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69f5b2d2db
...
15b904109c
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@ -168,7 +168,6 @@ export default class GameManager extends cc.Component {
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startGame() {
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console.log("进入场景之前_____________", cc.fx.GameConfig.GM_INFO.first);
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console.log(cc.fx.GameConfig.GM_INFO.level);
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// 加载 music bundle
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cc.assetManager.loadBundle('music', (err, bundle) => {
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if (err) {
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@ -241,7 +240,6 @@ export default class GameManager extends cc.Component {
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console.log("体力值完成进入游戏");
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this.load5 = true;
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});
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this.load6 = true;
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});
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}
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else {
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@ -708,9 +706,7 @@ export default class GameManager extends cc.Component {
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}
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update(dt) {
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//console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber);
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if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) {
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console.log("进入游戏_______________");
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this.load1 = this.load2 = false;
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MiniGameSdk.API.shushu_Login();
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MiniGameSdk.API.yinli_Init();
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@ -101,16 +101,16 @@ export default class JiaZai extends cc.Component {
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return;
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}
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JiaZai.cachedRewardPrefab = prefab;
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// let data = [
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// { type: "coin", count: 125294 },
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// { type: "coin", count: 7498 },
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// { type: "freeze", count: 2 },
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// { type: "hammer", count: 2 },
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// { type: "magic", count: 2 },
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// { type: "infinite_health", count: 1800 * 4 },
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// ]
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let data = [
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{ type: "coin", count: 125294 },
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{ type: "coin", count: 7498 },
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{ type: "freeze", count: 2 },
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{ type: "hammer", count: 2 },
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{ type: "magic", count: 2 },
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{ type: "infinite_health", count: 1800 * 4 },
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]
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// this.openRewardWindow(data);
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this.openRewardWindow(data);
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this.getOrder();
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});
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});
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@ -665,29 +665,12 @@ export default class Utils {
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if (uid != undefined && uid != "" && uid != null) {
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cc.fx.GameConfig.GM_INFO.uid = uid;
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}
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let setData = null;
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if (propid == 0) {
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setData = {
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uid: cc.fx.GameConfig.GM_INFO.uid,
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action: 'save',
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propType: propid,
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propData: {
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freeze: cc.fx.GameConfig.GM_INFO.freezeAmount,
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hammer: cc.fx.GameConfig.GM_INFO.hammerAmount,
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magic_wand: cc.fx.GameConfig.GM_INFO.wandAmount,
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},
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}
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let setData = {
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uid: cc.fx.GameConfig.GM_INFO.uid,
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action: 'save',
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propType: propid,
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propData: amount,
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}
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else {
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setData = {
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uid: cc.fx.GameConfig.GM_INFO.uid,
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action: 'save',
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propType: propid,
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propData: amount,
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}
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}
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console.log("上传道具类型", propid, "上传道具数量:", amount);
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Utils.POST("userProp", setData, res => {
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console.log("获得userProp数据:", res);
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if (res.code === 1) {
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@ -1,5 +1,4 @@
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import Freeze from "../../prop/Freeze";
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import SceneManager from "../../SceneManager";
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import { MiniGameSdk } from "../../Sdk/MiniGameSdk";
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import Utils from "../Pay/Utils";
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@ -707,6 +706,7 @@ var GameTool = {
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console.log("____________即将上传Shop_buy", buyData);
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cc.fx.GameTool.shushu_Track("shop_buy", buyData);
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callback();
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}
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},
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@ -885,7 +885,6 @@ var GameTool = {
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let coin = 0;
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let price = 0;
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let getCoin = 0;
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switch (productId) {
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case "gold_1":
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cc.fx.GameTool.changeCoin(1200);
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@ -923,38 +922,6 @@ var GameTool = {
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price = 64800;
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MiniGameSdk.API.showToast("充值成功,获得240000金币");
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break;
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case "unlimited_health_bundle_1":
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cc.fx.GameTool.changeCoin(5000);
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coin = 5000;
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price = 1800;
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MiniGameSdk.API.showToast("获得无限体力小组合包");
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break;
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case "unlimited_health_bundle_2":
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cc.fx.GameTool.changeCoin(12000);
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coin = 12000;
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price = 6600;
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let propData = {
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"freeze": 2,
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"hammer": 2,
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"magic_wand": 2,
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"price": price
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}
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this.getShopProp(propData, null);
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MiniGameSdk.API.showToast("获得无限体力大组合包");
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break;
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case "unlimited_health_bundle_3":
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cc.fx.GameTool.changeCoin(30000);
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coin = 30000;
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price = 10800;
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let propData2 = {
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"freeze": 6,
