import { GameTool } from "../Tool/GameTool"; const { ccclass, property } = cc._decorator; @ccclass('GameConfig') export class GameConfig { //所有控制信息都通过GameAppStart内控制 private static _instance : GameConfig = null; static GAME_DATA: any[]; //关卡数据 //用户需要存储在本地的数据, 金币,关卡等级,体力值以及恢复,道具数量。 static CUSTOM_INFO: { moveSpeed: number; //洪峰移动速度 waitTime: number; //洪峰冲击倒计时 fastPath: number; //最短路径 }[]; static TIME_INFO: { waterSpeed: number[]; //洪峰速度 totalTime: number; //游戏总时长 waterTime: number[]; //洪峰来的倒计时 roadSpeed: number; //河道修筑速度 ReinforceSpeed: number; //加固时间速度 Xi_SoilSpeed: number; }; //用于盛放埋点数据上传,每次上传后清空 static CLICK_DATA: { type: number; //上传数据类型 success: boolean; //此局游戏正确与否 round: number; //回合数轮次 getScore: number; //本轮得分,失败为0分 cumulativeScore: number; //本剧游戏总计得分 mapId: string; //地图ID difficulty: number; //地图难度 optimizedSteps: number; //关卡最短步数 usedSteps: number; //玩家修建总步数 stepList: any[]; //U、D、L、R X 息壤 F 加固 startTime: number; //从游戏开始到玩家操作的第一步截止时间 单位毫秒 submitTime: number; //从第一步操作到提交时间,如果未提交为-1 单位毫秒 duration: number; //游戏总用时(截止到提交) 单位毫秒 drawingBack: number; //后退次数 drawingReset: number; //清空次数 timer: number; //游戏倒计时剩余时长 秒 }; static TIP_ERR: string[]; //修筑失败错误提示 static BLOCK_INFO: {}[][]; //static WALL_INFO: ({ id: number; num: number; block: number; color: number; type: number; special: number; length: number; }[] | { id: number; num: number; block: number; color: number; type: number; special: number; }[])[]; static LEVEL_INFO: ({ id: string; map: number[]; risefall?: undefined; gap?: undefined; } | { id: string; map: number[]; risefall: { pos: cc.Vec2; color: number; }[]; gap?: undefined; } | { id: string; map: number[]; gap: cc.Vec2[]; risefall?: undefined; })[]; static WALL_INFO: (({ id: number; num: number; block: number; color: number; special: number; length: number; lock?: undefined; } | { id: number; num: number; block: number; color: number; special: number; length: number; lock: boolean; })[] | ({ id: number; num: number; block: number; color: number; special: number; length: number; freeze?: undefined; } | { id: number; num: number; block: number; color: number; special: number; length: number; freeze: number; })[])[]; static PROP_INFO: ({ pos1: { x: number; y: number; z: number; }; pos2: { x: number; y: number; z: number; }; pos3: { x: number; y: number; z: number; }; pos4: { x: number; y: number; z: number; }; pos5: { x: number; y: number; z: number; }; pos6: { x: number; y: number; z: number; }; } | { pos1: { x: number; y: number; z: number; }; pos2: { x: number; y: number; z: number; }; pos3: { x: number; y: number; z: number; }; pos4: { x: number; y: number; z: number; }; pos5: { x: number; y: number; z: number; }; pos6?: undefined; })[]; static NEW_LEVEL: any; static TA: any; static GM_INFO: { // isEnd: false, mean_Time: