初始 版本

This commit is contained in:
computer\尼卡 2025-07-01 12:12:44 +08:00
parent 6b7c4498eb
commit 7a5f5b71a4
571 changed files with 32551 additions and 12507 deletions

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@ -7220,7 +7220,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
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@ -188,6 +188,7 @@ export default class MapConroler extends cc.Component {
this.timeLabel = this.node.parent.getChildByName("Top").getChildByName("time");
this.levelLabel = this.node.parent.getChildByName("Top").getChildByName("level");
this.timeNumber = cc.fx.GameConfig.LEVEL_INFO[0].time;
console.log("当前关卡时间", this.timeNumber);
this.count_Time = 0;
this.add_Time = 0;
@ -195,7 +196,7 @@ export default class MapConroler extends cc.Component {
// var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber);
// this.timeLabel.string = timeTemp.toString();
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 50, 20, "level_", this.levelLabel, false)
console.log("当前关卡", cc.fx.GameConfig.GM_INFO.level + 1);
//this.startTimeCutDown();
this.mapWidth = cc.fx.GameConfig.LEVEL_INFO[0].map[0];

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@ -1133,10 +1133,12 @@ export namespace MiniGameSdk {
}
static shushu_Login() {
API._ta.login(cc.fx.GameConfig.GM_INFO.openid);
const result = "success";
API.shushu_Track("login", result);
API.shushu_SetSuperProperties();
if (typeof wx !== 'undefined' && wx !== null) {
API._ta.login(cc.fx.GameConfig.GM_INFO.openid);
const result = "success";
API.shushu_Track("login", result);
API.shushu_SetSuperProperties();
}
}
static shushu_userSet(time) {

116
assets/Script/setUi.ts Normal file
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@ -0,0 +1,116 @@
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const { ccclass, property } = cc._decorator;
@ccclass
export default class setUi extends cc.Component {
static _instance: any;
time: number = 0;
@property(cc.Node)
music: cc.Node = null;
@property(cc.Node)
effect: cc.Node = null;
@property(cc.Node)
vibrate: cc.Node = null;
// mapInfo: number[][] = [];
musicState: boolean = true;
effectState: boolean = true;
vibrateState: boolean = true;
onLoad() {
this.musicState = cc.fx.GameConfig.GM_INFO.musicOpen;
this.effectState = cc.fx.GameConfig.GM_INFO.effectOpen;
this.vibrateState = cc.fx.GameConfig.GM_INFO.vibrateOpen;
console.log("音乐状态", this.musicState);
console.log("音效状态", this.effectState);
console.log("震动状态", this.vibrateState);
this.syncToggleState();
}
start() {
}
init(time) {
}
clickMusic() {
if (this.musicState) {
this.musicState = false;
cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState;
this.setMusicConfig();
cc.fx.AudioManager._instance.stopMusic();
}
else {
this.musicState = true;
cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState;
this.setMusicConfig();
cc.fx.AudioManager._instance.playMusicGame();
}
}
setMusicConfig() {
let audioInfo = {
"musicOpen": cc.fx.GameConfig.GM_INFO.musicOpen, //音乐
"effectOpen": cc.fx.GameConfig.GM_INFO.effectOpen, //音效
"vibrateOpen": cc.fx.GameConfig.GM_INFO.vibrateOpen, //震动
}
cc.fx.StorageMessage.setStorage("music", audioInfo);
}
clickEffect() {
if (this.effectState) {
this.effectState = false;
cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState;
this.setMusicConfig();
}
else {
this.effectState = true;
cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState;
this.setMusicConfig();
}
}
clickVibrate() {
if (this.vibrateState) {
this.vibrateState = false;
cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState;
this.setMusicConfig();
}
else {
this.vibrateState = true;
cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState;
this.setMusicConfig();
}
}
syncToggleState() {
this.music.getComponent(cc.Toggle).isChecked = !this.musicState;
this.effect.getComponent(cc.Toggle).isChecked = !this.effectState;
this.vibrate.getComponent(cc.Toggle).isChecked = !this.vibrateState;
}
//关闭ui
closeUi() {
this.node.active = false;
}
// update (dt) {}
}

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