cb/assets/Script/JiaZai.ts

283 lines
9.7 KiB
TypeScript

// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import GameManager from "./GameManager";
import NumberToImage from "./NumberToImage";
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
import Utils from "./module/Pay/Utils";
const { ccclass, property } = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Node)
node1: cc.Node = null;
@property(cc.Node)
node2: cc.Node = null;
@property(cc.Node)
node3: cc.Node = null;
@property({ type: [cc.SpriteAtlas], tooltip: "方块颜色" })
Block_Color: Array<cc.SpriteAtlas> = [];
@property(cc.EditBox)
custom: cc.EditBox = null;
@property(cc.Node)
level: cc.Node = null;
@property(cc.Node)
coin: cc.Node = null;
@property(cc.Node)
Stamina: cc.Node = null;
scheduleCallback: any;
private lastPauseClickTime: number = 0; // 用于记录上次点击的时间戳
@property(cc.Node)
setUi: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
onLoad() {
cc.game.setFrameRate(63);
LQCollideSystem.is_enable = true;
// console.log("加载关卡配置2");
// window.initMgr();
GameManager._instance.Block_Color = this.Block_Color;
if (cc.fx.GameConfig.GM_INFO.first) {
console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
if (cc.fx.GameConfig.GM_INFO.openid != "") {
console.log("————————发送注册事件");
cc.fx.GameTool.shushu_Track("register");
}
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
setTimeout(() => {
cc.fx.GameConfig.GM_INFO.first = false;
cc.director.loadScene("GameScene");
}, 1000);
}
}
start() {
// console.log("已经进入Home界面");
// console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
// console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
cc.fx.GameTool.getHealth(null);
// cc.fx.GameConfig.LEVEL_INFO_init(false,0);
setTimeout(() => {
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 25, 15, "level_", this.level, false);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.setHealthInfo();
}, 0);
if (cc.fx.GameConfig.GM_INFO.gameState) {
this.node.getChildByName("zhuanchang").active = true;
setTimeout(() => {
cc.fx.AudioManager._instance.playEffect("zhuan2", null);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "down", false);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
if (entry.animation.name === "down" && !cc.fx.GameConfig.GM_INFO.first) {
// 动画播放结束后执行的逻辑
this.node.getChildByName("zhuanchang").active = false;
}
});
}, 500);
}
else {
if (!cc.fx.GameConfig.GM_INFO.first)
this.node.getChildByName("zhuanchang").active = false;
}
//打开heath弹窗
// this.openHeath();
}
//开始倒计时
startTimeCutDown() {
this.scheduleCallback = function () {
if (this.pause) return;
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
cc.fx.GameTool.setUserHealth(1, (data) => {
cc.fx.GameTool.getHealth(null);
this.setHealthInfo();
})
}
else {
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
}.bind(this);
this.schedule(this.scheduleCallback, 1);
}
// 停止倒计时
stopTimeCutDown() {
if (this.scheduleCallback) {
this.unschedule(this.scheduleCallback);
}
}
setHealthInfo() {
if (cc.fx.GameConfig.GM_INFO.hp == 5) {
this.Stamina.getChildByName("man").active = true;
this.Stamina.getChildByName("health").active = false;
this.Stamina.getChildByName("time").active = false;
}
else {
this.Stamina.getChildByName("man").active = false;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.hp), 25, 15, "coin_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = true;
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
this.startTimeCutDown();
}
}
}
startGame() {
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
if (cc.fx.GameConfig.GM_INFO.hp < 1) {
MiniGameSdk.API.showToast("体力值不足");
return;
}
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
// if(this.custom.string != ""){
// cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
// // cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
// cc.fx.GameConfig.LEVEL_INFO_init(true);
// }
// else{
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
// }
}
}
//打开商店
openShop() {
// 加载 shop bundle
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
if (prefab) {
const shopNode = cc.instantiate(prefab);
this.node.addChild(shopNode);
console.log("shopNode parent:", shopNode.parent);
}
});
});
}
closeRank() {
this.node.getChildByName("Rank").active = false;
}
openRank() {
this.node.getChildByName("Rank").active = true;
}
openReward() {
this.node.getChildByName("Reward").active = true;
}
clickShop() {
// 假设已经获取到了 userId 和 productId
Utils.buyProp((res)=>{
console.log("获得充值结果",res);
Utils.getPayInfo((data) =>{
console.log("获得轮训结果:",data);
console.log(data.data.pay_state)
})
});
}
openPause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
console.log(cc.fx.GameConfig.GM_INFO);
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
console.log(cc.fx.GameConfig.GM_INFO.openid);
cc.fx.GameConfig.GM_INFO.openid = "";
}
this.node.getChildByName("Pause").active = true;
this.node.getChildByName("Pause").getChildByName("openID").getComponent(cc.Label).string = cc.fx.GameConfig.GM_INFO.openid;
}
closePause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
this.node.getChildByName("Pause").active = false;
}
openSet() {
const now = Date.now();
if (now - this.lastPauseClickTime < 300) {
// 0.3秒内禁止再次点击
return;
}
this.lastPauseClickTime = now;
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
cc.fx.GameConfig.GM_INFO.openid = "";
}
if (!this.setUi.active) {
// 第一次点击,打开并播放动画
this.setUi.active = true;
this.setUi.getComponent(cc.Animation).play();
} else {
// 再次点击,关闭节点
this.setUi.active = false;
}
}
closeReward() {
this.node.getChildByName("Reward").active = false;
}
openStamina() {
this.node.getChildByName("Stamina").active = true;
}
closeStamina() {
this.node.getChildByName("Stamina").active = false;
}
// update (dt) {}
}