import JiaZai from "../../Script/JiaZai"; import Utils from "../../Script/module/Pay/Utils"; import List from "../../Script/module/RankList/List"; import NumberToImage from "../../Script/NumberToImage"; import SceneManager from "../../Script/SceneManager"; import { MiniGameSdk } from "../../Script/Sdk/MiniGameSdk"; const { ccclass, property } = cc._decorator; @ccclass export default class NewClass extends cc.Component { //商店界面 @property(cc.Node) shop: cc.Node = null; //商品列表 @property(cc.Node) itemList: cc.Node = null; //金币数量 @property(cc.Node) coin: cc.Node = null; //体力信息 @property(cc.Node) Stamina: cc.Node = null; //月卡信息 @property(cc.Node) monthCardTime: cc.Node = null; btn_Touch: boolean = true; private onShowListener: () => void; private scheduleCallback: Function = null; private currentCoin: number = 0; private coinAnimTime: number = 0; private coinAnimDuration: number = 1.5; // 1.5秒 private coinStart: number = 0; private coinEnd: number = 0; private coinAnimating: boolean = false; //飞金币动画 @property(cc.Node) coinAnim: cc.Node = null; private buy: boolean = false; private iosPrice: number = 0; private iosProductId: string = ""; private iosCount: number = 1; scheduleCallback3: any; scheduleCallback2: Function; reward: boolean = false; private monthCard: boolean = false; onLoad() { this.btn_Touch = true; this.monthCard = false; // 检测微信小游戏切到后台 if (cc.sys.platform === cc.sys.WECHAT_GAME) { // 定义监听函数 this.onShowListener = () => { this.onShow(); }; //@ts-ignore wx.onShow(this.onShowListener); } } start() { this.btn_Touch = true; this.openShop(); this.init(); } init() { this.btn_Touch = true; var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); // 同步显示 // if (this.Stamina && this.Stamina.getChildByName("time")) { // this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; // } this.stopTimeCutDown(); this.stopPowerTime(); this.updatePower(); this.setHealthInfo(true); this.updateIcon(); } //打开商店界面 openShop() { Utils.outTradeNo = null; // 商品数据数组 const products = [ { product_id: "gold_1", name: "金币包1", price: 600, coin: 1200, title: "3x2六档金币" }, { product_id: "gold_1", name: "金币包1", price: 600, coin: 1200, title: "3x2六档金币" }, { product_id: "gold_2", name: "金币包2", price: 3600, coin: 8000, title: "" }, { product_id: "gold_3", name: "金币包3", price: 6800, coin: 16000, title: "" }, { product_id: "gold_4", name: "金币包4", price: 12800, coin: 32000, title: "" }, { product_id: "gold_5", name: "金币包5", price: 32800, coin: 100000, title: "" }, { product_id: "gold_6", name: "金币包6", price: 64800, coin: 240000, title: "" }, ]; for (let i = 2; i <= 7 && i < this.itemList.children.length; i++) { const spriteComp = this.itemList.children[i].children[0].getComponent(cc.Sprite); const price = this.itemList.children[i].children[1]; const title = this.itemList.children[i].children[2]; const product = products[i - 1]; if (spriteComp && product) { // TODO: 根据 product_id 或 name 设置 spriteComp.spriteFrame } if (price && product) { NumberToImage.numberToImageNodes(product.price / 100, 35, 20, "cost_", price, false) } if (title && product) { NumberToImage.numberToImageNodes(product.coin, 40, 25, "scoin_", title, true) } } NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); this.updateIcon(); } startCoinAnim(target: number) { if (this.coinAnimating && this.coinEnd === target) return; this.coinStart = this.currentCoin; this.coinEnd = target; this.coinAnimTime = 0; this.coinAnimating = true; } //优化 protected update(dt: number): void { if (this.coin && this.coinAnimating) { this.coinAnimTime += dt; let t = this.coinAnimTime / this.coinAnimDuration; if (t >= 1) { this.currentCoin = this.coinEnd; this.coinAnimating = false; NumberToImage.numberToImageNodes(this.currentCoin, 30, 15, "coin_", this.coin, true); } else { this.currentCoin = Math.floor(this.coinStart + (this.coinEnd - this.coinStart) * t); NumberToImage.numberToImageNodes(this.currentCoin, 30, 15, "coin_", this.coin, true); } } } playCoinAnim(target?: number) { this.coinAnim.active = true; this.coinAnim.getComponent(sp.Skeleton).setAnimation(0, "feijinbi", false); // 监听动画完成事件 this.coinAnim.getComponent(sp.Skeleton).setCompleteListener(() => { // 动画播放完成后销毁节点 this.coinAnim.active = false; }); this.startCoinAnim(5000); } //关闭商店界面 closeShop() { // 移除 wx.onShow 