import CollisionDetection from "./CollisionDetection"; import JiaZai from "./JiaZai"; import MapConroler from "./Map"; const { ccclass, property } = cc._decorator; @ccclass export default class Avatar extends cc.Component { // @property({ // tooltip: '碰撞形状,None就是无敌,不参与碰撞', // type: cc.Enum(BlockType), // // default: BlockType.Nomal, // displayName: '碰撞形状' // }) @property(cc.Node) content: cc.Node = null; @property(cc.Node) content2: cc.Node = null; @property(cc.SpriteAtlas) ui: cc.SpriteAtlas = null; avatar: any; //正在使用中的头像 avatarNow: any// 选中的头像 avatarKuang: any; onLoad() { } start() { } init() { this.avatar = cc.fx.GameConfig.GM_INFO.useravatarIcon; this.avatarKuang = cc.fx.GameConfig.GM_INFO.useravaterkuang; this.changeBtnState("avatar"); this.changeAvatar(null, this.avatar); this.getSelfAvatar(); } getSelfAvatar() { this.content2.getChildByName(this.avatarKuang).getChildByName("select").active = true; if (this.avatar.length > 10) { this.setSelfAvatar(true); } else { this.node.getChildByName("self").getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.ui.getSpriteFrame(this.avatar); } this.node.getChildByName("self").getChildByName("kuang").getComponent(cc.Sprite).spriteFrame = this.ui.getSpriteFrame(this.avatarKuang); cc.fx.GameTool.getUserAvatar((data) => { if (data == true) { this.avatar = cc.fx.GameConfig.GM_INFO.useravatar; this.changeAvatar(null, this.avatar); this.clickBtn(); } this.setSelfAvatar(data); }) } closeAvatar() { const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点 const jiazaiComp = jiazaiNode.getComponent(JiaZai); if (jiazaiComp) { console.log("获取到JiaZai组件", jiazaiComp); jiazaiComp.closeAvatar(); } else { console.log("无法获取JiaZai组件"); } } // 切换状态 头像和头像框 changeState(event, state) { if (state == 'tou') { if (this.node.getChildByName("tou").opacity == 255) { return; } else { this.node.getChildByName("tou").opacity = 255; this.node.getChildByName("kuang").opacity = 0; this.node.getChildByName("avatar").active = true; this.node.getChildByName("avatarKuang").active = false; this.changeBtnState("avatar"); } } else if (state == 'kuang') { if (this.node.getChildByName("kuang").opacity == 255) { return; } else { this.node.getChildByName("tou").opacity = 0; this.node.getChildByName("kuang").opacity = 255; this.node.getChildByName("avatar").active = false; this.node.getChildByName("avatarKuang").active = true; this.changeBtnState("kuang"); } } } // 判断按钮状态,切换按钮状态 changeBtnState(state) { if (state == 'avatar') { if (this.avatar == cc.fx.GameConfig.GM_INFO.useravatarIcon) { this.node.getChildByName("btn").active = false; this.node.getChildByName("btnUse").active = true; } else { this.node.getChildByName("btn").active = true; this.node.getChildByName("btnUse").active = false; } } else if (state == 'kuang') { if (this.avatarKuang == cc.fx.GameConfig.GM_INFO.useravaterkuang) { this.node.getChildByName("btn").active = false; this.node.getChildByName("btnUse").active = true; } else { this.node.getChildByName("btn").active = true; this.node.getChildByName("btnUse").active = false; } } } //改变头像 changeAvatar(event, avatar) { this.closeSelectAvatar(); this.avatar = avatar; switch (avatar) { case "icon": this.avatar = cc.fx.GameConfig.GM_INFO.useravatar; this.content.children[0].getChildByName("select").active = true; break; case "icon_0": this.content.children[1].getChildByName("select").active = true; break; case "icon_1": this.content.children[2].getChildByName("select").active = true; break; case "icon_2": this.content.children[3].getChildByName("select").active = true; break; case "icon_3": this.content.children[4].getChildByName("select").active = true; break case "icon_4": this.content.children[5].getChildByName("select").active = true; break; case "icon_5": this.content.children[6].getChildByName("select").active = true; break; case "icon_6": this.content.children[7].getChildByName("select").active = true; break; case "icon_7": this.content.children[8].getChildByName("select").active = true; break; case "icon_8": this.content.children[9].getChildByName("select").active = true; break; case "icon_9": this.content.children[10].getChildByName("select").active = true; break; case "icon_10": this.content.children[11].getChildByName("select").active = true; break; default: if (this.avatar.length > 10) { this.content.children[0].getChildByName("select").active = true; } break; } this.changeBtnState("avatar"); } setSelfAvatar(data) { let url = cc.fx.GameConfig.GM_INFO.useravatar; if (url == "") { return; } var self = this; cc.assetManager.loadRemote(cc.fx.GameConfig.GM_INFO.useravatar, { ext: '.png' }, (err, texture: cc.Texture2D) => { if (texture) { if (data == true || this.avatar.length > 10) { var sprite = self.node.getChildByName("self").getChildByName("icon").getComponent(cc.Sprite); sprite.spriteFrame = new cc.SpriteFrame(texture); } var sprite2 = self.content.children[0].getChildByName("icon").getComponent(cc.Sprite); sprite2.spriteFrame = new cc.SpriteFrame(texture); } }) } //使用 按钮 clickBtn() { if (this.node.getChildByName("avatar").active == true) { cc.fx.GameConfig.GM_INFO.useravatarIcon = this.avatar; if (cc.fx.GameConfig.GM_INFO.useravatarIcon.length > 10) { cc.fx.GameConfig.GM_INFO.useravatarIcon = cc.fx.GameConfig.GM_INFO.useravatar; this.setSelfAvatar(true); } else { this.node.getChildByName("self").getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.ui.getSpriteFrame(this.avatar); } } else { cc.fx.GameConfig.GM_INFO.useravaterkuang = this.avatarKuang; this.node.getChildByName("self").getChildByName("kuang").getComponent(cc.Sprite).spriteFrame = this.ui.getSpriteFrame(this.avatarKuang); } this.node.getChildByName("btn").active = false; this.node.getChildByName("btnUse").active = true; } //改变头像框 changeKuang(event, kuang) { this.closeSelectKuang(); this.avatarKuang = kuang; this.content2.getChildByName(kuang).getChildByName("select").active = true; this.changeBtnState("kuang"); } closeSelectAvatar() { for (let i = 0; i < this.content.children.length; i++) { this.content.children[i].getChildByName("select").active = false; } } closeSelectKuang() { for (let i = 0; i < this.content2.children.length; i++) { this.content2.children[i].getChildByName("select").active = false; } } }