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"hammer": 6,
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"magic_wand": 6,
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"price": price
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}
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this.getShopProp(propData2, null);
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MiniGameSdk.API.showToast("获得无限体力超组合包");
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break;
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}
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const dataTemp = {
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change_reason: "shop",
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@ -1136,68 +1103,7 @@ var GameTool = {
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}
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}
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else return 1;
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},
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//购买行为,获得道具
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getShopProp(propData, callback: Function) {
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//@ts-ignore
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if (typeof wx !== 'undefined' && wx !== null) {
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const num = propData.freeze;
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console.log("_________道具增加的数量为:", num);
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cc.fx.GameConfig.GM_INFO.freezeAmount += propData.freeze;
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cc.fx.GameConfig.GM_INFO.hammerAmount += propData.hammer;
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cc.fx.GameConfig.GM_INFO.magicAmount += propData.magic_wand;
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cc.fx.GameTool.setUserProp(0, num, (data) => {
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})
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const data1 = {
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change_reason: "shop",
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id: 2001,
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num: propData.freeze
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}
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cc.fx.GameTool.shushu_Track("resource_get", data1);
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const data2 = {
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change_reason: "shop",
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id: 2002,
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num: propData.hammer
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}
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cc.fx.GameTool.shushu_Track("resource_get", data2);
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const data3 = {
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change_reason: "shop",
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id: 2003,
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num: propData.magic_wand
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}
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cc.fx.GameTool.shushu_Track("resource_get", data3);
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const buyData1 = {
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item_id: "freeze_in_game",
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item_num: propData.freeze,
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item_price: propData.price,
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cost_type: "cash"
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}
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cc.fx.GameTool.shushu_Track("shop_buy", buyData1);
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const buyData2 = {
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item_id: "hammer_in_game",
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item_num: propData.hammer,
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item_price: propData.price,
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cost_type: "cash"
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}
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cc.fx.GameTool.shushu_Track("shop_buy", buyData2);
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const buyData3 = {
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item_id: "wand_in_game",
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item_num: propData.magic_wand,
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item_price: propData.price,
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cost_type: "cash"
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}
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cc.fx.GameTool.shushu_Track("shop_buy", buyData3);
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if (callback) {
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callback();
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}
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}
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},
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}
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};
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export { GameTool };
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@ -335,15 +335,6 @@ export default class NewClass extends cc.Component {
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case "gold_6":
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price = 64800;
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break;
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case "unlimited_health_bundle_1":
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price = 1800;
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break;
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case "unlimited_health_bundle_2":
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price = 6600;
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break;
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case "unlimited_health_bundle_3":
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price = 10800;
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break;
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}
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//console.log("获得商品id:", id, count, price);
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// 判断设备系统
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@ -376,9 +367,6 @@ export default class NewClass extends cc.Component {
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});
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}
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else {
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console.log("上品ID:", productId);
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MiniGameSdk.API.showToast(productId);
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cc.fx.GameTool.shopBuy(productId);
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const data = {
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outTradeNo: Utils.outTradeNo,
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price: price,
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@ -388,128 +376,125 @@ export default class NewClass extends cc.Component {
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}
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cc.fx.GameTool.shushu_Track("init_order", data);
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this.openLoad();
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//console.log("7.14_____________________", "调用充值接口");
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// Utils.buyProp(id, count, price, (res) => {
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// //console.log("获得充值结果", res);
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// if (res == null) {
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// MiniGameSdk.API.showToast("充值失败");
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// this.btn_Touch = true;
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// const dataFail = {
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// outTradeNo: Utils.outTradeNo,
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// price: price,
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// payment_name: productId,
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// payment_num: 1,
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// type: systemType,
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// fail_reason: "网络异常,没有拉起支付",
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// }
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// cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
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// this.closeLoad();
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// return;
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// }
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// else if (res.err) {
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// MiniGameSdk.API.showToast("充值失败");
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// //console.log(res);
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// this.btn_Touch = true;
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// let name = "支付拉起失败";
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// if (res.errCode == -2) {
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// name = "用户取消充值";
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// }
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// const dataFail = {
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// outTradeNo: Utils.outTradeNo,
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// price: price,
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// payment_name: productId,
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// payment_num: 1,
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// type: systemType,
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// fail_reason: name,
