五彩消消 商城界面UI
7
.vscode/settings.json
vendored
|
@ -1,3 +1,8 @@
|
|||
{
|
||||
"git.ignoreLimitWarning": true
|
||||
"git.ignoreLimitWarning": true,
|
||||
"editor.formatOnSave": true,
|
||||
"editor.defaultFormatter": null, // Set to your preferred formatter (e.g., "esbenp.prettier-vscode")
|
||||
"[javascript]": {
|
||||
"editor.defaultFormatter": "esbenp.prettier-vscode"
|
||||
} // Example for JS files
|
||||
}
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|
@ -1,7 +1,7 @@
|
|||
import CollisionDetection from "./CollisionDetection";
|
||||
import MapConroler from "./Map";
|
||||
|
||||
const {ccclass, property} = cc._decorator;
|
||||
const { ccclass, property } = cc._decorator;
|
||||
|
||||
@ccclass
|
||||
export default class Block extends cc.Component {
|
||||
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@ -25,7 +25,7 @@ export default class Block extends cc.Component {
|
|||
private initialTouchOffset: cc.Vec2 = null;
|
||||
private offsetTolerance = 100; // 偏移容忍度;
|
||||
|
||||
allBlocks:any; //所有的方块,用于计算posX,posY消除
|
||||
allBlocks: any; //所有的方块,用于计算posX,posY消除
|
||||
touchPoint: cc.Vec2 = null; //触摸点
|
||||
isTouch: boolean = false; //是否触摸
|
||||
posX: number = 0; //地图块的X坐标
|
||||
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@ -35,8 +35,8 @@ export default class Block extends cc.Component {
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moveUp: boolean = true; //是否可以上移;
|
||||
moveDown: boolean = true; //是否可以下移;
|
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moveCorner: number = 0; //是否碰撞角落
|
||||
moveY:number = 0; //是否可以上下移动;
|
||||
moveX:number = 0; //是否可以左右移动;
|
||||
moveY: number = 0; //是否可以上下移动;
|
||||
moveX: number = 0; //是否可以左右移动;
|
||||
touchPointX: number = 0; //触摸点X坐标;
|
||||
touchPointY: number = 0; //触摸点Y坐标;
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blockId: number = 0; //方块ID;
|
||||
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@ -44,27 +44,27 @@ export default class Block extends cc.Component {
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|||
level: number = 0; //叠加方块层数;
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||||
pz: boolean = false;
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||||
collider: any;
|
||||
block_Info:any;
|
||||
block_Info: any;
|
||||
_touchListener: any;
|
||||
relative_Position:cc.Vec2; //点击和方块相对位置
|
||||
relative_Position: cc.Vec2; //点击和方块相对位置
|
||||
private _eventManager: any;
|
||||
hit: cc.Node;
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||||
|
||||
|
||||
|
||||
onLoad () {
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||||
onLoad() {
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||||
// this.node.on(cc.Node.EventType.TOUCH_START, this.touchStart, this);
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// this.node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMove, this);
|
||||
// this.node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEnd, this);
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// this.node.on(cc.Node.EventType.TOUCH_END, this.touchEnd, this);
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this.pz = false;
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this.stacking = cc.v2(0,0);
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||||
this.stacking = cc.v2(0, 0);
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// this.selfBoxColliders = this.node.getComponentsInChildren(cc.BoxCollider)
|
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// .filter(collider => collider.tag < 4);
|
||||
}
|
||||
|
||||
|
||||
start () {
|
||||
start() {
|
||||
|
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}
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@ -72,21 +72,22 @@ export default class Block extends cc.Component {
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|||
return JSON.parse(JSON.stringify(obj));
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||||
}
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||||
|
||||
init(block_Info,posX,posY,node){
|
||||
init(block_Info, posX, posY, node) {
|
||||
this.block_Info = this.jsonDeepClone(block_Info);
|
||||
let mapInfo = MapConroler._instance.mapInfo;
|
||||
for(let i=0; i<mapInfo.length; i++){
|
||||
console.log("block_Info", this.block_Info);
|
||||
for (let i = 0; i < mapInfo.length; i++) {
|
||||
let blockRect = mapInfo[i].getBoundingBox();
|
||||
// 使用 cc.Intersection.pointInRect 方法判断点是否在矩形范围内
|
||||
let point = cc.v2(this.node.position.x-5, this.node.position.y+10)
|
||||
if(blockRect.contains(point)){
|
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let point = cc.v2(this.node.position.x - 5, this.node.position.y + 10)
|
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if (blockRect.contains(point)) {
|
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this.posX = mapInfo[i].getComponent("MapBlock").posX;
|
||||
this.posY = mapInfo[i].getComponent("MapBlock").posY;
|
||||
this.level = 50 + this.posX - this.posY*3;
|
||||
this.level = 50 + this.posX - this.posY * 3;
|
||||
