1383 lines
52 KiB
TypeScript
1383 lines
52 KiB
TypeScript
/**
|
||
* 小游戏平台SDK工具封装,目前只支持微信和抖音平台
|
||
*/
|
||
export namespace MiniGameSdk {
|
||
|
||
interface ISize {
|
||
width: number;
|
||
height: number;
|
||
}
|
||
|
||
export interface IPosition {
|
||
top: number;
|
||
left: number;
|
||
}
|
||
|
||
export function isWechat(): boolean {
|
||
//@ts-ignore
|
||
return window.wx !== null && window.wx !== undefined;
|
||
}
|
||
|
||
export function isBytedance(): boolean {
|
||
//@ts-ignore
|
||
return window.tt !== null && window.tt !== undefined;
|
||
}
|
||
|
||
|
||
function getSysWinSize(): ISize {
|
||
let sys: any;
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
sys = wx.getSystemInfoSync();
|
||
} else if (isBytedance()) {
|
||
// @ts-ignore
|
||
sys = tt.getSystemInfoSync();
|
||
}
|
||
|
||
let size: ISize = { width: 0, height: 0 };
|
||
if (sys) {
|
||
size.width = sys.windowWidth;
|
||
size.height = sys.windowHeight;
|
||
}
|
||
|
||
return size;
|
||
}
|
||
|
||
/**
|
||
* 插屏广告。微信抖音都支持!
|
||
*/
|
||
class ADInterstitial {
|
||
private _adUid: string;
|
||
private _interstitial: any;
|
||
|
||
get aduid() {
|
||
return this._adUid;
|
||
}
|
||
|
||
constructor(adUid: string) {
|
||
this._adUid = adUid;
|
||
}
|
||
|
||
show() {
|
||
// @ts-ignore
|
||
if (isWechat() && !wx.createInterstitialAd) {
|
||
console.warn('wechat unsupport interstitial AD!');
|
||
this._interstitial = null;
|
||
return;
|
||
}
|
||
|
||
// @ts-ignore
|
||
if (isBytedance() && !tt.createInterstitialAd) {
|
||
console.warn('bytedance unsupport interstitial AD!');
|
||
this._interstitial = null;
|
||
return;
|
||
}
|
||
|
||
|
||
if (this._interstitial) {
|
||
this._interstitial.load();
|
||
} else {
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
this._interstitial = wx.createInterstitialAd({ adUnitId: this._adUid });
|
||
} else if (isBytedance()) {
|
||
// @ts-ignore
|
||
this._interstitial = tt.createInterstitialAd({ adUnitId: this._adUid });
|
||
} else {
|
||
this._interstitial = null;
|
||
}
|
||
|
||
this._interstitial?.onLoad(() => {
|
||
console.log('load interstitial ad success');
|
||
this._interstitial.show().catch((err: any) => {
|
||
console.log('catch interstitial ad error:', err);
|
||
});
|
||
});
|
||
|
||
this._interstitial?.onError((err: any) => {
|
||
console.log('interstitial ad on error:', err);
|
||
});
|
||
}
|
||
}
|
||
destory() {
|
||
this._interstitial?.destroy();
|
||
}
|
||
}
|
||
|
||
class ADBanner {
|
||
private _adUid: string;
|
||
private _banner: any;
|
||
|
||
get aduid() {
|
||
return this._adUid;
|
||
}
|
||
|
||
/**
|
||
* 抖音和微信都支持
|
||
* 横幅广告。预估宽度默认为300,预估高度为140。如果你不确定就按默认值来。
|
||
* @param adUid 广告UID,后端配置
|
||
* @param isTop 是否在屏幕顶部展示。内部会自动居中计算位置。
|
||
* @param bannerWidth 横幅广告的预估宽度。默认300
|
||
* @param autoShow 广告加载完成后是否立刻显示,默认为不显示
|
||
*/
|
||
constructor(adUid: string, param: boolean | IPosition, bannerWidth: number = 300, autoShow: boolean = false) {
|
||
this._adUid = adUid;
|
||
this.create(autoShow, bannerWidth, param); // 默认300比较合适
|
||
}
|
||
|
||
private create(autoShow: boolean, bannerWidth: number, param: boolean | IPosition) {
|
||
if (!isWechat() && !isBytedance()) {
|
||
this._banner = null;
|
||
return;
|
||
}
|
||
|
||
this.destroy();
|
||
|
||
let winSize = getSysWinSize();
|
||
|
||
let height = bannerWidth * 0.4;
|
||
let top = 0, left = 0;
|
||
|
||
if (typeof param === "boolean") {
|
||
left = (winSize.width - bannerWidth) / 2
|
||
top = param ? 5 : (winSize.height - height);
|
||
} else {
|
||
left = param.left;
|
||
top = param.top;
|
||
}
|
||
|
||
let params = {
|
||
adUnitId: this._adUid,
|
||
adIntervals: 30,// 自动刷新频率不能小于30秒
|
||
style: { left: left, top: top, width: bannerWidth }
|
||
}
|
||
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
this._banner = wx.createBannerAd(params);
|
||
} else if (isBytedance()) {
|
||
// @ts-ignore
|
||
this._banner = tt.createBannerAd(params);
|
||
} else {
|
||
this._banner = null;
|
||
}
|
||
|
||
this._banner?.onError((err: any) => {
|
||
console.log('ad banner error:', err);
|
||
});
|
||
|
||
this._banner?.onLoad(() => {
|
||
autoShow && this._banner.show();
|
||
});
|
||
}
|
||
|
||
show() {
|
||
this._banner?.show();
|
||
}
|
||
|
||
hide() {
|
||
this._banner?.hide();
|
||
}
|
||
|
||
destroy() {
|
||
this._banner?.destroy();
|
||
}
|
||
}
|
||
|
||
class ADCustom {
|
||
private _adUid: string;
|
||
private _adCustom: any;
|
||
|
||
get aduid() {
|
||
return this._adUid;
|
||
}
|
||
/**
|
||
* 由于原生模板广告在微信服务后端可以定制宽度大小,个数,缩放比例等,所以位置调整要根据设置的宽度来定。抖音不支持!
