925 lines
34 KiB
TypeScript
925 lines
34 KiB
TypeScript
import { MiniGameSdk } from "../../Sdk/MiniGameSdk";
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export default class Utils {
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static uid: string = "";
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static session_key = "";
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static appid: string = "";
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static openid: string = "";
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static outTradeNo: string = "";
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static httpip: string = `https://laf.nika4games.com/`;
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//#region 安卓支付
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/**获取用户信息*/
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static getUserInfo(callBack) {
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wx.login({
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success(res) {
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console.log("登录成功");
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console.log(res);
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if (res.code) {
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Utils.POST("login", { code: res.code }, ret => {
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console.log("请求结果:", res);
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console.log(ret);
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Utils.openid = ret.data.openid;
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Utils.session_key = ret.data.session_key;
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Utils.uid = ret.data._id;
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callBack(ret);
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})
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} else {
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console.log('登录失败!' + res.errMsg)
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}
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}
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})
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}
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/**道具直购接口*/
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static buyProp(id, count, price, systemType, productId, callBack) {
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console.log("请求uid:" + Utils.uid, "请求id:" + id, "请求数量:" + count, "请求价格:" + price);
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Utils.POST("wx/orderPaySig", { uid: Utils.uid, itemid: id, itemCount: count, itemPrice: price }, res => {
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if (res.code == 1) {
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Utils.outTradeNo = res.data.outTradeNo;
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const data = {
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price: price,
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payment_name: productId,
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payment_num: 1,
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type: systemType,
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}
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cc.fx.GameTool.shushu_Track("init_order", data);
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console.log("创建的最新订单的订单号:", Utils.outTradeNo);
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// let timeoutId: number;
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// const timeoutDuration = 30000; // 30 秒超时时间
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// // 设置超时定时器
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// timeoutId = setTimeout(() => {
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// console.error('支付请求超时');
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// callBack("请求支付超时");
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// }, timeoutDuration);
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//@ts-ignore
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wx.requestMidasPaymentGameItem({
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signData: res.data.signData,
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paySig: res.data.paySig,
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signature: res.data.signature,
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success(res, errCode) {
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// clearTimeout(timeoutId); // 清除超时定时器
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console.log('成功', res, errCode);
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callBack(res);
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},
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fail({ errMsg, errCode }) {
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// clearTimeout(timeoutId); // 清除超时定时器
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console.log('失败');
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console.log(errMsg, errCode)
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let data = {
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errMsg: errMsg,
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errCode: errCode,
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err: "请求支付失败",
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}
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callBack(data);
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}
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})
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}
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});
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}
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static getPayInfo(callBack) {
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// 延迟时间数组,按照 1 秒 3 次、2 秒 5 次、5 秒 6 次、15 秒 5 次的规则生成
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const delays = [
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...Array(3).fill(1000),
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...Array(5).fill(2000),
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...Array(6).fill(5000),
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...Array(5).fill(15000)
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];
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let attempt = 0; // 轮询次数
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const poll = () => {
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if (attempt >= delays.length) {
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MiniGameSdk.API.showToast("网络异常,如付款成功,重进游戏可领取奖励");
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callBack({ code: 0, data: { pay_state: -1 }, message: '轮询超时' });
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return;
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}
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console.log("请求uid:", Utils.uid);
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console.log("outTradeNo:", Utils.outTradeNo);
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Utils.POST("wx/getPayInfo", { uid: Utils.uid, outTradeNo: Utils.outTradeNo }, res => {
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console.log("查询字符结果:", res);
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if (res.code === 1 && (res.data.pay_state === 1 || res.data.pay_state === 2)) {
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callBack(res);
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} else {
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attempt++;
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setTimeout(poll, delays[attempt - 1]);
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}
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});
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};
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poll();
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}
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static setPayInfo(callBack, order) {
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const delays = [1000, 3000, 6000, 9000, 12000];// 延迟时间数组
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let attempt = 0; // 重试次数
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const sendRequest = () => {