this.node.zIndex = this.level;
|
||||
this.node.x = mapInfo[i].x + 65;
|
||||
this.node.y = mapInfo[i].y - 60;
|
||||
i= 10000;
|
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i = 10000;
|
||||
break;
|
||||
}
|
||||
}
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|
|
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@ -80,6 +80,7 @@ export default class GameManager extends cc.Component {
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}
|
||||
// 将加载的 Prefab 赋值给 Block_Array
|
||||
this.Block_Array = assets;
|
||||
console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块');
|
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this.setSort();
|
||||
this.load1 = true;
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});
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@ -93,6 +94,7 @@ export default class GameManager extends cc.Component {
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// 将加载的 Prefab 赋值给 Block_Array
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||||
this.Wall_Prefab = assets;
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this.load2 = true;
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console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙');
|
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this.setWallPrefabSort();
|
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});
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|
|
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@ -8,8 +8,8 @@
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import GameManager from "./GameManager";
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import NumberToImage from "./NumberToImage";
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import { MiniGameSdk } from "./Sdk/MiniGameSdk";
|
||||
import {LQCollideSystem} from "./lq_collide_system/lq_collide_system";
|
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const {ccclass, property} = cc._decorator;
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import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
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const { ccclass, property } = cc._decorator;
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||||
|
||||
@ccclass
|
||||
export default class NewClass extends cc.Component {
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||||
|
@ -23,14 +23,14 @@ export default class NewClass extends cc.Component {
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@property(cc.Node)
|
||||
node3: cc.Node = null;
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|
||||
@property({type: [cc.SpriteAtlas], tooltip:"方块颜色"})
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Block_Color : Array<cc.SpriteAtlas> = [];
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||||
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@property({ type: [cc.SpriteAtlas], tooltip: "方块颜色" })
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||||
Block_Color: Array<cc.SpriteAtlas> = [];
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|
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@property(cc.EditBox)
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custom: cc.EditBox = null;
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||||
|
||||
|
||||
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|
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@property(cc.Node)
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@ -45,30 +45,30 @@ export default class NewClass extends cc.Component {
|
|||
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
|
||||
onLoad () {
|
||||
cc.game.setFrameRate(63);
|
||||
onLoad() {
|
||||
cc.game.setFrameRate(63);
|
||||
LQCollideSystem.is_enable = true;
|
||||
// console.log("加载关卡配置2");
|
||||
// window.initMgr();
|
||||
GameManager._instance.Block_Color = this.Block_Color;
|
||||
if(cc.fx.GameConfig.GM_INFO.first){
|
||||
console.log("————————准备注册事件",cc.fx.GameConfig.GM_INFO.openid);
|
||||
if(cc.fx.GameConfig.GM_INFO.openid != ""){
|
||||
if (cc.fx.GameConfig.GM_INFO.first) {
|
||||
console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
|
||||
if (cc.fx.GameConfig.GM_INFO.openid != "") {
|
||||
console.log("————————发送注册事件");
|
||||
cc.fx.GameTool.shushu_Track("register");
|
||||
}
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||||
this.node.getChildByName("zhuanchang").active = true;
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false);
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
|
||||
setTimeout(() => {
|
||||
cc.fx.GameConfig.GM_INFO.first = false;
|
||||
cc.director.loadScene("GameScene");
|
||||
cc.fx.GameConfig.GM_INFO.first = false;
|
||||
cc.director.loadScene("GameScene");
|
||||
}, 1000);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
start () {
|
||||
start() {
|
||||
// console.log("已经进入Home界面");
|
||||
// console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
|
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// console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