|
||
* @param adUid 广告UID,后端配置
|
||
* @param top 从左上角开始,距离屏幕顶部的距离。注意:这个数据为设备屏幕宽度width。如果需要获取屏幕的像素,需要乘以设备像素比Pixel-Ratio,例如iPhone 13 Pro的Pixel-Ratio为3,像素为Width*3。
|
||
* @param left 从左上角开始,距离屏幕最左边的距离。注意:这个数据为设备屏幕宽度width。如果需要获取屏幕的像素,需要乘以设备像素比Pixel-Ratio,例如iPhone 13 Pro的Pixel-Ratio为3,像素为Width*3。
|
||
* @param scale 原生模板广告的尺寸,默认为1,即100%。此值在微信服务后端广告中获得,默认为100%,目前有100%,90%,80%三种,一般情况不用修改。若有修改,记得传入值,例如90%就传入0.9。
|
||
*/
|
||
constructor(adUid: string, top: number = 0, left: number = 0, scale: number = 1.0) {
|
||
this._adUid = adUid;
|
||
this.createCustomAd(top, left, scale);
|
||
}
|
||
|
||
private createCustomAd(top: number, left: number, scale: number) {
|
||
if (!isWechat()) { // only wechat support custom ad
|
||
this._adCustom = null;
|
||
console.log('Only wechat support Custom Ad');
|
||
return;
|
||
}
|
||
|
||
this.destroy();
|
||
// 原生模板5个应用宽度为375,若设置了缩放比例,则宽度也需要设置
|
||
// let width = 375 * this._scale;
|
||
// let newLeft = (sys.windowWidth - width) / 2;
|
||
// let newTop = sys.windowHeight / 2; // 120是预估高度
|
||
|
||
// @ts-ignore
|
||
this._adCustom = wx.createCustomAd({
|
||
adUnitId: this._adUid,
|
||
//@ts-ignore
|
||
style: { left: left, top: top, fixed: true }
|
||
});
|
||
|
||
this._adCustom?.onError((err: any) => {
|
||
console.log('ad custom error:', err);
|
||
});
|
||
}
|
||
show() {
|
||
this._adCustom?.show();
|
||
}
|
||
|
||
hide() {
|
||
this._adCustom?.hide();
|
||
}
|
||
|
||
destroy() {
|
||
this._adCustom?.destroy();
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* 视频广告用户点击行为结果
|
||
*/
|
||
export enum EAdVideoResult {
|
||
/**
|
||
* 用户看完了广告,游戏可发放奖励。
|
||
*/
|
||
ACCEPT,
|
||
|
||
/**
|
||
* 用户中途关闭了广告,即未看完状态。不可发放奖励。
|
||
*/
|
||
REJECT,
|
||
|
||
/**
|
||
* 广告组件内部发生了错误。不可发放奖励。
|
||
*/
|
||
ERROR,
|
||
}
|
||
|
||
class ADVideo {
|
||
private _adUid: string;
|
||
private _adVideo: any = null;
|
||
|
||
get aduid() {
|
||
return this._adUid;
|
||
}
|
||
|
||
constructor(adUid: string) {
|
||
this._adUid = adUid;
|
||
}
|
||
|
||
/**
|
||
* 由于微信和抖音视频广告机制不同,微信可以看的视频广告个数只有0和1个,抖音平台则可以看0~maxVideoCount
|
||
* @param onResult 两个参数:第一个res是EAdVideoResult定义,第二count是用户看了多少个视频广告。
|
||
* @param target onResult的拥有者
|
||
* @param maxVideoCount 可以连续看最大视频个数,可最大化商业效率。默认为3个。
|
||
* @returns
|
||
*/
|
||
show(onResult: (res: EAdVideoResult, count: number) => void, target?: any, maxVideoCount: number = 3): void {
|
||
let callback = (state: EAdVideoResult, count: number) => {
|
||
onResult?.call(target, state, count);
|
||
}
|
||
|
||
if (!isWechat() && !isBytedance()) {
|
||
callback(EAdVideoResult.ACCEPT, 1);
|
||
this._adVideo = null;
|
||
return;
|
||
}
|
||
|
||
let onAdVideoClosed = (res: any) => {
|
||
this._adVideo?.offClose(onAdVideoClosed);
|
||
if (isWechat()) {
|
||
if (res && res.isEnded || res === undefined) {
|
||
callback(EAdVideoResult.ACCEPT, 1);
|
||
} else {
|
||
callback(EAdVideoResult.REJECT, 0);
|
||
}
|
||
} else if (isBytedance()) {
|
||
let resConverted = res as { isEnded: boolean, count: number };
|
||
if (resConverted && resConverted.count > 0) {
|
||
callback(EAdVideoResult.ACCEPT, resConverted.count);
|
||
} else {
|
||
callback(EAdVideoResult.REJECT, 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
this._adVideo?.offClose(onAdVideoClosed);
|
||
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
this._adVideo = wx.createRewardedVideoAd({
|
||
adUnitId: this._adUid
|
||
});
|
||
} else if (isBytedance()) {
|
||
// @ts-ignore
|
||
this._adVideo = tt.createRewardedVideoAd({
|
||
adUnitId: this._adUid,
|
||
multiton: true,
|
||
multitonRewardMsg: ['多1次奖励', '再多一次奖励', '再多一次奖励'],
|
||
multitonRewardTimes: maxVideoCount,
|
||
});
|
||
} else {
|
||
this._adVideo = null;
|
||
}
|
||
|
||
|
||
this._adVideo?.onLoad(() => {
|
||
console.log('Ad load success');
|
||
});
|
||
|
||
this._adVideo?.onError((err: { errMsg: string, errCode: number }) => {
|
||
console.log('Ad video error:', err);
|
||
callback(EAdVideoResult.ERROR, 0);
|
||
});
|
||
|
||
this._adVideo?.onClose(onAdVideoClosed);
|
||
|
||
this._adVideo?.show().catch(() => {
|
||
this._adVideo?.load().then(() =>
|
||
this._adVideo?.show()).catch((err: { errMsg: string, errCode: number }) => {
|
||
console.log('Catch video ad error:', err);
|
||
callback(EAdVideoResult.ERROR, 0);
|
||
});
|
||
});
|
||
}
|
||
|
||
destory() {
|
||
this._adVideo?.destory();
|
||
}
|
||
}
|
||
|
||
export enum EAdBannerLocation {
|
||
/**
|
||
* 屏幕顶部
|
||
*/
|
||
TOP,
|
||
|
||
/**
|
||
* 屏幕底部
|
||
*/
|
||
BOTTOM,
|
||
}
|
||
|
||
export class AdvertManager {
|
||
|
||
private static _instance: AdvertManager;
|
||
|
||
static get instance(): AdvertManager {
|
||
if (!AdvertManager._instance) {
|
||
AdvertManager._instance = new AdvertManager();
|
||
}
|
||
return AdvertManager._instance;
|
||
}
|
||
|
||
private _video: ADVideo;
