1047 lines
44 KiB
TypeScript
1047 lines
44 KiB
TypeScript
// Learn TypeScript:
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// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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import GameManager from "./GameManager";
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import MapConroler from "./Map";
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import NumberToImage from "./NumberToImage";
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import { MiniGameSdk } from "./Sdk/MiniGameSdk";
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import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
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import AudioManager from "./module/Music/AudioManager";
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import Utils from "./module/Pay/Utils";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class JiaZai extends cc.Component {
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// 缓存 shop 预制体
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private static cachedShopPrefab: cc.Prefab | null = null;
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// 缓存 shop 节点
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private shopNode: cc.Node | null = null;
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// 缓存 reward 预制体
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private static cachedRewardPrefab: cc.Prefab | null = null;
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// 缓存 reward 奖励窗口 节点
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private RewardNode: cc.Node | null = null;
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//缓存月卡
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private static cachedMonthlyCardPrefab: cc.Prefab | null = null;
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// 缓存月卡节点
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private monthlyCardNode: cc.Node | null = null;
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@property(cc.EditBox)
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custom: cc.EditBox = null;
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@property({ type: [cc.SpriteAtlas], tooltip: "方块颜色" })
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Block_Color: Array<cc.SpriteAtlas> = [];
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@property(cc.SpriteAtlas)
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liuGuang: cc.SpriteAtlas = null;
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@property(cc.Node)
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level: cc.Node = null;
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@property(cc.Node)
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coin: cc.Node = null;
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// 健康值
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@property(cc.Prefab)
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health: cc.Prefab = null;
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@property(cc.Node)
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Stamina: cc.Node = null;
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scheduleCallback: any;
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private heath: any; // 用于存储heath预制体
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private lastPauseClickTime: number = 0; // 用于记录上次点击的时间戳
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// 弹窗倒计时调度器
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private heathScheduleCallback: Function = null;
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@property(cc.Node)
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setUi: cc.Node = null;
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scheduleCallback2: any;
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// //月卡
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// @property(cc.Node)
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// monthCardBtn: cc.Node = null;
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// @property(cc.Node)
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// monthCardBtn2: cc.Node = null;
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// @property(cc.Node)
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// monthCardTime: cc.Node = null;
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// @property(cc.Node)
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// monthCard: cc.Node = null;
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//月卡领取
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@property(cc.Node)
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getcard: cc.Node = null;
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@property(cc.Node)
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cardTime: cc.Node = null;
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// LIFE-CYCLE CALLBACKS:
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onLoad() {
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this.closeLoad();
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this.checkShare();
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console.log("进入首页获取的share", cc.fx.GameConfig.GM_INFO.otherUid, cc.fx.GameConfig.GM_INFO.otherLevel);
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if (cc.fx.GameConfig.GM_INFO.otherUid != "") {
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this.getShareInfo();
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}
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cc.game.setFrameRate(63);
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LQCollideSystem.is_enable = true;
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// //console.log("加载关卡配置2");
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// window.initMgr();
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GameManager._instance.Block_Color = this.Block_Color;
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let version = cc.fx.GameTool.getWechatGameVersion();
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if (version == "开发版" || version == "体验版") {
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this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
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}
