cb/assets/Script/lq_base/util/lq_game_util.ts
2025-07-01 19:39:23 +08:00

147 lines
4.8 KiB
TypeScript

import SpriteFrame = cc.SpriteFrame;
import director = cc.director;
import tween = cc.tween;
import Texture2D = cc.Texture2D;
import Canvas = cc.Canvas;
import visibleRect = cc.visibleRect;
import find = cc.find;
import Node = cc.Node;
export class LQGameUtil {
private static image_cache: { [key: string]: SpriteFrame } = {};
public static get_image(url: string, callback: (success: boolean, sf: SpriteFrame | undefined) => void, cache = true) {
if (!url || url === '') {
callback(false, undefined);
return;
}
if (this.image_cache[url]) {
callback(true, this.image_cache[url]);
return;
}
// cc.loader.load(
// {url: url, type: 'png'},
// (err: string, texture: Texture2D | undefined) => {
// if (err) {
// // console.error('err:' + err);
// callback(false, undefined);
// return;
// }
// const frame = new SpriteFrame(texture);
// callback(true, frame);
// if (cache) {
// this.image_cache[url] = frame;
// }
// });
}
public static canvas_policy(c: Canvas, width: number, height: number): boolean {
// @ts-ignore
const ratio = visibleRect.height / visibleRect.width;
if (ratio > height / width) {
c.fitHeight = false;
c.fitWidth = true;
} else {
c.fitHeight = true;
c.fitWidth = false;
}
return c.fitHeight;
}
public static recursion_node_property(node: Node, p: { key: string, value: number }) {
if (node.parent) {
// @ts-ignore
p.value *= node.parent[p.key];
this.recursion_node_property(node.parent, p);
}
}
/**
*
* @param path
* eg.'Canvas>node_main>btn_start'
*/
public static find_node(path: string): Node | undefined {
if (!path || path.length <= 0) {
console.warn('路径不正确');
return undefined;
}
const arr = path.split('/');
const root = find(arr[0]);
if (!root) {
console.warn('没找到节点:' + arr[0]);
return undefined;
}
let node = root;
for (let i = 1; i < arr.length; i++) {
const temp = node.getChildByName(arr[i]);
if (!temp) {
console.warn('没找到节点:' + arr[i]);
return undefined;
}
node = temp;
}
return node;
}
public static wait(time: number) {
return new Promise((resolve) => {
tween(director.getScene()).delay(time).call(() => {
resolve();
}).start();
});
}
public static set_clip(clip: cc.AnimationClip, off: cc.Vec2, flip_x: boolean, flip_y: boolean) {
let s = (arr: number[]) => {
for (let i = 0; i < arr.length; i++) {
if (i % 2 === 0) {
if (flip_x) {
arr[i] = -arr[i];
}
arr[i] += off.x;
} else {
if (flip_y) {
arr[i] = -arr[i];
}
arr[i] += off.y;
}
}
};
const pos_arr = clip.curveData.props.position;
for (let i = 0; i < pos_arr.length; i++) {
const motionPath = pos_arr[i].motionPath;
const value = pos_arr[i].value;
if (motionPath) {
for (let i = 0; i < motionPath.length; i++) {
s(motionPath[i]);
}
}
s(value);
}
}
public static scroll_layout(layout: cc.Layout, speed: number = 50) {
layout.updateLayout();
const len = layout.type === cc.Layout.Type.HORIZONTAL ? layout.node.width : layout.node.height;
const time = len / speed;
if (layout.type === cc.Layout.Type.HORIZONTAL) {
let offset = layout.node.anchorX === 1 ? layout.node.width * 0.5 : -layout.node.width * 0.5;
layout.node.runAction(cc.repeatForever(cc.sequence(
cc.moveBy(time, cc.v2(offset, 0)),
cc.callFunc(() => {
layout.node.x -= offset;
})
)));
} else if (layout.type === cc.Layout.Type.VERTICAL || layout.type === cc.Layout.Type.GRID) {
let offset = layout.node.anchorY === 1 ? layout.node.height * 0.5 : -layout.node.height * 0.5;
layout.node.runAction(cc.repeatForever(cc.sequence(
cc.moveBy(time, cc.v2(0, offset)),
cc.callFunc(() => {
layout.node.y -= offset;
})
)));
}
}
}