number; //平均放箭速度 hp: number; //体力值 review: number; //复活次数 //复活次数 currSeed: number; //用于随机数种子 openid: string; //微信用户唯一id gameId: string; //游戏ID userId: number; //用户ID scode: string; //用户code,从网页后缀获取 username: string; //用户名称 useravatar: string; //用户头像地址 guide: boolean; //是否有引导 url: string; //访问域名 coin: number; //用户金币 success: boolean; //用户游戏成功与否 matchId: any; //用于埋点上传的ID gameState: boolean; custom: number; //用于测试跳关卡 round: number; //回合数 level: number; //具体游戏内进行到第几步 stepTimeList: number; //整局游戏用时,由于涉及场景切换,数据需要保留 successList: any[]; //整局胜负 first: boolean; //是否首次进入游戏 score: number; //总得分 scale: number; //玩家总计成功点火数 min_Steps: number; //每次上一把最小步数 min_Time: number; //体力恢复的剩余时间 freezeAmount: number; //冻结道具次数 hammerAmount: number; //锤子道具次数 magicAmount: number; //魔法棒道具次数 musicOpen: boolean; //音乐 effectOpen: boolean; //音效 vibrateOpen: boolean; health: number; //体力值 }; //游戏内信息 static get Instance() { if (this._instance == null) { this._instance = new GameConfig(); } return this._instance; } //getSeedRandom static init(Authentication){ //@ts-ignore if (typeof wx !== 'undefined' && wx !== null) { //@ts-ignore wx.cloud.init(); } this.TA = null; this.CLICK_init(); this.GM_INFO_init(); this.LEVEL_INFO_init(false,0); var self = this; //GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次 this.GAME_DATA = [ ] // if(!Authentication) self.Authentication(); } static generateUUID(): string { return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) { const r = Math.random() * 16 | 0; const v = c === 'x' ? r : (r & 0x3 | 0x8); return v.toString(16); }); } // 版本比较函数 static compareVersion(v1: string, v2: string): number { const arr1 = v1.split('.'); const arr2 = v2.split('.'); const len = Math.max(arr1.length, arr2.length); for (let i = 0; i < len; i++) { const num1 = parseInt(arr1[i] || '0', 10); const num2 = parseInt(arr2[i] || '0', 10); if (num1 > num2) { return 1; } else if (num1 < num2) { return -1; } } return 0; } static GM_INFO_SET(key,value) { this.GM_INFO[key] = value; } static CLICK_init() { this.CLICK_DATA = { type: 1, //上传数据类型 success: false, //此局游戏正确与否 round: 0, //回合数轮次 getScore: 0, //本轮得分,失败为0分 cumulativeScore: 0, //本剧游戏总计得分 mapId: "", //地图ID difficulty: 0, //地图难度 optimizedSteps: 0, //关卡最短步数 usedSteps: 0, //玩家修建总步数 stepList: [], //U、D、L、R X 息壤 F 加固 startTime:-1, //从游戏开始到玩家操作的第一步截止时间 单位毫秒 submitTime:-1, //从第一步操作到提交时间,如果未提交为-1 单位毫秒 duration:0, //游戏总用时(截止到提交) 单位毫秒 如果未他移交则为时间上限 drawingBack:0, //后退次数 drawingReset:0, //清空次数 timer: 0 //测评倒计时剩余时间 去秒 } } static CLICK_SET(key,value) { this.CLICK_DATA[key] = value; } //数据备用 static GM_INFO_init() { this.GM_INFO = { // isEnd: false, mean_Time: 0, //平均放箭速度 hp: 5, //体力值 review:0, //复活次数 currSeed: 200000, //用于随机数种子 openid:"", //微信用户唯一id gameId: "100001", //游戏ID userId: 0, //用户ID scode: "", //用户code,从网页后缀获取 username:"user", //用户名称 useravatar:"", //用户头像地址 guide: true, //是否有引导 url: "https://api.sparkus.cn",//访问域名 coin: 0, //用户金币 success: false, //用户游戏成功与否 matchId: null, //用于埋点上传的ID gameState:false, custom: 0, //用于测试跳关卡 round:0, //回合数 level: 0, //具体游戏内进行到第几步 stepTimeList:0, //整局游戏用时,由于涉及场景切换,数据需要保留 successList:[], //整局胜负 first:false, //是否首次进入游戏 score:0, //总得分 scale: 1, //玩家总计成功点火数 min_Steps:0, //每次上一把最小步数 min_Time:0, //体力恢复的剩余时间 freezeAmount:0, //冻结道具次数 hammerAmount:0, //锤子道具次数 magicAmount:0, //魔法棒道具次数 musicOpen: true, //音乐 effectOpen: true, //音效 vibrateOpen: true, //震动 health: 0, //体力值 }; // this.setCode(this.getKey("scode")); // this.GM_INFO.level = 0; cc.resources.load("Json/NEW_LEVEL", (err: any, res: cc.JsonAsset) => { if (err) { console.error("加载 NEW_LEVEL.JSON 失败:", err); return; } const newLevelData = res.json; this.NEW_LEVEL = newLevelData.NEW_LEVEL; // 可以根据需求对 newLevelData 进行处理 // //console.log("NEW_LEVEL.JSON 加载成功:", newLevelData); }) } static LEVEL_INFO_init(type,time) { // 示例 围墙会根据缺的地块自动生成 // 带缺口 {"id":"1006","map":[10,11],"gap":[cc.v2(4,9),cc.v2(5,9)]}, // 带升降地块 {"id":"1004","map":[7,8],"risefall":[{pos:cc.v2(5,4),color:2},{pos:cc.v2(5,5),color:5}]}, // 如果普通的就 {"id":"1001","map":[6,7]}, 这个样子就可以了 var self = this; if((cc.fx.GameConfig.GM_INFO.level) > 156){ cc.fx.GameConfig.GM_INFO.level = 156; } let name = "Json/level" + (cc.fx.GameConfig.GM_INFO.level+1); // //console.log("关卡名称:",name); // name = "Json/level" + 68; // cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString()); cc.resources.load(name, (err: any, res: cc.JsonAsset) => { if (err) { cc.fx.GameTool.addLevel(); self.LEVEL_INFO_init(type,time); return; } let jsonData: object = res.json!; self.BLOCK_INFO = jsonData["BLOCK_INFO"]; self.LEVEL_INFO = jsonData["LEVEL_INFO"]; self.WALL_INFO = jsonData["WALL_INFO"]; // //console.log("配置加载完成"); if(type){ cc.director.preloadScene("GameScene", ()=>{ if(time == 0) cc.director.loadScene("GameScene"); else{ setTimeout(() => { cc.director.loadScene("GameScene"); }, time); } }) } }) //道具位置信息 this.PROP_INFO = [ { "pos1": { "x": -66, "y": 60, "z": 0 }, "pos2": { "x": -19, "y": 36, "z": 0 }, "pos3": { "x": -34.362, "y": 13.246, "z": 0 }, "pos4": { "x": -17, "y": 12, "z": 0 }, "pos5": { "x": -85, "y": 70, "z": 0 }, "pos6": { "x": -5, "y": 3, "z": 0 }, }, { "pos1": { "x": -126, "y": 61, "z": 0 }, "pos2": { "x": -25.792, "y": 34.675, "z": 0 }, "pos3": { "x": -94.792, "y": 21.675, "z": 0 }, "pos4": { "x": -20, "y": 13, "z": 0 }, "pos5": { "x": -140, "y": 68, "z": 0 }, "pos6": { "x": -2, "y": 0, "z": 0 }, }, { "pos1": { "x": -67, "y": 122, "z": 0 }, "pos2": { "x": -20, "y": 94, "z": 0 }, "pos3": { "x": -34.792, "y": 23.675, "z": 0 }, "pos4": { "x": -14, "y": 24, "z": 0 }, "pos5": { "x": -84, "y": 128, "z": 