cb/assets/Script/Pause.ts
2025-07-03 12:16:00 +08:00

145 lines
5.4 KiB
TypeScript

// // Learn TypeScript:
// // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// // Learn Attribute:
// // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// // Learn life-cycle callbacks:
// // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
// const {ccclass, property} = cc._decorator;
// @ccclass
// export default class Pause extends cc.Component {
// static _instance: any;
// time: number = 0;
// @property(cc.Node)
// music: cc.Node = null;
// @property(cc.Node)
// effect: cc.Node = null;
// @property(cc.Node)
// vibrate: cc.Node = null;
// @property(cc.SpriteFrame)
// open: cc.SpriteFrame = null;
// @property(cc.SpriteFrame)
// close: cc.SpriteFrame = null;
// // mapInfo: number[][] = [];
// musicState: boolean = true;
// effectState: boolean = true;
// vibrateState: boolean = true;
// onLoad () {
// if(cc.fx.GameConfig.GM_INFO.musicOpen){
// this.music.getComponent(cc.Sprite).spriteFrame = this.open;
// this.music.x = 278;
// }
// else{
// this.music.getComponent(cc.Sprite).spriteFrame = this.close;
// this.music.x = 161;
// }
// if(cc.fx.GameConfig.GM_INFO.effectOpen){
// this.effect.getComponent(cc.Sprite).spriteFrame = this.open;
// this.effect.x = 278;
// }
// else{
// this.effect.getComponent(cc.Sprite).spriteFrame = this.close;
// this.effect.x = 161;
// }
// if(cc.fx.GameConfig.GM_INFO.vibrateOpen){
// this.vibrate.getComponent(cc.Sprite).spriteFrame = this.open;
// this.vibrate.x = 278;
// }
// else{
// this.vibrate.getComponent(cc.Sprite).spriteFrame = this.close;
// this.vibrate.x = 161;
// }
// this.musicState = cc.fx.GameConfig.GM_INFO.musicOpen;
// this.effectState = cc.fx.GameConfig.GM_INFO.effectOpen;
// this.vibrateState = cc.fx.GameConfig.GM_INFO.vibrateOpen;
// }
// start () {
// }
// init(time){
// }
// clickMusic(){
// if(this.musicState){
// this.musicState = false;
// cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState;
// this.setMusicConfig();
// this.music.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.music.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
// this.music.getComponent(cc.Sprite).spriteFrame = this.close;
// }),cc.fadeIn(0.1)))
// cc.fx.AudioManager._instance.stopMusic();
// }
// else{
// this.musicState = true;
// cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState;
// this.setMusicConfig();
// this.music.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.music.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
// this.music.getComponent(cc.Sprite).spriteFrame = this.open;
// }),cc.fadeIn(0.1)))
// cc.fx.AudioManager._instance.playMusicGame();
// }
// }
// setMusicConfig(){
// let audioInfo = {
// "musicOpen": cc.fx.GameConfig.GM_INFO.musicOpen, //音乐
// "effectOpen": cc.fx.GameConfig.GM_INFO.effectOpen, //音效
// "vibrateOpen": cc.fx.GameConfig.GM_INFO.vibrateOpen, //震动
// }
// cc.fx.StorageMessage.setStorage("music",audioInfo);
// }
// clickEffect(){
// if(this.effectState){
// this.effectState = false;
// cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState;
// this.setMusicConfig();
// this.effect.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.effect.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
// this.effect.getComponent(cc.Sprite).spriteFrame = this.close;
// }),cc.fadeIn(0.1)))
// }
// else{
// this.effectState = true;
// cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState;
// this.setMusicConfig();
// this.effect.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.effect.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
// this.effect.getComponent(cc.Sprite).spriteFrame = this.open;
// }),cc.fadeIn(0.1)))
// }
// }
// clickVibrate(){
// if(this.vibrateState){
// this.vibrateState = false;
// cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState;
// this.setMusicConfig();
// this.vibrate.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.vibrate.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
// this.vibrate.getComponent(cc.Sprite).spriteFrame = this.close;
// }),cc.fadeIn(0.1)))
// }
// else{
// this.vibrateState = true;
// cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState;
// this.setMusicConfig();
// this.vibrate.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.vibrate.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
// this.vibrate.getComponent(cc.Sprite).spriteFrame = this.open;
// }),cc.fadeIn(0.1)))
// }
// }
// // update (dt) {}
// }