加载界面loadbg修改,艺术字修改

This commit is contained in:
computer\尼卡 2025-07-01 15:18:42 +08:00
parent b3a08b364a
commit 54950b0c94
189 changed files with 2977 additions and 2730 deletions

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@ -72,6 +72,7 @@ export default class MapConroler extends cc.Component {
timeLabel: cc.Node = null; timeLabel: cc.Node = null;
levelLabel: cc.Node = null; levelLabel: cc.Node = null;
coin: cc.Node = null;
new_mode: number = 0; new_mode: number = 0;
mapWidth: number = 0; mapWidth: number = 0;
@ -184,15 +185,18 @@ export default class MapConroler extends cc.Component {
} }
initMap() { initMap() {
// this.node.getChildByName("Wall").zIndex = 10; // this.node.getChildByName("Wall").zIndex = 10;
this.timeLabel = this.node.parent.getChildByName("Top").getChildByName("time"); this.timeLabel = this.node.parent.getChildByName("Top").getChildByName("time");
this.levelLabel = this.node.parent.getChildByName("Top").getChildByName("level"); this.levelLabel = this.node.parent.getChildByName("Top").getChildByName("level");
this.coin = this.node.parent.getChildByName("Top").getChildByName("coin");
this.timeNumber = cc.fx.GameConfig.LEVEL_INFO[0].time; this.timeNumber = cc.fx.GameConfig.LEVEL_INFO[0].time;
console.log("当前关卡时间", this.timeNumber); console.log("当前关卡时间", this.timeNumber);
this.count_Time = 0; this.count_Time = 0;
this.add_Time = 0; this.add_Time = 0;
NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel) NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel)
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber); // var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber);
// this.timeLabel.string = timeTemp.toString(); // this.timeLabel.string = timeTemp.toString();
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 50, 20, "level_", this.levelLabel, false) NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 50, 20, "level_", this.levelLabel, false)

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@ -5,7 +5,7 @@
// Learn life-cycle callbacks: // Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator; const { ccclass, property } = cc._decorator;
@ccclass @ccclass
export default class NumberToImage extends cc.Component { export default class NumberToImage extends cc.Component {
@ -13,22 +13,22 @@ export default class NumberToImage extends cc.Component {
@property(cc.SpriteAtlas) @property(cc.SpriteAtlas)
fontUI: cc.SpriteAtlas = null; fontUI: cc.SpriteAtlas = null;
static font:any = null; static font: any = null;
// LIFE-CYCLE CALLBACKS: // LIFE-CYCLE CALLBACKS:
onLoad () { onLoad() {
if(this.fontUI != null){ if (this.fontUI != null) {
NumberToImage.font = this.fontUI; NumberToImage.font = this.fontUI;
} }
} }
//第一个参数 数字, 第二个参数 数字间距 第三个参数 占位宽度 第四个参数 目标节点 //第一个参数 数字, 第二个参数 数字间距 第三个参数 占位宽度 第四个参数 目标节点
static numberToImageNodes(number, width, posX, name ,targetNode:cc.Node,middle:boolean = false) { static numberToImageNodes(number, width, posX, name, targetNode: cc.Node, middle: boolean = false) {
const numStr = number.toString(); const numStr = number.toString();
let cha = 0; let cha = 0;
if(number > 99) cha = -posX if (number > 99) cha = -posX
else if(number < 10) cha = posX else if (number < 10) cha = posX
if(targetNode.children.length > 0) if (targetNode.children.length > 0)
targetNode.removeAllChildren(); targetNode.removeAllChildren();
for (let i = 0; i < numStr.length; i++) { for (let i = 0; i < numStr.length; i++) {
const digit = parseInt(numStr[i], 10); const digit = parseInt(numStr[i], 10);
@ -40,39 +40,40 @@ export default class NumberToImage extends cc.Component {
node.x = i * width + cha; node.x = i * width + cha;
node.parent = targetNode; node.parent = targetNode;
} }
if(middle){ if (middle) {
targetNode.x = targetNode.x - targetNode.children.length * (width-15) / 2; targetNode.x = targetNode.x - targetNode.children.length * (width - 15) / 2;
} }
} }
static getTimeMargin(number, width, name ,targetNode:cc.Node) {
static getTimeMargin(number, width, name, targetNode: cc.Node) {
let timeArr = []; let timeArr = [];
let total = 0; let total = 0;
total = number; total = number;
let hour = 0; let hour = 0;
hour = parseInt((total / 3600) + "");//计算整数小时数 hour = parseInt((total / 3600) + "");//计算整数小时数
let afterHour = total - hour * 60 * 60;//取得算出小时数后剩余的秒数 let afterHour = total - hour * 60 * 60;//取得算出小时数后剩余的秒数
let min = parseInt((afterHour / 60)+"");//计算整数分 let min = parseInt((afterHour / 60) + "");//计算整数分
let m = "" + min; let m = "" + min;
if(min < 10) m = "0"+min; if (min < 10) m = "0" + min;
let afterMin = total - hour * 60 * 60 - min * 60;//取得算出分后剩余的秒数 let afterMin = total - hour * 60 * 60 - min * 60;//取得算出分后剩余的秒数
let miao = afterMin + ""; let miao = afterMin + "";
if(afterMin < 10) miao = "0" + afterMin; if (afterMin < 10) miao = "0" + afterMin;
let result = m + miao; let result = m + miao;
for (let i = 0; i < result.length; i++) { for (let i = 0; i < result.length; i++) {
const digit = parseInt(result[i], 10); const digit = parseInt(result[i], 10);
timeArr.push(digit); timeArr.push(digit);
} }
if(targetNode.children.length > 0){ if (targetNode.children.length > 0) {
for (let i = 0; i < targetNode.children.length; i++) { for (let i = 0; i < targetNode.children.length; i++) {
targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font._spriteFrames[name + timeArr[i] + ""]; targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font._spriteFrames[name + timeArr[i] + ""];
} }
} }
else{ else {
for (let i = 0; i < 4; i++) { for (let i = 0; i < 4; i++) {
const node = new cc.Node(); const node = new cc.Node();
const sprite = node.addComponent(cc.Sprite); const sprite = node.addComponent(cc.Sprite);
@ -81,7 +82,7 @@ export default class NumberToImage extends cc.Component {
sprite.spriteFrame = this.font._spriteFrames[name + digit + ""]; sprite.spriteFrame = this.font._spriteFrames[name + digit + ""];
// 将节点添加到目标节点下 // 将节点添加到目标节点下
node.x = i * width; node.x = i * width;
if(i > 1) node.x += 35; if (i > 1) node.x += 35;
node.parent = targetNode; node.parent = targetNode;
} }
} }