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if (attempt > delays.length) {
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// 达到最大重试次数,调用回调并返回错误信息
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callBack({ code: 0, message: '请求失败,已达到最大重试次数' });
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return;
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}
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let orderTemp = Utils.outTradeNo;
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if (order) orderTemp = order;
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console.log("告知服务器发货的订单号:", orderTemp);
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Utils.POST("wx/getOrderReward", { outTradeNo: orderTemp }, res => {
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console.log("告知服务器发货:", res);
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if (res.code === 1) {
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console.log("告知服务器发货成功:", res);
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// 请求成功,调用回调并返回结果
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callBack(res);
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} else {
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// 请求失败,增加重试次数并设置下一次请求的延迟
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console.log("告知服务器发货失败:", res);
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attempt++;
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if (attempt <= delays.length) {
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setTimeout(sendRequest, delays[attempt - 1]);
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} else {
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callBack({ code: 0, message: '请求失败,已达到最大重试次数' });
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}
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}
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});
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};
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sendRequest();
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}
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//#region ios支付
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/**跳转客服*/
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static GoKEFu(iosPayInfo, callBack) {
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cc.fx.GameConfig.GM_INFO.iosOutTradeNo = null;
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cc.fx.GameConfig.GM_INFO.iosOutTradeNo = `wcx_` + Math.round(Math.random() * 10 ** 13) + Date.now();
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const data = {
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tpye: "ios",
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outTradeNo: cc.fx.GameConfig.GM_INFO.iosOutTradeNo,
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propName: iosPayInfo.payment_name,
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count: iosPayInfo.payment_count,
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price: iosPayInfo.price,//价格单位是分
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}
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const shushu_data = {
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outTradeNo: cc.fx.GameConfig.GM_INFO.iosOutTradeNo,
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price: iosPayInfo.price,
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payment_name: iosPayInfo.payment_name,
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payment_num: iosPayInfo.payment_count,
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type: "ios",
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}
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cc.fx.GameTool.shushu_Track("init_order", shushu_data);
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//@ts-ignore
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wx.openCustomerServiceConversation({
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sessionFrom: JSON.stringify(data), // 会话来源(可选)
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showMessageCard: false, // 是否展示消息卡片
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success() {
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callBack();
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console.log('客服会话已打开');
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},
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fail() {
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callBack();
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}
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});
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}
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static getIosPayInfo(order, callBack) {
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// 延迟时间数组,按照 1 秒 3 次、2 秒 5 次、5 秒 6 次、15 秒 5 次的规则生成
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const delays = [
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...Array(3).fill(1000),
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...Array(5).fill(2000),
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...Array(6).fill(5000),
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...Array(5).fill(15000)
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];
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let attempt = 0; // 轮询次数
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const iosOutTradeNo = order;
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const poll = () => {
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if (attempt >= delays.length) {
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MiniGameSdk.API.showToast("网络异常,如充值成功,重进游戏可领取奖励");
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callBack({ code: 2, data: null, message: '轮询超时' });
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return;
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}
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console.log("请求uid:" + Utils.uid);
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console.log("outTradeNo:" + iosOutTradeNo);
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Utils.POST("wx/iosgetPayInfo", { outTradeNo: iosOutTradeNo }, res => {
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console.log("查询字符结果IOS");
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console.log(res);
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if (res.code === 1) {
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callBack(res);
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} else if (res.code === 0) {
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callBack(res);
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}
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else {
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attempt++;
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setTimeout(poll, delays[attempt - 1]);
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}
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});
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};
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poll();
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}
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//#endregion
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//#region 微信云
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// static initServer(){
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// if(cc.sys.platform!=cc.sys.WECHAT_GAME)return;
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// //@ts-ignore
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// wx.cloud.init({
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// env: 'cloudbase-1gl7iex89268f11e'
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// })
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// }
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// static getUserCode(){
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// //@ts-ignore
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// wx.login({
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// success (res) {
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// console.log("登录成功");
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// console.log(res);
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// if (res.code) {
