提交图片资料

This commit is contained in:
YZ\249929363 2025-06-30 14:32:57 +08:00
commit a40e639211
456 changed files with 69757 additions and 15030 deletions

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@ -1,3 +1,8 @@
{
"git.ignoreLimitWarning": true
"git.ignoreLimitWarning": true,
"editor.formatOnSave": true,
"editor.defaultFormatter": null, // Set to your preferred formatter (e.g., "esbenp.prettier-vscode")
"[javascript]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
} // Example for JS files
}

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@ -1,7 +1,7 @@
import CollisionDetection from "./CollisionDetection";
import MapConroler from "./Map";
const {ccclass, property} = cc._decorator;
const { ccclass, property } = cc._decorator;
@ccclass
export default class Block extends cc.Component {
@ -25,7 +25,7 @@ export default class Block extends cc.Component {
private initialTouchOffset: cc.Vec2 = null;
private offsetTolerance = 100; // 偏移容忍度;
allBlocks:any; //所有的方块,用于计算posX,posY消除
allBlocks: any; //所有的方块,用于计算posX,posY消除
touchPoint: cc.Vec2 = null; //触摸点
isTouch: boolean = false; //是否触摸
posX: number = 0; //地图块的X坐标
@ -35,8 +35,8 @@ export default class Block extends cc.Component {
moveUp: boolean = true; //是否可以上移;
moveDown: boolean = true; //是否可以下移;
moveCorner: number = 0; //是否碰撞角落
moveY:number = 0; //是否可以上下移动;
moveX:number = 0; //是否可以左右移动;
moveY: number = 0; //是否可以上下移动;
moveX: number = 0; //是否可以左右移动;
touchPointX: number = 0; //触摸点X坐标;
touchPointY: number = 0; //触摸点Y坐标;
blockId: number = 0; //方块ID;
@ -44,27 +44,27 @@ export default class Block extends cc.Component {
level: number = 0; //叠加方块层数;
pz: boolean = false;
collider: any;
block_Info:any;
block_Info: any;
_touchListener: any;
relative_Position:cc.Vec2; //点击和方块相对位置
relative_Position: cc.Vec2; //点击和方块相对位置
private _eventManager: any;
hit: cc.Node;
onLoad () {
onLoad() {
// this.node.on(cc.Node.EventType.TOUCH_START, this.touchStart, this);
// this.node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMove, this);
// this.node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEnd, this);
// this.node.on(cc.Node.EventType.TOUCH_END, this.touchEnd, this);
this.pz = false;
this.stacking = cc.v2(0,0);
this.stacking = cc.v2(0, 0);
// this.selfBoxColliders = this.node.getComponentsInChildren(cc.BoxCollider)
// .filter(collider => collider.tag < 4);
}
start () {
start() {
}
@ -72,21 +72,22 @@ export default class Block extends cc.Component {
return JSON.parse(JSON.stringify(obj));
}
init(block_Info,posX,posY,node){
init(block_Info, posX, posY, node) {
this.block_Info = this.jsonDeepClone(block_Info);
let mapInfo = MapConroler._instance.mapInfo;
for(let i=0; i<mapInfo.length; i++){
console.log("block_Info", this.block_Info);
for (let i = 0; i < mapInfo.length; i++) {
let blockRect = mapInfo[i].getBoundingBox();
// 使用 cc.Intersection.pointInRect 方法判断点是否在矩形范围内
let point = cc.v2(this.node.position.x-5, this.node.position.y+10)
if(blockRect.contains(point)){
let point = cc.v2(this.node.position.x - 5, this.node.position.y + 10)
if (blockRect.contains(point)) {
this.posX = mapInfo[i].getComponent("MapBlock").posX;
this.posY = mapInfo[i].getComponent("MapBlock").posY;
this.level = 50 + this.posX - this.posY*3;
this.level = 50 + this.posX - this.posY * 3;
this.node.zIndex = this.level;
this.node.x = mapInfo[i].x + 65;
this.node.y = mapInfo[i].y - 60;
i= 10000;
i = 10000;
break;
}
}