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@ -8,7 +8,7 @@
"premultiplyAlpha": false, "premultiplyAlpha": false,
"genMipmaps": false, "genMipmaps": false,
"packable": true, "packable": true,
"width": 1549, "width": 1757,
"height": 254, "height": 254,
"platformSettings": {}, "platformSettings": {},
"subMetas": {} "subMetas": {}

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@ -8927,6 +8927,9 @@
"itemList": { "itemList": {
"__id__": 73 "__id__": 73
}, },
"coin": {
"__id__": 60
},
"_id": "" "_id": ""
}, },
{ {

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@ -13,6 +13,9 @@ export default class NewClass extends cc.Component {
itemList: cc.Node = null; itemList: cc.Node = null;
// onLoad () {} // onLoad () {}
//金币数量
@property(cc.Node)
coin: cc.Node = null;
start() { start() {
this.openShop(); this.openShop();
} }
@ -47,6 +50,7 @@ export default class NewClass extends cc.Component {
NumberToImage.numberToImageNodes(product.price / 100, 40, 25, "scoin_", title, false) NumberToImage.numberToImageNodes(product.price / 100, 40, 25, "scoin_", title, false)
} }
} }
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
} }

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@ -5,8 +5,8 @@
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@ -56,6 +56,7 @@ var MapConroler = /** @class */ (function (_super) {
_this.coinPop = null; _this.coinPop = null;
_this.timeLabel = null; _this.timeLabel = null;
_this.levelLabel = null; _this.levelLabel = null;
_this.coin = null;
_this.new_mode = 0; _this.new_mode = 0;
_this.mapWidth = 0; _this.mapWidth = 0;
_this.mapHeight = 0; _this.mapHeight = 0;
@ -144,11 +145,13 @@ var MapConroler = /** @class */ (function (_super) {
// this.node.getChildByName("Wall").zIndex = 10; // this.node.getChildByName("Wall").zIndex = 10;
this.timeLabel = this.node.parent.getChildByName("Top").getChildByName("time"); this.timeLabel = this.node.parent.getChildByName("Top").getChildByName("time");
this.levelLabel = this.node.parent.getChildByName("Top").getChildByName("level"); this.levelLabel = this.node.parent.getChildByName("Top").getChildByName("level");
this.coin = this.node.parent.getChildByName("Top").getChildByName("coin");
this.timeNumber = cc.fx.GameConfig.LEVEL_INFO[0].time; this.timeNumber = cc.fx.GameConfig.LEVEL_INFO[0].time;
console.log("当前关卡时间", this.timeNumber); console.log("当前关卡时间", this.timeNumber);
this.count_Time = 0; this.count_Time = 0;
this.add_Time = 0; this.add_Time = 0;
NumberToImage_1.default.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel); NumberToImage_1.default.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel);
NumberToImage_1.default.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber); // var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber);
// this.timeLabel.string = timeTemp.toString(); // this.timeLabel.string = timeTemp.toString();
NumberToImage_1.default.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 50, 20, "level_", this.levelLabel, false); NumberToImage_1.default.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 50, 20, "level_", this.levelLabel, false);

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@ -33,10 +33,12 @@ var NewClass = /** @class */ (function (_super) {
_this.shop = null; _this.shop = null;
//商品列表 //商品列表
_this.itemList = null; _this.itemList = null;
// onLoad () {}
//金币数量
_this.coin = null;
return _this; return _this;
// update (dt) {} // update (dt) {}
} }
// onLoad () {}
NewClass.prototype.start = function () { NewClass.prototype.start = function () {
this.openShop(); this.openShop();
}; };
@ -68,6 +70,7 @@ var NewClass = /** @class */ (function (_super) {
NumberToImage_1.default.numberToImageNodes(product.price / 100, 40, 25, "scoin_", title, false); NumberToImage_1.default.numberToImageNodes(product.price / 100, 40, 25, "scoin_", title, false);
} }
} }
NumberToImage_1.default.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
}; };
//关闭商店界面 //关闭商店界面
NewClass.prototype.closeShop = function () { NewClass.prototype.closeShop = function () {
@ -80,6 +83,9 @@ var NewClass = /** @class */ (function (_super) {
__decorate([ __decorate([
property(cc.Node) property(cc.Node)
], NewClass.prototype, "itemList", void 0); ], NewClass.prototype, "itemList", void 0);
__decorate([
property(cc.Node)
], NewClass.prototype, "coin", void 0);
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ccclass ccclass
], NewClass); ], NewClass);

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