179 lines
5.8 KiB
TypeScript
179 lines
5.8 KiB
TypeScript
// Learn TypeScript:
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// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class NewClass extends cc.Component {
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@property(cc.Node)
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Map: cc.Node = null;
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@property(cc.Prefab)
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tip: cc.Prefab = null;
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@property(cc.Prefab)
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reinforce: cc.Prefab = null;
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@property(cc.Prefab)
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soil: cc.Prefab = null;
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tipArray: any;
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controlArray: any;
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canTouch: boolean;
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Reinforce: boolean;
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Soil: boolean;
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mapHeight: number;
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {}
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start() {
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this.tipArray = [];
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this.controlArray = [];
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this.canTouch = true;
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this.Reinforce = false;
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this.Soil = false;
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this.mapHeight = 0;
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}
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setPosition(tip) {
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tip.setPosition(30, -25);
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if (this.tipArray.length > 0) {
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let length = this.tipArray.length + 1;
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let posY = Math.ceil(length / 8) - 1;
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let posX = length - Math.floor(posY) * 8 - 1;
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tip.setPosition(30 + 48 * posX, -25 - 48 * posY + this.mapHeight);
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}
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}
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//清空所有
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removeAllTip() {
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if (!this.canTouch) return;
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if (this.tipArray.length > 0) {
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cc.fx.AudioManager._instance.playEffect("qingkong", null);
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for (let i = 0; i < this.tipArray.length; i++) {
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let tip = this.tipArray[i];
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tip.active = false;
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tip.removeFromParent(this.Map);
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tip = null;
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}
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this.tipArray = [];
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this.controlArray = [];
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var drawingReset = cc.fx.GameConfig.CLICK_DATA.drawingReset + 1;
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cc.fx.GameConfig.CLICK_SET("drawingReset", drawingReset);
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cc.fx.Notifications.emit(cc.fx.Message.removeTip, "remove");
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this.mapHeight = 0;
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}
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}
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//撤回一步
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back_Click() {
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if (!this.canTouch) return;
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if (this.tipArray.length > 0) {
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cc.fx.AudioManager._instance.playEffect("chehui", null);
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let tip = this.tipArray[this.tipArray.length - 1];
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tip.active = false;
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tip.removeFromParent(this.Map);
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tip = null;
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this.tipArray.pop();
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this.controlArray.pop();
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var drawingBack = cc.fx.GameConfig.CLICK_DATA.drawingBack + 1;
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cc.fx.GameConfig.CLICK_SET("drawingBack", drawingBack);
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cc.fx.Notifications.emit(cc.fx.Message.removeTip, "back");
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if (this.tipArray.length >= 24) {
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if ((this.tipArray.length) % 8 == 0) {
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this.mapMove(false);
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}
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}
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}
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}
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//点击事件
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btn_Click(target, data) {
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var GameManager = this.node.parent.getComponent("GameManager");
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if (GameManager.btnClick == true) {
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GameManager.btnClick = false;
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cc.fx.Notifications.emit(cc.fx.Message.guideNext);
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}
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cc.fx.Notifications.emit(cc.fx.Message.control, data);
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if (!this.canTouch) return;
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let prefab = this.tip;
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if (data == "reinforce" || data == "soil") {
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prefab = this[data];
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if (data == "reinforce") {
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if (this.Reinforce) {
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this.Reinforce = false;
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this.back_Click();
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return;
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} else {
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cc.fx.AudioManager._instance.playEffect("jineng", null);
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this.Reinforce = true;
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this.Soil = false;
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}
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}
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else if (data == "soil") {
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if (this.Soil) {
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this.Soil = false;
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this.back_Click();
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return;
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} else {
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cc.fx.AudioManager._instance.playEffect("jineng", null);
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this.Soil = true;
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this.Reinforce = false;
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}
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}
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}
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else {
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cc.fx.AudioManager._instance.playEffect("fangxiang", null);
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this.Reinforce = false;
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this.Soil = false;
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}
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let tip = cc.instantiate(prefab);
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if (data == "up") tip.angle = 180;
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if (data == "left") tip.angle = -90;
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if (data == "right") tip.angle = 90;
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tip.parent = this.Map;
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if (this.controlArray[this.controlArray.length - 1] == "reinforce" ||
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this.controlArray[this.controlArray.length - 1] == "soil") {
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if (data == "reinforce" || data == "soil") {
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this.tipArray[this.tipArray.length - 1].removeFromParent();
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this.tipArray[this.tipArray.length - 1] = null;
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this.tipArray.pop();
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this.controlArray.pop();
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}
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}
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this.setPosition(tip);
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this.tipArray.push(tip);
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this.controlArray.push(data);
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if (this.tipArray.length >= 25) {
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if ((this.tipArray.length - 1) % 8 == 0) {
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this.mapMove(true);
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}
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}
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}
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//地图放不下了上下移动
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mapMove(type) {
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if (type) this.mapHeight += 48;
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else this.mapHeight -= 48;
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for (let i = 0; i < this.tipArray.length; i++) {
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let tip = this.tipArray[i];
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if (type) tip.y += 48;
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else tip.y -= 48;
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}
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}
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//点击开始 创建河道
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start_Click() {
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if (!this.canTouch) return;
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this.canTouch = false;
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cc.fx.AudioManager._instance.playEffect("build", null);
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cc.fx.Notifications.emit(cc.fx.Message.startGame, this.controlArray);
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}
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// update (dt) {}
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}
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