Compare commits
4 Commits
96c94bd93e
...
0c1fa52444
Author | SHA1 | Date | |
---|---|---|---|
![]() |
0c1fa52444 | ||
![]() |
0b3cd8fb78 | ||
![]() |
20ba317248 | ||
![]() |
907a7cca5b |
File diff suppressed because it is too large
Load Diff
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@ -150,7 +150,9 @@ export default class Block extends cc.Component {
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touchDelta: cc.Vec2 = cc.v2(0, 0);
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adhesiveNode: any;
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checkCollision: boolean = false;
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//计时器
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private scheduleCallback: any = null;
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private scheduleCallback2: any = null;
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onLoad() {
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@ -745,13 +747,10 @@ export default class Block extends cc.Component {
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}
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eliminate() {
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clearTimeout(this.scheduleCallback2);
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clearTimeout(this.scheduleCallback);
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//锤子状态消失
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MapConroler._instance.pause = true;
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console.log(this.node.x, this.node.y, 'weizhi', this.node)
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if (MapConroler._instance.ishammer || MapConroler._instance.ismagic) {
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}
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if (MapConroler._instance.ishammer == true) {
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let parentSize = this.node.getContentSize();
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console.log("锤子状态消除", this.node.position);
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@ -769,6 +768,37 @@ export default class Block extends cc.Component {
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pos = cc.v3(this.node.position.x - parentSize.width / 6,
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this.node.position.y + parentSize.height / 2, 0)
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}
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//name等于个别
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switch (this.node.name) {
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case "block21":
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pos = cc.v3(this.node.position.x - parentSize.width / 4,
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this.node.position.y + parentSize.height / 2, 0)
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break;
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case "block16":
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pos = cc.v3(this.node.position.x - parentSize.width / 6,
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this.node.position.y + parentSize.height / 2, 0)
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case "block10":
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pos = cc.v3(this.node.position.x - parentSize.width / 4,
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this.node.position.y + parentSize.height / 2, 0)
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break;
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case "block8":
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pos = cc.v3(this.node.position.x - parentSize.width / 6 - parentSize.width / 2,
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this.node.position.y + parentSize.height / 2, 0)
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break;
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case "block22":
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pos = cc.v3(this.node.position.x - parentSize.width / 4,
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this.node.position.y + parentSize.height - parentSize.height / 4, 0)
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break;
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case "block20":
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pos = cc.v3(this.node.position.x - parentSize.height + parentSize.height / 4,
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this.node.position.y + parentSize.height / 2, 0)
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break;
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case "block6":
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pos = cc.v3(this.node.position.x - parentSize.width / 4,
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this.node.position.y + parentSize.height / 2, 0)
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break;
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}
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MapConroler._instance.startHammer(pos);
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setTimeout(() => {
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@ -782,11 +812,11 @@ export default class Block extends cc.Component {
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this.node.getChildByName("lock").getComponent("Lock").reduce();
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return;
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}
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}, 1800);
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}, 1200);
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}
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if (MapConroler._instance.ismagic) {
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setTimeout(() => {
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// 记录添加magic时的锚点
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this.scheduleCallback = setTimeout(() => {
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// 记录添加magic时的锚点
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this.node.anchorX = 0.5;
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this.node.anchorY = 0.5;
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this.node.addChild(new cc.Node("magic"));
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@ -831,6 +861,7 @@ export default class Block extends cc.Component {
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effectNode.addComponent(sp.Skeleton);
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effectNode.getComponent(sp.Skeleton).skeletonData = this.magic_SkeletonData;
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effectNode.getComponent(sp.Skeleton).setAnimation(0, "play", false);
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if (this.type == BlockType.冻结块) {
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this.node.getChildByName("freeze").getComponent("Freeze").reduce(2);
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MapConroler._instance.ismagic = false;