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else if (version == "正式版") {
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this.node.getChildByName("Load").getChildByName("New EditBox").active = false
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}
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else {
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this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
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}
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// 预加载 shop 预制体
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if (!JiaZai.cachedShopPrefab) {
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cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
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if (err) {
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cc.error(err.message || err);
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return;
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}
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bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
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if (err) {
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cc.error(err.message || err);
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return;
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}
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JiaZai.cachedShopPrefab = prefab;
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});
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bundle.load('prefab/RewardWindow', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
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if (err) {
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cc.error(err.message || err);
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return;
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}
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JiaZai.cachedRewardPrefab = prefab;
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this.getOrder();
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});
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bundle.load('prefab/monthlyCard', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
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if (err) {
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cc.error(err.message || err);
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return;
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}
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JiaZai.cachedMonthlyCardPrefab = prefab;
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//等级大于16开启
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if (cc.fx.GameConfig.GM_INFO.level >= 16) {
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this.monthH();
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};
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});
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});
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}
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if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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if (cc.fx.GameConfig.GM_INFO.first) {
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this.setFirstInfo();
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cc.fx.GameConfig.GM_INFO.first = false;
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}
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let power = cc.fx.GameTool.getUserPowerTime();
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if (cc.fx.GameConfig.GM_INFO.hp < 1 && power == false) {
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MiniGameSdk.API.showToast("体力值不足,无法进入好友关卡");
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setTimeout(() => {
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this.openHeath();
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}, 1000);
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return;
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}
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else {
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// this.closeLoad();
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cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
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}
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}
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else {
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if (cc.fx.GameConfig.GM_INFO.first) {
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//console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
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this.setFirstInfo();
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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this.node.getChildByName("zhuanchang").active = true;
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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setTimeout(() => {
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cc.fx.GameConfig.GM_INFO.first = false;
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cc.director.loadScene("GameScene");
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}, 1000);
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}
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}
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//console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
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AudioManager._instance.playMusicGame();
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// this.openMonthCard();
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}
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start() {
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// //console.log("已经进入Home界面");
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// //console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
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// //console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
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this.updatePower();
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cc.fx.GameTool.getHealth((data) => {
