cb/assets/Script/ControlManager.ts
COMPUTER\EDY 0abe2eaf68 更新
2025-11-07 19:57:59 +08:00

179 lines
5.8 KiB
TypeScript

// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const { ccclass, property } = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Node)
Map: cc.Node = null;
@property(cc.Prefab)
tip: cc.Prefab = null;
@property(cc.Prefab)
reinforce: cc.Prefab = null;
@property(cc.Prefab)
soil: cc.Prefab = null;
tipArray: any;
controlArray: any;
canTouch: boolean;
Reinforce: boolean;
Soil: boolean;
mapHeight: number;
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start() {
this.tipArray = [];
this.controlArray = [];
this.canTouch = true;
this.Reinforce = false;
this.Soil = false;
this.mapHeight = 0;
}
setPosition(tip) {
tip.setPosition(30, -25);
if (this.tipArray.length > 0) {
let length = this.tipArray.length + 1;
let posY = Math.ceil(length / 8) - 1;
let posX = length - Math.floor(posY) * 8 - 1;
tip.setPosition(30 + 48 * posX, -25 - 48 * posY + this.mapHeight);
}
}
//清空所有
removeAllTip() {
if (!this.canTouch) return;
if (this.tipArray.length > 0) {
cc.fx.AudioManager._instance.playEffect("qingkong", null);
for (let i = 0; i < this.tipArray.length; i++) {
let tip = this.tipArray[i];
tip.active = false;
tip.removeFromParent(this.Map);
tip = null;
}
this.tipArray = [];
this.controlArray = [];
var drawingReset = cc.fx.GameConfig.CLICK_DATA.drawingReset + 1;
cc.fx.GameConfig.CLICK_SET("drawingReset", drawingReset);
cc.fx.Notifications.emit(cc.fx.Message.removeTip, "remove");
this.mapHeight = 0;
}
}
//撤回一步
back_Click() {
if (!this.canTouch) return;
if (this.tipArray.length > 0) {
cc.fx.AudioManager._instance.playEffect("chehui", null);
let tip = this.tipArray[this.tipArray.length - 1];
tip.active = false;
tip.removeFromParent(this.Map);
tip = null;
this.tipArray.pop();
this.controlArray.pop();
var drawingBack = cc.fx.GameConfig.CLICK_DATA.drawingBack + 1;
cc.fx.GameConfig.CLICK_SET("drawingBack", drawingBack);
cc.fx.Notifications.emit(cc.fx.Message.removeTip, "back");
if (this.tipArray.length >= 24) {
if ((this.tipArray.length) % 8 == 0) {
this.mapMove(false);
}
}
}
}
//点击事件
btn_Click(target, data) {
var GameManager = this.node.parent.getComponent("GameManager");
if (GameManager.btnClick == true) {
GameManager.btnClick = false;
cc.fx.Notifications.emit(cc.fx.Message.guideNext);
}
cc.fx.Notifications.emit(cc.fx.Message.control, data);
if (!this.canTouch) return;
let prefab = this.tip;
if (data == "reinforce" || data == "soil") {
prefab = this[data];
if (data == "reinforce") {
if (this.Reinforce) {
this.Reinforce = false;
this.back_Click();
return;
} else {
cc.fx.AudioManager._instance.playEffect("jineng", null);
this.Reinforce = true;
this.Soil = false;
}
}
else if (data == "soil") {
if (this.Soil) {
this.Soil = false;
this.back_Click();
return;
} else {
cc.fx.AudioManager._instance.playEffect("jineng", null);
this.Soil = true;
this.Reinforce = false;
}
}
}
else {
cc.fx.AudioManager._instance.playEffect("fangxiang", null);
this.Reinforce = false;
this.Soil = false;
}
let tip = cc.instantiate(prefab);
if (data == "up") tip.angle = 180;
if (data == "left") tip.angle = -90;
if (data == "right") tip.angle = 90;
tip.parent = this.Map;
if (this.controlArray[this.controlArray.length - 1] == "reinforce" ||
this.controlArray[this.controlArray.length - 1] == "soil") {
if (data == "reinforce" || data == "soil") {
this.tipArray[this.tipArray.length - 1].removeFromParent();
this.tipArray[this.tipArray.length - 1] = null;
this.tipArray.pop();
this.controlArray.pop();
}
}
this.setPosition(tip);
this.tipArray.push(tip);
this.controlArray.push(data);
if (this.tipArray.length >= 25) {
if ((this.tipArray.length - 1) % 8 == 0) {
this.mapMove(true);
}
}
}
//地图放不下了上下移动
mapMove(type) {
if (type) this.mapHeight += 48;
else this.mapHeight -= 48;
for (let i = 0; i < this.tipArray.length; i++) {
let tip = this.tipArray[i];
if (type) tip.y += 48;
else tip.y -= 48;
}
}
//点击开始 创建河道
start_Click() {
if (!this.canTouch) return;
this.canTouch = false;
cc.fx.AudioManager._instance.playEffect("build", null);
cc.fx.Notifications.emit(cc.fx.Message.startGame, this.controlArray);
}
// update (dt) {}
}