339 lines
11 KiB
TypeScript
339 lines
11 KiB
TypeScript
// Learn TypeScript:
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// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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import MapConroler from "./Map";
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import NumberToImage from "./NumberToImage";
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const { ccclass, property } = cc._decorator;
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export enum WallSpecial {
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/*普通门*/
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"普通门" = 0,
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/*星星门*/
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"星星门" = 1,
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/*开关门*/
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"开关门" = 2,
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/*冻结门 */
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"冻结门" = 3,
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}
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export enum WallType {
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/*普通地块 */
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"门横向下" = 0,
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/*起点地块 */
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"门横向上" = 1,
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/*湿地 */
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"门竖向右" = 2,
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/*山峰 */
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"门竖向左" = 3,
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/*终点地块 */
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"墙横向下" = 4,
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/*息壤 */
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"墙横向上" = 5,
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/*加固 */
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"墙竖向右" = 6,
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/*加固 */
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"墙竖向左" = 7,
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}
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export enum WallColor {
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/*普通地块 */
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"紫色" = 0,
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/*湿地 */
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"黄色" = 1,
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/*山峰 */
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"绿色" = 2,
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/*终点地块 */
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"蓝色" = 3,
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/*息壤 */
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"粉色" = 4,
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/*加固 */
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"橘黄色" = 5,
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/*加固 */
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"青色" = 6,
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/*加固 */
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"白色" = 7,
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/*普通地块 */
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"红色" = 8,
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/*普通地块 */
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"灰色" = 9,
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}
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@ccclass
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export default class Wall extends cc.Component {
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@property(cc.Label)
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number: cc.Label = null;
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@property({
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tooltip: '墙或者门的方向',
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type: cc.Enum(WallType),
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})
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type: WallType = WallType.墙横向下;
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@property({
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tooltip: '墙或者门的方向',
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type: cc.Enum(WallSpecial),
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})
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special: WallSpecial = WallSpecial.普通门;
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@property({
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tooltip: '门的颜色',
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type: cc.Enum(WallColor),
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})
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color: WallColor = WallColor.紫色;
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@property(cc.SpriteAtlas)
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wall_SpriteFrames: cc.SpriteAtlas = null;
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@property(cc.SpriteAtlas)
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down_SpriteFrames: cc.SpriteAtlas = null;
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@property(cc.Prefab)
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freezeSpine: cc.Prefab = null;
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posX: number;
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posY: number;
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direction: any;
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wall_Info: any;
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openNode: cc.Node;
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freezeNode: cc.Node;
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open: boolean;
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freezeNumber: number;
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {}
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start() {
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// console.log(this.type);
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}
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jsonDeepClone<T>(obj: T): T {
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return JSON.parse(JSON.stringify(obj));
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}
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init(wall_Info, posX: number, posY: number, direction: any) {
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this.wall_Info = this.jsonDeepClone(wall_Info);
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// this.open = true;
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if (wall_Info == null) {
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this.posX = posX;
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this.posY = posY;
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if (direction) this.direction = direction;
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// console.log("门方向赋值",direction);
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if (direction == "up") {
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this.node.parent.zIndex = 100 + this.posX - this.posY * 3;
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}
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else if (direction == "down" || direction == "right" ||
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direction == "rightdown" || direction == "downright"
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|| direction == "rightup" || direction == "upright") {
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this.node.parent.zIndex = 30 + this.posX - this.posY * 3;
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}
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else if (direction == "left" || direction == "leftdown" || direction == "downleft") {
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this.node.parent.zIndex = 70 + this.posX - this.posY * 3;
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}
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else this.node.parent.zIndex = 70 + this.posX - this.posY * 3;
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MapConroler._instance.mapBlocksWall[this.posX][this.posY].getComponent("MapBlock").block_Id = "Wall";
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//console.log(this.posX,this.posY,MapConroler._instance.mapBlocksWall[this.posX][this.posY].getComponent("MapBlock").block_Id);
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// console.log(this.posX,this.posY,this.node.zIndex);
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//this.node.getChildByName("num").getComponent(cc.Label).string = direction;
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//this.node.getChildByName("num").getComponent(cc.Label).string = ":" + this.node.parent.zIndex;
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}
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if (wall_Info != null) {
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this.color = this.wall_Info.color;
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this.special = this.wall_Info.special;
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this.initType();
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if (this.wall_Info.length > 0) {
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this.initColor(this.wall_Info.length);
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MapConroler._instance.wall_Pass.push(this);
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}
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else this.node.removeComponent("cc.Sprite");
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if (this.posX != null) {
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MapConroler._instance.mapBlocksWall[this.posX][this.posY].getComponent("MapBlock").block_Id = "Wall";
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//console.log(this.posX,this.posY,MapConroler._instance.mapBlocksWall[this.posX][this.posY].getComponent("MapBlock").block_Id);
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}
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}
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// setTimeout(() => {
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// this.node.getChildByName("num").getComponent(cc.Label).string = ":" + this.node.parent.zIndex;
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// }, 1000);
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}
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//创建门的颜色
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initColor(length: number) {
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let direction = this.node.parent.name;
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let double = 0;
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if (direction == "left" || direction == "right") {
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double = 3;
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}
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// debugger;
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if (this.wall_SpriteFrames) {