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
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this.setHealthInfo(true);
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});
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// cc.fx.GameConfig.LEVEL_INFO_init(false,0);
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if (cc.fx.GameConfig.GM_INFO.gameState) {
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this.node.getChildByName("zhuanchang").active = true;
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setTimeout(() => {
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cc.fx.AudioManager._instance.playEffect("zhuan2", null);
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "down", false);
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
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if (entry.animation.name === "down" && !cc.fx.GameConfig.GM_INFO.first) {
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// 动画播放结束后执行的逻辑
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this.node.getChildByName("zhuanchang").active = false;
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}
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});
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}, 500);
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}
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else {
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if (!cc.fx.GameConfig.GM_INFO.first)
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this.node.getChildByName("zhuanchang").active = false;
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}
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// //打开heath弹窗
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// this.openHeath();
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this.uploadToCloud(cc.fx.GameConfig.GM_INFO.level + 1);
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this.getMonthlyCardValidityDays();
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this.rewarded();
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console.log('月卡剩余天数 (零点刷新):', cc.fx.GameConfig.GM_INFO.monthTime);
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Utils.getMonthlyCard((data) => {
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if (data.code == 1) {
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cc.fx.GameConfig.GM_INFO.hp_Max = 7;
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cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
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} else {
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cc.fx.GameConfig.GM_INFO.hp_Max = 5;
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cc.fx.GameConfig.GM_INFO.doubleCoin = 1;
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}
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})
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if (cc.fx.GameConfig.GM_INFO.level >= 16 && JiaZai.cachedMonthlyCardPrefab) {
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this.monthH();
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};
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}
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// 打开heath弹窗,创建预制体并启动自己的倒计时
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openHeath() {
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let health = cc.instantiate(this.health);
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this.node.addChild(health);
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let heathPop = health.getComponent("heathnum").heatht;
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heathPop.scale = 0.7;
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this.heath = heathPop; // 保存heath预制体引用
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let swichs = health.getComponent("heathnum").switchNode;
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let timeNode = health.getComponent("heathnum").timeNode;
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let switchButtons = health.getComponent("heathnum").switchButtons;
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let coin = health.getComponent("heathnum").coin;
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let pauseNode = health.getChildByName("heath");
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cc.fx.AudioManager._instance.playEffect("tanchuang", null);
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pauseNode.scale = 0.3;
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cc.tween(pauseNode)
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.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
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.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
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.start();
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// 启动弹窗自己的倒计时
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if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
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this.startHeathTimeCutDown(timeNode);
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}
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if (cc.fx.GameConfig.GM_INFO.hp == 0) {
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if (cc.fx.GameConfig.GM_INFO.userPowerTime == 0) {
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// 体力为0,显示spriteFrames[1],只显示第二个按钮
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if (switchButtons[0]) { switchButtons[0].active = false; swichs[0].active = false; }
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if (switchButtons[1]) { switchButtons[1].active = true; swichs[1].active = true; }
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}
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else {
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if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
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if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; }
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}
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} else if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max && cc.fx.GameConfig.GM_INFO.hp > 0) {
