// // Learn TypeScript: // // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // // Learn Attribute: // // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // // Learn life-cycle callbacks: // // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html // const {ccclass, property} = cc._decorator; // @ccclass // export default class Pause extends cc.Component { // static _instance: any; // time: number = 0; // @property(cc.Node) // music: cc.Node = null; // @property(cc.Node) // effect: cc.Node = null; // @property(cc.Node) // vibrate: cc.Node = null; // @property(cc.SpriteFrame) // open: cc.SpriteFrame = null; // @property(cc.SpriteFrame) // close: cc.SpriteFrame = null; // // mapInfo: number[][] = []; // musicState: boolean = true; // effectState: boolean = true; // vibrateState: boolean = true; // onLoad () { // if(cc.fx.GameConfig.GM_INFO.musicOpen){ // this.music.getComponent(cc.Sprite).spriteFrame = this.open; // this.music.x = 278; // } // else{ // this.music.getComponent(cc.Sprite).spriteFrame = this.close; // this.music.x = 161; // } // if(cc.fx.GameConfig.GM_INFO.effectOpen){ // this.effect.getComponent(cc.Sprite).spriteFrame = this.open; // this.effect.x = 278; // } // else{ // this.effect.getComponent(cc.Sprite).spriteFrame = this.close; // this.effect.x = 161; // } // if(cc.fx.GameConfig.GM_INFO.vibrateOpen){ // this.vibrate.getComponent(cc.Sprite).spriteFrame = this.open; // this.vibrate.x = 278; // } // else{ // this.vibrate.getComponent(cc.Sprite).spriteFrame = this.close; // this.vibrate.x = 161; // } // this.musicState = cc.fx.GameConfig.GM_INFO.musicOpen; // this.effectState = cc.fx.GameConfig.GM_INFO.effectOpen; // this.vibrateState = cc.fx.GameConfig.GM_INFO.vibrateOpen; // } // start () { // } // init(time){ // } // clickMusic(){ // if(this.musicState){ // this.musicState = false; // cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState; // this.setMusicConfig(); // this.music.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.music.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{ // this.music.getComponent(cc.Sprite).spriteFrame = this.close; // }),cc.fadeIn(0.1))) // cc.fx.AudioManager._instance.stopMusic(); // } // else{ // this.musicState = true; // cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState; // this.setMusicConfig(); // this.music.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.music.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{ // this.music.getComponent(cc.Sprite).spriteFrame = this.open; // }),cc.fadeIn(0.1))) // cc.fx.AudioManager._instance.playMusicGame(); // } // } // setMusicConfig(){ // let audioInfo = { // "musicOpen": cc.fx.GameConfig.GM_INFO.musicOpen, //音乐 // "effectOpen": cc.fx.GameConfig.GM_INFO.effectOpen, //音效 // "vibrateOpen": cc.fx.GameConfig.GM_INFO.vibrateOpen, //震动 // } // cc.fx.StorageMessage.setStorage("music",audioInfo); // } // clickEffect(){ // if(this.effectState){ // this.effectState = false; // cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState; // this.setMusicConfig(); // this.effect.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.effect.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{ // this.effect.getComponent(cc.Sprite).spriteFrame = this.close; // }),cc.fadeIn(0.1))) // } // else{ // this.effectState = true; // cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState; // this.setMusicConfig(); // this.effect.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.effect.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{ // this.effect.getComponent(cc.Sprite).spriteFrame = this.open; // }),cc.fadeIn(0.1))) // } // } // clickVibrate(){ // if(this.vibrateState){ // this.vibrateState = false; // cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState; // this.setMusicConfig(); // this.vibrate.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.vibrate.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{ // this.vibrate.getComponent(cc.Sprite).spriteFrame = this.close; // }),cc.fadeIn(0.1))) // } // else{ // this.vibrateState = true; // cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState; // this.setMusicConfig(); // this.vibrate.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.vibrate.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{ // this.vibrate.getComponent(cc.Sprite).spriteFrame = this.open; // }),cc.fadeIn(0.1))) // } // } // // update (dt) {} // }