cb/assets/shop/script/shop.ts
2025-07-07 17:32:33 +08:00

304 lines
12 KiB
TypeScript

import Utils from "../../Script/module/Pay/Utils";
import List from "../../Script/module/RankList/List";
import NumberToImage from "../../Script/NumberToImage";
import { MiniGameSdk } from "../../Script/Sdk/MiniGameSdk";
const { ccclass, property } = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
//商店界面
@property(cc.Node)
shop: cc.Node = null;
//商品列表
@property(cc.Node)
itemList: cc.Node = null;
// onLoad () {}
//金币数量
@property(cc.Node)
coin: cc.Node = null;
//体力信息
@property(cc.Node)
Stamina: cc.Node = null;
btn_Touch: boolean = true;
private onShowListener: () => void;
private scheduleCallback: Function = null;
onLoad() {
this.btn_Touch = true;
// 检测微信小游戏切到后台
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
// 定义监听函数
this.onShowListener = () => {
this.onShow();
};
//@ts-ignore
wx.onShow(this.onShowListener);
}
}
start() {
this.btn_Touch = true;
this.openShop();
this.setHealthInfo();
}
//打开商店界面
openShop() {
// 商品数据数组
const products = [
{ product_id: "gold_1", name: "金币包1", price: 600, coin:1200, title: "3x2六档金币" },
{ product_id: "gold_2", name: "金币包2", price: 3600, coin:8000, title: "" },
{ product_id: "gold_3", name: "金币包3", price: 6800, coin:16000, title: "" },
{ product_id: "gold_4", name: "金币包4", price: 12800, coin:32000, title: "" },
{ product_id: "gold_5", name: "金币包5", price: 32800, coin:100000, title: "" },
{ product_id: "gold_6", name: "金币包6", price: 64800, coin:240000, title: "" },
];
for (let i = 1; i <= 6 && i < this.itemList.children.length; i++) {
const spriteComp = this.itemList.children[i].children[0].getComponent(cc.Sprite);
const price = this.itemList.children[i].children[1];
const title = this.itemList.children[i].children[2];
const product = products[i - 1];
if (spriteComp && product) {
// TODO: 根据 product_id 或 name 设置 spriteComp.spriteFrame
}
if (price && product) {
NumberToImage.numberToImageNodes(product.price / 100, 35, 20, "cost_", price, false)
}
if (title && product) {
NumberToImage.numberToImageNodes(product.coin, 40, 25, "scoin_", title, true)
}
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
}
//关闭商店界面
closeShop() {
// 移除 wx.onShow 监听器
if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
//@ts-ignore
wx.offShow(this.onShowListener);
}
//销毁预制体
if(this.node.parent.getComponent("JiaZai")){
this.node.parent.getComponent("JiaZai").closeShop();
}
else if(this.node.parent.getComponent("SceneManager")){
this.node.parent.getComponent("SceneManager").closeShop();
}
// this.shop.destroy();
}
onShow(){
if(cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null){
console.log("有苹果订单号,开始轮训");
Utils.getIosPayInfo((data) =>{
console.log("获得轮训结果:",data);
})
}
}
setHealthInfo() {
if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
this.Stamina.getChildByName("man").active = true;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = false;
}
else {
this.Stamina.getChildByName("man").active = false;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = true;
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
this.startTimeCutDown();
}
}
}
startTimeCutDown() {
this.scheduleCallback = function () {
if (this.pause) return;
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
cc.fx.GameTool.setUserHealth(1, (data) => {
cc.fx.GameTool.getHealth(null);
this.setHealthInfo();
})
}
else {
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
}
}.bind(this);
this.schedule(this.scheduleCallback, 1);
}
// 停止倒计时
stopTimeCutDown() {
if (this.scheduleCallback) {
this.unschedule(this.scheduleCallback);
}
}
//点击充值购买
buyProduct(event, customData) {
if(!this.btn_Touch){
return;
}
this.btn_Touch = false;
const productId = customData;
let id = "10011";
let price = 100;
let count = 1;
id = productId;
switch(productId){
case "gold_1":
price = 600;
break;
case "gold_2":
price = 3600;
break;
case "gold_3":
price = 6800;
break;
case "gold_4":
price = 12800;
break;
case "gold_5":
price = 32800;
break;
case "gold_6":
price = 64800;
break;
}
console.log("获得商品id:",id,count,price);
// 判断设备系统
let systemType = "Android";
try {
//@ts-ignore
const systemInfo = wx.getSystemInfoSync();
if (systemInfo.platform === 'ios') {
systemType = "ios";
}
} catch (e) {
console.error('获取系统信息失败', e);
}
// Utils.GoKEFu();
if(systemType == "ios"){
MiniGameSdk.API.showToast("IOS系统暂不支持支付");
// Utils.GoKEFu();
}
else{
const data = {
outTradeNo:Utils.outTradeNo,
price:price,
payment_name:productId,
payment_num:1,
type:systemType,
}
cc.fx.GameTool.shushu_Track("init_order",data);
Utils.buyProp(id,count,price,(res)=>{
console.log("获得充值结果",res);
if(res == null){
MiniGameSdk.API.showToast("网络异常,充值失败请稍后再试");
this.btn_Touch = true;
const dataFail = {
outTradeNo:Utils.outTradeNo,
price:price,
payment_name:productId,
payment_num:1,
type:systemType,
fail_reason:"网络异常,没有拉起支付",
}
cc.fx.GameTool.shushu_Track("payment_fail",dataFail);
return;
}
else{
Utils.getPayInfo((data) =>{
console.log("获得轮训结果:",data);
if(data.data.pay_state == 1){
this.btn_Touch = true;
MiniGameSdk.API.showToast("取消充值");
const dataFail2 = {
outTradeNo:Utils.outTradeNo,
price:price,
payment_name:productId,
payment_num:1,
type:systemType,
fail_reason:"用户取消支付",
}
cc.fx.GameTool.shushu_Track("payment_fail",dataFail2);
}
else if(data.data.pay_state == 2){
this.btn_Touch = true;
Utils.setPayInfo((data) => {
console.log("设置轮训结果:",data);
if(data.code === 1){
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(productId);
console.log("充值成功获得金币");
const dataSuccess = {
outTradeNo:Utils.outTradeNo,
price:price,
payment_name:productId,
payment_num:1,
type:systemType,
}
cc.fx.GameTool.shushu_Track("payment",dataSuccess);
}
else{
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo:Utils.outTradeNo,
price:price,
payment_name:productId,
payment_num:1,
type:systemType,
fail_reason:"成功付款,但是发货时请求服务器失败,充值成功未发货",
}
cc.fx.GameTool.shushu_Track("payment_fail",dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.node.parent.getComponent("JiaZai").updateCoin();
})
}
else{
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.node.parent.getComponent("JiaZai").updateCoin();
const dataFail3 = {
outTradeNo:Utils.outTradeNo,
price:price,
payment_name:productId,
payment_num:1,
type:systemType,
fail_reason:"拉起支付后,付款时网络异常付款失败",
}
cc.fx.GameTool.shushu_Track("payment_fail",dataFail3);
}
})
}
});
}
}
// update (dt) {}
}