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@ -76,15 +76,15 @@ export default class NewClass extends cc.Component {
|
|||
cc.fx.GameTool.getHealth(null);
|
||||
// cc.fx.GameConfig.LEVEL_INFO_init(false,0);
|
||||
setTimeout(() => {
|
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level+1),25,15,"big_",this.level,false);
|
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin,30,15,"coin_",this.coin,true);
|
||||
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 25, 15, "big_", this.level, false);
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
|
||||
this.setHealthInfo();
|
||||
}, 0);
|
||||
if(cc.fx.GameConfig.GM_INFO.gameState){
|
||||
if (cc.fx.GameConfig.GM_INFO.gameState) {
|
||||
this.node.getChildByName("zhuanchang").active = true;
|
||||
setTimeout(() => {
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan2",null);
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"down",false);
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan2", null);
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "down", false);
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
|
||||
if (entry.animation.name === "down" && !cc.fx.GameConfig.GM_INFO.first) {
|
||||
// 动画播放结束后执行的逻辑
|
||||
|
@ -93,8 +93,8 @@ export default class NewClass extends cc.Component {
|
|||
});
|
||||
}, 500);
|
||||
}
|
||||
else{
|
||||
if(!cc.fx.GameConfig.GM_INFO.first)
|
||||
else {
|
||||
if (!cc.fx.GameConfig.GM_INFO.first)
|
||||
this.node.getChildByName("zhuanchang").active = false;
|
||||
}
|
||||
|
||||
|
@ -103,19 +103,19 @@ export default class NewClass extends cc.Component {
|
|||
}
|
||||
|
||||
//开始倒计时
|
||||
startTimeCutDown(){
|
||||
this.scheduleCallback = function(){
|
||||
if(this.pause) return;
|
||||
if(cc.fx.GameConfig.GM_INFO.min_Time <= 0){
|
||||
startTimeCutDown() {
|
||||
this.scheduleCallback = function () {
|
||||
if (this.pause) return;
|
||||
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
|
||||
this.stopTimeCutDown();
|
||||
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
|
||||
cc.fx.GameTool.setUserHealth(1,(data)=>{
|
||||
cc.fx.GameTool.setUserHealth(1, (data) => {
|
||||
cc.fx.GameTool.getHealth(null);
|
||||
this.setHealthInfo();
|
||||
})
|
||||
}
|
||||
else{
|
||||
else {
|
||||
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
|
||||
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
|
||||
|
@ -124,39 +124,39 @@ export default class NewClass extends cc.Component {
|
|||
this.schedule(this.scheduleCallback, 1);
|
||||
}
|
||||
// 停止倒计时
|
||||
stopTimeCutDown(){
|
||||
if(this.scheduleCallback){
|
||||
stopTimeCutDown() {
|
||||
if (this.scheduleCallback) {
|
||||
this.unschedule(this.scheduleCallback);
|
||||
}
|
||||
}
|
||||
|
||||
setHealthInfo(){
|
||||
if(cc.fx.GameConfig.GM_INFO.hp == 5){
|
||||
|
||||
setHealthInfo() {
|
||||
if (cc.fx.GameConfig.GM_INFO.hp == 5) {
|
||||
this.Stamina.getChildByName("man").active = true;
|
||||
this.Stamina.getChildByName("health").active = false;
|
||||
this.Stamina.getChildByName("health").active = false;
|
||||
this.Stamina.getChildByName("time").active = false;
|
||||
}
|
||||
else{
|
||||
this.Stamina.getChildByName("man").active = false;
|
||||
this.Stamina.getChildByName("health").active = true;
|
||||
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.hp),25,15,"coin_",this.Stamina.getChildByName("health"),false);
|
||||
this.Stamina.getChildByName("time").active = true;
|
||||
if(cc.fx.GameConfig.GM_INFO.min_Time != 0){
|
||||
else {
|
||||
this.Stamina.getChildByName("man").active = false;
|
||||
this.Stamina.getChildByName("health").active = true;
|
||||
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.hp), 25, 15, "coin_", this.Stamina.getChildByName("health"), false);
|
||||
this.Stamina.getChildByName("time").active = true;
|
||||
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
|
||||
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
|
||||
this.startTimeCutDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
startGame(){
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_Big",null);
|
||||
if(cc.fx.GameConfig.GM_INFO.hp < 1){
|
||||
|
||||
startGame() {
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
|
||||
if (cc.fx.GameConfig.GM_INFO.hp < 1) {
|
||||
MiniGameSdk.API.showToast("体力值不足");
|
||||
return;
|
||||
}
|
||||
if(this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch){
|
||||
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
|
||||
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
|
||||
// if(this.custom.string != ""){
|
||||
// cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
|
||||
|
@ -164,105 +164,124 @@ export default class NewClass extends cc.Component {
|
|||
// cc.fx.GameConfig.LEVEL_INFO_init(true);
|
||||
// }
|
||||
// else{
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
|
||||
this.node.getChildByName("zhuanchang").active = true;
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false);
|
||||
cc.fx.GameConfig.LEVEL_INFO_init(true,1000);
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||||
