adhesive : Vec2 {mag: ƒ, magSqr: ƒ, subSelf: ƒ, mulSelf: ƒ, divSelf: ƒ, …} adhesiveNode : [] allBlocks : (3) [Vec2, Vec2, Vec2] blockId : 230 block_Info : {block: 3, color: 8, type: 14, position: {…}, floor: null, …} changeColor : 0 checkCollision : false collider : cc_PolygonCollider {_name: '', _objFlags: 59392, node: cc_Node, __scriptAsset: false, _enabled: true, …} color : 8 floorOffset : null heng : 3 hit : cc_Node {_name: 'hit', _objFlags: 0, _parent: cc_Node, _children: Array(0), _active: false, …} ice_SpriteFrame : cc_SpriteAtlas {_name: 'freeze.plist', _objFlags: 0, _native: '', _spriteFrames: {…}, loaded: true, …} initialTouchOffset : null isEliminatedByHammer : false isTouch : false lastMoveTime : 0 level : 47 magic_SkeletonData : sp_SkeletonData {_super: null, _name: 'mofabang_baozha', _objFlags: 0, _native: '', _skeletonJson: {…}, …} maxSpeed : 300 moveCorner : 0 moveDown : true moveFloorPd : null moveInterval : 0 moveLeft : true moveRight : true moveUp : true moveX : 0 moveY : 0 node : cc_Node {_name: 'block3', _objFlags: 0, _parent: cc_Node, _children: Array(11), _active: true, …} offsetTolerance : 100 over : false posX : 3 posY : 2 pz : false relative_Position : Vec2 {mag: ƒ, magSqr: ƒ, subSelf: ƒ, mulSelf: ƒ, divSelf: ƒ, …} scheduleCallback : null scheduleCallback2 : null scheduleCallback3 : null shu : 1 stacking : Vec2 {mag: ƒ, magSqr: ƒ, subSelf: ƒ, mulSelf: ƒ, divSelf: ƒ, …} teamBlocks : [] touchDelta : Vec2 {mag: ƒ, magSqr: ƒ, subSelf: ƒ, mulSelf: ƒ, divSelf: ƒ, …} touchPoint : Vec2 {mag: ƒ, magSqr: ƒ, subSelf: ƒ, mulSelf: ƒ, divSelf: ƒ, …} touchPointX : -72.34580106513448 touchPointY : -169.80620155038775 type : 14