0 }, "pos6": { "x": -5, "y": 3, "z": 0 }, }, { "pos1": { "x": -178, "y": 61, "z": 0 }, "pos2": { "x": -34.792, "y": 37.675, "z": 0 }, "pos3": { "x": -150, "y": 23.675, "z": 0 }, "pos4": { "x": -22, "y": 16, "z": 0 }, "pos5": { "x": -200, "y": 67, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -63, "y": 178, "z": 0 }, "pos2": { "x": -17.792, "y": 166.675, "z": 0 }, "pos3": { "x": -31.792, "y": 33.675, "z": 0 }, "pos4": { "x": -14, "y": 37, "z": 0 }, "pos5": { "x": -78, "y": 182, "z": 0 }, "pos6": { "x": 0, "y": 2, "z": 0 }, }, { "pos1": { "x": -123, "y": 124, "z": 0 }, "pos2": { "x": -25.792, "y": 99.675, "z": 0 }, "pos3": { "x": -97.792, "y": 27.675, "z": 0 }, "pos4": { "x": -27, "y": 19, "z": 0 }, "pos5": { "x": -135, "y": 127, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -64, "y": 178, "z": 0 }, "pos2": { "x": -24.792, "y": 275.675, "z": 0 }, "pos3": { "x": -31.792, "y": 35.675, "z": 0 }, "pos4": { "x": -7, "y": 39, "z": 0 }, "pos5": { "x": -77, "y": 188, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -178, "y": 186, "z": 0 }, "pos2": { "x": -31.792, "y": 163.675, "z": 0 }, "pos3": { "x": -33.792, "y": 34.675, "z": 0 }, "pos4": { "x": -18, "y": 30, "z": 0 }, "pos5": { "x": -200, "y": 192, "z": 0 }, "pos6": { "x": 0, "y": 5, "z": 0 }, }, { "pos1": { "x": -186, "y": 178, "z": 0 }, "pos2": { "x": -25.792, "y": 38.675, "z": 0 }, "pos3": { "x": -153.792, "y": 34.675, "z": 0 }, "pos4": { "x": -23, "y": 14, "z": 0 }, "pos5": { "x": -200, "y": 185, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -183, "y": 64, "z": 0 }, "pos2": { "x": -37.792, "y": 37.675, "z": 0 }, "pos3": { "x": -36.792, "y": 26.675, "z": 0 }, "pos4": { "x": -24, "y": 17, "z": 0 }, "pos5": { "x": -212, "y": 74, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -65, "y": 177, "z": 0 }, "pos2": { "x": 93.208, "y": 276.675, "z": 0 }, "pos3": { "x": -33.792, "y": 34.675, "z": 0 }, "pos4": { "x": 3, "y": 31, "z": 0 }, "pos5": { "x": -80, "y": 190, "z": 0 }, "pos6": { "x": 0, "y": 3, "z": 0 }, }, { "pos1": { "x": 58, "y": 179, "z": 0 }, "pos2": { "x": 205.225, "y": 154.034, "z": 0 }, "pos3": { "x": -29.642, "y": 25.691, "z": 0 }, "pos4": { "x": 7.218, "y": 29.765, "z": 0 }, "pos5": { "x": 45, "y": 185, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -68, "y": 182, "z": 0 }, "pos2": { "x": -25.792, "y": 37.675, "z": 0 }, "pos3": { "x": -35.792, "y": 33.675, "z": 0 }, "pos4": { "x": -14, "y": 12, "z": 0 }, "pos5": { "x": -82, "y": 190, "z": 0 }, "pos6": { "x": -2, "y": 1, "z": 0 }, }, { "pos1": { "x": -184, "y": 62, "z": 0 }, "pos2": { "x": -35.792, "y": 36.675, "z": 0 }, "pos3": { "x": -271.792, "y": 24.675, "z": 0 }, "pos4": { "x": -17, "y": 20, "z": 0 }, "pos5": { "x": -200, "y": 72, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -62, "y": 