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@ -80,6 +80,7 @@ export default class GameManager extends cc.Component {
}
// 将加载的 Prefab 赋值给 Block_Array
this.Block_Array = assets;
console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块');
this.setSort();
this.load1 = true;
});
@ -93,6 +94,7 @@ export default class GameManager extends cc.Component {
// 将加载的 Prefab 赋值给 Block_Array
this.Wall_Prefab = assets;
this.load2 = true;
console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙');
this.setWallPrefabSort();
});

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@ -8,8 +8,8 @@
import GameManager from "./GameManager";
import NumberToImage from "./NumberToImage";
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
import {LQCollideSystem} from "./lq_collide_system/lq_collide_system";
const {ccclass, property} = cc._decorator;
import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
const { ccclass, property } = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@ -23,14 +23,14 @@ export default class NewClass extends cc.Component {
@property(cc.Node)
node3: cc.Node = null;
@property({type: [cc.SpriteAtlas], tooltip:"方块颜色"})
Block_Color : Array<cc.SpriteAtlas> = [];
@property({ type: [cc.SpriteAtlas], tooltip: "方块颜色" })
Block_Color: Array<cc.SpriteAtlas> = [];
@property(cc.EditBox)
custom: cc.EditBox = null;
@property(cc.Node)
@ -45,30 +45,30 @@ export default class NewClass extends cc.Component {
// LIFE-CYCLE CALLBACKS:
onLoad () {
cc.game.setFrameRate(63);
onLoad() {
cc.game.setFrameRate(63);
LQCollideSystem.is_enable = true;
// console.log("加载关卡配置2");
// window.initMgr();
GameManager._instance.Block_Color = this.Block_Color;
if(cc.fx.GameConfig.GM_INFO.first){
console.log("————————准备注册事件",cc.fx.GameConfig.GM_INFO.openid);
if(cc.fx.GameConfig.GM_INFO.openid != ""){
if (cc.fx.GameConfig.GM_INFO.first) {
console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
if (cc.fx.GameConfig.GM_INFO.openid != "") {
console.log("————————发送注册事件");
cc.fx.GameTool.shushu_Track("register");
}
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
setTimeout(() => {
cc.fx.GameConfig.GM_INFO.first = false;
cc.director.loadScene("GameScene");
cc.fx.GameConfig.GM_INFO.first = false;
cc.director.loadScene("GameScene");
}, 1000);
}
}
start () {
start() {
// console.log("已经进入Home界面");
// console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
// console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
@ -76,15 +76,15 @@ export default class NewClass extends cc.Component {
cc.fx.GameTool.getHealth(null);
// cc.fx.GameConfig.LEVEL_INFO_init(false,0);
setTimeout(() => {
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level+1),25,15,"big_",this.level,false);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin,30,15,"coin_",this.coin,true);
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 25, 15, "big_", this.level, false);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.setHealthInfo();
}, 0);
if(cc.fx.GameConfig.GM_INFO.gameState){
if (cc.fx.GameConfig.GM_INFO.gameState) {
this.node.getChildByName("zhuanchang").active = true;
setTimeout(() => {
cc.fx.AudioManager._instance.playEffect("zhuan2",null);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"down",false);