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let name = this.color + "color" + (length + double);
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var spriteFrame = this.wall_SpriteFrames._spriteFrames[name];
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this.node.getComponent(cc.Sprite).spriteFrame = spriteFrame;
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}
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if (this.down_SpriteFrames) {
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let name2 = this.color + "down" + (length + double);
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var downFrame = this.down_SpriteFrames._spriteFrames[name2];
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this.node.parent.getChildByName("down").getComponent(cc.Sprite).spriteFrame = downFrame;
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}
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}
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//创建特殊类型门
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initType() {
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switch (this.special) {
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case WallSpecial.星星门:
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let star = cc.instantiate(MapConroler._instance.Block_Prop[this.special]);
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star.parent = this.node.parent;
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// console.log("门的方向",this.direction,"长度",this.wall_Info.length);
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// star.scaleX = star.scaleY = 0.5;
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if (this.wall_Info.length > 0) {
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if (this.direction == "right" || this.direction == "left") {
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star.children[this.wall_Info.length + 2].active = true;
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}
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else if (this.direction == "up" || this.direction == "down") {
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star.children[this.wall_Info.length - 1].active = true;
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}
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}
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star.setPosition(this.node.width / 2 + this.node.x, this.node.height / 2 + this.node.y);
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break;
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case WallSpecial.开关门:
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let name = "open" + this.wall_Info.length;
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this.openNode = this.node.parent.getChildByName("open").getChildByName(name);
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this.openNode.active = true;
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if (this.wall_Info.lock == false) {
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this.open = true;
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this.openNode.children[0].scaleX *= 0.01;
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this.openNode.children[1].scaleX *= 0.01;
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}
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else {
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this.open = false;
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}
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break;
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case WallSpecial.冻结门:
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let freeze = "freeze" + this.wall_Info.length;
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this.freezeNode = this.node.parent.getChildByName("freeze").getChildByName(freeze);
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this.freezeNode.active = true;
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if (this.wall_Info.freeze) {
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this.freezeNumber = this.wall_Info.freeze;
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NumberToImage.numberToImageNodes(this.freezeNumber, 20, 8, "lock_", this.freezeNode.getChildByName("num"), false);
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}
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break;
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}
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}
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//播放星星门通过
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playStarDoor() {
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if (this.node.parent.getChildByName("star")) {
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let star = this.node.parent.getChildByName("star");
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for (let i = 0; i < star.children.length; i++) {
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if (star.children[i].active == true) {
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let starChild = star.children[i];
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for (let j = 0; j < starChild.children.length; j++) {
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starChild.children[j].active = true
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starChild.children[j].getComponent(sp.Skeleton).setAnimation(1, "taopao1", false);
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}
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}
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}
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}
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}
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//改变开关门状态
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changeLock() {
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this.open = !this.open;
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console.log("开关门状态改变", this.open);
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if (!this.openNode.active) {
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this.openNode.active = true;
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}
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let fill = this.openNode.children[0].scaleX == 1 ? 0.01 : 1;
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if (this.openNode.children[0].scaleX < 0) fill = -fill;
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// console.log("目标",fill);
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cc.tween(this.openNode.children[0])
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.to(0.3, { scaleX: this.openNode.children[0].scaleX < 0 ? -fill : fill })
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.call(() => {
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// console.log("左边完成");
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})
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.start();
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cc.tween(this.openNode.children[1])
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.to(0.3, { scaleX: this.openNode.children[1].scaleX < 0 ? -fill : fill })
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.call(() => {
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// console.log("右边完成");
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})
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.start();
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}
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changeFreeze() {
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this.freezeNumber -= 1;
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if (this.freezeNumber == 0) {
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console.log(this.node.uuid);
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// this.freezeNode.parent.active = false;
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this.resetFreeze();
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}
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else {
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NumberToImage.numberToImageNodes(this.freezeNumber, 20, 8, "lock_", this.freezeNode.getChildByName("num"), false);
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}
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}
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downDoor() {
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if (this.openNode) {
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if (this.openNode.children[0].scaleX == 1)
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return;
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}
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if (this.freezeNode) {
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if (this.freezeNode.active == true)
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return;
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}
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this.node.opacity = 0;
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if (this.special == WallSpecial.星星门) {
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this.node.parent.getChildByName("star").y -= 10;
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}
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this.node.parent.getChildByName("down").active = true;
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}
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upDoor() {
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if (this.special == WallSpecial.星星门) {
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this.node.parent.getChildByName("star").y += 10;
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}
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this.node.parent.getChildByName("down").active = false;
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this.node.opacity = 250;
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}
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resetFreeze() {
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this.special = 0;
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if (this.freezeNode) {
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this.freezeNode.active = false;
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}
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// if (this.wall_Info.length != 0) {
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// let spine = cc.instantiate(this.freezeSpine);
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// spine.parent = this.node.parent;
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// spine.setPosition(this.node.width / 2 + this.node.x + 60 / 2 * (this.wall_Info.length - 1), this.node.height / 2 + this.node.y);
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// spine.getComponent(sp.Skeleton).setAnimation(1, "bingkuai", false);
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// console.log("添加一个动画", spine.getPosition());
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// }
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}
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// update (dt) {}
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}
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