import List from "../../Script/module/RankList/List";
import NumberToImage from "../../Script/NumberToImage";

const { ccclass, property } = cc._decorator;

@ccclass
export default class NewClass extends cc.Component {
    //商店界面
    @property(cc.Node)
    shop: cc.Node = null;
    //商品列表
    @property(cc.Node)
    itemList: cc.Node = null;
    // onLoad () {}

    //金币数量
    @property(cc.Node)
    coin: cc.Node = null;
    start() {
        this.openShop();
    }
    //打开商店界面
    openShop() {
        // 商品数据数组
        const products = [
            { product_id: "gold_pack_1", name: "金币包1", price: 600, title: "3x2六档金币" },
            { product_id: "gold_pack_2", name: "金币包2", price: 3600, title: "" },
            { product_id: "gold_pack_3", name: "金币包3", price: 6800, title: "" },
            { product_id: "gold_pack_4", name: "金币包4", price: 12800, title: "" },
            { product_id: "gold_pack_5", name: "金币包5", price: 32800, title: "" },
            { product_id: "gold_pack_6", name: "金币包6", price: 64800, title: "" },
        ];
        for (let i = 1; i <= 6 && i < this.itemList.children.length; i++) {
            const spriteComp = this.itemList.children[i].children[0].getComponent(cc.Sprite);
            const price = this.itemList.children[i].children[1];
            const title = this.itemList.children[i].children[2];
            const product = products[i - 1];

            if (spriteComp && product) {
                // TODO: 根据 product_id 或 name 设置 spriteComp.spriteFrame
            }


            if (price && product) {
                NumberToImage.numberToImageNodes(product.price / 100, 25, 20, "cost_", price, false)
            }
            if (title && product) {
                NumberToImage.numberToImageNodes(product.price / 100, 40, 25, "scoin_", title, false)
            }
        }
        NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
    }


    //关闭商店界面
    closeShop() {
        //销毁预制体
        this.shop.destroy();
    }

    // update (dt) {}
}