cc.fx.AudioManager._instance.playEffect("zhuan2", null);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "down", false);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
if (entry.animation.name === "down" && !cc.fx.GameConfig.GM_INFO.first) {
// 动画播放结束后执行的逻辑
@ -93,8 +93,8 @@ export default class NewClass extends cc.Component {
});
}, 500);
}
else{
if(!cc.fx.GameConfig.GM_INFO.first)
else {
if (!cc.fx.GameConfig.GM_INFO.first)
this.node.getChildByName("zhuanchang").active = false;
}
@ -103,19 +103,19 @@ export default class NewClass extends cc.Component {
}
//开始倒计时
startTimeCutDown(){
this.scheduleCallback = function(){
if(this.pause) return;
if(cc.fx.GameConfig.GM_INFO.min_Time <= 0){
startTimeCutDown() {
this.scheduleCallback = function () {
if (this.pause) return;
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
cc.fx.GameTool.setUserHealth(1,(data)=>{
cc.fx.GameTool.setUserHealth(1, (data) => {
cc.fx.GameTool.getHealth(null);
this.setHealthInfo();
})
}
else{
else {
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
@ -124,39 +124,39 @@ export default class NewClass extends cc.Component {
this.schedule(this.scheduleCallback, 1);
}
// 停止倒计时
stopTimeCutDown(){
if(this.scheduleCallback){
stopTimeCutDown() {
if (this.scheduleCallback) {
this.unschedule(this.scheduleCallback);
}
}
setHealthInfo(){
if(cc.fx.GameConfig.GM_INFO.hp == 5){
setHealthInfo() {
if (cc.fx.GameConfig.GM_INFO.hp == 5) {
this.Stamina.getChildByName("man").active = true;
this.Stamina.getChildByName("health").active = false;
this.Stamina.getChildByName("health").active = false;
this.Stamina.getChildByName("time").active = false;
}
else{
this.Stamina.getChildByName("man").active = false;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.hp),25,15,"coin_",this.Stamina.getChildByName("health"),false);
this.Stamina.getChildByName("time").active = true;
if(cc.fx.GameConfig.GM_INFO.min_Time != 0){
else {
this.Stamina.getChildByName("man").active = false;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.hp), 25, 15, "coin_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = true;
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
this.startTimeCutDown();
}
}
}
}
startGame(){
cc.fx.AudioManager._instance.playEffect("anniu_Big",null);
if(cc.fx.GameConfig.GM_INFO.hp < 1){
startGame() {
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
if (cc.fx.GameConfig.GM_INFO.hp < 1) {
MiniGameSdk.API.showToast("体力值不足");
return;
}
if(this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch){
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
// if(this.custom.string != ""){
// cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
@ -164,105 +164,124 @@ export default class NewClass extends cc.Component {
// cc.fx.GameConfig.LEVEL_INFO_init(true);
// }
// else{
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false);
cc.fx.GameConfig.LEVEL_INFO_init(true,1000);
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
// }
}
}
closeRank(){
this.node.getChildByName("Rank").active = false;
}
openRank(){
this.node.getChildByName("Rank").active = true;
}
openReward(){
this.node.getChildByName("Reward").active = true;
}
clickShop() {
// 假设已经获取到了 userId 和 productId
const userId = cc.fx.GameConfig.GM_INFO.openid;
const productId = '1';
console.log("即将创建createorder");
//@ts-ignore
wx.cloud.callFunction({
name: "createOrder",
data: {
"userId":userId,