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@ -841,7 +872,15 @@ export default class Block extends cc.Component {
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this.node.getChildByName("lock").getComponent("Lock").reduce();
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return;
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}
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}, 1800);
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}, 800);
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// this.scheduleCallback = setTimeout(() => {
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// function ()
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// }, timeout); {
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// };
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// this.stopTimeCutDown();
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// this.schedule(this.scheduleCallback, 0.6);
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console.log("111")
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}
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if (this.type == BlockType.冻结块 && (!MapConroler._instance.ishammer && !MapConroler._instance.ismagic)) {
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@ -853,8 +892,8 @@ export default class Block extends cc.Component {
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return;
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}
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//如果方块是有特殊状态,则特殊处理
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let time = 1200;
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let time2 = 2000;
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let time = 900;
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let time2 = 950;
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let tim = 200;
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if (MapConroler._instance.ishammer) {
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tim = time
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@ -862,15 +901,13 @@ export default class Block extends cc.Component {
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tim = time2
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}
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if (MapConroler._instance.hammer == true) MapConroler._instance.hammer = false;
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setTimeout(() => {
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this.scheduleCallback2= setTimeout(() => {
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//如果方块可以消除
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MapConroler._instance.blockNum -= 1;
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MapConroler._instance.special_Treatment(this.node);
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var self = this;
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this.removeMapBlock();
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MapConroler._instance.judgeWin(1);
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let pos = this.node.getPosition();
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if (self.type == BlockType.叠加块下) {
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let scaleX = self.node.scaleX;
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@ -891,6 +928,7 @@ export default class Block extends cc.Component {
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MapConroler._instance.nextLevel();
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this.node.active = false;
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this.node.removeFromParent();
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console.log("222")
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//如果是锤子状态消除
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MapConroler._instance.ishammer = false;
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MapConroler._instance.ismagic = false;
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@ -898,7 +936,12 @@ export default class Block extends cc.Component {
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}, tim);
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}
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stopTimeCutDown() {
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if (this.scheduleCallback) {
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this.unschedule(this.scheduleCallback);
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this.scheduleCallback = null;
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}
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}
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setVibrate(type, count) {
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// return;
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// console.log("最新:",cc.fx.GameConfig.GM_INFO.vibrateOpen,type);
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@ -71,7 +71,8 @@ export default class MapConroler extends cc.Component {
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hammerNode: cc.Node = null;
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@property(cc.Node)
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magicNode: cc.Node = null;
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@property(cc.Node)
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icetimeNode: cc.Node[] = [];
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@property(cc.Node)
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magicMask: cc.Node = null;
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@ -131,6 +132,7 @@ export default class MapConroler extends cc.Component {
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leftDoors: any;
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powerState: boolean = false; //
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SceneManager: any;
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lastMagicTime: number;
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// mapInfo: number[][] = [];
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@ -1886,6 +1888,7 @@ export default class MapConroler extends cc.Component {
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stopTimeCutDown() {
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if (this.scheduleCallback) {
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this.unschedule(this.scheduleCallback);
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this.scheduleCallback = null;
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}
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}
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@ -1920,6 +1923,9 @@ export default class MapConroler extends cc.Component {
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this.node.parent.getChildByName("Ice").active = true;
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// this.node.parent.getChildByName("Top").getChildByName("Ice").active = true;
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this.icetimeNode[0].active = false;
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this.icetimeNode[1].active = true;