175, "z": 0 }, "pos2": { "x": 87.208, "y": 164.675, "z": 0 }, "pos3": { "x": -31.792, "y": 35.675, "z": 0 }, "pos4": { "x": -6, "y": 24, "z": 0 }, "pos5": { "x": -79, "y": 172, "z": 0 }, "pos6": { "x": 0, "y": 5, "z": 0 }, }, { "pos1": { "x": -184, "y": 72, "z": 0 }, "pos2": { "x": -33.792, "y": 38.675, "z": 0 }, "pos3": { "x": -154.792, "y": 29.675, "z": 0 }, "pos4": { "x": -29, "y": 16, "z": 0 }, "pos5": { "x": -201, "y": 85, "z": 0 }, "pos6": { "x": -1, "y": 3, "z": 0 }, }, { "pos1": { "x": -64, "y": 181, "z": 0 }, "pos2": { "x": 95.208, "y": 155.675, "z": 0 }, "pos3": { "x": -30.792, "y": 36.675, "z": 0 }, "pos4": { "x": -12, "y": 32, "z": 0 }, "pos5": { "x": -78, "y": 190, "z": 0 }, "pos6": { "x": 0, "y": 3, "z": 0 }, }, { "pos1": { "x": -65, "y": 178, "z": 0 }, "pos2": { "x": -21.792, "y": 156.675, "z": 0 }, "pos3": { "x": -31.792, "y": 37.675, "z": 0 }, "pos4": { "x": -12, "y": 32, "z": 0 }, "pos5": { "x": -78, "y": 188, "z": 0 }, "pos6": { "x": 0, "y": 2, "z": 0 }, }, { "pos1": { "x": -62, "y": 183, "z": 0 }, "pos2": { "x": 88.208, "y": 162.675, "z": 0 }, "pos3": { "x": -29.792, "y": 41.675, "z": 0 }, "pos4": { "x": -12, "y": 18, "z": 0 }, "pos5": { "x": -80, "y": 188, "z": 0 }, "pos6": { "x": -4, "y": 2, "z": 0 }, }, { "pos1": { "x": -67, "y": 80, "z": 0 }, "pos2": { "x": -26.792, "y": 32.675, "z": 0 }, "pos3": { "x": -34.792, "y": 23.675, "z": 0 }, "pos4": { "x": -12, "y": 18, "z": 0 }, "pos5": { "x": -84, "y": 90, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -184, "y": 80, "z": 0 }, "pos2": { "x": -25.792, "y": 34.675, "z": 0 }, "pos3": { "x": -155.792, "y": 25.675, "z": 0 }, "pos4": { "x": -18, "y": 26, "z": 0 }, "pos5": { "x": -196, "y": 96, "z": 0 }, "pos6": { "x": 0, "y": 0, "z": 0 }, }, { "pos1": { "x": -62, "y": 160, "z": 0 }, "pos2": { "x": 95.208, "y": 158.675, "z": 0 }, "pos3": { "x": -33.792, "y": 29.675, "z": 0 }, "pos4": { "x": -18, "y": 26, "z": 0 }, "pos5": { "x": -78, "y": 170, "z": 0 }, "pos6": { "x": 0, "y": 2, "z": 0 }, }, { "pos1": { "x": -68, "y": 160, "z": 0 }, "pos2": { "x": -25.792, "y": 156.675, "z": 0 }, "pos3": { "x": -35.792, "y": 27.675, "z": 0 }, "pos4": { "x": -25, "y": 40, "z": 0 }, "pos5": { "x": -82, "y": 170, "z": 0 }, "pos6": { "x": -2, "y": 2, "z": 0 }, } ]; // this.PROP_INFO = [{"pos1": {"x": -60,"y": 60,"z": 0},"pos2": {"x": -16.442,"y": 30,"z": 0},"pos3": {"x": -34.362,"y": 13.246,"z": 0},"pos4": {"x": -17,"y": 12,"z": 0}},{"pos1": {"x": -126,"y": 63,"z": 0},"pos2": {"x": -25.792,"y": 34.675,"z": 0},"pos3": {"x": -94.792,"y": 21.675,"z": 0},"pos4": {"x": -20,"y": 13,"z": 0}},{"pos1": {"x": -60,"y": 125,"z": 0},"pos2": {"x": -12.792,"y": 92.675,"z": 0},"pos3": {"x": -34.792,"y": 23.675,"z": 0},"pos4": {"x": 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