"use strict";
cc._RF.push(module, '3bad2uyOw5MzLq3b5g9aHn2', 'Window');
// Script/Window.ts

"use strict";
// Learn TypeScript:
//  - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var NewClass = /** @class */ (function (_super) {
    __extends(NewClass, _super);
    function NewClass() {
        return _super !== null && _super.apply(this, arguments) || this;
    }
    // LIFE-CYCLE CALLBACKS:
    NewClass.prototype.onLoad = function () {
        this.can_Touch = false;
    };
    NewClass.prototype.start = function () {
    };
    NewClass.prototype.init = function (data) {
        var _this = this;
        this.can_Touch = false;
        this.node.getChildByName("win").active = false;
        this.node.getChildByName("lose").active = false;
        this.node.getChildByName("finishi").active = false;
        this.node.getChildByName(data.result).active = true;
        if (data.result == "lose") {
            this.setErrLabel(data.code);
        }
        var target = this.node.getChildByName(data.result);
        target.getChildByName("btn").active = false;
        target.opacity = 0;
        target.scale = 2;
        target.getChildByName("tip").opacity = 0;
        if (data.result == "win") {
            var lianXi = false;
            if (cc.fx.GameConfig.GM_INFO.level == 2)
                lianXi = true;
            target.getChildByName("yes").active = !lianXi;
            target.getChildByName("start").active = lianXi;
        }
        cc.tween(target)
            .delay(0.1)
            .to(0.25, { opacity: 255, scale: 1 })
            .delay(0.3)
            .call(function () {
            if (target.name == "lose") {
                cc.tween(target.getChildByName("tip"))
                    .to(0.5, { opacity: 255 })
                    .delay(0.5)
                    .call(function () {
                    _this.can_Touch = true;
                    target.getChildByName("btn").active = true;
                })
                    .start();
            }
            else {
                _this.can_Touch = true;
                target.getChildByName("btn").active = true;
            }
        })
            .start();
    };
    NewClass.prototype.setErrLabel = function (code) {
        var tip = this.node.getChildByName("lose").getChildByName("tip").getComponent(cc.Label);
        tip.string = cc.fx.GameConfig.TIP_ERR[code];
    };
    NewClass.prototype.click_Next = function () {
        var _this = this;
        if (!this.can_Touch) {
            return;
        }
        this.can_Touch = false;
        cc.tween(this.node)
            .to(0.3, { opacity: 0 })
            .call(function () {
            _this.node.active = false;
            cc.director.loadScene("GameScene");
        })
            .start();
    };
    NewClass = __decorate([
        ccclass
    ], NewClass);
    return NewClass;
}(cc.Component));
exports.default = NewClass;

cc._RF.pop();