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cc.fx.GameConfig.GM_INFO.freezeAmount -= 1;
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if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0)
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cc.fx.GameConfig.GM_INFO.freezeAmount = 0;
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@ -1953,6 +1959,8 @@ export default class MapConroler extends cc.Component {
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freezeBtn.getComponent("btnControl").setTouch(true);
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this.node.parent.getChildByName("Ice").active = false;
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// this.node.parent.getChildByName("Top").getChildByName("Ice").active = false;
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this.icetimeNode[0].active = true;
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this.icetimeNode[1].active = false;
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this.pause = false;
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this.startBoom();
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// this.startTimeCutDown();
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@ -2136,6 +2144,11 @@ export default class MapConroler extends cc.Component {
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//使用魔法棒随机消除两个方块
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useMagic() {
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//一秒之内只能点一次
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if (this.lastMagicTime && Date.now() - this.lastMagicTime < 1200) {
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return;
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}
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this.lastMagicTime = Date.now();
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if (this.node.parent.getChildByName("Ice").active == true || this.hammer == true
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|| this.magicMask.active == true || this.timeNumber <= 1 || this.gameOver || this.gameWin) {
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return;
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@ -2418,28 +2431,59 @@ export default class MapConroler extends cc.Component {
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// 转换为 cc.v3 数组
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const pts = path.map(point => cc.v3(point.x, point.y, point.z));
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const totalDur = 0.9; // 总时长
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const totalDur = 0.8; // 总时长
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const smoothPts = this.getSmoothPath(pts, 10); // 40像素圆滑半径,可调整
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const smoothPts = this.getSmoothPath(pts, 10); //
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this.magics.setPosition(smoothPts[0]);
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// this.magics.setPosition(smoothPts[0]);
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let totalLen = 0;
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let lens: number[] = [];
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// 1. 先把节点/粒子立即隐藏并复位
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this.magics.stopAllActions(); // 立即停止旧动画
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this.magics.setPosition(smoothPts[0]); // 必须在一开始就先放到起点
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this.magics.active = true; // 保证节点可见
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this.magics.children[0].children[2].active = false; // 先关粒子
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this.magics.children[0].children[3].active = false;
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for (let i = 1; i < smoothPts.length; i++) {
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const len = smoothPts[i].sub(smoothPts[i - 1]).mag();
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lens.push(len);
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totalLen += len;
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}
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// 1. 立即停止并清零粒子
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const p1 = this.magics.children[0].children[2].getComponent(cc.ParticleSystem);
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const p2 = this.magics.children[0].children[3].getComponent(cc.ParticleSystem);
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p1 && p1.stopSystem(); // true 表示立即清零
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p2 && p2.stopSystem();
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let t = cc.tween(this.magics);
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for (let i = 1; i < smoothPts.length; i++) {
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const segDur = totalDur * (lens[i - 1] / totalLen);
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t = t.to(segDur, { position: smoothPts[i] });
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}
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t.
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delay(0.5).call(() => { this.magics.active = false; }) // 播完隐藏
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.start();
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// 2. 把节点放到起点
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this.magics.stopAllActions();
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this.magics.setPosition(smoothPts[0]);
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// 3. 下一帧再重新播放
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this.scheduleOnce(() => {
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p1 && p1.resetSystem(); // 重置到初始状态再播放
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p2 && p2.resetSystem();
|
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this.magics.children[0].children[2].active = true;
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this.magics.children[0].children[3].active = true;
|
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|
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// 4. tween 动画
|
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let t = cc.tween(this.magics);
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for (let i = 1; i < smoothPts.length; i++) {
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const segDur = totalDur * (lens[i - 1] / totalLen);
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t = t.to(segDur, { position: smoothPts[i] });
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}
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t.delay(0.5).call(() => {
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this.magics.setPosition(-900, -700, 0);
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p1 && p1.stopSystem(); // 结束后再停
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p2 && p2.stopSystem();
|
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this.magics.children[0].children[2].active = false;