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// //@ts-ignore
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// wx.cloud.callFunction({
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// // 云函数名称
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// name: 'login',
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// // 传给云函数的参数
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// data: {
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// code:res.code,
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// },
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// success: function(ret) {
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// console.log("请求成功");
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// console.log("请求结果:");
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// console.log(ret);
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// Utils.openid=ret.data.openid;
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// Utils.session_key=ret.data.session_key;
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// Utils.uid=ret.data._id;
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// },
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// fail:function(res){
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// console.log("请求失败");
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// console.log(res);
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// }
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// })
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// } else {
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// console.log('登录失败!' + res.errMsg)
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// }
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// }
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// })
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// }
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// static PayOder(){
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// if(cc.sys.platform!=cc.sys.WECHAT_GAME)return;
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// //@ts-ignore
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// wx.cloud.callFunction({
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// // 云函数名称
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// name: 'userPayOrder',
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// // 传给云函数的参数
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// data: {
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// itemid:"10011",
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// itemCount:1,
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// itemPrice:100
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// },
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// success: function(res) {
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// console.log("请求成功");
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// console.log(res)
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// if(res.result.code==1){
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// Utils.outTradeNo=res.result.data.outTradeNo;
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// console.log("订单号:"+Utils.outTradeNo);
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// //@ts-ignore
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// wx.requestMidasPaymentGameItem({
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// signData:res.result.data.signData,
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// paySig: res.result.data.paySig,
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// signature: res.result.data.signature,
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// success(res, errCode) {
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// console.log('成功', res, errCode);
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// },
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// fail({errMsg,errCode}) {
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// console.error('失败');
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// console.error(errMsg, errCode)
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// }
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// })
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// }
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// },
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// fail:function(res){
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// console.log("请求失败");
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// console.log(res);
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// }
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// })
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// }
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// static getPayInfo1(callBack){
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// if(cc.sys.platform!=cc.sys.WECHAT_GAME)return;
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// //@ts-ignore
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// wx.cloud.callFunction({
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// // 云函数名称
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// name: 'userGetPayState',
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// // 传给云函数的参数
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// data: {
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// outTradeNo:Utils.outTradeNo
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// },
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// success: function(res) {
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// console.log("请求成功");
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// console.log(res)
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// callBack("成功");
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// },
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// fail:function(res){
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// console.log("请求失败");
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// console.log(res);
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// callBack("失败");
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// }
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// })
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// }
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// static toke(){
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// if(cc.sys.platform!=cc.sys.WECHAT_GAME)return;
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// //@ts-ignore
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// wx.cloud.callFunction({
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// // 云函数名称
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// name: 'uerToken',
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// // 传给云函数的参数
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// data: {
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// },
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// success: function(res) {
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// console.log("请求成功");
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// console.log(res)
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// },
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// fail:function(res){
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// console.log("请求失败");
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// console.log(res);
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// }
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// })
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// }
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//#endregion
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//#region POST请求
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/**
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* POST请求
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*
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* @static
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* @param {*} url
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* @param {object} [param={}]
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* @param {*} callback
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* @memberof HttpUtil
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*/
