataFail = { const dataFail = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "网络异常,没有拉起支付", fail_reason: "网络异常,没有拉起支付",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail); cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
// this.closeLoad(); this.closeLoad();
// return; return;
// } }
// else if (res.err) { else if (res.err) {
// MiniGameSdk.API.showToast("充值失败"); MiniGameSdk.API.showToast("充值失败");
// //console.log(res); //console.log(res);
// this.btn_Touch = true; this.btn_Touch = true;
// let name = "支付拉起失败"; let name = "支付拉起失败";
// if (res.errCode == -2) { if (res.errCode == -2) {
// name = "用户取消充值"; name = "用户取消充值";
// } }
// const dataFail = { const dataFail = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: name, fail_reason: name,
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail); cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
// this.closeLoad(); this.closeLoad();
// return; return;
// } }
// else { else {
// Utils.getPayInfo((data) => { Utils.getPayInfo((data) => {
// //console.log("7.14_______________充值成功,准备轮训"); //console.log("7.14_______________充值成功,准备轮训");
// //console.log("获得轮训结果:", data); //console.log("获得轮训结果:", data);
// this.closeLoad(); this.closeLoad();
// if (data.data.pay_state == 1) { if (data.data.pay_state == 1) {
// this.btn_Touch = true; this.btn_Touch = true;
// MiniGameSdk.API.showToast("取消充值"); MiniGameSdk.API.showToast("取消充值");
// const dataFail2 = { const dataFail2 = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "用户取消支付", fail_reason: "用户取消支付",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail2); cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
// } }
// else if (data.data.pay_state == 2) { else if (data.data.pay_state == 2) {
// this.btn_Touch = true; this.btn_Touch = true;
// const dataSuccess = { const dataSuccess = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// } }
// cc.fx.GameTool.shushu_Track("payment", dataSuccess); cc.fx.GameTool.shushu_Track("payment", dataSuccess);
// let name = "购买金币道具:" + productId; let name = "购买金币道具:" + productId;
// MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name) MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
// //console.log("7.14_______________充值成功,轮训成功,准备发货"); //console.log("7.14_______________充值成功,轮训成功,准备发货");
// Utils.setPayInfo( Utils.setPayInfo(
// (res) => { (res) => {
// //console.log("设置轮训结果:", res); //console.log("设置轮训结果:", res);
// if (res.code === 1) { if (res.code === 1) {
// //console.log("7.14_________正式发货"); //console.log("7.14_________正式发货");
// MiniGameSdk.API.showToast("充值成功"); MiniGameSdk.API.showToast("充值成功");
// cc.fx.GameTool.shopBuy(productId); cc.fx.GameTool.shopBuy(productId);
// //console.log("充值成功获得金币"); //console.log("充值成功获得金币");
// } }
// else { else {
// MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放"); MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
// const dataFail4 = { const dataFail4 = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货", fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail4); cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
// } }
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// if (this.node.parent.getComponent("JiaZai")) if (this.node.parent.getComponent("JiaZai"))
// this.node.parent.getComponent("JiaZai").updateCoin(); this.node.parent.getComponent("JiaZai").updateCoin();
// else if (this.node.parent.getComponent("SceneManager")) { else if (this.node.parent.getComponent("SceneManager")) {
// this.node.parent.getComponent("SceneManager").updateCoin(); this.node.parent.getComponent("SceneManager").updateCoin();
// } }
// }, null) }, null)
// } }
// else { else {
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// const dataFail3 = { const dataFail3 = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "拉起支付后,付款时网络异常付款失败", fail_reason: "拉起支付后,付款时网络异常付款失败",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail3); cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
// this.btn_Touch = true; this.btn_Touch = true;
// if (this.node.parent.getComponent("JiaZai")) if (this.node.parent.getComponent("JiaZai"))
// this.node.parent.getComponent("JiaZai").updateCoin(); this.node.parent.getComponent("JiaZai").updateCoin();
// else if (this.node.parent.getComponent("SceneManager")) { else if (this.node.parent.getComponent("SceneManager")) {
// this.node.parent.getComponent("SceneManager").updateCoin(); this.node.parent.getComponent("SceneManager").updateCoin();
// } }
// } }
// }) })
// } }
// }); });
} }
} }

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@ -15,7 +15,7 @@
"mainCompressionType": "subpackage", "mainCompressionType": "subpackage",
"mainIsRemote": false, "mainIsRemote": false,
"optimizeHotUpdate": false, "optimizeHotUpdate": false,
"md5Cache": true, "md5Cache": false,
"nativeMd5Cache": true, "nativeMd5Cache": true,
"encryptJs": true, "encryptJs": true,
"xxteaKey": "07ac496c-82b0-4f", "xxteaKey": "07ac496c-82b0-4f",