|
||
private _interstitial: ADInterstitial;
|
||
private _banner: ADBanner;
|
||
private _customs: Record<string, ADCustom> = {};
|
||
|
||
private constructor() {
|
||
|
||
}
|
||
|
||
/**
|
||
* 预加载横幅广告,不会显示。只有你在调用showBanner时才会显示。
|
||
* 可重复调用,但是会销毁上一次的实例。一般情况,全局有一个就行了,太多占用内存,而且没必要。
|
||
* @param adUid 广告UID
|
||
* @param location 位置有两种情况:1、可以传入枚举值,默认上方; 2、可以自定义位置传入IPosition,注意IPosition中的top和left跟平台的top,left是一致(没有乘以设备像素比ratio),需要开发者自己调试位置
|
||
* @param scale 默认为跟屏幕一样的宽度,可以通过设置缩放比例来调整大小。当然,平台有规定最大或最小宽度,函数内部会自动计算。
|
||
*/
|
||
public loadBanner(adUid: string, location: EAdBannerLocation | IPosition = EAdBannerLocation.TOP, scale: number = 1.0) {
|
||
this._banner?.destroy();
|
||
let size: ISize = getSysWinSize();
|
||
// 当 style.width 小于 300 时,会取作 300。 当 style.width 大于屏幕宽度时,会取作屏幕宽度。
|
||
let width = size.width * scale;
|
||
width = width < 300 ? 300 : width; // 最小值矫正
|
||
width = width > size.width ? size.width : width; //最大值矫正
|
||
this._banner = typeof location === 'number' ? new ADBanner(adUid, location === EAdBannerLocation.TOP, width, false) : new ADBanner(adUid, location, width, false);
|
||
}
|
||
|
||
/**
|
||
* 显示横幅广告
|
||
*/
|
||
public showBanner() {
|
||
if (this._banner) {
|
||
this._banner.show();
|
||
} else {
|
||
console.warn('MiniGameSDK: banner is null, you must call loadBanner(...) first!');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 隐藏横幅广告
|
||
*/
|
||
public hideBanner() {
|
||
this._banner?.hide();
|
||
}
|
||
|
||
/**
|
||
* 弹出插屏广告
|
||
* @param adUid 广告单元id
|
||
*/
|
||
public showInterstitial(adUid: string) {
|
||
if (this._interstitial && this._interstitial.aduid === adUid) {
|
||
this._interstitial.show();
|
||
} else {
|
||
this._interstitial?.destory();
|
||
this._interstitial = new ADInterstitial(adUid);
|
||
this._interstitial.show();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 加载原生模板广告,不会显示。只有你在调用showCustom时才会显示。
|
||
* 由于原生模板广告在微信服务后端可以定制宽度大小,个数,缩放比例等,所以位置调整要根据设置的宽度来定。抖音不支持本函数,会调用无效!
|
||
* @param adUid 广告ID
|
||
* @param location 位置有两种情况:1、可以传入枚举值,默认上方; 2、可以自定义位置传入IPosition,注意IPosition中的top和left跟平台的top,left是一致(没有乘以设备像素比ratio),需要开发者自己调试位置
|
||
* @param scale 缩放比例,默认是1,即不缩放。这个缩放并不是自己填,而是根据微信MP后台你配置的原生模板广告的缩放比例填,目前有100%,90%,80%三种,一般情况不用修改。若有后台修改,记得传入值,例如90%就传入0.9。
|
||
*/
|
||
public loadCustom(adUid: string, location: IPosition = { top: 0, left: 0 }, scale: number = 1) {
|
||
// this._custom?.destroy();
|
||
// this._custom = new ADCustom(adUid, location.top, location.left, scale);
|
||
if (this._customs[adUid]) {
|
||
console.log(`${adUid} has been loaded.`);
|
||
return;
|
||
}
|
||
|
||
this._customs[adUid] = new ADCustom(adUid, location.top, location.left, scale);
|
||
}
|
||
|
||
/**
|
||
* 显示自定义广告。
|
||
* @param adUid 广告的唯一标识符。使用此标识符来查找和显示特定的自定义广告。
|
||
*
|
||
* 此方法尝试根据提供的adUid显示一个自定义广告。如果给定的adUid对应的自定义广告已加载,
|
||
* 则调用该广告的显示方法。如果广告未加载,则在控制台输出警告信息。
|
||
*/
|
||
public showCustom(adUid: string) {
|
||
if (this._customs[adUid]) {
|
||
this._customs[adUid].show();
|
||
} else {
|
||
console.warn(`You have not load ${adUid} of Custom AD, can not show!`);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 隐藏指定的自定义广告单元
|
||
*
|
||
* 此方法用于隐藏通过广告单元标识符(adUid)指定的自定义广告。如果指定的广告单元已加载并显示,
|
||
* 则将其隐藏;如果广告单元未加载,则在控制台输出警告信息。
|
||
*
|
||
* @param adUid 广告单元标识符,用于唯一标识一个自定义广告单元。
|
||
*/
|
||
public hideCustom(adUid: string) {
|
||
if (this._customs[adUid]) {
|
||
this._customs[adUid].hide();
|
||
} else {
|
||
console.warn(`You have not load ${adUid} of Custom AD, can not hide!`);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 由于微信和抖音视频广告机制不同,微信可以看的视频广告个数只有0和1个,抖音平台则可以看0~maxVideoCount
|
||
* @param adUid 广告ID。如果与上一次UID不同,则内部会重新创建实例。开发者完全不用关心这个细节。
|
||
* @param onVideoResult 两个参数:第一个res是EAdVideoResult定义,第二count是用户看了多少个视频广告。
|
||
* @param target onVideoResult的拥有者
|
||
* @param maxVideoCount 最大视频个数。默认是3,仅对抖音平台生效。微信平台看完视频count的结果永远是1或0
|
||
*/
|
||
public showVideo(adUid: string, onVideoResult: (res: EAdVideoResult, count: number) => void, target?: any, maxVideoCount: number = 3) {
|
||
if (this._video && this._video.aduid === adUid) {
|
||
this._video.show(onVideoResult, target, maxVideoCount);
|
||
} else {
|
||
this._video?.destory();
|
||
this._video = new ADVideo(adUid);
|
||
this._video.show(onVideoResult, target, maxVideoCount);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 销毁内部所有实例,清空内存
|
||
*/
|
||
public destroyAll() {
|
||
this._banner?.destroy();
|
||
this._banner = null;
|
||
|
||
this._interstitial?.destory();
|
||
this._interstitial = null;
|
||
|
||
this._video?.destory();
|
||
this._video = null;
|
||
|
||
if (this._customs) {
|
||
for (let val in this._customs) {
|
||
this._customs[val]?.destroy();
|
||
}
|
||
this._customs = {};
|
||
}
|
||
}
|
||
}
|
||
|
||
export enum EGameClubIcon {
|
||
/** 绿色图标 */
|
||
GREEN = 'green',
|
||
|
||