this.node.getChildByName("zhuanchang").active = true;
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
|
||||
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
closeRank(){
|
||||
this.node.getChildByName("Rank").active = false;
|
||||
}
|
||||
|
||||
openRank(){
|
||||
this.node.getChildByName("Rank").active = true;
|
||||
}
|
||||
|
||||
openReward(){
|
||||
this.node.getChildByName("Reward").active = true;
|
||||
}
|
||||
|
||||
clickShop() {
|
||||
// 假设已经获取到了 userId 和 productId
|
||||
const userId = cc.fx.GameConfig.GM_INFO.openid;
|
||||
const productId = '1';
|
||||
console.log("即将创建createorder");
|
||||
//@ts-ignore
|
||||
wx.cloud.callFunction({
|
||||
name: "createOrder",
|
||||
data: {
|
||||
"userId":userId,
|
||||
"productId":productId,
|
||||
},
|
||||
success: (res) => {
|
||||
// 取得云函数返回的订单信息
|
||||
console.log("createOrder结果:",res.result);
|
||||
const payment = res.result.paymentResult.payment;
|
||||
console.log("payment:",payment);
|
||||
// 调起微信客户端支付
|
||||
//@ts-ignore
|
||||
// 调起微信客户端支付
|
||||
//@ts-ignore
|
||||
wx.requestPayment({
|
||||
// 时间戳,从 1970 年 1 月 1 日 00:00:00 至今的秒数,即当前的时间
|
||||
timeStamp: payment.timeStamp,
|
||||
// 随机字符串,长度为32个字符以下
|
||||
nonceStr: payment.nonceStr,
|
||||
// 统一下单接口返回的 prepay_id 参数值
|
||||
package: payment.package,
|
||||
// 签名算法,暂支持 MD5、HMAC-SHA256
|
||||
signType: payment.signType || 'MD5',
|
||||
// 支付签名
|
||||
paySign: payment.paySign,
|
||||
success(res) {
|
||||
/* 成功回调 */
|
||||
console.log("支付成功",res);
|
||||
},
|
||||
fail(res) {
|
||||
/* 失败回调 */
|
||||
console.log("支付失败",res);
|
||||
},
|
||||
complete(res){
|
||||
console.log("支付完成",res);
|
||||
//打开商店
|
||||
openShop() {
|
||||
// 加载 shop bundle
|
||||
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
|
||||
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
|
||||
if (err) {
|
||||
cc.error(err.message || err);
|
||||
return;
|
||||
}
|
||||
if (prefab) {
|
||||
const shopNode = cc.instantiate(prefab);
|
||||
this.node.addChild(shopNode);
|
||||
console.log("shopNode parent:", shopNode.parent);
|
||||
}
|
||||
});
|
||||
},
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
closeRank() {
|
||||
this.node.getChildByName("Rank").active = false;
|
||||
}
|
||||
|
||||
openRank() {
|
||||
this.node.getChildByName("Rank").active = true;
|
||||
}
|
||||
|
||||
openReward() {
|
||||
this.node.getChildByName("Reward").active = true;
|
||||
}
|
||||
|
||||
clickShop() {
|
||||
// 假设已经获取到了 userId 和 productId
|
||||
const userId = cc.fx.GameConfig.GM_INFO.openid;
|
||||
const productId = '1';
|
||||
console.log("即将创建createorder");
|
||||
//@ts-ignore
|
||||
wx.cloud.callFunction({
|
||||
name: "createOrder",
|
||||
data: {
|
||||
"userId": userId,
|
||||
"productId": productId,
|
||||
},
|
||||
success: (res) => {
|
||||
// 取得云函数返回的订单信息
|
||||
console.log("createOrder结果:", res.result);
|
||||
const payment = res.result.paymentResult.payment;
|
||||
console.log("payment:", payment);
|
||||
// 调起微信客户端支付
|
||||
//@ts-ignore
|
||||
// 调起微信客户端支付
|
||||
//@ts-ignore
|
||||
wx.requestPayment({
|
||||
// 时间戳,从 1970 年 1 月 1 日 00:00:00 至今的秒数,即当前的时间
|
||||
timeStamp: payment.timeStamp,
|
||||
// 随机字符串,长度为32个字符以下
|
||||
nonceStr: payment.nonceStr,
|
||||
// 统一下单接口返回的 prepay_id 参数值
|
||||
package: payment.package,
|
||||
// 签名算法,暂支持 MD5、HMAC-SHA256
|
||||
signType: payment.signType || 'MD5',
|
||||
// 支付签名
|
||||
paySign: payment.paySign,
|
||||
success(res) {
|
||||
/* 成功回调 */
|
||||
console.log("支付成功", res);
|
||||
},
|
||||
fail(res) {
|
||||
/* 失败回调 */
|
||||
console.log("支付失败", res);
|
||||
},
|
||||
complete(res) {
|
||||
console.log("支付完成", res);
|
||||
}
|
||||
});
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
openPause(){
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
|
||||
openPause() {
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||||
console.log(cc.fx.GameConfig.GM_INFO);
|
||||
if(cc.fx.GameConfig.GM_INFO.openid == undefined){
|
||||
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
|
||||
console.log(cc.fx.GameConfig.GM_INFO.openid);
|
||||
cc.fx.GameConfig.GM_INFO.openid = "";
|
||||
}
|
||||
this.node.getChildByName("Pause").active = true;
|
||||
this.node.getChildByName("Pause").active = true;
|
||||
this.node.getChildByName("Pause").getChildByName("openID").getComponent(cc.Label).string = cc.fx.GameConfig.GM_INFO.openid;
|
||||
}
|
||||
}
|
||||
|
||||
closePause(){
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
|
||||
this.node.getChildByName("Pause").active = false;
|
||||
closePause() {
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||||
this.node.getChildByName("Pause").active = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
closeReward(){
|
||||
this.node.getChildByName("Reward").active = false;
|
||||
}
|
||||
closeReward() {
|
||||
this.node.getChildByName("Reward").active = false;
|
||||
}
|
||||
|
||||
openStamina(){
|
||||
this.node.getChildByName("Stamina").active = true;
|
||||
}
|
||||
openStamina() {
|
||||
this.node.getChildByName("Stamina").active = true;
|
||||
}
|
||||
|
||||
closeStamina(){
