cb/assets/Script/JiaZai.ts
2025-07-22 18:26:03 +08:00

679 lines
28 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import GameManager from "./GameManager";
import NumberToImage from "./NumberToImage";
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
import AudioManager from "./module/Music/AudioManager";
import Utils from "./module/Pay/Utils";
const { ccclass, property } = cc._decorator;
@ccclass
export default class JiaZai extends cc.Component {
// 缓存 shop 预制体
private static cachedShopPrefab: cc.Prefab | null = null;
// 缓存 shop 节点
private shopNode: cc.Node | null = null;
// 缓存 reward 预制体
private static cachedRewardPrefab: cc.Prefab | null = null;
// 缓存 reward 奖励窗口 节点
private RewardNode: cc.Node | null = null;
@property(cc.EditBox)
custom: cc.EditBox = null;
@property({ type: [cc.SpriteAtlas], tooltip: "方块颜色" })
Block_Color: Array<cc.SpriteAtlas> = [];
@property(cc.SpriteAtlas)
liuGuang: cc.SpriteAtlas = null;
@property(cc.Node)
level: cc.Node = null;
@property(cc.Node)
coin: cc.Node = null;
// 健康值
@property(cc.Prefab)
health: cc.Prefab = null;
@property(cc.Node)
Stamina: cc.Node = null;
scheduleCallback: any;
private heath: any; // 用于存储heath预制体
private lastPauseClickTime: number = 0; // 用于记录上次点击的时间戳
// 弹窗倒计时调度器
private heathScheduleCallback: Function = null;
@property(cc.Node)
setUi: cc.Node = null;
scheduleCallback2: any;
// LIFE-CYCLE CALLBACKS:
onLoad() {
cc.game.setFrameRate(63);
LQCollideSystem.is_enable = true;
// //console.log("加载关卡配置2");
// window.initMgr();
GameManager._instance.Block_Color = this.Block_Color;
let version = cc.fx.GameTool.getWechatGameVersion();
if (version == "开发版" || version == "体验版") {
this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
}
else if (version == "正式版") {
this.node.getChildByName("Load").getChildByName("New EditBox").active = false
}
else {
this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
}
// 预加载 shop 预制体
if (!JiaZai.cachedShopPrefab) {
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
if (err) {
cc.error(err.message || err);
return;
}
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
JiaZai.cachedShopPrefab = prefab;
});
bundle.load('prefab/RewardWindow', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
JiaZai.cachedRewardPrefab = prefab;
this.getOrder();
});
});
}
if (cc.fx.GameConfig.GM_INFO.first) {
//console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
const group = cc.fx.GameTool.setWechatGameGroup(2);
if (group == 0) {
cc.fx.GameConfig.GM_INFO.musicOpen = true;
}
else if (group == 1) {
cc.fx.GameConfig.GM_INFO.musicOpen = false;
}
const audioInfo = {
"musicOpen": cc.fx.GameConfig.GM_INFO.musicOpen, //音乐
"effectOpen": cc.fx.GameConfig.GM_INFO.effectOpen, //音效
"vibrateOpen": cc.fx.GameConfig.GM_INFO.vibrateOpen, //震动
}
cc.fx.StorageMessage.setStorage("music", audioInfo);
if (cc.fx.GameConfig.GM_INFO.openid != "") {
//console.log("————————发送注册事件");
const time = cc.fx.GameTool.formatDate(new Date());
let data = {
register_time: time, // 注册时间
}
cc.fx.GameTool.shushu_Track("register", data);
MiniGameSdk.API.shushu_SetSuperProperties(time, false);
}
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
setTimeout(() => {
cc.fx.GameConfig.GM_INFO.first = false;
cc.director.loadScene("GameScene");
}, 1000);
}
//console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
AudioManager._instance.playMusicGame();
}
start() {
// //console.log("已经进入Home界面");
// //console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
// //console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
this.updatePower();
cc.fx.GameTool.getHealth(null);
// cc.fx.GameConfig.LEVEL_INFO_init(false,0);
setTimeout(() => {
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.setHealthInfo(true);
}, 0);
if (cc.fx.GameConfig.GM_INFO.gameState) {
this.node.getChildByName("zhuanchang").active = true;
setTimeout(() => {
cc.fx.AudioManager._instance.playEffect("zhuan2", null);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "down", false);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