"productId":productId,
},
success: (res) => {
// 取得云函数返回的订单信息
console.log("createOrder结果:",res.result);
const payment = res.result.paymentResult.payment;
console.log("payment:",payment);
// 调起微信客户端支付
//@ts-ignore
// 调起微信客户端支付
//@ts-ignore
wx.requestPayment({
// 时间戳,从 1970 年 1 月 1 日 00:00:00 至今的秒数,即当前的时间
timeStamp: payment.timeStamp,
// 随机字符串长度为32个字符以下
nonceStr: payment.nonceStr,
// 统一下单接口返回的 prepay_id 参数值
package: payment.package,
// 签名算法,暂支持 MD5、HMAC-SHA256
signType: payment.signType || 'MD5',
// 支付签名
paySign: payment.paySign,
success(res) {
/* 成功回调 */
console.log("支付成功",res);
},
fail(res) {
/* 失败回调 */
console.log("支付失败",res);
},
complete(res){
console.log("支付完成",res);
//打开商店
openShop() {
// 加载 shop bundle
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
if (prefab) {
const shopNode = cc.instantiate(prefab);
this.node.addChild(shopNode);
console.log("shopNode parent:", shopNode.parent);
}
});
},
});
}
});
}
closeRank() {
this.node.getChildByName("Rank").active = false;
}
openRank() {
this.node.getChildByName("Rank").active = true;
}
openReward() {
this.node.getChildByName("Reward").active = true;
}
clickShop() {
// 假设已经获取到了 userId 和 productId
const userId = cc.fx.GameConfig.GM_INFO.openid;
const productId = '1';
console.log("即将创建createorder");
//@ts-ignore
wx.cloud.callFunction({
name: "createOrder",
data: {
"userId": userId,
"productId": productId,
},
success: (res) => {
// 取得云函数返回的订单信息
console.log("createOrder结果:", res.result);
const payment = res.result.paymentResult.payment;
console.log("payment:", payment);
// 调起微信客户端支付
//@ts-ignore
// 调起微信客户端支付
//@ts-ignore
wx.requestPayment({
// 时间戳,从 1970 年 1 月 1 日 00:00:00 至今的秒数,即当前的时间
timeStamp: payment.timeStamp,
// 随机字符串长度为32个字符以下
nonceStr: payment.nonceStr,
// 统一下单接口返回的 prepay_id 参数值
package: payment.package,
// 签名算法,暂支持 MD5、HMAC-SHA256
signType: payment.signType || 'MD5',
// 支付签名
paySign: payment.paySign,
success(res) {
/* 成功回调 */
console.log("支付成功", res);
},
fail(res) {
/* 失败回调 */
console.log("支付失败", res);
},
complete(res) {
console.log("支付完成", res);
}
});
},
});
}
openPause(){
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
openPause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
console.log(cc.fx.GameConfig.GM_INFO);
if(cc.fx.GameConfig.GM_INFO.openid == undefined){
if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
console.log(cc.fx.GameConfig.GM_INFO.openid);
cc.fx.GameConfig.GM_INFO.openid = "";
}
this.node.getChildByName("Pause").active = true;
this.node.getChildByName("Pause").active = true;
this.node.getChildByName("Pause").getChildByName("openID").getComponent(cc.Label).string = cc.fx.GameConfig.GM_INFO.openid;
}
}
closePause(){
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
this.node.getChildByName("Pause").active = false;
closePause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
this.node.getChildByName("Pause").active = false;
}
}
closeReward(){
this.node.getChildByName("Reward").active = false;
}
closeReward() {
this.node.getChildByName("Reward").active = false;
}
openStamina(){
this.node.getChildByName("Stamina").active = true;
}
openStamina() {
this.node.getChildByName("Stamina").active = true;
}
closeStamina(){
this.node.getChildByName("Stamina").active = false;
}
closeStamina() {
this.node.getChildByName("Stamina").active = false;
}
// update (dt) {}