|
||||
this.node.getChildByName("Stamina").active = false;
|
||||
}
|
||||
closeStamina() {
|
||||
this.node.getChildByName("Stamina").active = false;
|
||||
}
|
||||
|
||||
|
||||
// update (dt) {}
|
||||
|
|
1564
assets/Script/Map.ts
|
@ -8,7 +8,7 @@
|
|||
import MapConroler from "./Map";
|
||||
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
|
||||
|
||||
const {ccclass, property} = cc._decorator;
|
||||
const { ccclass, property } = cc._decorator;
|
||||
|
||||
@ccclass
|
||||
export default class SceneManager extends cc.Component {
|
||||
|
@ -32,27 +32,27 @@ export default class SceneManager extends cc.Component {
|
|||
pause: cc.Node = null;
|
||||
|
||||
|
||||
@property({type: [cc.Prefab], tooltip:"方块数组"})
|
||||
Block_Array : Array<cc.Prefab> = [];
|
||||
@property({ type: [cc.Prefab], tooltip: "方块数组" })
|
||||
Block_Array: Array<cc.Prefab> = [];
|
||||
|
||||
@property({type: [cc.Prefab], tooltip:"墙壁数组"})
|
||||
Wall_Prefab : Array<cc.Prefab> = [];
|
||||
@property({ type: [cc.Prefab], tooltip: "墙壁数组" })
|
||||
Wall_Prefab: Array<cc.Prefab> = [];
|
||||
|
||||
particleEffects: cc.ParticleAsset[];
|
||||
// @property({type: [cc.ParticleSystem], tooltip:"粒子数组"})
|
||||
// particleEffects : Array<cc.ParticleSystem> = [];
|
||||
|
||||
load1 :boolean = false;
|
||||
load2 :boolean = false;
|
||||
load3 :boolean = false;
|
||||
load1: boolean = false;
|
||||
load2: boolean = false;
|
||||
load3: boolean = false;
|
||||
btnName: string = '';
|
||||
callBack: any;
|
||||
|
||||
|
||||
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
|
||||
onLoad () {
|
||||
cc.game.setFrameRate(63);
|
||||
onLoad() {
|
||||
cc.game.setFrameRate(63);
|
||||
this.changeBg();
|
||||
|
||||
setTimeout(() => {
|
||||
|
@ -64,17 +64,17 @@ export default class SceneManager extends cc.Component {
|
|||
// console.log('成功预加载 HomeScene 场景');
|
||||
});
|
||||
}, 1000);
|
||||
|
||||
|
||||
}
|
||||
|
||||
changeBg(){
|
||||
|
||||
changeBg() {
|
||||
let number = Math.floor(Math.random() * 8) + 1;
|
||||
const path = 'bg/bg' + number;
|
||||
cc.resources.load(path, cc.SpriteFrame, (err, spriteFrame: cc.SpriteFrame) => {
|
||||
if (err) {
|
||||
console.error('动态加载背景图失败:', err);
|
||||
return;
|
||||
}
|
||||
}
|
||||
this.node.getChildByName("Game").getChildByName("bg").getComponent(cc.Sprite).spriteFrame = spriteFrame;
|
||||
})
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ export default class SceneManager extends cc.Component {
|
|||
}
|
||||
|
||||
setWallPrefabSort() {
|
||||
const order = ['down', 'downLeft', 'downRight', 'left','right','up','upLeft','upRight'];
|
||||
const order = ['down', 'downLeft', 'downRight', 'left', 'right', 'up', 'upLeft', 'upRight'];
|
||||
this.Wall_Prefab.sort((a, b) => {
|
||||
const indexA = order.indexOf(a.name);
|
||||
const indexB = order.indexOf(b.name);
|
||||
|
@ -103,22 +103,22 @@ export default class SceneManager extends cc.Component {
|
|||
if (indexB === -1) return -1;
|
||||
return indexA - indexB;
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
setParticleSort() {
|
||||
const order = ['top', 'bot', 'rig', 'lef'];
|
||||
this.particleEffects.sort((a, b) => {
|
||||
// console.log(a.name.substr(0,3),b.name.substr(0,3));
|
||||
const indexA = order.indexOf(a.name.substr(0,3));
|
||||
const indexB = order.indexOf(b.name.substr(0,3));
|
||||
const indexA = order.indexOf(a.name.substr(0, 3));
|
||||
const indexB = order.indexOf(b.name.substr(0, 3));
|
||||
if (indexA === -1) return 1;
|
||||
if (indexB === -1) return -1;
|
||||
return indexA - indexB;
|
||||
});
|
||||
}
|
||||
|
||||
setSort(){
|
||||
setSort() {
|
||||
this.Block_Array.sort((a, b) => {
|
||||
// 从名称中提取数字部分
|
||||
const numberA = parseInt(a.name.match(/\d+/)?.[0] || '0', 10);
|
||||
|
@ -127,11 +127,11 @@ export default class SceneManager extends cc.Component {
|
|||
});
|
||||
}
|
||||
|
||||
start () {
|
||||
start() {
|
||||
|
||||
}
|
||||
|
||||
startGame(){
|
||||
startGame() {
|
||||
cc.director.loadScene("HomeScene", (err) => {
|
||||
if (err) {
|
||||
console.error('加载 HomeScene 场景失败:', err);
|
||||
|
@ -143,29 +143,29 @@ export default class SceneManager extends cc.Component {
|
|||
|
||||
}
|
||||
|
||||
returnHome(){
|
||||
if(this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl")._touch){
|
||||
if(MapConroler._instance.gameStart == true){
|
||||
returnHome() {
|
||||
if (this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl")._touch) {
|
||||
if (MapConroler._instance.gameStart == true) {
|
||||
MiniGameSdk.API.showToast("体力值减少");
|
||||
cc.fx.GameTool.setUserHealth(-1,(data)=>{
|
||||
cc.fx.GameTool.setUserHealth(-1, (data) => {
|
||||
})
|
||||
let data = {
|
||||
time:MapConroler._instance.count_Time,
|
||||
add_Time:MapConroler._instance.add_Time,
|
||||
result:"give_up"
|
||||
time: MapConroler._instance.count_Time,
|
||||
add_Time: MapConroler._instance.add_Time,
|
||||
result: "give_up"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("finish_stage",data);
|
||||
cc.fx.GameTool.shushu_Track("finish_stage", data);
|
||||
}
|
||||
