
                (function() {
                    var nodeEnv = typeof require !== 'undefined' && typeof process !== 'undefined';
                    var __module = nodeEnv ? module : {exports:{}};
                    var __filename = 'preview-scripts/assets/Script/ControlManager.js';
                    var __require = nodeEnv ? function (request) {
                        return cc.require(request);
                    } : function (request) {
                        return __quick_compile_project__.require(request, __filename);
                    };
                    function __define (exports, require, module) {
                        if (!nodeEnv) {__quick_compile_project__.registerModule(__filename, module);}"use strict";
cc._RF.push(module, 'e35abcX5VRAoItO6mgFcYyX', 'ControlManager');
// Script/ControlManager.ts

"use strict";
// Learn TypeScript:
//  - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var NewClass = /** @class */ (function (_super) {
    __extends(NewClass, _super);
    function NewClass() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.Map = null;
        _this.tip = null;
        _this.reinforce = null;
        _this.soil = null;
        return _this;
        // update (dt) {}
    }
    // LIFE-CYCLE CALLBACKS:
    // onLoad () {}
    NewClass.prototype.start = function () {
        this.tipArray = [];
        this.controlArray = [];
        this.canTouch = true;
        this.Reinforce = false;
        this.Soil = false;
        this.mapHeight = 0;
    };
    NewClass.prototype.setPosition = function (tip) {
        tip.setPosition(30, -25);
        if (this.tipArray.length > 0) {
            var length = this.tipArray.length + 1;
            var posY = Math.ceil(length / 8) - 1;
            var posX = length - Math.floor(posY) * 8 - 1;
            tip.setPosition(30 + 48 * posX, -25 - 48 * posY + this.mapHeight);
        }
    };
    //清空所有
    NewClass.prototype.removeAllTip = function () {
        if (!this.canTouch)
            return;
        if (this.tipArray.length > 0) {
            cc.fx.AudioManager._instance.playEffect("qingkong", null);
            for (var i = 0; i < this.tipArray.length; i++) {
                var tip = this.tipArray[i];
                tip.active = false;
                tip.removeFromParent(this.Map);
                tip = null;
            }
            this.tipArray = [];
            this.controlArray = [];
            var drawingReset = cc.fx.GameConfig.CLICK_DATA.drawingReset + 1;
            cc.fx.GameConfig.CLICK_SET("drawingReset", drawingReset);
            cc.fx.Notifications.emit(cc.fx.Message.removeTip, "remove");
            this.mapHeight = 0;
        }
    };
    //撤回一步
    NewClass.prototype.back_Click = function () {
        if (!this.canTouch)
            return;
        if (this.tipArray.length > 0) {
            cc.fx.AudioManager._instance.playEffect("chehui", null);
            var tip = this.tipArray[this.tipArray.length - 1];
            tip.active = false;
            tip.removeFromParent(this.Map);
            tip = null;
            this.tipArray.pop();
            this.controlArray.pop();
            var drawingBack = cc.fx.GameConfig.CLICK_DATA.drawingBack + 1;
            cc.fx.GameConfig.CLICK_SET("drawingBack", drawingBack);
            cc.fx.Notifications.emit(cc.fx.Message.removeTip, "back");
            if (this.tipArray.length >= 24) {
                if ((this.tipArray.length) % 8 == 0) {
                    this.mapMove(false);
                }
            }
        }
    };
    //点击事件
    NewClass.prototype.btn_Click = function (target, data) {
        var GameManager = this.node.parent.getComponent("GameManager");
        if (GameManager.btnClick == true) {
            GameManager.btnClick = false;
            cc.fx.Notifications.emit(cc.fx.Message.guideNext);
        }
        cc.fx.Notifications.emit(cc.fx.Message.control, data);
        if (!this.canTouch)
            return;
        var prefab = this.tip;
        if (data == "reinforce" || data == "soil") {
            prefab = this[data];
            if (data == "reinforce") {
                if (this.Reinforce) {
                    this.Reinforce = false;
                    this.back_Click();
                    return;
                }
                else {
                    cc.fx.AudioManager._instance.playEffect("jineng", null);
                    this.Reinforce = true;
                    this.Soil = false;
                }
            }
            else if (data == "soil") {
                if (this.Soil) {
                    this.Soil = false;
                    this.back_Click();
                    return;
                }
                else {
                    cc.fx.AudioManager._instance.playEffect("jineng", null);
                    this.Soil = true;
                    this.Reinforce = false;
                }
            }
        }
        else {
            cc.fx.AudioManager._instance.playEffect("fangxiang", null);
            this.Reinforce = false;
            this.Soil = false;
        }
        var tip = cc.instantiate(prefab);
        if (data == "up")
            tip.angle = 180;
        if (data == "left")
            tip.angle = -90;
        if (data == "right")
            tip.angle = 90;
        tip.parent = this.Map;
        if (this.controlArray[this.controlArray.length - 1] == "reinforce" ||
            this.controlArray[this.controlArray.length - 1] == "soil") {
            if (data == "reinforce" || data == "soil") {
                this.tipArray[this.tipArray.length - 1].removeFromParent();
                this.tipArray[this.tipArray.length - 1] = null;
                this.tipArray.pop();
                this.controlArray.pop();
            }
        }
        this.setPosition(tip);
        this.tipArray.push(tip);
        this.controlArray.push(data);
        if (this.tipArray.length >= 25) {
            if ((this.tipArray.length - 1) % 8 == 0) {
                this.mapMove(true);
            }
        }
    };
    //地图放不下了上下移动
    NewClass.prototype.mapMove = function (type) {
        if (type)
            this.mapHeight += 48;
        else
            this.mapHeight -= 48;
        for (var i = 0; i < this.tipArray.length; i++) {
            var tip = this.tipArray[i];
            if (type)
                tip.y += 48;
            else
                tip.y -= 48;
        }
    };
    //点击开始 创建河道
    NewClass.prototype.start_Click = function () {
        if (!this.canTouch)
            return;
        this.canTouch = false;
        cc.fx.AudioManager._instance.playEffect("build", null);
        cc.fx.Notifications.emit(cc.fx.Message.startGame, this.controlArray);
    };
    __decorate([
        property(cc.Node)
    ], NewClass.prototype, "Map", void 0);
    __decorate([
        property(cc.Prefab)
    ], NewClass.prototype, "tip", void 0);
    __decorate([
        property(cc.Prefab)
    ], NewClass.prototype, "reinforce", void 0);
    __decorate([
        property(cc.Prefab)
    ], NewClass.prototype, "soil", void 0);
    NewClass = __decorate([
        ccclass
    ], NewClass);
    return NewClass;
}(cc.Component));
exports.default = NewClass;

cc._RF.pop();
                    }
                    if (nodeEnv) {
                        __define(__module.exports, __require, __module);
                    }
                    else {
                        __quick_compile_project__.registerModuleFunc(__filename, function () {
                            __define(__module.exports, __require, __module);
                        });
                    }
                })();
//# sourceMappingURL=data:application/json;charset=utf-8;base64,[encoded data, 17204 characters]