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// 体力小于5但大于0,显示spriteFrames[1],只显示第一个按钮
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if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
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if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; }
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} else if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) {
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// 体力为5,显示spriteFrames[0],只显示第一个按钮
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if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = true; }
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if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = false; }
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}
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true);
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// 设置金币花费数
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// NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
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}
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// 弹窗倒计时
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startHeathTimeCutDown(timeLabelNode?: cc.Node) {
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this.stopHeathTimeCutDown();
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this.heathScheduleCallback = function () {
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if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
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this.stopHeathTimeCutDown();
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let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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//console.log("健康值倒计时结束,当前时间:", timeTemp, cc.fx.GameConfig.GM_INFO.min_Time);
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if (timeLabelNode) {
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NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
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}
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
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} else {
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let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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if (timeLabelNode) {
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NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
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}
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}
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}.bind(this);
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this.heathScheduleCallback();
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this.schedule(this.heathScheduleCallback, 1);
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}
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stopHeathTimeCutDown() {
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if (this.heathScheduleCallback) {
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this.unschedule(this.heathScheduleCallback);
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this.heathScheduleCallback = null;
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}
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}
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//开始倒计时 恢复体力
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startTimeCutDown() {
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this.stopTimeCutDown();
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this.scheduleCallback = function () {
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if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
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this.stopTimeCutDown();
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var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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// 同步显示
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if (this.Stamina && this.Stamina.getChildByName("time")) {
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this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
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}
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if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
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// MiniGameSdk.API.showToast("恢复一点体力");
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cc.fx.GameTool.setUserHealth(1, (data) => {
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cc.fx.GameTool.getHealth((data) => {
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this.setHealthInfo(true);
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});
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}, true)
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}
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}
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else {
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cc.fx.GameConfig.GM_INFO.min_Time -= 1;
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var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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// 同步显示
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if (this.Stamina && this.Stamina.getChildByName("time")) {
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let power = cc.fx.GameTool.getUserPowerTime();
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if (!power) this.Stamina.getChildByName("time").opacity = 255;
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else this.Stamina.getChildByName("time").opacity = 0;
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this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
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}
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}
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// console.log(cc.fx.GameConfig.GM_INFO.hp, cc.fx.GameConfig.GM_INFO.hp_Max, "月卡体力");
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}.bind(this);
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this.schedule(this.scheduleCallback, 1);
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}