if (entry.animation.name === "down" && !cc.fx.GameConfig.GM_INFO.first) {
// 动画播放结束后执行的逻辑
this.node.getChildByName("zhuanchang").active = false;
}
});
}, 500);
}
else {
if (!cc.fx.GameConfig.GM_INFO.first)
this.node.getChildByName("zhuanchang").active = false;
}
// //打开heath弹窗
// this.openHeath();
this.uploadToCloud(cc.fx.GameConfig.GM_INFO.level + 1);
}
//打开heath弹窗,创建预制体
// 打开heath弹窗创建预制体并启动自己的倒计时
openHeath() {
let health = cc.instantiate(this.health);
this.node.addChild(health);
let heathPop = health.getComponent("heathnum").heatht;
heathPop.scale = 0.7;
this.heath = heathPop; // 保存heath预制体引用
let swichs = health.getComponent("heathnum").switchNode;
let timeNode = health.getComponent("heathnum").timeNode;
let switchButtons = health.getComponent("heathnum").switchButtons;
let coin = health.getComponent("heathnum").coin;
// 启动弹窗自己的倒计时
if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
this.startHeathTimeCutDown(timeNode);
}
if (cc.fx.GameConfig.GM_INFO.hp == 0) {
if (cc.fx.GameConfig.GM_INFO.userPowerTime == 0) {
// 体力为0显示spriteFrames[1],只显示第二个按钮
if (switchButtons[0]) { switchButtons[0].active = false; swichs[0].active = false; }
if (switchButtons[1]) { switchButtons[1].active = true; swichs[1].active = true; }
}
else {
if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; }
}
} else if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max && cc.fx.GameConfig.GM_INFO.hp > 0) {
// 体力小于5但大于0显示spriteFrames[1],只显示第一个按钮
if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; }
} else if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) {
// 体力为5显示spriteFrames[0],只显示第一个按钮
if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = true; }
if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = false; }
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true);
// 设置金币花费数
// NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
}
// 弹窗倒计时
startHeathTimeCutDown(timeLabelNode?: cc.Node) {
this.stopHeathTimeCutDown();
this.heathScheduleCallback = function () {
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopHeathTimeCutDown();
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
//console.log("健康值倒计时结束,当前时间:", timeTemp, cc.fx.GameConfig.GM_INFO.min_Time);
if (timeLabelNode) {
NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
} else {
cc.fx.GameConfig.GM_INFO.min_Time -= 0;
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
if (timeLabelNode) {
NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
}
}
}.bind(this);
this.heathScheduleCallback();
this.schedule(this.heathScheduleCallback, 1);
}
stopHeathTimeCutDown() {
if (this.heathScheduleCallback) {
this.unschedule(this.heathScheduleCallback);
this.heathScheduleCallback = null;
}
}
//开始倒计时 恢复体力
startTimeCutDown() {
this.stopTimeCutDown();
this.scheduleCallback = function () {
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
MiniGameSdk.API.showToast("恢复一点体力");
cc.fx.GameTool.setUserHealth(1, (data) => {
cc.fx.GameTool.getHealth(null);
this.setHealthInfo(true);
})
}
}
else {
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
let power = cc.fx.GameTool.getUserPowerTime();
if (!power) this.Stamina.getChildByName("time").opacity = 255;
else this.Stamina.getChildByName("time").opacity = 0;
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
}
}.bind(this);
this.schedule(this.scheduleCallback, 1);
}
// 停止倒计时 恢复体力
stopTimeCutDown() {
if (this.scheduleCallback) {
this.unschedule(this.scheduleCallback);
this.scheduleCallback = null;
}
}
startPowerTime() {
this.stopPowerTime();
if (this.scheduleCallback2) {
this.unschedule(this.scheduleCallback2);
}
this.scheduleCallback2 = function () {
let nowTime = Math.floor(Date.now() / 1000);
if (cc.fx.GameConfig.GM_INFO.userPowerTime < nowTime) {
this.Stamina.getChildByName("skyLine").active = false;
this.stopPowerTime();
this.setHealthInfo(true);
return;
}
else {
this.Stamina.getChildByName("skyLine").active = true;
this.Stamina.getChildByName("time").opacity = 0;
this.Stamina.getChildByName("man").active = false;
}