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public static POST(url, param: object | any, callback) {
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var xhr = cc.loader.getXMLHttpRequest();
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let dataStr = '';
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Object.keys(param).forEach(key => {
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dataStr += key + '=' + encodeURIComponent(param[key]) + '&';
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})
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if (dataStr !== '') {
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dataStr = dataStr.substr(0, dataStr.lastIndexOf('&'));
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}
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url = this.httpip + url;
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console.log("请求地址:" + url);
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xhr.open("POST", url, true);
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xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
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xhr.onreadystatechange = function () {
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if (xhr.readyState === 4) {
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let response: any = xhr.responseText;
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if (xhr.status >= 200 && xhr.status < 300) {
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let httpStatus = xhr.statusText;
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// callback(true, JSON.parse(response));
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try {
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response = JSON.parse(response);
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} catch {
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response = { data: "数据有误", code: 0 };
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}
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callback(response);
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} else {
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callback({ data: "网络请求失败,请检查网络连接", code: 0 });
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}
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}
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};
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xhr.send(dataStr);
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}
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static http_sendRequest(path, data, handler, extraUrl = null) {
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let xhr = cc.loader.getXMLHttpRequest();
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xhr.timeout = 5000;//超时时间
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if (data == null) {
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data = {};
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}
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if (extraUrl == null) {
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//@ts-ignore
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if (Utils.isDebug) {
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extraUrl = "http://localhost:9003";
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} else {
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extraUrl = this.httpip;
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}
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}
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//解析请求路由以及格式化请求参数
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let sendtext = "?";
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for (let k in data) {
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if (sendtext != "?") {
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sendtext += "&";
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}
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sendtext += (k + '=' + data[k]);
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}
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//组装完整的URL
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let requestURL = extraUrl + "/" + path + encodeURI(sendtext);
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// console.log("发送请求:");
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// console.log(requestURL);
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//发送请求 Get形式发送请求
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xhr.open("GET", requestURL, true);
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if (cc.sys.isNative) {//如果是手机就设置请求头
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xhr.setRequestHeader("Accept-Encoding", "gzip,deflate");
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}
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//计时判断是否超时
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let hasRetried = false;
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let timer = setTimeout(function () {
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//xhr.hasRetried=true;
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hasRetried = true;
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xhr.abort();
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console.log("http timeOut......");
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retryFun();
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}, 5000);
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//重新发送请求
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let retryFun = function () {
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Utils.http_sendRequest(path, data, handler, extraUrl);
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}
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//监听反馈
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xhr.onreadystatechange = function () {
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clearTimeout(timer);
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if (xhr.readyState === 4 && (xhr.status >= 200 && xhr.status < 300)) {
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let ret = null;
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let respText = xhr.responseText;
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try {
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ret = JSON.parse(respText);
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} catch (e) {
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console.log("http error:" + e);
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ret = {
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code: 1,
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msg: e
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}
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}
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if (handler) {
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handler(ret);
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}
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handler = null;
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} else if (xhr.readyState === 4) {
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// if(xhr.hasRetried){
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// return;
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// }
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if (hasRetried) {
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return;
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}
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console.log('other readystate ==' + xhr.readyState + ', status:' + xhr.status);
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if (xhr.readyState == 4 && xhr.status == 0) {
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handler({
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err: 1,
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msg: "网络连接失败,请稍后再试"
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});
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return;
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}
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setTimeout(function () {
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retryFun();
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}, 5000);