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@ -8,7 +8,7 @@
import MapConroler from "./Map";
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
const {ccclass, property} = cc._decorator;
const { ccclass, property } = cc._decorator;
@ccclass
export default class SceneManager extends cc.Component {
@ -32,27 +32,27 @@ export default class SceneManager extends cc.Component {
pause: cc.Node = null;
@property({type: [cc.Prefab], tooltip:"方块数组"})
Block_Array : Array<cc.Prefab> = [];
@property({ type: [cc.Prefab], tooltip: "方块数组" })
Block_Array: Array<cc.Prefab> = [];
@property({type: [cc.Prefab], tooltip:"墙壁数组"})
Wall_Prefab : Array<cc.Prefab> = [];
@property({ type: [cc.Prefab], tooltip: "墙壁数组" })
Wall_Prefab: Array<cc.Prefab> = [];
particleEffects: cc.ParticleAsset[];
// @property({type: [cc.ParticleSystem], tooltip:"粒子数组"})
// particleEffects : Array<cc.ParticleSystem> = [];
load1 :boolean = false;
load2 :boolean = false;
load3 :boolean = false;
load1: boolean = false;
load2: boolean = false;
load3: boolean = false;
btnName: string = '';
callBack: any;
// LIFE-CYCLE CALLBACKS:
onLoad () {
cc.game.setFrameRate(63);
onLoad() {
cc.game.setFrameRate(63);
this.changeBg();
setTimeout(() => {
@ -64,17 +64,17 @@ export default class SceneManager extends cc.Component {
// console.log('成功预加载 HomeScene 场景');
});
}, 1000);
}
changeBg(){
changeBg() {
let number = Math.floor(Math.random() * 8) + 1;
const path = 'bg/bg' + number;
cc.resources.load(path, cc.SpriteFrame, (err, spriteFrame: cc.SpriteFrame) => {
if (err) {
console.error('动态加载背景图失败:', err);
return;
}
}
this.node.getChildByName("Game").getChildByName("bg").getComponent(cc.Sprite).spriteFrame = spriteFrame;
})
}
@ -95,7 +95,7 @@ export default class SceneManager extends cc.Component {
}
setWallPrefabSort() {
const order = ['down', 'downLeft', 'downRight', 'left','right','up','upLeft','upRight'];
const order = ['down', 'downLeft', 'downRight', 'left', 'right', 'up', 'upLeft', 'upRight'];
this.Wall_Prefab.sort((a, b) => {
const indexA = order.indexOf(a.name);
const indexB = order.indexOf(b.name);
@ -103,22 +103,22 @@ export default class SceneManager extends cc.Component {
if (indexB === -1) return -1;
return indexA - indexB;
});
}
setParticleSort() {
const order = ['top', 'bot', 'rig', 'lef'];
this.particleEffects.sort((a, b) => {
// console.log(a.name.substr(0,3),b.name.substr(0,3));
const indexA = order.indexOf(a.name.substr(0,3));
const indexB = order.indexOf(b.name.substr(0,3));
const indexA = order.indexOf(a.name.substr(0, 3));
const indexB = order.indexOf(b.name.substr(0, 3));
if (indexA === -1) return 1;
if (indexB === -1) return -1;
return indexA - indexB;
});
}
setSort(){
setSort() {
this.Block_Array.sort((a, b) => {
// 从名称中提取数字部分
const numberA = parseInt(a.name.match(/\d+/)?.[0] || '0', 10);
@ -127,11 +127,11 @@ export default class SceneManager extends cc.Component {
});
}
start () {
start() {
}
startGame(){
startGame() {
cc.director.loadScene("HomeScene", (err) => {
if (err) {
console.error('加载 HomeScene 场景失败:', err);
@ -143,12 +143,13 @@ export default class SceneManager extends cc.Component {
}
returnHome(){
if(this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl")._touch){
if(MapConroler._instance.gameStart == true){
returnHome() {
if (this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl")._touch) {
if (MapConroler._instance.gameStart == true) {
MiniGameSdk.API.showToast("体力值减少");
cc.fx.GameTool.setUserHealth(-1,(data)=>{
cc.fx.GameTool.setUserHealth(-1, (data) => {
})
<<<<<<< HEAD
if(MapConroler._instance.count_Time){
let count_Time = MapConroler._instance.count_Time;
let add_Time = MapConroler._instance.add_Time;
@ -159,17 +160,25 @@ export default class SceneManager extends cc.Component {
}
cc.fx.GameTool.shushu_Track("finish_stage",data);
}
=======
let data = {
time: MapConroler._instance.count_Time,
add_Time: MapConroler._instance.add_Time,
result: "give_up"
}
cc.fx.GameTool.shushu_Track("finish_stage", data);
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
}
this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl").setTouch(false);
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false);
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.director.preloadScene("HomeScene", (err, asset) => {