this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl").setTouch(false);
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||||
this.node.getChildByName("zhuanchang").active = true;
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false);
|
||||
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
|
||||
cc.director.preloadScene("HomeScene", (err, asset) => {
|
||||
if (err) {
|
||||
console.error('动态加载 Prefab 失败:', err);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
});
|
||||
setTimeout(() => {
|
||||
cc.director.loadScene("HomeScene");
|
||||
|
@ -208,9 +208,9 @@ export default class SceneManager extends cc.Component {
|
|||
});
|
||||
}
|
||||
|
||||
openPause(){
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
|
||||
if(this.pause.getComponent("btnControl")._touch){
|
||||
openPause() {
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||||
if (this.pause.getComponent("btnControl")._touch) {
|
||||
this.pause.getComponent("btnControl").setTouch(false);
|
||||
this.node.getChildByName("Pause").active = true;
|
||||
MapConroler._instance.pause = true;
|
||||
|
@ -218,16 +218,16 @@ export default class SceneManager extends cc.Component {
|
|||
|
||||
}
|
||||
|
||||
closePause(){
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
|
||||
closePause() {
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||||
this.pause.getComponent("btnControl").setTouch(true);
|
||||
this.node.getChildByName("Pause").active = false;
|
||||
if(MapConroler._instance.node.parent.getChildByName("Ice").active == false){
|
||||
this.node.getChildByName("Pause").active = false;
|
||||
if (MapConroler._instance.node.parent.getChildByName("Ice").active == false) {
|
||||
MapConroler._instance.pause = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
openPropBuy(name){
|
||||
openPropBuy(name) {
|
||||
MapConroler._instance.pause = true;
|
||||
this.btnName = name;
|
||||
let propWindow = this.node.getChildByName("Game").getChildByName("propWindow");
|
||||
|
@ -239,35 +239,51 @@ export default class SceneManager extends cc.Component {
|
|||
propWindow.getChildByName(name).active = true;
|
||||
}
|
||||
|
||||
clickBtn(){
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_Big",null);
|
||||
clickBtn() {
|
||||
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
|
||||
let propWindow = this.node.getChildByName("Game").getChildByName("propWindow");
|
||||
if(propWindow.getChildByName("buy_Btn").getComponent("btnControl")._touch){
|
||||
propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(false);
|
||||
if(this.btnName == "freeze")
|
||||
if (propWindow.getChildByName("buy_Btn").getComponent("btnControl")._touch) {
|
||||
propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(false);
|
||||
if (this.btnName == "freeze")
|
||||
MapConroler._instance.buyFreeze();
|
||||
else if(this.btnName == "hammer")
|
||||
else if (this.btnName == "hammer")
|
||||
MapConroler._instance.buyHammer();
|
||||
else if(this.btnName == "magic")
|
||||
else if (this.btnName == "magic")
|
||||
MapConroler._instance.buyMagic();
|
||||
}
|
||||
}
|
||||
//打开商店
|
||||
openShop() {
|
||||
// 加载 shop bundle
|
||||
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
|
||||
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
|
||||
if (err) {
|
||||
cc.error(err.message || err);
|
||||
return;
|
||||
}
|
||||
if (prefab) {
|
||||
const shopNode = cc.instantiate(prefab);
|
||||
this.node.addChild(shopNode);
|
||||
console.log("shopNode parent:", shopNode.parent);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
closePropBuy(){
|
||||
closePropBuy() {
|
||||
MapConroler._instance.pause = false;
|
||||
let freezeBtn = MapConroler._instance.node.parent.getChildByName("Bottom").getChildByName("timeBtn");
|
||||
let hammerBtn = MapConroler._instance.node.parent.getChildByName("Bottom").getChildByName("destroyBtn");
|
||||
let magicBtn = MapConroler._instance.node.parent.getChildByName("Bottom").getChildByName("magicBtn");
|
||||
if(this.btnName == "freeze") freezeBtn.getComponent("btnControl").setTouch(true);
|
||||
else if(this.btnName == "hammer") hammerBtn.getComponent("btnControl").setTouch(true);
|
||||
else if(this.btnName == "magic") magicBtn.getComponent("btnControl").setTouch(true);
|
||||
if (this.btnName == "freeze") freezeBtn.getComponent("btnControl").setTouch(true);
|
||||
else if (this.btnName == "hammer") hammerBtn.getComponent("btnControl").setTouch(true);
|
||||
else if (this.btnName == "magic") magicBtn.getComponent("btnControl").setTouch(true);
|
||||
|
||||
this.node.getChildByName("Game").getChildByName("propWindow").active = false;
|
||||
}
|
||||
|
||||
update (dt) {
|
||||
update(dt) {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
// Learn TypeScript:
|
||||
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
|
||||
// Learn Attribute:
|
||||
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
|
||||
// Learn life-cycle callbacks:
|
||||
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
|
||||
|
||||
|
||||
|
||||
const {ccclass, property} = cc._decorator;
