// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import JiaZai from "./JiaZai"; import MapConroler from "./Map"; import Utils from "./module/Pay/Utils"; import NumberToImage from "./NumberToImage"; import SceneManager from "./SceneManager"; import { MiniGameSdk } from "./Sdk/MiniGameSdk"; const { ccclass, property } = cc._decorator; @ccclass export default class Revive extends cc.Component { @property(cc.Node) btn_Touch: boolean = false; // LIFE-CYCLE CALLBACKS: private onShowListener: () => void; private iosPrice: number = 0; private iosProductId: string = ""; private iosCount: number = 1; public home: number = 0; onLoad() { this.btn_Touch = true; // 检测微信小游戏切到后台 if (cc.sys.platform === cc.sys.WECHAT_GAME) { // 定义监听函数 this.onShowListener = () => { this.onShow(); }; //@ts-ignore wx.onShow(this.onShowListener); } } onShow() { if (cc.sys.platform === cc.sys.WECHAT_GAME) { console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo); if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") { console.log("有苹果订单号,开始轮训"); const iosOutTradeNo = cc.fx.GameConfig.GM_INFO.iosOutTradeNo; cc.fx.GameConfig.GM_INFO.iosOutTradeNo = ""; this.openLoad(); this.btn_Touch = true; Utils.getIosPayInfo(iosOutTradeNo, (data) => { console.log("获得轮训结果:", data); if (data.code == 1) { console.log("购买成功"); const dataSuccess = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", } cc.fx.GameTool.shushu_Track("payment", dataSuccess); let name = "购买金币道具:" + this.iosProductId; MiniGameSdk.API.yinli_Pay(this.iosPrice, iosOutTradeNo, name) Utils.setPayInfo( (res) => { this.closeLoad(); //console.log("设置轮训结果:", res); if (res.code === 1) { console.log("_________正式发货"); MiniGameSdk.API.showToast("充值成功"); cc.fx.GameTool.shopBuy(this.iosProductId, false); this.revivew() if (this.iosProductId == "reborn_Gift") { this.buyGift(); } //console.log("充值成功获得金币"); } else { MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放"); const dataFail4 = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail4); } if (this.node.parent.parent.parent.parent.getComponent("SceneManager")) { this.node.parent.parent.parent.parent.getComponent("SceneManager").updateCoin(); } }, iosOutTradeNo) } else if (data.code == 0) { console.log("用户自己取消充值"); MiniGameSdk.API.showToast("充值失败"); this.closeLoad(); this.btn_Touch = true; const dataFail = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", fail_reason: "用户取消充值", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); } else if (data.code == 2) { this.closeLoad(); console.log("轮训超时"); MiniGameSdk.API.showToast("订单已关闭"); const dataFail = { outTradeNo: iosOutTradeNo, price: this.iosPrice, payment_name: this.iosProductId, payment_num: this.iosCount, type: "ios", fail_reason: "用户充值后,轮训结果超时", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); } this.btn_Touch = true; cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null; }) } } } start() { if (cc.fx.GameConfig.GM_INFO.revive == 1) { this.node.active = false; } } init() { console.log() this.btn_Touch = true; if (cc.fx.GameConfig.GM_INFO.revive == 1) { this.node.active = false; } } //购买 buyGift() { Utils.rebornGift(1, (data) => { console.log("购买'✅ ", data.code); if (data.code == 1) { } }) // update (dt) {} } //发奖励 revivew() { MapConroler._instance.setPropNum(); const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点 const jiazaiComp = jiazaiNode.getComponent(JiaZai); if (jiazaiComp) { setTimeout(() => { jiazaiComp.updateCoin(); }, 300); } else { console.log("无法获取JiaZai组件"); } let shop = cc.find("Canvas/shop"); if (shop) { let shopComp = shop.getComponent("shop"); if (shopComp) { shopComp.openShop(); } } cc.fx.GameConfig.GM_INFO.revive = 1; setTimeout(() => { this.node.active = false; }, 200); MapConroler._instance.runRewiveCopy(); } buyProduct(customData) { // cc.fx.GameTool.shopBuy("revive", false); // MapConroler._instance.setPropNum(); if (!this.btn_Touch) { return; } this.btn_Touch = false; const productId = "reborn_Gift"; let id = "10011"; let price = 100; let count = 1; id = productId; switch (productId) { case "reborn_Gift": price = 