/** 红色图标 */
|
||
WHITE = 'white',
|
||
|
||
/** 有黑色圆角背景的白色图标 */
|
||
DARK = 'dark',
|
||
|
||
/** 有白色圆角背景的绿色图标 */
|
||
LIGHT = 'light'
|
||
}
|
||
|
||
export class GameClub {
|
||
private static _instance: GameClub;
|
||
|
||
static get instance(): GameClub {
|
||
if (!this._instance) {
|
||
this._instance = new GameClub();
|
||
}
|
||
return this._instance;
|
||
}
|
||
|
||
private _club: any;
|
||
|
||
private constructor() {
|
||
|
||
}
|
||
|
||
/**
|
||
* 创建游戏圈按钮
|
||
* @param icon
|
||
* @param position
|
||
* @param size
|
||
* @param openLink
|
||
*/
|
||
create(icon: EGameClubIcon = EGameClubIcon.GREEN, position: IPosition = { top: 0, left: 0 }, size: ISize = { width: 40, height: 40 }, openLink?: string) {
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
this._club = wx.createGameClubButton({
|
||
icon: icon,
|
||
style: {
|
||
left: position.left,
|
||
top: position.top,
|
||
width: size.width,
|
||
height: size.height
|
||
},
|
||
openlink: openLink
|
||
});
|
||
}
|
||
}
|
||
|
||
show() {
|
||
this._club?.show();
|
||
}
|
||
|
||
hide() {
|
||
this._club?.hide();
|
||
}
|
||
|
||
destory() {
|
||
this._club?.destroy();
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* 振动类型
|
||
*/
|
||
export enum EVirbrateType {
|
||
/**
|
||
* 短振动
|
||
*/
|
||
SHORT,
|
||
|
||
/**
|
||
* 长振动
|
||
*/
|
||
LONG
|
||
}
|
||
|
||
|
||
|
||
/**
|
||
* 抖音侧边栏专属接口
|
||
*/
|
||
export class BytedanceSidebar {
|
||
/**
|
||
* 本游戏在抖音环境下启动监控,需要放在全局环境中,保证能第一时间启动。因为可能监听抖音失败(抖音小游戏官方的说明)!
|
||
* @param onResult 包含一个boolean参数的函数
|
||
* @param target 上述函数的拥有者,如果是类的成员函数,需要传入this。普通或匿名函数忽略即可。
|
||
*/
|
||
static listenFromSidebar(onResult: (success: boolean) => void, target?: any) {
|
||
if (!isBytedance()) {
|
||
onResult?.call(target, false);
|
||
return;
|
||
}
|
||
// @ts-ignore
|
||
tt.onShow((res: any) => {
|
||
console.log('onShow launch res:', res);
|
||
if (res.scene === '021036') {
|
||
onResult?.call(target, true);
|
||
console.log('launch from sidebar');
|
||
} else {
|
||
onResult?.call(target, false);
|
||
console.log('NOT launch from douyin sidebar!');
|
||
}
|
||
});
|
||
|
||
// @ts-ignore
|
||
let options = tt.getLaunchOptionsSync();
|
||
if (options && options.scene === '021036') {
|
||
onResult?.call(target, true);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 检测抖音侧边栏是否存在
|
||
* @param onResult 包含一个boolean参数的函数
|
||
* @param target 上述函数的拥有者,如果是类的成员函数,需要传入this。普通或匿名函数忽略即可。
|
||
* @returns
|
||
*/
|
||
static checkSideBar(onResult: (success: boolean) => void, target?: any) {
|
||
if (!isBytedance()) {
|
||
onResult?.call(target, false);
|
||
return;
|
||
}
|
||
|
||
//@ts-ignore
|
||
tt.checkScene({
|
||
scene: "sidebar",
|
||
success: (res: any) => {
|
||
console.log("check scene success: ", res.isExist);
|
||
onResult?.call(target, <boolean>res.isExist);
|
||
|
||
},
|
||
fail: (res: any) => {
|
||
console.log("check scene fail:", res);
|
||
onResult?.call(target, false);
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* 跳转到抖音侧边栏
|
||
* @param onResult 包含一个boolean参数的函数
|
||
* @param target 上述函数的拥有者,如果是类的成员函数,需要传入this。普通或匿名函数忽略即可。
|
||
* @returns
|
||
*/
|
||
static navigateToSidebar(onResult: (success: boolean) => void, target?: any) {
|
||
if (!isBytedance()) {
|
||
console.log("not douyin platform!");
|
||
onResult?.call(target, false);
|
||
return;
|
||
}
|
||
|
||
// @ts-ignore
|
||
tt.navigateToScene({
|
||
scene: "sidebar",
|
||
success: () => {
|
||
console.log("navigate success");
|
||
onResult?.call(target, true);
|
||
},
|
||
fail: (res: any) => {
|
||
console.log("navigate failed reason:", res);
|
||
onResult?.call(target, false);
|
||
},
|
||
});
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 平台常用API合集
|
||
*/
|
||
export class API {
|
||
private static _loginCode: string = null;
|
||
private static _loginAnonymousCode: string = null;
|
||
private static _hasInitWechatCloudFunction: boolean = false;
|
||
private static _userInfo: any = null;
|
||
private static _ta: any = null;
|
||
private static _ge: any = null;
|
||
/**
|
||
* 分享app给朋友,微信小游戏分享是没有onSuccess回调的。
|
||
* @param title 标题
|
||
* @param description 细节描述信息
|
||
* @param imageUrl 图片地址
|
||
* @param query 查询信息
|
||
* @param onSuccess 抖音会回调,微信不会回调
|
||
*/
|
||
static shareAppToFriends(title: string, description: string = '', imageUrl?: string, query?: string, onSuccess?: () => void) {
|
||
if (isWechat()) {
|
||
try {
|
||
//@ts-ignore
|
||
wx.shareAppMessage({
|
||
title: title,
|
||
imageUrl: imageUrl,
|
||
query: query,
|
||
});
|
||
} catch (err) {
|
||
console.log(`share faild: ${err}`);
|
||
}
|
||
}
|
||
|
||
if (isBytedance()) {
|
||
//@ts-ignore
|
||
tt.shareAppMessage({
|
||
title: title,
|
||
desc: description,
|
||
imageUrl: imageUrl ?? '',
|
||
query: query ?? '',
|
||
success(res: any) {
|
||