let time = cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime;
if (time <= 0) {
time = 0;
this.Stamina.getChildByName("skyLine").active = false;
this.stopPowerTime();
this.setHealthInfo(true);
var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
}
}
else {
var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
}
}
}.bind(this);
this.schedule(this.scheduleCallback2, 1);
}
stopPowerTime() {
cc.fx.GameTool.getUserPowerTime();
if (this.scheduleCallback2) {
this.unschedule(this.scheduleCallback2);
this.scheduleCallback2 = null;
}
}
uploadToCloud(level: number) {
if (typeof wx !== 'undefined') {
//@ts-ignore
wx.setUserCloudStorage({
KVDataList: [
{ key: 'level', value: String(level) }
],
success: () => console.log('✅ 数据上传成功'),
fail: (err) => console.error('❌ 上传失败', err)
});
}
}
setHealthInfo(type) {
if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) {
this.Stamina.getChildByName("man").active = true;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = false;
}
else {
this.Stamina.getChildByName("man").active = false;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = true;
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
let power = cc.fx.GameTool.getUserPowerTime();
if (!power) this.Stamina.getChildByName("time").opacity = 255;
else this.Stamina.getChildByName("time").opacity = 0;
console.log("______________________启动计时器");
this.stopTimeCutDown();
this.startTimeCutDown();
}
}
}
startGame() {
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
let power = cc.fx.GameTool.getUserPowerTime();
if (cc.fx.GameConfig.GM_INFO.hp < 1 && power == false) {
MiniGameSdk.API.showToast("体力值不足");
setTimeout(() => {
this.openHeath();
}, 500);
return;
}
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
let version = cc.fx.GameTool.getWechatGameVersion();
if (version == "开发版" || version == "体验版") {
if (this.custom.string != "") {
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
cc.fx.GameConfig.LEVEL_INFO_init(true);
}
else {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
}
}
else if (version == "正式版") {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
}
else {
if (this.custom.string != "") {
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
cc.fx.GameConfig.LEVEL_INFO_init(true);
}
else {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
}
}
}
}
//打开商店
openShop() {
if (!JiaZai.cachedShopPrefab) {
cc.error('Shop prefab is not loaded yet.');
return;
}
if (!this.shopNode) {
// 第一次使用,创建节点
this.shopNode = cc.instantiate(JiaZai.cachedShopPrefab);
this.node.addChild(this.shopNode);
} else {
// 非第一次使用,直接激活节点
this.shopNode.active = true;
this.shopNode.getComponent("shop").init();
}
// //console.log("shopNode parent:", this.shopNode.parent);
}
openRewardWindow(data) {
if (!JiaZai.cachedRewardPrefab) {
cc.error('Reward prefab is not loaded yet.');
return;
}
if (!this.RewardNode) {
// 第一次使用,创建节点
this.RewardNode = cc.instantiate(JiaZai.cachedRewardPrefab);
this.node.addChild(this.RewardNode);
this.RewardNode.getComponent("Reward").init(data);
}
else {
this.RewardNode.destroy();
this.RewardNode = null;
this.RewardNode = cc.instantiate(JiaZai.cachedRewardPrefab);
this.node.addChild(this.RewardNode);
this.RewardNode.getComponent("Reward").init(data);
}
this.updatePower();
}
// 关闭商店
closeShop() {
if (this.shopNode) {
this.shopNode.active = false;
}
}
closeRank() {
this.node.getChildByName("Rank").active = false;
}
openRank() {
this.node.getChildByName("Rank").active = true;
}
openReward() {
this.node.getChildByName("Reward").active = true;
}
clickShop() {
// 假设已经获取到了 userId 和 productId
}
openPause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
//console.log(cc.fx.GameConfig.GM_INFO);
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
//console.log(cc.fx.GameConfig.GM_INFO.openid);
cc.fx.GameConfig.GM_INFO.openid = "";
}
this.node.getChildByName("Pause").active = true;
this.node.getChildByName("Pause").getChildByName("openID").getComponent(cc.Label).string = cc.fx.GameConfig.GM_INFO.openid;
}
closePause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
