/******************************************************************************* * 作者: 水煮肉片饭(27185709@qq.com) * 版本: v1.3 * 描述: 圆角矩形,支持合批 *******************************************************************************/ const CENTER_IDATA = [0, 9, 11, 0, 11, 1, 2, 8, 10, 2, 4, 8, 3, 5, 7, 3, 7, 6]; export enum SizeMode { 'CUSTOM: 自定义尺寸', 'TRIMMED: 原始尺寸裁剪透明像素', 'RAW: 图片原始尺寸' } const { ccclass, property, menu } = cc._decorator; @ccclass('Corner') class Corner { @property({ displayName: CC_DEV && '↙ 左下' }) leftBottom: boolean = true; @property({ displayName: CC_DEV && '↘ 右下' }) rightBottom: boolean = true; @property({ displayName: CC_DEV && '↗ 右上' }) rightTop: boolean = true; @property({ displayName: CC_DEV && '↖ 左上' }) leftTop: boolean = true; visible: boolean[] = null; } @ccclass @menu('Comp/RoundBox') export default class RoundBox extends cc.RenderComponent { @property({ type: cc.SpriteAtlas, serializable: false, readonly: true, displayName: CC_DEV && 'Atlas' }) private atlas: cc.SpriteAtlas = null; @property private _spriteFrame: cc.SpriteFrame = null; @property({ type: cc.SpriteFrame, displayName: CC_DEV && 'Sprite Frame' }) get spriteFrame() { return this._spriteFrame; } set spriteFrame(value: cc.SpriteFrame) { this._spriteFrame = value; this.updateSpriteFrame(); this.updateSizeMode(); } @property private _sizeMode: SizeMode = SizeMode['TRIMMED: 原始尺寸裁剪透明像素']; @property({ type: cc.Enum(SizeMode), displayName: CC_DEV && 'Size Mode' }) get sizeMode() { return this._sizeMode; } set sizeMode(value: SizeMode) { this._sizeMode = value; this.updateSizeMode(); } @property private _radius: number = 100; @property({ displayName: CC_DEV && '圆角半径' }) get radius() { return this._radius; } set radius(value: number) { this._radius = Math.max(value, 0); this['setVertsDirty'](); } @property private _segment: number = 5; @property({ type: cc.Integer, displayName: CC_DEV && '线段数量' }) get segment() { return this._segment; } set segment(value: number) { this._segment = Math.max(value, 1); this.createBuffer(); this.updateIndice(); this['setVertsDirty'](); this.node['_renderFlag'] |= cc['RenderFlow'].FLAG_OPACITY_COLOR; } @property private _corner: Corner = new Corner(); @property({ displayName: CC_DEV && '圆角可见性' }) get corner() { return this._corner; } set corner(value: Corner) { this._corner = value; this.updateCorner(); this.createBuffer(); this.updateIndice(); this['setVertsDirty'](); this.node['_renderFlag'] |= cc['RenderFlow'].FLAG_OPACITY_COLOR; } private renderData = null; //提交给GPU的渲染数据,包括vDatas、uintVDatas、iDatas private xyOffset: number = 1e8; //顶点坐标数据,在顶点数组中的偏移 private uvOffset: number = 1e8; //顶点uv数据,在顶点数组中的偏移 private colorOffset: number = 1e8; //顶点颜色数据,在顶点数组中的偏移 private step: number = 0; //单个顶点数据的长度,例如:顶点格式“x,y,u,v,color” step = 5 private local: number[] = []; //顶点本地坐标 protected _resetAssembler() { //定制Assembler let assembler = this['_assembler'] = new cc['Assembler'](); assembler.updateRenderData = this.updateVData.bind(this); assembler.updateColor = this.updateColor.bind(this); assembler.init(this); //定制RenderData this.renderData = new cc['RenderData'](); this.renderData.init(assembler); //初始化顶点格式 let vfmt = assembler.getVfmt(); let fmtElement = vfmt._elements; for (let i = fmtElement.length - 1; i > -1; this.step += fmtElement[i--].bytes >> 2); let fmtAttr = vfmt._attr2el; this.xyOffset = fmtAttr.a_position.offset >> 2; this.uvOffset = fmtAttr.a_uv0.offset >> 2; this.colorOffset = fmtAttr.a_color.offset >> 2; } protected