console.log('share success:', res);
|
||
onSuccess?.();
|
||
},
|
||
fail(res: any) {
|
||
console.log('share fail:', res);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 显示提示信息
|
||
* @param title 标题
|
||
* @param duration 时长(单位:秒)
|
||
* @returns
|
||
*/
|
||
static showToast(title: string, duration: number = 2) {
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
wx.showToast({
|
||
title: title,
|
||
icon: 'none',
|
||
duration: duration * 500
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
/**
|
||
* 设备震动效果,默认为短震动。注意:可能一些机型不会生效,具体看平台方的说明
|
||
* @param type MiniGameSdk.API.EVirbrateType
|
||
*/
|
||
static vibrate(type: EVirbrateType = EVirbrateType.SHORT) {
|
||
if (isWechat()) {
|
||
switch (type) {
|
||
case EVirbrateType.SHORT:
|
||
//@ts-ignore
|
||
wx.vibrateShort({
|
||
success(res: any) {
|
||
console.log('vibrate success:', res);
|
||
},
|
||
fail(res: any) {
|
||
console.log('vibrateShort failed', res);
|
||
},
|
||
});
|
||
break;
|
||
case EVirbrateType.LONG:
|
||
//@ts-ignore
|
||
wx.vibrateLong({
|
||
success(res: any) {
|
||
console.log('vibrate success', res);
|
||
},
|
||
fail(res: any) {
|
||
console.log(`vibrateLong failed`, res);
|
||
},
|
||
});
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (isBytedance()) {
|
||
switch (type) {
|
||
case EVirbrateType.SHORT:
|
||
//@ts-ignore
|
||
tt.vibrateShort({
|
||
success(res: any) {
|
||
console.log('vibrate success:', res);
|
||
},
|
||
fail(res: any) {
|
||
console.log('vibrateShort failed', res);
|
||
},
|
||
});
|
||
break;
|
||
case EVirbrateType.LONG:
|
||
//@ts-ignore
|
||
tt.vibrateLong({
|
||
success(res: any) {
|
||
console.log('vibrate success', res);
|
||
},
|
||
fail(res: any) {
|
||
console.log(`vibrateLong failed`, res);
|
||
},
|
||
});
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 重启小游戏
|
||
*/
|
||
static reboot() {
|
||
if (isWechat()) {
|
||
//@ts-ignore
|
||
wx.restartMiniProgram({
|
||
success: () => {
|
||
console.log('restart success');
|
||
},
|
||
|
||
fail: () => {
|
||
console.log('restart failed');
|
||
}
|
||
})
|
||
}
|
||
|
||
if (isBytedance()) {
|
||
try {
|
||
// @ts-ignore
|
||
tt.restartMiniProgramSync();
|
||
} catch (error) {
|
||
console.log(`restartMiniProgramSync`, error);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 退出小游戏
|
||
*/
|
||
static exit() {
|
||
if (isWechat()) {
|
||
//@ts-ignore
|
||
wx.exitMiniProgram({
|
||
success: () => {
|
||
console.log('exit success');
|
||
},
|
||
fail: () => {
|
||
console.log('exit failed');
|
||
}
|
||
});
|
||
}
|
||
|
||
if (isBytedance()) {
|
||
// @ts-ignore
|
||
tt.exitMiniProgram({
|
||
success(res: any) {
|
||
console.log("exit success:", res?.data);
|
||
},
|
||
fail(res: any) {
|
||
console.log("exit fail:", res?.errMsg);
|
||
},
|
||
});
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 显示转发按钮。通常在刚进入游戏的时候调用。
|
||
* 主要是打开平台“...”这个按钮里面的分享菜单,一般默认是关闭的,需要调用这个函数打开。可以让用户分享你的游戏入口。
|
||
*/
|
||
static showShareMenu() {
|
||
if (isWechat()) {
|
||
//@ts-ignore
|
||
wx.showShareMenu({
|
||
withShareTicket: true,
|
||
menus: ['shareAppMessage', 'shareTimeline'],
|
||
success: () => { },
|
||
fail: () => { },
|
||
complete: () => { }
|
||
});
|
||
}
|
||
|
||
}
|
||
|
||
/**
|
||
* 微信小游戏:跳转到另外一款小游戏
|
||
* 抖音小游戏:跳转到指定的视频界面
|
||
* @param targetId 微信小游戏appid或者视频界面
|
||
*/
|
||
static navigateTo(targetId: string, onSuccess?: () => void) {
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
wx.navigateToMiniProgram({
|
||
appId: targetId,
|
||
extraData: {
|
||
foo: 'bar'
|
||
},
|
||
envVersion: 'develop',
|
||
success(res: any) {
|
||
onSuccess?.();
|
||
}
|
||
});
|
||
}
|
||
|
||
if (isBytedance()) {
|
||
// @ts-ignore
|
||
tt.navigateToVideoView({
|
||
videoId: targetId,
|
||
success: (res: any) => {
|
||
onSuccess?.();
|
||
},
|
||
fail: (err: any) => {
|
||
console.log("bytedance navigateToVideoView fail", err);
|
||
},
|
||
});
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* 小游戏平台登录功能。微信返回code,抖音返回code和anonymousCode。用于登录的凭证,需要把这个code传回你的服务器程序中去调用code2Session
|
||
* @param callback (code, anonymousCode) 第一个参数为code,微信和抖音都支持;第二个参数为匿名设备ID,仅抖音支持,失败都返回null
|
||
*/
|
||
static login(callback: (code: string, anonymousCode: string) => void) {
|
||
let loginPlatform = () => {
|
||
if (isWechat()) {
|
||
//@ts-ignore
|
||
wx.login({
|
||
success: (res: { code: any; errMsg: any; }) => {
|
||
if (res.code) {
|
||
API._loginCode = res.code;
|
||
API._loginAnonymousCode = null;
|
||
callback?.(API._loginCode, API._loginAnonymousCode);
|
||
} else {
|
||
console.log('login error:', res.errMsg)
|
||
}
|
||
},
|
||
|
||
fail: () => {
|
||
API._loginCode = null;
|
||
API._loginAnonymousCode = null;
|
||
callback?.(API._loginCode, API._loginAnonymousCode);
|
||
console.log('login fail')
|
||
}
|
||
});
|
||
} else if (isBytedance()) {