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// }
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// cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
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// this.closeLoad();
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// return;
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// }
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// else {
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// Utils.getPayInfo((data) => {
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// //console.log("7.14_______________充值成功,准备轮训");
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// //console.log("获得轮训结果:", data);
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// this.closeLoad();
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// if (data.data.pay_state == 1) {
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// this.btn_Touch = true;
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// MiniGameSdk.API.showToast("取消充值");
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// const dataFail2 = {
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// outTradeNo: Utils.outTradeNo,
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// price: price,
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// payment_name: productId,
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// payment_num: 1,
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// type: systemType,
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// fail_reason: "用户取消支付",
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// }
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// cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
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// }
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// else if (data.data.pay_state == 2) {
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// this.btn_Touch = true;
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// const dataSuccess = {
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// outTradeNo: Utils.outTradeNo,
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// price: price,
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// payment_name: productId,
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// payment_num: 1,
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// type: systemType,
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// }
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// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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// let name = "购买金币道具:" + productId;
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// MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
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// //console.log("7.14_______________充值成功,轮训成功,准备发货");
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// Utils.setPayInfo(
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// (res) => {
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// //console.log("设置轮训结果:", res);
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// if (res.code === 1) {
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// //console.log("7.14_________正式发货");
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// MiniGameSdk.API.showToast("充值成功");
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// cc.fx.GameTool.shopBuy(productId);
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// //console.log("充值成功获得金币");
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// }
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// else {
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// MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
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// const dataFail4 = {
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// outTradeNo: Utils.outTradeNo,
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// price: price,
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// payment_name: productId,
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// payment_num: 1,
|
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// type: systemType,
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// fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
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// }
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// cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
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// }
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// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
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// if (this.node.parent.getComponent("JiaZai"))
|
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// this.node.parent.getComponent("JiaZai").updateCoin();
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// else if (this.node.parent.getComponent("SceneManager")) {
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// this.node.parent.getComponent("SceneManager").updateCoin();
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// }
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// }, null)
|
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// }
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// else {
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// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
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// const dataFail3 = {
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// outTradeNo: Utils.outTradeNo,
|
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// price: price,
|
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// payment_name: productId,
|
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// payment_num: 1,
|
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// type: systemType,
|
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// fail_reason: "拉起支付后,付款时网络异常付款失败",
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// }
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// cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
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// this.btn_Touch = true;
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// if (this.node.parent.getComponent("JiaZai"))
|
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// this.node.parent.getComponent("JiaZai").updateCoin();
|
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// else if (this.node.parent.getComponent("SceneManager")) {
|
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// this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
// }
|
||||
// }
|
||||
// })
|
||||
// }
|
||||
// });
|
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Utils.buyProp(id, count, price, (res) => {
|
||||
//console.log("获得充值结果", res);
|
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if (res == null) {
|
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MiniGameSdk.API.showToast("充值失败");
|
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this.btn_Touch = true;
|
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const dataFail = {
|
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outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: "网络异常,没有拉起支付",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
this.closeLoad();
|
||||
return;
|
||||
}
|
||||
else if (res.err) {
|
||||
MiniGameSdk.API.showToast("充值失败");
|
||||
//console.log(res);
|
||||
this.btn_Touch = true;
|
||||
let name = "支付拉起失败";
|
||||
if (res.errCode == -2) {
|
||||
name = "用户取消充值";
|
||||
}
|
||||
const dataFail = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: name,
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
|
||||
this.closeLoad();
|
||||
return;
|
||||
}
|
||||
else {
|
||||
Utils.getPayInfo((data) => {
|
||||
//console.log("7.14_______________充值成功,准备轮训");
|
||||
//console.log("获得轮训结果:", data);
|
||||
this.closeLoad();
|
||||
if (data.data.pay_state == 1) {
|
||||
this.btn_Touch = true;
|
||||
MiniGameSdk.API.showToast("取消充值");
|
||||
const dataFail2 = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: "用户取消支付",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
|
||||
}
|
||||
else if (data.data.pay_state == 2) {
|
||||
this.btn_Touch = true;
|
||||
const dataSuccess = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||||
let name = "购买金币道具:" + productId;
|
||||
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
|
||||
//console.log("7.14_______________充值成功,轮训成功,准备发货");
|
||||
Utils.setPayInfo(
|
||||
(res) => {
|
||||
//console.log("设置轮训结果:", res);
|
||||
if (res.code === 1) {
|
||||
//console.log("7.14_________正式发货");
|
||||
MiniGameSdk.API.showToast("充值成功");
|
||||
cc.fx.GameTool.shopBuy(productId);
|
||||
//console.log("充值成功获得金币");
|
||||
}
|
||||
else {
|
||||
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
|
||||
const dataFail4 = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
|
||||
}
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
if (this.node.parent.getComponent("JiaZai"))
|
||||
this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
else if (this.node.parent.getComponent("SceneManager")) {
|
||||
this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
}
|
||||
}, null)
|
||||
}
|
||||
else {
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
const dataFail3 = {
|
||||
outTradeNo: Utils.outTradeNo,
|
||||
price: price,
|
||||
payment_name: productId,
|
||||
payment_num: 1,
|
||||
type: systemType,
|
||||
fail_reason: "拉起支付后,付款时网络异常付款失败",
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
|
||||
this.btn_Touch = true;
|
||||
if (this.node.parent.getComponent("JiaZai"))
|
||||
this.node.parent.getComponent("JiaZai").updateCoin();
|
||||
else if (this.node.parent.getComponent("SceneManager")) {
|
||||
this.node.parent.getComponent("SceneManager").updateCoin();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
"mainCompressionType": "subpackage",
|
||||
"mainIsRemote": false,
|
||||
"optimizeHotUpdate": false,
|
||||
"md5Cache": true,
|
||||
"md5Cache": false,
|
||||
"nativeMd5Cache": true,
|
||||
"encryptJs": true,
|
||||
"xxteaKey": "07ac496c-82b0-4f",
|
||||
|
|
Loading…
Reference in New Issue
Block a user