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// 停止倒计时 恢复体力
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stopTimeCutDown() {
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if (this.scheduleCallback) {
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this.unschedule(this.scheduleCallback);
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this.scheduleCallback = null;
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}
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}
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startPowerTime() {
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this.stopPowerTime();
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if (this.scheduleCallback2) {
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this.unschedule(this.scheduleCallback2);
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}
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this.scheduleCallback2 = function () {
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let nowTime = Math.floor(Date.now() / 1000);
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if (cc.fx.GameConfig.GM_INFO.userPowerTime < nowTime) {
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this.Stamina.getChildByName("skyLine").active = false;
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this.stopPowerTime();
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this.setHealthInfo(true);
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return;
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}
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else {
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this.Stamina.getChildByName("skyLine").active = true;
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this.Stamina.getChildByName("time").opacity = 0;
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this.Stamina.getChildByName("man").active = false;
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}
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let time = cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime;
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if (time <= 0) {
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time = 0;
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this.Stamina.getChildByName("skyLine").active = false;
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this.stopPowerTime();
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this.setHealthInfo(true);
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var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
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// 同步显示
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if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
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this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
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}
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}
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else {
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var timeTemp = cc.fx.GameTool.getTimeMargin2(time);
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// 同步显示
|
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if (this.Stamina && this.Stamina.getChildByName("skyLine").getChildByName("skyTime")) {
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this.Stamina.getChildByName("skyLine").getChildByName("skyTime").getComponent(cc.Label).string = timeTemp;
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}
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}
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}.bind(this);
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this.schedule(this.scheduleCallback2, 1);
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}
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stopPowerTime() {
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cc.fx.GameTool.getUserPowerTime();
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if (this.scheduleCallback2) {
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this.unschedule(this.scheduleCallback2);
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this.scheduleCallback2 = null;
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}
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}
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uploadToCloud(level: number) {
|
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if (typeof wx !== 'undefined') {
|
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//@ts-ignore
|
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wx.setUserCloudStorage({
|
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KVDataList: [
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{ key: 'level', value: String(level) }
|
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],
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success: () => console.log('✅ 数据上传成功'),
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fail: (err) => console.error('❌ 上传失败', err)
|
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});
|
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}
|
||
}
|
||
|
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setHealthInfo(type) {
|
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if (cc.fx.GameConfig.GM_INFO.hp >= cc.fx.GameConfig.GM_INFO.hp_Max) {
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this.Stamina.getChildByName("man").active = true;
|
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this.Stamina.getChildByName("health").active = true;
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
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this.Stamina.getChildByName("time").active = false;
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}
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else {
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this.Stamina.getChildByName("man").active = false;
|
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this.Stamina.getChildByName("health").active = true;
|
||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
|
||
this.Stamina.getChildByName("time").active = true;
|
||
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
|
||
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