|
||
//@ts-ignore
|
||
tt.login({
|
||
force: true,
|
||
success(res: any) {
|
||
console.log(`login ${res.code} ${res.anonymousCode}`);
|
||
if (res.code) {
|
||
API._loginCode = res.code?.toString();
|
||
API._loginAnonymousCode = res.anonymousCode?.toString();
|
||
callback?.(API._loginCode, API._loginAnonymousCode);
|
||
} else {
|
||
console.log('login error:', res.errMsg)
|
||
}
|
||
},
|
||
fail(res: any) {
|
||
API._loginCode = null;
|
||
API._loginAnonymousCode = null;
|
||
callback?.(API._loginCode, API._loginAnonymousCode);
|
||
console.log(`login fail`, res);
|
||
},
|
||
});
|
||
} else {
|
||
API._loginCode = null;
|
||
API._loginAnonymousCode = null;
|
||
callback?.(API._loginCode, API._loginAnonymousCode);
|
||
console.log('not mini game platform, login codes are all null');
|
||
}
|
||
}
|
||
|
||
|
||
|
||
if (!API._loginCode) {
|
||
loginPlatform();
|
||
} else {
|
||
if (isWechat()) {
|
||
//@ts-ignore
|
||
wx.checkSession({
|
||
success() {
|
||
console.log(`session is valid, use current code:`, API._loginCode);
|
||
callback?.(API._loginCode, API._loginAnonymousCode);
|
||
},
|
||
fail() {
|
||
console.log(`session expired`);
|
||
loginPlatform();
|
||
}
|
||
});
|
||
} else if (isBytedance()) {
|
||
//@ts-ignore
|
||
tt.checkSession({
|
||
success() {
|
||
console.log(`session is valid, user current code: ${API._loginCode}, ${API._loginAnonymousCode}`);
|
||
callback?.(API._loginCode, API._loginAnonymousCode);
|
||
},
|
||
fail() {
|
||
console.log(`session expired`);
|
||
loginPlatform();
|
||
},
|
||
});
|
||
|
||
} else {
|
||
console.log('not mini game platform, login null');
|
||
callback?.(null, null);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 小游戏平台登录功能。微信返回code,抖音返回code和anonymousCode。用于登录的凭证,需要把这个code传回你的服务器程序中去调用code2Session
|
||
* @param callback (code, anonymousCode) 第一个参数为code,微信和抖音都支持;第二个参数为匿名设备ID,仅抖音支持,失败都返回null
|
||
*/
|
||
static getUserInfo(callback: (userInfo: any) => void) {
|
||
//@ts-ignore
|
||
tt.getUserInfo({
|
||
withCredentials: true,
|
||
success: (res: any) => {
|
||
API._userInfo = res;
|
||
callback(API._userInfo);
|
||
},
|
||
fail: (err: any) => {
|
||
callback(err);
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* 调用微信云函数。由于参数需要自定义,所以为any,需要自行解释。函数只完成通道和处理一场的作用
|
||
* @param callback 返回云函数调用结果。需要检查返回参数是否为空,失败的时候为空
|
||
* @param name 云函数的名字
|
||
* @param data 云函数的内容
|
||
*/
|
||
static callWechatCloudFunction(callback: (res: any) => void, name: string, data: {}) {
|
||
if (!isWechat()) {
|
||
console.log('Not wechat platform, not support callWechatCloudFunction');
|
||
return;
|
||
}
|
||
|
||
this.login((code: string, anonymousCode: string) => {
|
||
if (!API._hasInitWechatCloudFunction) {
|
||
//@ts-ignore
|
||
wx.cloud.init();
|
||
API._hasInitWechatCloudFunction = true;
|
||
}
|
||
//@ts-ignore
|
||
wx.cloud.callFunction({
|
||
name: name,
|
||
data: data,
|
||
success: (res: any) => callback?.(res),
|
||
fail: (err: any) => {
|
||
console.log('wechat cloud function error:', err);
|
||
callback?.(null);
|
||
}
|
||
});
|
||
});
|
||
}
|
||
|
||
/**
|
||
* 存储用户信息,数据量不能大。可以考虑用于分数排行榜。用户之间可共享排行数据。
|
||
* @param key
|
||
* @param value
|
||
*/
|
||
static setUserCloudStorage(key: string, value: string) {
|
||
if (isWechat()) {
|
||
// @ts-ignore
|
||
wx.setUserCloudStorage({
|
||
KVDataList: [{ key: key, value: value }],
|
||
success: () => console.log(`set cloud storage success:${key}, value:${value}`),
|
||
fail: (err: any) => console.log('set cloud storage error:', err)
|
||
});
|
||
}
|
||
|
||
if (isBytedance()) {
|
||
// @ts-ignore
|
||
tt.setUserCloudStorage({
|
||
KVDataList: [{ key: key, value: value, }],
|
||
success: () => console.log(`set cloud storage success:${key}, value:${value}`),
|
||
fail: (err: any) => console.log('set cloud storage error:', err)
|
||
});
|
||
}
|
||
}
|
||
|
||
|
||
//#region 数数平台
|
||
/*
|
||
* 数数平台初始化以及登录
|
||
*/
|
||
|
||
static shushu_Init() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
// console.log("开始接入数数平台");
|
||
//getWechatGameVersion
|
||
let appId = "121591378fc1423893deb12041413eb3";
|
||
let test = cc.fx.GameTool.getWechatGameVersion();
|
||
if (test == "正式版") {
|
||
appId = "87d18958cea145f29d3265470ecd3486";
|
||
}
|
||
const isProduction = test === '正式版'; // 假设使用 NODE_ENV 区分环境
|
||
var config = {
|
||
appId: appId,
|
||
serverUrl: "https://data.nika4fun.com/sync_data", // 上报地址
|
||
autoTrack: {
|
||
appShow: true, // 自动采集 ta_mg_show
|
||
appHide: true // 自动采集 ta_mg_hide
|
||
},
|
||
// 根据环境变量设置 debug 模式
|
||
debug: !isProduction,
|
||
enableLog: false
|
||
};
|
||
// 创建 TA 实例
|
||
API._ta = new ThinkingAnalyticsAPI(config);
|
||
// 初始化
|
||
API._ta.init();
|
||
|
||
const distinctId = MiniGameSdk.API.getShushuDistinctId();
|
||
if (distinctId) {
|
||
