// IceMelt.ts const { ccclass, property } = cc._decorator; @ccclass() export class IceMelt extends cc.Component { speed: number = 1; //是否融化 private _isMelt: boolean = false; private _time: number = 0; private _material: cc.MaterialVariant; start() { this._material = this.node.getComponent(cc.Sprite).getMaterial(0); } update(dt) { if (this._material && this._isMelt) { this._material.setProperty('u_time', this._time); this._time += dt * this.speed; } } //开始融化 startMelt() { this._isMelt = true; this._time = 0; } }