|
||
let power = cc.fx.GameTool.getUserPowerTime();
|
||
if (!power) this.Stamina.getChildByName("time").opacity = 255;
|
||
else this.Stamina.getChildByName("time").opacity = 0;
|
||
console.log("______________________启动计时器");
|
||
this.stopTimeCutDown();
|
||
this.startTimeCutDown();
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
startGame() {
|
||
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
|
||
let power = cc.fx.GameTool.getUserPowerTime();
|
||
if (cc.fx.GameConfig.GM_INFO.hp < 1 && power == false) {
|
||
MiniGameSdk.API.showToast("体力值不足");
|
||
setTimeout(() => {
|
||
this.openHeath();
|
||
}, 500);
|
||
return;
|
||
}
|
||
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
|
||
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
|
||
let version = cc.fx.GameTool.getWechatGameVersion();
|
||
if (version == "开发版" || version == "体验版") {
|
||
if (this.custom.string != "") {
|
||
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
|
||
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
|
||
cc.fx.GameConfig.LEVEL_INFO_init(true);
|
||
}
|
||
else {
|
||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||
this.node.getChildByName("zhuanchang").active = true;
|
||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
|
||
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
|
||
}
|
||
}
|
||
else if (version == "正式版") {
|
||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||
this.node.getChildByName("zhuanchang").active = true;
|
||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
|
||
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
|
||
}
|
||
else {
|
||
if (this.custom.string != "") {
|
||
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
|
||
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
|
||
cc.fx.GameConfig.LEVEL_INFO_init(true);
|
||
}
|
||
else {
|
||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||
this.node.getChildByName("zhuanchang").active = true;
|
||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
|
||
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
}
|
||
|
||
//打开商店
|
||
openShop() {
|
||
if (!JiaZai.cachedShopPrefab) {
|
||
cc.error('Shop prefab is not loaded yet.');
|
||
return;
|
||
}
|
||
|
||
if (!this.shopNode) {
|
||
// 第一次使用,创建节点
|
||
|
||
this.shopNode = cc.instantiate(JiaZai.cachedShopPrefab);
|
||
this.node.addChild(this.shopNode);
|
||
this.shopNode.getComponent("shop").init();
|
||
} else {
|
||
// 非第一次使用,直接激活节点
|
||
this.shopNode.active = true;
|
||
this.shopNode.getComponent("shop").init();
|
||
}
|
||
// //console.log("shopNode parent:", this.shopNode.parent);
|
||
}
|
||
|
||
openRewardWindow(data, month?: number) {
|
||
if (!JiaZai.cachedRewardPrefab) {
|
||
cc.error('Reward prefab is not loaded yet.');
|
||
return;
|
||
}
|
||
if (!this.RewardNode) {
|
||
// 第一次使用,创建节点
|
||
this.RewardNode = cc.instantiate(JiaZai.cachedRewardPrefab);
|
||
this.node.addChild(this.RewardNode);
|
||
this.RewardNode.getComponent("Reward").init(data);
|
||
}
|
||
else {
|
||
this.RewardNode.destroy();
|
||
this.RewardNode = null;
|
||
this.RewardNode = cc.instantiate(JiaZai.cachedRewardPrefab);
|
||
this.node.addChild(this.RewardNode);
|
||
this.RewardNode.getComponent("Reward").init(data);
|
||
}
|
||
this.RewardNode.zIndex = 1001;
|
||
this.updatePower();
|
||
}
|
||
//打开月卡
|
||
openMonthlyCard() {
|
||
if (!JiaZai.cachedMonthlyCardPrefab) {
|
||
cc.error('MonthlyCard prefab is not loaded yet.');
|
||
return;
|
||
}
|
||
if (!this.monthlyCardNode) {
|
||
// 第一次使用,创建节点
|
||
this.monthlyCardNode = cc.instantiate(JiaZai.cachedMonthlyCardPrefab);
|
||
this.node.addChild(this.monthlyCardNode);
|
||
this.monthlyCardNode.getComponent("monthlyCard").init();
|
||
this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
|
||
} else {
|
||
// 非第一次使用,直接激活节点
|
||
this.monthlyCardNode.active = true;
|
||
this.monthlyCardNode.zIndex = 1000;
|
||
this.monthlyCardNode.getComponent("monthlyCard").init();
|
||
this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
|
||
}
|
||
}
|
||
|
||
// 关闭商店
|
||
closeShop() {
|
||
if (this.shopNode) {
|
||
this.shopNode.active = false;
|
||
}
|
||
}
|
||
|
||
closeRank() {
|
||
this.node.getChildByName("Rank").active = false;
|
||
}
|
||
|
||
openRank() {
|
||
this.node.getChildByName("Rank").active = true;
|
||
}
|
||
|
||
openReward() {
|
||
this.node.getChildByName("Reward").active = true;
|
||
|
||
}
|
||
|
||
clickShop() {
|
||
// 假设已经获取到了 userId 和 productId
|
||
|
||
|
||
}
|
||
|
||
|
||
openPause() {
|
||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||
//console.log(cc.fx.GameConfig.GM_INFO);
|
||
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
|
||
//console.log(cc.fx.GameConfig.GM_INFO.openid);
|
||
cc.fx.GameConfig.GM_INFO.openid = "";
|
||
}
|
||
this.node.getChildByName("Pause").active = true;
|
||
this.node.getChildByName("Pause").getChildByName("openID").getComponent(cc.Label).string = cc.fx.GameConfig.GM_INFO.openid;
|
||
}
|
||
|
||
closePause() {
|
||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||
this.node.getChildByName("Pause").active = false;
|
||
|
||
}
|
||
|
||
openSet() {
|
||
const now = Date.now();
|
||
if (now - this.lastPauseClickTime < 300) {
|
||
// 0.3秒内禁止再次点击
|
||
return;
|
||
}
|
||
this.lastPauseClickTime = now;
|
||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
|
||
cc.fx.GameConfig.GM_INFO.openid = "";
|
||
}
|
||
if (!this.setUi.active) {
|
||
// 第一次点击,打开并播放动画
|
||
this.setUi.active = true;
|
||
this.setUi.getComponent(cc.Animation).play();
|
||
} else {
|
||
// 再次点击,关闭节点
|
||
this.setUi.active = false;
|
||
}
|
||
}
|
||
|
||
closeReward() {
|
||
this.node.getChildByName("Reward").active = false;
|
||
|
||
}
|
||
|
||
openStamina() {
|
||
this.node.getChildByName("Stamina").active = true;
|
||
}
|
||
|
||
closeStamina() {
|
||
this.node.getChildByName("Stamina").active = false;
|
||
}
|
||
|
||
updateCoin() {
|
||
//console.log("主页更新金币", cc.fx.GameConfig.GM_INFO.coin);
|
||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||
}
|
||
|
||
getOrder() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
// 判断设备系统
|
||
let systemType = "Android";
|
||
try {
|
||
//@ts-ignore
|
||
const systemInfo = wx.getSystemInfoSync();
|
||
if (systemInfo.platform === 'ios') {
|
||
systemType = "ios";
|
||
}
|
||
} catch (e) {
|
||
console.error('获取系统信息失败', e);
|