cc.fx.GameConfig.GM_INFO.shushu_DistinctId = distinctId;
|
||
// console.log('用户的 distinct_id 是:', distinctId);
|
||
} else {
|
||
// console.log('未获取到用户的 distinct_id');
|
||
}
|
||
|
||
const accountId = MiniGameSdk.API.getShushuAccountId();
|
||
if (accountId) {
|
||
cc.fx.GameConfig.GM_INFO.shushu_AccountId = accountId;
|
||
// console.log('用户的 account_id 是:', accountId);
|
||
} else {
|
||
// console.log('未获取到用户的 account_id');
|
||
}
|
||
}
|
||
}
|
||
|
||
static shushu_Login() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
// console.log("数数登录时,获取到的openId:", cc.fx.GameConfig.GM_INFO.openid);
|
||
API._ta.login(cc.fx.GameConfig.GM_INFO.openid);
|
||
cc.fx.GameConfig.GM_INFO.shushu_AccountId = cc.fx.GameConfig.GM_INFO.openid;
|
||
const result = "success";
|
||
API.shushu_Track("login", result);
|
||
API.shushu_SetSuperProperties(null, null);
|
||
}
|
||
}
|
||
|
||
static shushu_userSet(time) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
// console.log("设置用户注册属性");
|
||
API._ta.userSet({ register_time: time });
|
||
API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.uid.toString() });
|
||
}
|
||
}
|
||
|
||
static updateCoinAndLevel() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
// console.log("上传金币和关卡信息给数数")
|
||
API._ta.userSet({ current_level: (cc.fx.GameConfig.GM_INFO.level + 1) });
|
||
API._ta.userSet({ current_coin: cc.fx.GameConfig.GM_INFO.coin });
|
||
API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.uid.toString() });
|
||
}
|
||
}
|
||
|
||
/*
|
||
* 数数平台设置动态公共属性
|
||
*/
|
||
|
||
static shushu_SetSuperProperties(register_time, pay_user) {
|
||
if (typeof wx !== 'undefined' && wx !== null && API._ta) {
|
||
var superProperties = {};
|
||
superProperties = {
|
||
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
|
||
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
|
||
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
|
||
version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
|
||
uid: cc.fx.GameConfig.GM_INFO.uid.toString() //用户id
|
||
};
|
||
if (register_time != null) {
|
||
// console.log("设置用户公共属性注册:————————————", register_time);
|
||
superProperties = {
|
||
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
|
||
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
|
||
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
|
||
version: cc.fx.GameConfig.GM_INFO.version.toString(),
|
||
register_time: register_time,
|
||
uid: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
|
||
pay_user: pay_user
|
||
};
|
||
}
|
||
if (pay_user != null && pay_user != false) {
|
||
// console.log("设置用户公共属性支付:————————————", pay_user);
|
||
superProperties = {
|
||
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
|
||
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
|
||
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
|
||
version: cc.fx.GameConfig.GM_INFO.version.toString(),
|
||
uid: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
|
||
pay_user: pay_user
|
||
}
|
||
}
|
||
// @ts-ignore
|
||
// console.log("设置公共属性时:————————————", superProperties.uid);
|
||
API._ta.setSuperProperties(superProperties);//设置公共事件属性
|
||
API.updateCoinAndLevel();
|
||
}
|
||
}
|
||
|
||
static getWechatGameVersion(): string | null {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
// @ts-ignore
|
||
const accountInfo = wx.getAccountInfoSync();
|
||
return accountInfo.miniProgram.version;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* 数数平台具体埋点
|
||
*/
|
||
|
||
static shushu_Track(name, data, callback?: (success: boolean, error?: any) => void) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
if (API._ta) {
|
||
// 假设 track 方法返回一个 Promise
|
||
API._ta.track(
|
||
name, // 事件名称
|
||
data // 事件属性
|
||
)
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取数数平台用户的 distinct_id
|
||
* @returns distinct_id 或 null
|
||
*/
|
||
static getShushuDistinctId(): string | null {
|
||
if (typeof wx !== 'undefined' && wx !== null && API._ta) {
|
||
// 假设 SDK 提供 getDistinctId 方法
|
||
if (API._ta.getDistinctId) {
|
||
return API._ta.getDistinctId();
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
/**
|
||
* 获取数数平台用户的 account_id
|
||
* @returns account_id 或 null
|
||
*/
|
||
static getShushuAccountId(): string | null {
|
||
if (typeof wx !== 'undefined' && wx !== null && API._ta) {
|
||
// 假设 SDK 提供 getAccountId 方法
|
||
if (API._ta.getAccountId) {
|
||
return API._ta.getAccountId();
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
//#region 引力平台-
|
||
static yinli_Init() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
const configYinli = {
|
||
accessToken: "aGws0nluotbm6Jjiv9WMuzOAbXLydxwe", // 项目通行证,在:网站后台-->设置-->应用列表中找到Access Token列 复制(首次使用可能需要先新增应用)
|
||
clientId: cc.fx.GameConfig.GM_INFO.openid, // 用户唯一标识,如产品为小游戏,则必须填用户openid(注意,不是小游戏的APPID!!!)