onLoad() { this.updateSpriteFrame(); this.updateSizeMode(); this.updateCorner(); this.createBuffer(); this.updateIndice(); this.node.on(cc.Node.EventType.ANCHOR_CHANGED, this.onAnchorChanged, this); this.node.on(cc.Node.EventType.SIZE_CHANGED, this.onSizeChanged, this); } protected onDestroy() { super.onDestroy(); this.node.off(cc.Node.EventType.ANCHOR_CHANGED, this.onAnchorChanged, this); this.node.off(cc.Node.EventType.SIZE_CHANGED, this.onSizeChanged, this); } //更新圆角数据 private updateCorner() { let corner = this._corner; corner.visible = [corner.leftBottom, corner.rightBottom, corner.rightTop, corner.leftTop]; } //设置顶点个数和三角形个数 private createBuffer() { let cornerCnt = 0; for (let i = 0, visible = this._corner.visible; i < 4; visible[i++] && ++cornerCnt); let vertices = new Float32Array(5 * (12 + cornerCnt * (this._segment - 1))); let indices = new Uint16Array(3 * (6 + cornerCnt * this._segment)); this.renderData.updateMesh(0, vertices, indices); } //Web平台,将renderData的数据提交给GPU渲染,vDatas使用世界坐标 //原生平台并不会执行该函数,引擎另外实现了渲染函数,vDatas使用本地坐标 private fillBuffers(comp: cc.RenderComponent, renderer: any) { let vData = this.renderData.vDatas[0]; let iData = this.renderData.iDatas[0]; renderer.worldMatDirty && this.fitXY(vData); let buffer = renderer._meshBuffer; let offsetInfo = buffer.request(vData.length, iData.length); let vertexOffset = offsetInfo.byteOffset >> 2; let vbuf = buffer._vData; if (vData.length + vertexOffset > vbuf.length) { vbuf.set(vData.subarray(0, vbuf.length - vertexOffset), vertexOffset); } else { vbuf.set(vData, vertexOffset); } let ibuf = buffer._iData; let indiceOffset = offsetInfo.indiceOffset; let vertexId = offsetInfo.vertexOffset; for (let i = 0, len = iData.length; i < len; ibuf[indiceOffset++] = vertexId + iData[i++]); } //可以传入cc.SpriteFrame图集帧(支持合批,推荐),或单张图片cc.Texture2D private updateSpriteFrame() { let frame = this._spriteFrame; this['_assembler'].fillBuffers = frame ? this.fillBuffers.bind(this) : () => { }; let material = this.getMaterial(0) || cc.Material.getBuiltinMaterial('2d-sprite'); material.define("USE_TEXTURE", true); material.setProperty("texture", frame ? frame.getTexture() : null); if (CC_EDITOR) { if (frame && frame.isValid && frame['_atlasUuid']) { cc.assetManager.loadAny(frame['_atlasUuid'], (err, asset: cc.SpriteAtlas) => { this.atlas = asset; }); } else { this.atlas = null; } } } //根据尺寸模式,修改节点尺寸 private updateSizeMode() { if (!this._spriteFrame) return; switch (this._sizeMode) { case SizeMode['TRIMMED: 原始尺寸裁剪透明像素']: this.node.setContentSize(this._spriteFrame['_rect'].size); break; case SizeMode['RAW: 图片原始尺寸']: this.node.setContentSize(this._spriteFrame['_originalSize']); break; } } //计算VData数据,包括xy,uv,color private updateVData() { let vData = this.renderData.vDatas[0]; let local = cc.sys.isNative ? vData : this.local; let node = this.node; let cw = node.width, ch = node.height; let l = -cw * node.anchorX; let b = -ch * node.anchorY; let r = cw * (1 - node.anchorX); let t = ch * (1 - node.anchorY); let radius = Math.min(this._radius, Math.min(cw, ch) / 2); let lo = l + radius; let bo = b + radius; let ro = r - radius; let to = t - radius; let corner = this._corner; local[0] = lo; local[1] = corner.leftBottom ? bo : b; local[5] = l; local[6] = local[1]; local[10] = lo; local[11] = b; local[15] = ro; local[16] = corner.rightBottom ? bo : b; local[20] = ro; local[21] = b; local[25] = r; local[26] = local[16]; local[30] = ro; local[31] = corner.rightTop ? to : t; local[35] = r; local[36] = local[31]; local[40] = ro; local[41] = t; local[45] = lo; local[46] = corner.leftTop ? to : t; local[50] = lo; local[51] = t; local[55] = l; local[56] = local[46]; let radian = Math.PI / (this._segment << 1); let cos = Math.cos(radian); let sin = Math.sin(radian); let visible = corner.visible; for (let i = 0, offset = 60, step = this.step; i < 4; ++i) { if (!visible[i]) continue; let id = 3 * i * step; let ox = local[id]; let oy = local[id + 1]; id += step; let deltX = local[id] - ox; let deltY = local[id + 1] - oy; for (let j = 0, len = this._segment - 1; j < len; ++j) { local[offset] = ox + deltX * cos - deltY * sin; local[offset + 1] = oy + deltY * cos + deltX * sin; deltX = local[offset] - ox; deltY = local[offset + 1] - oy; offset += step; } } !cc.sys.isNative && this.fitXY(vData); for (let i = 0, len = vData.length, step = this.step; i < len; i += step) { vData[i + 2] = (local[i] - l) / cw; vData[i + 3] = 1 - (local[i + 1] - b) / ch; } this.fitUV(vData); } //自动适配XY,修改顶点xy数据后需主动调用该函数 private fitXY(vData: Float32Array) { let m = this.node['_worldMatrix'].m; let m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5], m12 = m[12], m13 = m[13]; for (let i = this.xyOffset, len = vData.length, step = this.step, local = this.local; i < len; i += step) { let x = local[i], y = local[i + 1]; vData[i] = x * m0 + y * m4 + m12; vData[i + 1] = x * m1 + y * m5 + m13; } } //自动适配UV,修改顶点uv数据后需主动调用该函数 private fitUV(vData: Float32Array) { let frame = this._spriteFrame; if (frame === null) return; let atlasW = frame['_texture'].width, atlasH = frame['_texture'].height; let frameRect = frame['_rect']; //计算图集帧在大图中的UV坐标 if (frame['_rotated']) {//如果图集帧发生旋转,计算UV时需回正 for (let i = this.uvOffset, id = 0, len = vData.length, step = this.step; i < len; i += step, ++id) { let tmp = vData[i]; vData[i] = ((1 - vData[i + 1]) * frameRect.height + frameRect.x) / atlasW; vData[i + 1] = (tmp * frameRect.width + frameRect.y) / atlasH; } } else {//如果图集帧未发生旋转,正常计算即可 for (let i = this.uvOffset, id = 0, len = vData.length, step = this.step; i < len; i += step, ++id) { vData[i] = (vData[i] * frameRect.width + frameRect.x) / atlasW; vData[i + 1] = (vData[i + 1] * frameRect.height + frameRect.y) / atlasH; } } } //计算顶点颜色 private updateColor() { let uintVData = this.renderData.uintVDatas[0]; let color = this.node.color['_val']; for (let i = this.colorOffset, len = uintVData.length, step = this.step; i < len; uintVData[i] = color, i += step); } //计算顶点索引 private updateIndice() { let iData = this.renderData.iDatas[0]; for (let i = CENTER_IDATA.length - 1; i > -1; iData[i] = CENTER_IDATA[i--]); let offset = CENTER_IDATA.length; let visible = this._corner.visible; let id = 36; for (let i = 0; i < 4; ++i) { if (!visible[i]) continue; let o = 3 * i; let a = o + 1; let b = id / 3; for (let j = 0, len = this._segment - 1; j < len; ++j) { iData[offset++] = o; iData[offset++] = a; iData[offset++] = b; a = b++; id += 3; } iData[offset++] = o; iData[offset++] = a; iData[offset++] = o + 2; } } //修改节点锚点后,更新顶点数据 private onAnchorChanged() { this['setVertsDirty'](); } //修改节点尺寸后,更新顶点数据,并根据sizeMode设置图片宽高 private onSizeChanged() { this['setVertsDirty'](); if (this._spriteFrame) { switch (this._sizeMode) { case SizeMode['TRIMMED: 原始尺寸裁剪透明像素']: let rect = this._spriteFrame['_rect'].size; if (this.node.width === rect.width && this.node.height === rect.height) return; break; case SizeMode['RAW: 图片原始尺寸']: let size = this._spriteFrame['_originalSize']; if (this.node.width === size.width && this.node.height === size.height) return; break; } } this._sizeMode = SizeMode['CUSTOM: 自定义尺寸']; } }