|
||||
|
|
3
assets/TextureBlock/block/AutoAtlas.pac
Normal file
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"__type__": "cc.SpriteAtlas"
|
||||
}
|
23
assets/TextureBlock/block/AutoAtlas.pac.meta
Normal file
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "9df3aaf8-59bc-4eff-aa56-554ab3d4d2cb",
|
||||
"importer": "auto-atlas",
|
||||
"maxWidth": 1024,
|
||||
"maxHeight": 1024,
|
||||
"padding": 2,
|
||||
"compressionLevel": 6,
|
||||
"allowRotation": true,
|
||||
"forceSquared": false,
|
||||
"powerOfTwo": false,
|
||||
"algorithm": "MaxRects",
|
||||
"format": "png",
|
||||
"quality": 80,
|
||||
"contourBleed": true,
|
||||
"paddingBleed": true,
|
||||
"filterUnused": true,
|
||||
"packable": false,
|
||||
"premultiplyAlpha": false,
|
||||
"filterMode": "bilinear",
|
||||
"platformSettings": {},
|
||||
"subMetas": {}
|
||||
}
|
|
@ -9,7 +9,7 @@
|
|||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 1847,
|
||||
"height": 1977,
|
||||
"height": 1998,
|
||||
"platformSettings": {},
|
||||
"subMetas": {}
|
||||
}
|
|
@ -8,8 +8,8 @@
|
|||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 2047,
|
||||
"height": 2011,
|
||||
"width": 2038,
|
||||
"height": 1972,
|
||||
"platformSettings": {},
|
||||
"subMetas": {}
|
||||
}
|
13
assets/UI/UI/set.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "c31c74ba-a2b0-4b6f-ac21-5c87b44aea4a",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
BIN
assets/UI/UI/set/tiaodik.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
38
assets/UI/UI/set/tiaodik.png.meta
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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BIN
assets/shop/img/coins_sz5.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
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assets/shop/img/coins_sz5.png.meta
Normal file
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assets/shop/img/coins_sz6.png
Normal file
After Width: | Height: | Size: 5.0 KiB |
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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assets/shop/img/cost_0.png
Normal file
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assets/shop/img/cost_0.png.meta
Normal file
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BIN
assets/shop/img/cost_1.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
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assets/shop/img/cost_1.png.meta
Normal file
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||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
37
assets/shop/img/texture_atlas-0.plist
Normal file
|
@ -0,0 +1,37 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>frames</key>
|
||||
<dict>
|
||||
<key>shop_2.jpg</key>
|
||||
<dict>
|
||||
<key>frame</key>
|
||||
<string>{{0,0},{1080,2340}}</string>
|
||||
<key>offset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>rotated</key>
|
||||
<false/>
|
||||
<key>sourceColorRect</key>
|
||||
<string>{{0,0},{1080,2340}}</string>
|
||||
<key>sourceSize</key>
|
||||
<string>{1080,2340}</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>metadata</key>
|
||||
<dict>
|
||||
<key>format</key>
|
||||
<integer>2</integer>
|
||||
<key>pixelFormat</key>
|
||||
<string>RGBA8888</string>
|
||||
<key>premultiplyAlpha</key>
|
||||
<false/>
|
||||
<key>realTextureFileName</key>
|
||||
<string>texture_atlas-0.png</string>
|
||||
<key>textureFileName</key>
|
||||
<string>texture_atlas-0.png</string>
|
||||
<key>size</key>
|
||||
<string>{1080,2340}</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
36
assets/shop/img/texture_atlas-0.plist.meta
Normal file
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"ver": "1.2.6",
|
||||
"uuid": "ad450c22-24c1-4352-a09f-151cb9f3ab8a",
|
||||
"importer": "asset",
|
||||
"rawTextureUuid": "267f6a1d-6833-4412-9b85-df929fcb2d9d",
|
||||
"size": {
|
||||
"width": 1080,
|
||||
"height": 2340
|
||||
},
|
||||
"type": "Texture Packer",
|
||||
"subMetas": {
|
||||
"shop_2.jpg": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "24a3a948-d370-492b-a604-772db3e9092d",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "267f6a1d-6833-4412-9b85-df929fcb2d9d",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 1080,
|
||||
"height": 2340,
|
||||
"rawWidth": 1080,
|
||||
"rawHeight": 2340,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"spriteType": "normal",
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
BIN
assets/shop/img/texture_atlas-0.png
Normal file
After Width: | Height: | Size: 134 KiB |
15
assets/shop/img/texture_atlas-0.png.meta
Normal file
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "267f6a1d-6833-4412-9b85-df929fcb2d9d",
|
||||
"importer": "texture",
|
||||
"type": "raw",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 1080,
|
||||
"height": 2340,
|
||||
"platformSettings": {},
|
||||
"subMetas": {}
|
||||
}
|
89
assets/shop/img/texture_atlas-1.plist
Normal file
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>frames</key>
|
||||
<dict>
|
||||
<key>shop_1.png</key>
|
||||
<dict>
|
||||
<key>frame</key>
|