this.node.getChildByName("Pause").active = false;
}
openSet() {
const now = Date.now();
if (now - this.lastPauseClickTime < 300) {
// 0.3秒内禁止再次点击
return;
}
this.lastPauseClickTime = now;
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
cc.fx.GameConfig.GM_INFO.openid = "";
}
if (!this.setUi.active) {
// 第一次点击,打开并播放动画
this.setUi.active = true;
this.setUi.getComponent(cc.Animation).play();
} else {
// 再次点击,关闭节点
this.setUi.active = false;
}
}
closeReward() {
this.node.getChildByName("Reward").active = false;
}
openStamina() {
this.node.getChildByName("Stamina").active = true;
}
closeStamina() {
this.node.getChildByName("Stamina").active = false;
}
updateCoin() {
//console.log("主页更新金币", cc.fx.GameConfig.GM_INFO.coin);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
}
getOrder() {
if (typeof wx !== 'undefined' && wx !== null) {
// 判断设备系统
let systemType = "Android";
try {
//@ts-ignore
const systemInfo = wx.getSystemInfoSync();
if (systemInfo.platform === 'ios') {
systemType = "ios";
}
} catch (e) {
console.error('获取系统信息失败', e);
}
if (cc.fx.GameConfig.GM_INFO.allOutTradeNo.length != 0) {
//console.log("有需要补发数据", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
// 递归函数,按顺序处理每个订单
const processOrder = (index: number) => {
if (index >= cc.fx.GameConfig.GM_INFO.allOutTradeNo.length) {
return; // 所有订单处理完成
}
let order = cc.fx.GameConfig.GM_INFO.allOutTradeNo[index];
console.log("需要补发数据", order);
if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3"
|| order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6"
|| order.itemid == "unlimited_health_bundle_1" || order.itemid == "unlimited_health_bundle_2"
|| order.itemid == "unlimited_health_bundle_3"
) {
this.openLoad();
console.log("补发名称:", order.itemid);
let productId = order.itemid;
Utils.setPayInfo(
(res) => {
console.log("设置轮训结果:", res);
this.closeLoad();
if (res.code === 1) {
console.log("7.14_________正式发货");
let coinTemp = 0;
if (order.itemid == "gold_1") { coinTemp = 1200; }
else if (order.itemid == "gold_2") { coinTemp = 8000; }
else if (order.itemid == "gold_3") { coinTemp = 16000; }
else if (order.itemid == "gold_4") { coinTemp = 32000; }
else if (order.itemid == "gold_5") { coinTemp = 100000; }
else if (order.itemid == "gold_6") { coinTemp = 240000; }
else if (order.itemid == "unlimited_health_bundle_1") { coinTemp = 5000; }
else if (order.itemid == "unlimited_health_bundle_2") { coinTemp = 12000; }
else if (order.itemid == "unlimited_health_bundle_3") { coinTemp = 30000; }
let title = "充值补发奖励金币:" + coinTemp;
MiniGameSdk.API.showToast(title);
cc.fx.GameTool.shopBuy(productId, true);
console.log("充值成功获得金币");
} else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: Utils.outTradeNo,
price: parseInt(order.goodsPrice),
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.updateCoin();
// 处理下一个订单
processOrder(index + 1);
}, order.outTradeNo);
} else {
// 如果当前订单不处理,直接处理下一个订单
processOrder(index + 1);
}
};
// 从第一个订单开始处理
processOrder(0);
}
}
}
openLoad() {
this.node.getChildByName("Loading").active = true;
this.node.getChildByName("Loading").getChildByName("load").stopAllActions();
this.node.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever());
}
closeLoad() {
this.node.getChildByName("Loading").active = false;
}
updatePower() {
if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
let nowTime = Math.floor(Date.now() / 1000);
if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
this.stopPowerTime();
this.startPowerTime();
console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
this.Stamina.getChildByName("skyLine").active = true;
this.Stamina.getChildByName("time").opacity = 0;
this.Stamina.getChildByName("man").active = false;
}
else {
this.Stamina.getChildByName("skyLine").active = false;
console.log("无限体力时间已过期");
this.setHealthInfo(true);
}
}
else {
this.Stamina.getChildByName("skyLine").active = false;
this.Stamina.getChildByName("time").opacity = 255;
this.Stamina.getChildByName("man").active = true;
console.log("没有无限体力时间");
this.setHealthInfo(true);
}
}
// update (dt) {}
}