五彩消消 商城界面UI

This commit is contained in:
computer\尼卡 2025-06-30 10:57:41 +08:00
parent 4ca3daaa48
commit 2dcd17cbf8
398 changed files with 64436 additions and 24578 deletions

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@ -1,3 +1,8 @@
{
"git.ignoreLimitWarning": true
"git.ignoreLimitWarning": true,
"editor.formatOnSave": true,
"editor.defaultFormatter": null, // Set to your preferred formatter (e.g., "esbenp.prettier-vscode")
"[javascript]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
} // Example for JS files
}

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@ -75,6 +75,7 @@ export default class Block extends cc.Component {
init(block_Info, posX, posY, node) {
this.block_Info = this.jsonDeepClone(block_Info);
let mapInfo = MapConroler._instance.mapInfo;
console.log("block_Info", this.block_Info);
for (let i = 0; i < mapInfo.length; i++) {
let blockRect = mapInfo[i].getBoundingBox();
// 使用 cc.Intersection.pointInRect 方法判断点是否在矩形范围内

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@ -80,6 +80,7 @@ export default class GameManager extends cc.Component {
}
// 将加载的 Prefab 赋值给 Block_Array
this.Block_Array = assets;
console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块');
this.setSort();
this.load1 = true;
});
@ -93,6 +94,7 @@ export default class GameManager extends cc.Component {
// 将加载的 Prefab 赋值给 Block_Array
this.Wall_Prefab = assets;
this.load2 = true;
console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙');
this.setWallPrefabSort();
});

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@ -170,9 +170,28 @@ export default class NewClass extends cc.Component {
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
// }
}
}
//打开商店
openShop() {
// 加载 shop bundle
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
if (prefab) {
const shopNode = cc.instantiate(prefab);
this.node.addChild(shopNode);
console.log("shopNode parent:", shopNode.parent);
}
});
});
}
closeRank() {
this.node.getChildByName("Rank").active = false;

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@ -277,7 +277,7 @@ export default class MapConroler extends cc.Component {
blockInit() {
let blockArray = cc.fx.GameConfig.BLOCK_INFO[0];
blockArray = this.sortBlock(blockArray);
console.log("创建方块", blockArray);
let index = 0; // 当前要创建的方块索引
let BLOCKS_PER_FRAME = 1; // 初始每帧创建的方块数量
const MAX_PER_FRAME = 10; // 每帧最大创建数量

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@ -252,7 +252,23 @@ export default class SceneManager extends cc.Component {
MapConroler._instance.buyMagic();
}
}
//打开商店
openShop() {
// 加载 shop bundle
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
if (prefab) {
const shopNode = cc.instantiate(prefab);
this.node.addChild(shopNode);
console.log("shopNode parent:", shopNode.parent);
}
});
});
}
closePropBuy() {

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@ -1,9 +1,4 @@
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;

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}
}
}

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