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this.magics.children[0].children[3].active = false;
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this.magics.active = false;
|
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}).start();
|
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}, 0);
|
||||
|
||||
|
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cc.fx.GameConfig.GM_INFO.magicAmount -= 1;
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@ -2555,6 +2599,8 @@ export default class MapConroler extends cc.Component {
|
|||
}
|
||||
}
|
||||
|
||||
|
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|
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//按下暂停按钮
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usePause() {
|
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if (this.pause) {
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@ -2711,20 +2757,25 @@ export default class MapConroler extends cc.Component {
|
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smoothPts.push(pts[pts.length - 1]);
|
||||
return smoothPts;
|
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}
|
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|
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startHammer(pos: cc.Vec3) {
|
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this.hammerAni.active = true;
|
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this.hammerAni.scale = 0.5;
|
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this.hammerAni.position = cc.v3(-116, -800);
|
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this.hammerAni.setPosition(this.hammerAni.position);
|
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// this.hammerAni.scale = 0.5;
|
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// this.hammerAni.position = cc.v3(-116, -800);
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this.hammerAni.setPosition(pos);
|
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this.hammerAni.zIndex = 1000;
|
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cc.tween(this.hammerAni)
|
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.to(0.9, { position: pos, scale: 1.2 })
|
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.call(() => {
|
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this.hammerAni.active = false;
|
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this.hammerAni.scale = 0.5;
|
||||
})
|
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.start();
|
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|
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this.hammerAni.getComponent(sp.Skeleton).setAnimation(0, "animation", false);
|
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//播放结束后消失
|
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this.hammerAni.getComponent(sp.Skeleton).setCompleteListener(() => {
|
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this.hammerAni.active = false;
|
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})
|
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// cc.tween(this.hammerAni)
|
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// .to(0.9, { position: pos, scale: 1.2 })
|
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// .call(() => {
|
||||
// this.hammerAni.active = false;
|
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// this.hammerAni.scale = 0.5;
|
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// })
|
||||
// .start();
|
||||
}
|
||||
|
||||
|
||||
|
|
BIN
assets/UI/UI/pop/icetime.png
Normal file
BIN
assets/UI/UI/pop/icetime.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 67 KiB |
38
assets/UI/UI/pop/icetime.png.meta
Normal file
38
assets/UI/UI/pop/icetime.png.meta
Normal file
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "0f140cc0-8fcb-45c0-8121-be30583d6ea7",
|
||||
"importer": "texture",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 382,
|
||||
"height": 125,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"icetime": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "a603aa09-c19d-4f94-9324-1f6a333a9e1a",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "0f140cc0-8fcb-45c0-8121-be30583d6ea7",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 382,
|
||||
"height": 125,
|
||||
"rawWidth": 382,
|
||||
"rawHeight": 125,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
5054
assets/prefab/map/Pause.prefab
Normal file
5054
assets/prefab/map/Pause.prefab
Normal file
File diff suppressed because it is too large
Load Diff
9
assets/prefab/map/Pause.prefab.meta
Normal file
9
assets/prefab/map/Pause.prefab.meta
Normal file
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.3.2",
|
||||
"uuid": "625b0784-d5f1-4e52-9258-6ffa083fd973",
|
||||
"importer": "prefab",
|
||||
"optimizationPolicy": "AUTO",
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false,
|
||||
"subMetas": {}
|
||||
}
|
13
assets/shop/spin/chuizi.meta
Normal file
13
assets/shop/spin/chuizi.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "5d6b428c-f644-41df-b3c7-2e63b9609538",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
109
assets/shop/spin/chuizi/chuiziyanwu.atlas
Normal file
109
assets/shop/spin/chuizi/chuiziyanwu.atlas
Normal file
|
@ -0,0 +1,109 @@
|
|||
|
||||
chuiziyanwu.png
|
||||
size: 932,936
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
xulie/09
|
||||
rotate: true
|
||||
xy: 476, 476
|
||||
size: 457, 451
|
||||
orig: 474, 467
|
||||
offset: 9, 8
|
||||
index: -1
|
||||
xulie/10
|
||||
rotate: true
|
||||
xy: 473, 0
|
||||
size: 463, 458
|
||||
orig: 474, 467
|
||||
offset: 6, 5
|
||||
index: -1
|
||||
xulie/11
|
||||
rotate: false
|
||||
xy: 0, 0
|
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xulie/01
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xulie/04
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6
assets/shop/spin/chuizi/chuiziyanwu.atlas.meta
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1
assets/shop/spin/chuizi/chuiziyanwu.json
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1
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Normal file
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12
assets/shop/spin/chuizi/chuiziyanwu.json.meta
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12
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assets/shop/spin/chuizi/chuiziyanwu.png
Normal file
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assets/shop/spin/chuizi/chuiziyanwu.png.meta
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BIN
assets/shop/spin/chuizi/chuiziyanwu2.png
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BIN
assets/shop/spin/chuizi/chuiziyanwu2.png
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assets/shop/spin/chuizi/chuiziyanwu2.png.meta
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assets/shop/spin/chuizi/chuiziyanwu3.png
Normal file
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assets/shop/spin/chuizi/chuiziyanwu3.png
Normal file
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assets/shop/spin/chuizi/chuiziyanwu3.png.meta
Normal file
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}
|
Loading…
Reference in New Issue
Block a user