监听器 if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) { //@ts-ignore wx.offShow(this.onShowListener); } Utils.outTradeNo = null; //销毁预制体 if (this.node.parent.getComponent("JiaZai")) { this.node.parent.getComponent("JiaZai").closeShop(); } else if (this.node.parent.getComponent("SceneManager")) { this.node.parent.getComponent("SceneManager").closeShop(); } // this.shop.destroy(); if (this.reward) { this.reward = false; const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点 if (winCOIN) { const wincoin1 = winCOIN.getComponent(JiaZai); if (wincoin1) { if (wincoin1) { wincoin1.rewarded(); } } } } } onShow() { //如果月卡打开就return if (this.monthCard) { return; } if (cc.sys.platform === cc.sys.WECHAT_GAME) { console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo); if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") { console.log("有苹果订单号,开始轮训"); const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo; cc.fx.GameConfig.GM_INFO.iosOutTradeNo = ""; this.openLoad(); this.btn_Touch = true; Utils.getIosPayInfo(iosOutTradeNo, (data) => { console.log("获得轮训结果:", data); if (data.code == 1) { console.log("购买成功"); const dataSuccess = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", } cc.fx.GameTool.shushu_Track("payment", dataSuccess); let name = "购买金币道具:" + this.iosProductId; let version = cc.fx.GameTool.getWechatGameVersion(); if (version == "正式版") { MiniGameSdk.API.yinli_Pay(this.iosPrice, iosOutTradeNo, name) } Utils.setPayInfo( (res) => { this.closeLoad(); //console.log("设置轮训结果:", res); if (res.code === 1) { console.log("_________正式发货"); MiniGameSdk.API.showToast("充值成功"); cc.fx.GameTool.shopBuy(this.iosProductId, false); if (this.iosProductId == "unlimited_health_bundle_1" || this.iosProductId == "unlimited_health_bundle_2" || this.iosProductId == "unlimited_health_bundle_3" ) { this.updatePower(); } //console.log("充值成功获得金币"); } else { MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放"); const dataFail4 = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail4); } NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); if (this.node.parent.getComponent("JiaZai")) this.node.parent.getComponent("JiaZai").updateCoin(); else if (this.node.parent.getComponent("SceneManager")) { this.node.parent.getComponent("SceneManager").updateCoin(); } }, iosOutTradeNo) } else if (data.code == 0) { console.log("用户自己取消充值"); MiniGameSdk.API.showToast("充值失败"); this.closeLoad(); this.btn_Touch = true; const dataFail = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", fail_reason: "用户取消充值", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); } else if (data.code == 2) { this.closeLoad(); console.log("轮训超时"); MiniGameSdk.API.showToast("订单已关闭"); const dataFail = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", fail_reason: "用户充值后,轮训结果超时", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); } this.btn_Touch = true; cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null; }) } } } openLoad() { this.node.getChildByName("Loading").active = true; this.node.getChildByName("Loading").getChildByName("load").stopAllActions(); this.node.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever()); } closeLoad() { this.node.getChildByName("Loading").active = false; } setHealthInfo(type) { if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) { this.Stamina.getChildByName("man").active = true; this.Stamina.getChildByName("health").active = true; NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false); this.Stamina.getChildByName("time").active = false; } else { this.Stamina.getChildByName("man").active = false; this.Stamina.getChildByName("health").active = true; NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false); this.Stamina.getChildByName("time").active = true; if (cc.fx.GameConfig.GM_INFO.min_Time != 0) { let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); this.Stamina.getChildByName("time").getComponent(cc.Label).string = time; let power = cc.fx.GameTool.getUserPowerTime(); if (!power) this.Stamina.getChildByName("time").opacity = 255; else this.Stamina.getChildByName("time").opacity = 0; this.stopTimeCutDown(); this.startTimeCutDown(); } } } startTimeCutDown() { this.stopTimeCutDown(); if (this.scheduleCallback3) { this.unschedule(this.scheduleCallback3); } this.scheduleCallback3 = function () { if (this.pause) return; if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) { this.stopTimeCutDown(); var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); // 同步显示 if (this.Stamina && this.Stamina.getChildByName("time")) { this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; } MiniGameSdk.API.showToast("恢复一点滴点体力"); cc.fx.GameTool.setUserHealth(1, (data) => { cc.fx.GameTool.getHealth(null); this.setHealthInfo(true); }, true) } else { if (this.node.parent.getComponent("JiaZai")) { } else cc.fx.GameConfig.GM_INFO.min_Time -= 1; var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); // 同步显示 if (this.Stamina && this.Stamina.getChildByName("time")) { let power = cc.fx.GameTool.getUserPowerTime(); if (!power) this.Stamina.getChildByName("time").opacity = 255; else this.Stamina.getChildByName("time").opacity = 0; this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; } } }.bind(this); this.schedule(this.scheduleCallback3, 1); } // 停止倒计时 stopTimeCutDown() { if (this.scheduleCallback3) { this.unschedule(this.scheduleCallback3); this.scheduleCallback3 = null; } } //点击充值购买 buyProduct(event, customData) { if (!this.btn_Touch) { return; } this.btn_Touch = false; const productId = customData; let id = "10011"; let price = 100; let count = 1; id = productId; switch (productId) { case "gold_1": price = 600; break; case "gold_2": price = 3600; break; case "gold_3": price = 6800; break; case "gold_4": price = 12800; break; case "gold_5": price = 32800; break; case "gold_6": price = 64800; break; case "unlimited_health_bundle_1": price = 1800; break; case "unlimited_health_bundle_2": price = 6600; break; case "unlimited_health_bundle_3": price = 10800; break; case "month_Card": price = 3000; break; } //console.log("获得商品id:", id, count, price); // 判断设备系统 let systemType = "Android"; try { //@ts-ignore const systemInfo = wx.getSystemInfoSync(); if (systemInfo.platform === 'ios') { systemType = "ios"; } } catch (e) { console.error('获取系统信息失败', e); } // Utils.GoKEFu(); if (systemType == "ios") { // MiniGameSdk.API.showToast("IOS系统暂不支持支付"); // this.btn_Touch = true; this.openLoad(); this.btn_Touch = true; let iosPayInfo = { price: price, payment_name: productId, payment_count: 1, } this.iosPrice = price; this.iosProductId = productId; this.iosCount = 1; Utils.GoKEFu(iosPayInfo, (res) => { this.closeLoad(); }); } else { // MiniGameSdk.API.showToast("充值成功"); // cc.fx.GameTool.shopBuy(productId, false); // setTimeout(() => { // if (productId == "unlimited_health_bundle_1" || // productId == "unlimited_health_bundle_2" || // productId == "unlimited_health_bundle_3" // ) { // console.log("触发————————updatePower"); // this.updatePower(); // } // }, 500); this.openLoad(); this.btn_Touch = true; //console.log("7.14_____________________", "调用充值接口"); Utils.buyProp(id, count, price, systemType, productId, (res) => { //console.log("获得充值结果", res); if (res == null) { MiniGameSdk.API.showToast("充值失败"); this.btn_Touch = true; const dataFail = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "网络异常,没有拉起支付", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); this.closeLoad(); return; } else if (res.err) { MiniGameSdk.API.showToast("充值失败"); //console.log(res); this.btn_Touch = true; let name = "支付拉起失败"; if (res.errCode == -2) { name = "用户取消充值"; } const dataFail = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: name, } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); this.closeLoad(); return; } else { Utils.getPayInfo((data) => { // MiniGameSdk.API.showToast("充值成功"); console.log("7.28_______________充值成功,准备轮训"); //console.log("获得轮训结果:", data); this.closeLoad(); if (data.data.pay_state == 1) { this.btn_Touch = true; MiniGameSdk.API.showToast("取消充值"); const dataFail2 = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "用户取消支付", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail2); } else if (data.data.pay_state == 2) { this.btn_Touch = true; const dataSuccess = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, } cc.fx.GameTool.shushu_Track("payment", dataSuccess); let name = "购买金币道具:" + productId; let version = cc.fx.GameTool.getWechatGameVersion(); if (version == "正式版") { MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name); } console.log("7.14_______________充值成功,轮训成功,准备发货"); Utils.setPayInfo( (res) => { console.log("设置轮训结果:", res); if (res.code === 1) { console.log("7.14_________正式发货"); MiniGameSdk.API.showToast("充值成功"); cc.fx.GameTool.shopBuy(productId, false); if (productId == "unlimited_health_bundle_1" || productId == "unlimited_health_bundle_2" || productId == "unlimited_health_bundle_3" ) { this.updatePower(); } //console.log("充值成功获得金币"); } else { MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放"); const dataFail4 = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail4); } NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); if (this.node.parent.getComponent("JiaZai")) this.node.parent.getComponent("JiaZai").updateCoin(); else if (this.node.parent.getComponent("SceneManager")) { this.node.parent.getComponent("SceneManager").updateCoin(); } }, Utils.outTradeNo) } else { NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); const dataFail3 = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "拉起支付后,付款时网络异常付款失败", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail3); this.btn_Touch = true; if (this.node.parent.getComponent("JiaZai")) this.node.parent.getComponent("JiaZai").updateCoin(); else if (this.node.parent.getComponent("SceneManager")) { this.node.parent.getComponent("SceneManager").updateCoin(); } } }) } }); } } //无限体力刷新功能 updatePower() { console.log("无限体力时间戳:", cc.fx.GameConfig.GM_INFO.userPowerTime) if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) { let nowTime = Math.floor(Date.now() / 1000); if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) { this.stopPowerTime(); this.startPowerTime(); console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime)); this.Stamina.getChildByName("skyLine").active = true; this.Stamina.getChildByName("time").opacity = 0; this.Stamina.getChildByName("man").active = false; } else { this.Stamina.getChildByName("skyLine").active = false; console.log("无限体力时间已过期"); this.setHealthInfo(true); } } else { this.Stamina.getChildByName("skyLine").active = false; this.setHealthInfo(true); console.log("没有无限体力时间"); } } startPowerTime() { this.stopPowerTime(); this.scheduleCallback2 = function () { let nowTime = Math.floor(Date.now() / 1000); if (cc.fx.GameConfig.GM_INFO.userPowerTime < nowTime) { this.Stamina.getChildByName("skyLine").active = false; this.stopPowerTime(); this.setHealthInfo(true); return; } else { this.Stamina.getChildByName("skyLine").active = true; this.Stamina.getChildByName("time").opacity = 0; this.Stamina.getChildByName("man").active = false; } let time = cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime; if (time <= 0) { time = 0; this.Stamina.getChildByName("skyLine").active = false; this.stopPowerTime(); this.setHealthInfo(true); var timeTemp = cc.fx.GameTool.getTimeMargin2(time); // 同步显示 if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) { this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp; } } else { var timeTemp = cc.fx.GameTool.getTimeMargin2(time); // 同步显示 if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) { this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp; } } }.bind(this); this.schedule(this.scheduleCallback2, 1); } stopPowerTime() { cc.fx.GameTool.getUserPowerTime(); if (this.scheduleCallback2) { this.unschedule(this.scheduleCallback2); this.scheduleCallback2 = null; } } openmonthCard() { const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点 if (winCOIN) { const wincoin = winCOIN.getComponent(SceneManager); if (wincoin) { wincoin.openMonthlyCard(); console.log("局内") }; const wincoin1 = winCOIN.getComponent(JiaZai); if (wincoin1) { if (wincoin1) { wincoin1.openMonthlyCard(); this.reward = true; console.log("局外") } } } this.monthCard = true; Utils.getMonthlyCard((data) => { if (data.msg == "不在有效期") { this.monthCardTime.active = false; } else { this.monthCardTime.active = true; } }) NumberToImage.numberToImageNodes(25, 35, 15, "button_", this.monthCardTime.children[1], true); } //更新图标 updateIcon() { Utils.getMonthlyCard((data) => { if (data.msg == "不在有效期") { this.monthCardTime.active = false; } else { this.monthCardTime.active = true; } }) NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 35, 15, "button_", this.monthCardTime.children[1], true); } // update (dt) {} }