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} else {
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//console.log('other readystate:' + xhr.readyState + ', status:' + xhr.status);
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}
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}
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try {
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xhr.send();
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} catch (e) {
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retryFun();
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}
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return xhr;
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}
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//#region laf云函数 游戏内数据用
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//获取用户数据,包含头像昵称注册时间
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static getUserData(callBack) {
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if (typeof wx !== 'undefined' && wx !== null) {
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let uid = cc.fx.StorageMessage.getStorage("uid");
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//旧的读取数据设置数据方法,以强联网为主
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||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let data = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'read',
|
||
}
|
||
|
||
Utils.POST("userData", data, res => {
|
||
console.log("获得userData数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:获取用户数据成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:获取用户数据失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//上传用户信息
|
||
static setUserData(data, callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
userData: data
|
||
}
|
||
Utils.POST("userData", setData, res => {
|
||
console.log("获得userData数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:获取用户数据成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:获取用户数据失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//获得金币信息
|
||
static getUserCoin(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'read',
|
||
}
|
||
Utils.POST("userCoin", setData, res => {
|
||
console.log("获得userCoin数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:获得金币成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:获得金币失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//上传金币信息
|
||
static setUserCoin(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
coinAmount: Math.floor(cc.fx.GameConfig.GM_INFO.coin)
|
||
}
|
||
console.log("服务器:上传金币", Math.floor(cc.fx.GameConfig.GM_INFO.coin));
|
||
Utils.POST("userCoin", setData, res => {
|
||
console.log("获得userCoin数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:上传金币成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:上传金币失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//获得关卡等级信息
|
||
static getUserLevel(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'read',
|
||
}
|
||
Utils.POST("userLevel", setData, res => {
|
||
console.log("获得userLevel数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:获得等级成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:获得等级失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//上传关卡等级信息
|
||
static setUserLevel(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
levelAmount: parseInt(cc.fx.GameConfig.GM_INFO.level)
|
||
}
|
||
Utils.POST("userLevel", setData, res => {
|
||
console.log("获得userLevel数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:上传等级成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:上传等级失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
|
||
//获得用户道具信息
|
||
static getUserProp(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'read',
|
||
}
|
||
Utils.POST("userProp", setData, res => {
|
||
console.log("获得userProp数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:获得道具成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:获得道具失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//上传道具信息
|
||
static setUserProp(propid, amount, callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = null;
|
||
if (propid == 0) {
|
||
setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
propType: propid,
|
||
propData: JSON.stringify(amount),
|
||
}
|
||
}
|
||
else {
|
||
setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
propType: propid,
|
||
propData: amount,
|
||
}
|
||
}
|
||
|
||
console.log("上传道具类型", propid, "上传道具数量:", amount);
|
||
Utils.POST("userProp", setData, res => {
|
||
console.log("获得userProp数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:上传道具成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:上传道具失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
|
||
//获得关卡等级信息
|
||
static getUserHealth(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'read',
|
||
}
|
||
Utils.POST("userHealth", setData, res => {
|
||
console.log("获得userHealth数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:获得体力成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:获得体力失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//上传关卡等级信息
|
||
static setUserHealth(timestamp, callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
healthAmount: cc.fx.GameConfig.GM_INFO.hp,
|
||
timestamp: timestamp
|
||
}
|
||
Utils.POST("userHealth", setData, res => {
|
||
console.log("获得userHealth数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:上传体力成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:上传体力失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
|
||
//获得关卡等级信息
|
||
static getUserPowerTime(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'read',
|
||
}
|
||
Utils.POST("userPower", setData, res => {
|
||
console.log("获得userPower数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:获得无限体力成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:获得无限体力失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
//上传关卡等级信息
|
||
static setUserPowerTime(userPowerTime, callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
userPowerTime: userPowerTime
|
||
}
|
||
|
||
Utils.POST("userPower", setData, res => {
|
||
console.log("获得userPower数据:", res);
|
||
if (res.code === 1) {
|
||
console.log("服务器:上传无限体力成功", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
console.log("服务器:上传无限体力失败", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
//获得monthlyCard信息 少用
|
||
static monthGetReward(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
}
|
||
Utils.POST("monthGetReward", setData, res => {
|
||
// console.log("获得monthGetReward数据:", res);
|
||
if (res.code === 1) {
|
||
// console.log("服务器:领取获得monthGetReward成功'✅ ", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
// console.log("服务器:获得monthGetReward失败'❌ ", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
static getMonthlyCard(callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
// console.log("获取monthlyCard信息:", uid, monthCardTime);
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'read',
|
||
}
|
||
|
||
Utils.POST("monthlyCard", setData, res => {
|
||
// console.log("获得monthlyCard数据:", res);
|
||
if (res.code === 1) {
|
||
// console.log("服务器:获取monthlyCard成功'✅ ", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
// console.log("服务器:获取monthlyCard失败'❌ ", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
//上传monthlyCard信息
|
||
static setMonthlyCard(monthCardTime, callBack) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let uid = cc.fx.StorageMessage.getStorage("uid");
|
||
// console.log("上传monthlyCard信息:", uid, monthCardTime);
|
||
//旧的读取数据设置数据方法,以强联网为主
|
||
if (uid != undefined && uid != "" && uid != null) {
|
||
cc.fx.GameConfig.GM_INFO.uid = uid;
|
||
}
|
||
let setData = {
|
||
uid: cc.fx.GameConfig.GM_INFO.uid,
|
||
action: 'save',
|
||
monthCardTime: monthCardTime,
|
||
}
|
||
|
||
Utils.POST("monthlyCard", setData, res => {
|
||
// console.log("获得monthlyCard数据:", res);
|
||
if (res.code === 1) {
|
||
// console.log("服务器:上传monthlyCard成功'✅ ", res);
|
||
if (callBack) callBack(res);
|
||
} else {
|
||
// console.log("服务器:上传monthlyCard失败'❌ ", res);
|
||
if (callBack) callBack(res);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
// const propName={
|
||
// gold_1: "金币包1",
|
||
// gold_2: "金币包2",
|
||
// gold_3: "金币包3",
|
||
// gold_4: "金币包4",
|
||
// gold_5: "金币包5",
|
||
// gold_6: "金币包6",
|
||
// unlimited_health_bundle_1:"无限体力组合包1",
|
||
// unlimited_health_bundle_2:"无限体力组合包2",
|
||
// unlimited_health_bundle_3:"无限体力组合包3",
|
||
// freeze_in_game:"局内购买冻结",
|
||
// hammer_in_game:"局内购买锤子",
|
||
// wand_in_gamerefill:"局内购买魔棒",
|
||
// health:"补满体力"
|
||
// };
|
||
}
|