|
||
name: "ge", // 全局变量名称
|
||
debugMode: "none", // 是否开启测试模式,开启测试模式后,可以在 网站后台--设置--元数据--事件流中查看实时数据上报结果。(测试时使用,上线之后一定要关掉,改成none或者删除)
|
||
sendTimeout: 3000, // 网络请求超时时间,单位毫秒,默认值 3000 ms
|
||
maxRetries: 3, // 网络请求失败时的重试次数,1 表示不重试。默认值是 3
|
||
enablePersistence: true, // 是否使用本地缓存,主实例默认为 true,子实例默认为 false
|
||
asyncPersistence: false, // 是否使用异步存储,默认为 false
|
||
enable_sync_attribution: true, // 是否开启渠道归因,默认为 false
|
||
autoTrack: {
|
||
appLaunch: true, // 自动采集 $MPLaunch
|
||
appShow: false, // 自动采集 $MPShow
|
||
appHide: false, // 自动采集 $MPHide
|
||
},
|
||
};
|
||
API._ge = new GravityAnalyticsAPI(configYinli);
|
||
API._ge.setupAndStart();
|
||
|
||
API._ge.initialize({
|
||
name: cc.fx.GameConfig.GM_INFO.openid,
|
||
version: cc.fx.GameConfig.GM_INFO.version,
|
||
openid: cc.fx.GameConfig.GM_INFO.openid,
|
||
enable_sync_attribution: false,//渠道归因
|
||
})
|
||
.then((res) => {
|
||
// console.log("引力引擎初始化成功", res)
|
||
})
|
||
.catch((err) => {
|
||
// console.log("引力引擎初始化失败 " + err);
|
||
});
|
||
|
||
if (cc.fx.GameConfig.GM_INFO.shushu_AccountId == "") cc.fx.GameConfig.GM_INFO.shushu_AccountId =
|
||
cc.fx.GameConfig.GM_INFO.openid;
|
||
|
||
const CURRENT_USER_TA_ACCOUNT_ID = cc.fx.GameConfig.GM_INFO.shushu_AccountId; // 用户唯一标识,如产品为小游戏,则必须填用户openid(注意,不是小游戏的APPID!!!)
|
||
const CURRENT_USER_TA_DISTINCT_ID = cc.fx.GameConfig.GM_INFO.shushu_DistinctId; // 用户唯一标识,如产品为小游戏,则必须填用户openid(注意,不是小游戏的APPID!!!)
|
||
API._ge.bindTAThirdPlatform(CURRENT_USER_TA_ACCOUNT_ID, CURRENT_USER_TA_DISTINCT_ID);
|
||
|
||
}
|
||
}
|
||
|
||
static yinli_Register() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
API._ge.registerEvent();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 上报付费事件
|
||
* @param payAmount 付费金额 单位为分
|
||
* @param payType 货币类型 按照国际标准组织ISO 4217中规范的3位字母,例如CNY人民币、USD美金等
|
||
* @param orderId 订单号
|
||
* @param payReason 付费原因 例如:购买钻石、办理月卡
|
||
* @param payMethod 付费方式 例如:支付宝、微信、银联等
|
||
*/
|
||
static yinli_Pay(payAmount, orderId, payReason) {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
API._ge.payEvent(payAmount, "CNY", orderId, payReason, "微信");
|
||
}
|
||
}
|
||
|
||
static yinli_Login() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
API._ge.loginEvent();
|
||
}
|
||
}
|
||
|
||
//分享
|
||
static shareGame() {
|
||
if (typeof wx !== 'undefined' && wx !== null) {
|
||
let helpLevel = cc.fx.GameConfig.GM_INFO.level + 1;
|
||
if (helpLevel > 324) {
|
||
helpLevel = 324;
|
||
}
|
||
// 获取关卡信息和 UID
|
||
const level = helpLevel;
|
||
const uid = cc.fx.GameConfig.GM_INFO.uid;
|
||
// const title =
|
||
// 构建分享参数
|
||
const shareParams = {
|
||
title: '如果你突然打了个喷嚏,那一定是我在等你帮忙过关!', // 分享标题
|
||
path: `/pages/index/index?level=${level}&uid=${uid}`, // 分享路径,带上关卡信息和 UID
|
||
imageUrl: 'https://example.com/share-image.png' // 分享图片链接
|
||
};
|
||
|
||
// 调用微信分享 API
|
||
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
|
||
//@ts-ignore
|
||
wx.shareAppMessage(shareParams);
|
||
let eventData = {
|
||
identity: "helped", //发起者为helped 帮助者为helper
|
||
level: level //被帮助关卡等级
|
||
}
|
||
console.log("分享给好友", eventData);
|
||
cc.fx.GameTool.shushu_Track("stage_help", eventData); //帮助通关
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
} |