||||
<string>{{0,0},{1080,436}}</string>
|
||||
<key>offset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>rotated</key>
|
||||
<false/>
|
||||
<key>sourceColorRect</key>
|
||||
<string>{{0,0},{1080,436}}</string>
|
||||
<key>sourceSize</key>
|
||||
<string>{1080,436}</string>
|
||||
</dict>
|
||||
<key>txt1.png</key>
|
||||
<dict>
|
||||
<key>frame</key>
|
||||
<string>{{0,437},{907,62}}</string>
|
||||
<key>offset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>rotated</key>
|
||||
<false/>
|
||||
<key>sourceColorRect</key>
|
||||
<string>{{0,0},{907,62}}</string>
|
||||
<key>sourceSize</key>
|
||||
<string>{907,62}</string>
|
||||
</dict>
|
||||
<key>btn1.png</key>
|
||||
<dict>
|
||||
<key>frame</key>
|
||||
<string>{{0,500},{99,531}}</string>
|
||||
<key>offset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>rotated</key>
|
||||
<true/>
|
||||
<key>sourceColorRect</key>
|
||||
<string>{{0,0},{99,531}}</string>
|
||||
<key>sourceSize</key>
|
||||
<string>{99,531}</string>
|
||||
</dict>
|
||||
<key>coins_di.png</key>
|
||||
<dict>
|
||||
<key>frame</key>
|
||||
<string>{{0,600},{327,454}}</string>
|
||||
<key>offset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>rotated</key>
|
||||
<true/>
|
||||
<key>sourceColorRect</key>
|
||||
<string>{{0,0},{327,454}}</string>
|
||||
<key>sourceSize</key>
|
||||
<string>{327,454}</string>
|
||||
</dict>
|
||||
<key>tx.png</key>
|
||||
<dict>
|
||||
<key>frame</key>
|
||||
<string>{{455,600},{188,207}}</string>
|
||||
<key>offset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>rotated</key>
|
||||
<false/>
|
||||
<key>sourceColorRect</key>
|
||||
<string>{{0,0},{188,207}}</string>
|
||||
<key>sourceSize</key>
|
||||
<string>{188,207}</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>metadata</key>
|
||||
<dict>
|
||||
<key>format</key>
|
||||
<integer>2</integer>
|
||||
<key>pixelFormat</key>
|
||||
<string>RGBA8888</string>
|
||||
<key>premultiplyAlpha</key>
|
||||
<false/>
|
||||
<key>realTextureFileName</key>
|
||||
<string>texture_atlas-1.png</string>
|
||||
<key>textureFileName</key>
|
||||
<string>texture_atlas-1.png</string>
|
||||
<key>size</key>
|
||||
<string>{1080,927}</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
128
assets/shop/img/texture_atlas-1.plist.meta
Normal file
|
@ -0,0 +1,128 @@
|
|||
{
|
||||
"ver": "1.2.6",
|
||||
"uuid": "47589a11-b9e5-45cb-b50d-398e1e8b3843",
|
||||
"importer": "asset",
|
||||
"rawTextureUuid": "779cfcd5-4697-4641-83eb-340dd9bc5986",
|
||||
"size": {
|
||||
"width": 1080,
|
||||
"height": 927
|
||||
},
|
||||
"type": "Texture Packer",
|
||||
"subMetas": {
|
||||
"shop_1.png": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "9745d59d-e668-40ca-a540-c4ee007a9b8b",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "779cfcd5-4697-4641-83eb-340dd9bc5986",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 1080,
|
||||
"height": 436,
|
||||
"rawWidth": 1080,
|
||||
"rawHeight": 436,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"spriteType": "normal",
|
||||
"subMetas": {}
|
||||
},
|
||||
"txt1.png": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "760f4de0-8da0-4f0a-b3cb-5b6fe8b0b611",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "779cfcd5-4697-4641-83eb-340dd9bc5986",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 437,
|
||||
"width": 907,
|
||||
"height": 62,
|
||||
"rawWidth": 907,
|
||||
"rawHeight": 62,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"spriteType": "normal",
|
||||
"subMetas": {}
|
||||
},
|
||||
"btn1.png": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "a278a94d-ca26-4f4b-83fb-5d1058d39304",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "779cfcd5-4697-4641-83eb-340dd9bc5986",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": true,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 500,
|
||||
"width": 99,
|
||||
"height": 531,
|
||||
"rawWidth": 99,
|
||||
"rawHeight": 531,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"spriteType": "normal",
|
||||
"subMetas": {}
|
||||
},
|
||||
"coins_di.png": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "b07b3564-ce23-49f8-9891-2001cb80a72a",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "779cfcd5-4697-4641-83eb-340dd9bc5986",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": true,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 600,
|
||||
"width": 327,
|
||||
"height": 454,
|
||||
"rawWidth": 327,
|
||||
"rawHeight": 454,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"spriteType": "normal",
|
||||
"subMetas": {}
|
||||
},
|
||||
"tx.png": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "b2bc9ecc-be9e-42f3-abe3-8d684cdc362a",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "779cfcd5-4697-4641-83eb-340dd9bc5986",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 455,
|
||||
"trimY": 600,
|
||||
"width": 188,
|
||||
"height": 207,
|
||||
"rawWidth": 188,
|
||||
"rawHeight": 207,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"spriteType": "normal",
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|