||
}
|
||
if (cc.fx.GameConfig.GM_INFO.allOutTradeNo.length != 0) {
|
||
console.log("有需要补发数据", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
|
||
|
||
// 递归函数,按顺序处理每个订单
|
||
const processOrder = (index: number) => {
|
||
if (index >= cc.fx.GameConfig.GM_INFO.allOutTradeNo.length) {
|
||
return; // 所有订单处理完成
|
||
}
|
||
|
||
let order = cc.fx.GameConfig.GM_INFO.allOutTradeNo[index];
|
||
console.log("需要补发数据", order);
|
||
if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3"
|
||
|| order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6"
|
||
|| order.itemid == "unlimited_health_bundle_1" || order.itemid == "unlimited_health_bundle_2"
|
||
|| order.itemid == "unlimited_health_bundle_3" || order.itemid == "month_Card" || "reborn_Gift"
|
||
) {
|
||
this.openLoad();
|
||
console.log("补发名称:", order.itemid);
|
||
let productId = order.itemid;
|
||
Utils.setPayInfo(
|
||
(res) => {
|
||
console.log("设置轮训结果:", res);
|
||
this.closeLoad();
|
||
if (res.code === 1) {
|
||
console.log("7.14_________正式发货");
|
||
let coinTemp = 0;
|
||
if (order.itemid == "gold_1") { coinTemp = 1200; }
|
||
else if (order.itemid == "gold_2") { coinTemp = 8000; }
|
||
else if (order.itemid == "gold_3") { coinTemp = 16000; }
|
||
else if (order.itemid == "gold_4") { coinTemp = 32000; }
|
||
else if (order.itemid == "gold_5") { coinTemp = 100000; }
|
||
else if (order.itemid == "gold_6") { coinTemp = 240000; }
|
||
else if (order.itemid == "unlimited_health_bundle_1") { coinTemp = 5000; }
|
||
else if (order.itemid == "unlimited_health_bundle_2") { coinTemp = 12000; }
|
||
else if (order.itemid == "unlimited_health_bundle_3") { coinTemp = 30000; }
|
||
else if (order.itemid == "month_Card") {
|
||
coinTemp = 6000;
|
||
cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
|
||
cc.fx.GameConfig.GM_INFO.hp_Max = 7;
|
||
cc.fx.GameConfig.GM_INFO.hp = 7;
|
||
}
|
||
else if (order.itemid == "reborn_Gift") {
|
||
coinTemp = 1000;
|
||
}
|
||
let title = "充值补发奖励金币:" + coinTemp;
|
||
// MiniGameSdk.API.showToast(title);
|
||
cc.fx.GameTool.shopBuy(productId, true);
|
||
console.log("充值成功获得金币");
|
||
} else {
|
||
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
|
||
const dataFail4 = {
|
||
outTradeNo: order.outTradeNo,
|
||
pay_amount: parseInt(order.goodsPrice) || 0,
|
||
payment_name: productId,
|
||
payment_num: 1,
|
||
type: systemType,
|
||
fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
|
||
}
|
||
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
|
||
}
|
||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||
this.updateCoin();
|
||
|
||
// 处理下一个订单
|
||
processOrder(index + 1);
|
||
}, order.outTradeNo);
|
||
let price = parseInt(order.goodsPrice) || 0;
|
||
const dataSuccess = {
|
||
outTradeNo: order.outTradeNo,
|
||
pay_amount: price,
|
||
payment_name: productId,
|
||
payment_num: 1,
|
||
type: systemType,
|
||
}
|
||
let name = "补发充值成功" + productId;
|
||
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||
let version = cc.fx.GameTool.getWechatGameVersion();
|
||
if (version == "正式版") {
|
||
MiniGameSdk.API.yinli_Pay(price, order.outTradeNo, name);
|
||
}
|
||
|
||
|
||
} else {
|
||
// 如果当前订单不处理,直接处理下一个订单
|
||
processOrder(index + 1);
|
||
}
|
||
};
|
||
|
||
// 从第一个订单开始处理
|
||
processOrder(0);
|
||
}
|
||
}
|
||
}
|
||
|
||
openLoad() {
|
||
this.node.getChildByName("Loading").active = true;
|
||
this.node.getChildByName("Loading").getChildByName("load").stopAllActions();
|
||
this.node.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever());
|
||
}
|
||
|
||
closeLoad() {
|
||
this.node.getChildByName("Loading").active = false;
|
||
}
|
||
|
||
updatePower() {
|
||
if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
|
||
let nowTime = Math.floor(Date.now() / 1000);
|
||
if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
|
||
this.stopPowerTime();
|
||
this.startPowerTime();
|
||
console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
|
||
this.Stamina.getChildByName("skyLine").active = true;
|
||
this.Stamina.getChildByName("time").opacity = 0;
|
||
this.Stamina.getChildByName("man").active = false;
|
||
}
|
||
else {
|
||
this.Stamina.getChildByName("skyLine").active = false;
|
||
console.log("无限体力时间已过期");
|
||
this.setHealthInfo(true);
|
||
}
|
||
}
|
||
else {
|
||
this.Stamina.getChildByName("skyLine").active = false;
|
||
this.Stamina.getChildByName("time").opacity = 255;
|
||
this.Stamina.getChildByName("man").active = true;
|
||
console.log("没有无限体力时间");
|
||
this.setHealthInfo(true);
|
||
}
|
||
}
|
||
|
||
//月卡
|
||
//打开界面
|
||
openMonthCard() {
|
||
this.openMonthlyCard();
|
||
// this.monthCard.active = true;
|
||
// Utils.getMonthlyCard((data) => {
|
||
// if (data.msg == "不在有效期") {
|
||
// this.monthCardBtn.active = true;
|
||
// this.monthCardBtn2.active = false;
|
||
// } else {
|
||
// this.monthCardBtn.active = false;
|
||
// this.monthCardBtn2.active = true;
|
||
// NumberToImage.numberToImageNodes(25, 35, 20, "month_", this.monthCardTime, true);
|
||
// }
|
||
// })
|
||
}
|
||
// //关闭界面
|
||
// closeMonthCard() {
|
||
// Utils.getMonthlyCard((data) => {
|
||
// if (data.msg == "不在有效期") {
|
||
// this.monthCardBtn.active = true;
|
||
// this.monthCardBtn2.active = false;
|
||
// } else {
|
||
// this.monthCardBtn.active = false;
|
||
// this.monthCardBtn2.active = true;
|
||
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 35, 20, "month_", this.monthCardTime, true);
|
||
// }
|
||
// })
|
||
// this.monthCard.active = false;
|
||
// this.rewarded();
|
||
|
||
// }
|
||
// //购买月卡
|
||
// buyMonthCard() {
|
||
// Utils.setMonthlyCard(0, (data) => {
|
||
// console.log("购买月卡'✅ ", data.code);
|
||
// if (data.code == 1) {
|
||
// let rewardData = [
|
||
// { type: "coin", count: 6000 },
|
||
// ]
|
||
// cc.fx.GameConfig.GM_INFO.hp_Max = 7;
|
||
// cc.fx.GameConfig.GM_INFO.hp = 7;
|
||
// cc.fx.GameTool.changeCoin(6000);
|
||
// setTimeout(() => {
|
||
// this.updateCoin();
|
||
// this.setHealthInfo(false);
|
||
// this.startTimeCutDown();
|
||
// this.openRewardWindow(rewardData, 1);
|
||
// }, 300);
|
||
// cc.fx.GameTool.setUserHealth(0, (data) => {
|
||
// cc.fx.GameTool.getHealth(null);
|
||
// })
|
||
// this.monthCardBtn.active = false;
|
||
// this.monthCardBtn2.active = true;
|
||
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 35, 20, "month_", this.monthCardTime, true);