600; break; } console.log("获得商品id:", id, count, price); // 判断设备系统 let systemType = "Android"; try { //@ts-ignore const systemInfo = wx.getSystemInfoSync(); if (systemInfo.platform === 'ios') { systemType = "ios"; } } catch (e) { console.error('获取系统信息失败', e); } // Utils.GoKEFu(); if (systemType == "ios") { // MiniGameSdk.API.showToast("IOS系统暂不支持支付"); // this.btn_Touch = true; this.openLoad(); this.btn_Touch = true; let iosPayInfo = { price: price, payment_name: productId, payment_count: 1, } this.iosPrice = price; this.iosProductId = productId; this.iosCount = 1; Utils.GoKEFu(iosPayInfo, (res) => { this.closeLoad(); }); } else { // MiniGameSdk.API.showToast("充值成功"); // cc.fx.GameTool.shopBuy(productId, false); // setTimeout(() => { // if (productId == "unlimited_health_bundle_1" || // productId == "unlimited_health_bundle_2" || // productId == "unlimited_health_bundle_3" // ) { // console.log("触发————————updatePower"); // this.updatePower(); // } // }, 500); this.openLoad(); this.btn_Touch = true; //console.log("7.14_____________________", "调用充值接口"); Utils.buyProp(id, count, price, systemType, productId, (res) => { //console.log("获得充值结果", res); if (res == null) { MiniGameSdk.API.showToast("充值失败"); this.btn_Touch = true; const dataFail = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "网络异常,没有拉起支付", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); this.closeLoad(); return; } else if (res.err) { MiniGameSdk.API.showToast("充值失败"); //console.log(res); this.btn_Touch = true; let name = "支付拉起失败"; if (res.errCode == -2) { name = "用户取消充值"; } const dataFail = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: name, } cc.fx.GameTool.shushu_Track("payment_fail", dataFail); this.closeLoad(); return; } else { Utils.getPayInfo((data) => { //console.log("7.14_______________充值成功,准备轮训"); //console.log("获得轮训结果:", data); this.closeLoad(); if (data.data.pay_state == 1) { this.btn_Touch = true; MiniGameSdk.API.showToast("取消充值"); const dataFail2 = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "用户取消支付", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail2); } else if (data.data.pay_state == 2) { this.btn_Touch = true; const dataSuccess = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, } cc.fx.GameTool.shushu_Track("payment", dataSuccess); let name = "购买金币道具:" + productId; MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name) console.log("7.14_______________充值成功,轮训成功,准备发货"); Utils.setPayInfo( (res) => { console.log("设置轮训结果:", res); if (res.code === 1) { console.log("7.14_________正式发货"); MiniGameSdk.API.showToast("充值成功"); cc.fx.GameTool.shopBuy(productId, false); this.revivew(); if (productId == "reborn_Gift") { this.buyGift(); } //console.log("充值成功获得金币"); } else { MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放"); const dataFail4 = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail4); } if (this.node.parent.parent.parent.parent.getComponent("SceneManager")) { this.node.parent.parent.parent.parent.getComponent("SceneManager").updateCoin(); } }, Utils.outTradeNo) } else { const dataFail3 = { outTradeNo: Utils.outTradeNo, price: price, payment_name: productId, payment_num: 1, type: systemType, fail_reason: "拉起支付后,付款时网络异常付款失败", } cc.fx.GameTool.shushu_Track("payment_fail", dataFail3); this.btn_Touch = true; if (this.node.parent.parent.parent.parent.getComponent("SceneManager")) { this.node.parent.parent.parent.parent.getComponent("SceneManager").updateCoin(); } } }) } }); } } openLoad() { this.node.parent.parent.parent.parent.getChildByName("Loading").active = true; this.node.parent.parent.parent.parent.getChildByName("Loading").getChildByName("load").stopAllActions(); this.node.parent.parent.parent.parent.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever()); } closeLoad() { this.node.parent.parent.parent.parent.getChildByName("Loading").active = false; } offShow() { if (cc.fx.GameConfig.GM_INFO.revive == 0) { return; } // 移除 wx.onShow 监听器 if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) { //@ts-ignore wx.offShow(this.onShowListener); console.log("🔥🔥🔥🔥🔥🔥🔥🔥") } } onDestroy() { } }