|
||
|
||
// }
|
||
// })
|
||
// }
|
||
|
||
rewarded() {
|
||
|
||
Utils.monthGetReward((data) => {
|
||
if (data.data == null) {
|
||
console.log("到期");
|
||
cc.fx.GameConfig.GM_INFO.hp_Max = 5;
|
||
//如果体力大于5,设置为5,小于5,设置为体力值
|
||
if (cc.fx.GameConfig.GM_INFO.hp > 5) {
|
||
cc.fx.GameConfig.GM_INFO.hp = 5;
|
||
cc.fx.GameTool.setUserHealth(0, (data) => {
|
||
cc.fx.GameTool.getHealth(null);
|
||
})
|
||
}
|
||
setTimeout(() => {
|
||
this.updateCoin();
|
||
this.setHealthInfo(false);
|
||
this.startTimeCutDown();
|
||
}, 300);
|
||
|
||
|
||
}
|
||
if (data.data != null && data.code == 0) {
|
||
console.log("未到期已领取");
|
||
}
|
||
if (data.code == 1) {
|
||
this.getcard.active = true;
|
||
let pauseNode = this.getcard.getChildByName("mcReward");
|
||
pauseNode.scale = 0.3;
|
||
cc.tween(pauseNode)
|
||
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
|
||
.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
|
||
.start();
|
||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.monthTime, 40, 20, "month_", this.cardTime, true)
|
||
}
|
||
})
|
||
}
|
||
|
||
|
||
//缓存弹窗
|
||
monthH() {
|
||
// return;
|
||
//如果没有充值月卡,每天弹一次月卡弹窗用缓存实现
|
||
Utils.getMonthlyCard((data) => {
|
||
if (data.msg == "不在有效期") {
|
||
let date = new Date();
|
||
let day = date.getDate(); // 当前日期(1-31)
|
||
let month = date.getMonth() + 1; // 当前月份(1-12)
|
||
let year = date.getFullYear(); // 当前年份
|
||
let dateStr = `${year}-${String(month).padStart(2, '0')}-${String(day).padStart(2, '0')}`; // 格式化为 YYYY-MM-DD
|
||
// 从缓存中获取上次弹窗的日期
|
||
let cachedDateStr = cc.fx.StorageMessage.getStorage("monthlyCardDate");
|
||
// 如果缓存中的日期和当前日期不一致
|
||
if (cachedDateStr !== dateStr) {
|
||
// 更新缓存
|
||
cc.fx.StorageMessage.setStorage("monthlyCardDate", dateStr);
|
||
this.openMonthCard();
|
||
}
|
||
}
|
||
})
|
||
}
|
||
|
||
//获取月卡有效期距离今天的天数
|
||
getMonthlyCardValidityDays(): Promise<number> {
|
||
return new Promise((resolve, reject) => {
|
||
Utils.getMonthlyCard((data) => {
|
||
if (data.code === 1) {
|
||
const validityTime = data.data.monthCardTime; // 后端返回的到期时间戳(毫秒)
|
||
const today = new Date();
|
||
today.setHours(0, 0, 0, 0);
|
||
const todayMidnight = today.getTime();
|
||
const expiryDate = new Date(validityTime);
|
||
expiryDate.setHours(0, 0, 0, 0);
|
||
const expiryMidnight = expiryDate.getTime();
|
||
const diffMs = expiryMidnight - todayMidnight;
|
||
const days = Math.floor(diffMs / 86400000);
|
||
const remainingDays = Math.max(0, days);
|
||
cc.fx.GameConfig.GM_INFO.monthTime = remainingDays;
|
||
resolve(remainingDays);
|
||
} else {
|
||
resolve(0); // 或 reject(data) 根据需要
|
||
}
|
||
});
|
||
});
|
||
}
|
||
|
||
//获取有没有分享信息
|
||
getShareInfo() {
|
||
// 检查微信小游戏启动参数
|
||
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
|
||
//@ts-ignore
|
||
const launchOptions = wx.getLaunchOptionsSync();
|
||
const query = launchOptions.query;
|
||
if (query.level && query.uid) {
|
||
const level = parseInt(query.level, 10);
|
||
const uid = query.uid;
|
||
if (uid != cc.fx.GameConfig.GM_INFO.uid) {
|
||
cc.fx.GameConfig.GM_INFO.otherUid = uid;
|
||
cc.fx.GameConfig.GM_INFO.otherLevel = level;
|
||
console.log('从分享链接获取到的关卡信息:', level);
|
||
console.log('从分享链接获取到的 UID:', uid);
|
||
let eventData = {
|
||
identity: "helper", //发起者为helped 帮助者为helper
|
||
level: level //被帮助关卡等级
|
||
}
|
||
cc.fx.GameTool.shushu_Track("stage_help", eventData); //帮助通关
|
||
this.openLoad();
|
||
}
|
||
|
||
// 可以在这里处理关卡信息和 UID
|
||
}
|
||
}
|
||
}
|
||
|
||
//第一次进游戏用户处理信息
|
||
setFirstInfo() {
|
||
const group = cc.fx.GameTool.setWechatGameGroup(2);
|
||
if (group == 0) {
|
||
cc.fx.GameConfig.GM_INFO.musicOpen = true;
|
||
}
|
||
else if (group == 1) {
|
||
cc.fx.GameConfig.GM_INFO.musicOpen = false;
|
||
}
|
||
const audioInfo = {
|
||
"musicOpen": cc.fx.GameConfig.GM_INFO.musicOpen, //音乐
|
||
"effectOpen": cc.fx.GameConfig.GM_INFO.effectOpen, //音效
|
||
"vibrateOpen": cc.fx.GameConfig.GM_INFO.vibrateOpen, //震动
|
||
}
|
||
cc.fx.StorageMessage.setStorage("music", audioInfo);
|
||
|
||
if (cc.fx.GameConfig.GM_INFO.openid != "") {
|
||
console.log("————————发送注册事件");
|
||
const time = cc.fx.GameTool.formatDate(new Date());
|
||
let data = {
|
||
register_time: time, // 注册时间
|
||
}
|
||
console.log("注册时间:", time);
|
||
cc.fx.GameTool.shushu_Track("register", data);
|
||
MiniGameSdk.API.shushu_SetSuperProperties(time, false);
|
||
}
|
||
}
|
||
onCardReward() {
|
||
this.getcard.active = false;
|
||
cc.fx.GameTool.changeCoin(500);
|
||
this.updateCoin();
|
||
const dataTemp = {
|
||
change_reason: "month",
|
||
id: "1001",
|
||
num: 500,
|
||
compensate: false
|
||
}
|
||
cc.fx.GameTool.shushu_Track("resource_get", dataTemp);
|
||
}
|
||
|
||
//检测当日是否有分享行为,用不用主动获取分享关卡信息
|
||
checkShare() {
|
||
const otherInfo = cc.fx.StorageMessage.getStorage("otherLevel");
|
||
console.log("分享信息:", otherInfo);
|
||
if (otherInfo != null && otherInfo != undefined && otherInfo != "") {
|
||
const currentTime = Date.now();
|
||
const timeDifference = currentTime - otherInfo.timeStamp;
|
||
const oneDayInMilliseconds = 24 * 60 * 60 * 1000;
|
||
console.log("计入时间计算");
|
||
if (timeDifference > oneDayInMilliseconds || cc.fx.GameConfig.GM_INFO.level >= otherInfo.otherLevel) {
|
||
console.log("_______________检查分享信息过期或已获取过,清除存储信息");
|
||
cc.fx.StorageMessage.setStorage("otherLevel", null);
|
||
}
|
||
else {
|
||
// if ((cc.fx.GameConfig.GM_INFO.level + 1) == otherInfo.otherLevel) {
|
||
console.log("_______________有分享信息,并且符合条件");
|
||
Utils.getShareLevel((res) => {
|
||
if (res.code == 1) {
|
||
if ((cc.fx.GameConfig.GM_INFO.level + 1) == res.data[0].lv) {
|
||
let title = "好友帮助通过第" + otherInfo.otherLevel + "关";
|
||
console.log(title);
|
||
MiniGameSdk.API.showToast(title);
|
||
cc.fx.GameConfig.GM_INFO.level = otherInfo.otherLevel;
|
||
if ((cc.fx.GameConfig.GM_INFO.level) > 323) {
|
||
cc.fx.GameConfig.GM_INFO.level = 323;
|
||
}
|
||
const timestamp = Date.now();
|
||
const levelInfo = {
|
||
level: cc.fx.GameConfig.GM_INFO.level, // 关卡
|
||
timestamp: timestamp, // 时间戳
|
||
};
|
||
cc.fx.StorageMessage.setStorage("level", levelInfo);
|
||
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
|
||
cc.fx.GameTool.setUserLevel((data) => {
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
})
|
||
|
||
// }
|
||
}
|
||
}
|
||
else {
|
||
console.log("没有分享信息");
|
||
}
|
||
}
|
||
|
||
// update (dt) {}
|
||
}
|