if (err) {
console.error('动态加载 Prefab 失败:', err);
return;
}
});
setTimeout(() => {
cc.director.loadScene("HomeScene");
@ -212,9 +221,9 @@ export default class SceneManager extends cc.Component {
});
}
openPause(){
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
if(this.pause.getComponent("btnControl")._touch){
openPause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
if (this.pause.getComponent("btnControl")._touch) {
this.pause.getComponent("btnControl").setTouch(false);
this.node.getChildByName("Pause").active = true;
MapConroler._instance.pause = true;
@ -222,16 +231,16 @@ export default class SceneManager extends cc.Component {
}
closePause(){
cc.fx.AudioManager._instance.playEffect("anniu_little",null);
closePause() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
this.pause.getComponent("btnControl").setTouch(true);
this.node.getChildByName("Pause").active = false;
if(MapConroler._instance.node.parent.getChildByName("Ice").active == false){
this.node.getChildByName("Pause").active = false;
if (MapConroler._instance.node.parent.getChildByName("Ice").active == false) {
MapConroler._instance.pause = false;
}
}
}
openPropBuy(name){
openPropBuy(name) {
MapConroler._instance.pause = true;
this.btnName = name;
let propWindow = this.node.getChildByName("Game").getChildByName("propWindow");
@ -243,35 +252,51 @@ export default class SceneManager extends cc.Component {
propWindow.getChildByName(name).active = true;
}
clickBtn(){
cc.fx.AudioManager._instance.playEffect("anniu_Big",null);
clickBtn() {
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
let propWindow = this.node.getChildByName("Game").getChildByName("propWindow");
if(propWindow.getChildByName("buy_Btn").getComponent("btnControl")._touch){
propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(false);
if(this.btnName == "freeze")
if (propWindow.getChildByName("buy_Btn").getComponent("btnControl")._touch) {
propWindow.getChildByName("buy_Btn").getComponent("btnControl").setTouch(false);
if (this.btnName == "freeze")
MapConroler._instance.buyFreeze();
else if(this.btnName == "hammer")
else if (this.btnName == "hammer")
MapConroler._instance.buyHammer();
else if(this.btnName == "magic")
else if (this.btnName == "magic")
MapConroler._instance.buyMagic();
}
}
//打开商店
openShop() {
// 加载 shop bundle
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
if (prefab) {
const shopNode = cc.instantiate(prefab);
this.node.addChild(shopNode);
console.log("shopNode parent:", shopNode.parent);
}
});
});
}
closePropBuy(){
closePropBuy() {
MapConroler._instance.pause = false;
let freezeBtn = MapConroler._instance.node.parent.getChildByName("Bottom").getChildByName("timeBtn");
let hammerBtn = MapConroler._instance.node.parent.getChildByName("Bottom").getChildByName("destroyBtn");
let magicBtn = MapConroler._instance.node.parent.getChildByName("Bottom").getChildByName("magicBtn");
if(this.btnName == "freeze") freezeBtn.getComponent("btnControl").setTouch(true);
else if(this.btnName == "hammer") hammerBtn.getComponent("btnControl").setTouch(true);
else if(this.btnName == "magic") magicBtn.getComponent("btnControl").setTouch(true);
if (this.btnName == "freeze") freezeBtn.getComponent("btnControl").setTouch(true);
else if (this.btnName == "hammer") hammerBtn.getComponent("btnControl").setTouch(true);
else if (this.btnName == "magic") magicBtn.getComponent("btnControl").setTouch(true);
this.node.getChildByName("Game").getChildByName("propWindow").active = false;
}
update (dt) {
update(dt) {
}
}

View File

@ -1,9 +1,4 @@
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;

View File

@ -0,0 +1,3 @@
{
"__type__": "cc.SpriteAtlas"
}

View File

@ -0,0 +1,23 @@
{
"ver": "1.2.5",
"uuid": "9df3aaf8-59bc-4eff-aa56-554ab3d4d2cb",
"importer": "auto-atlas",
"maxWidth": 1024,
"maxHeight": 1024,
"padding": 2,
"compressionLevel": 6,
"allowRotation": true,
"forceSquared": false,
"powerOfTwo": false,
"algorithm": "MaxRects",
"format": "png",
"quality": 80,
"contourBleed": true,
"paddingBleed": true,
"filterUnused": true,
"packable": false,
"premultiplyAlpha": false,
"filterMode": "bilinear",
"platformSettings": {},
"subMetas": {}
}

View File

@ -9,7 +9,7 @@
"genMipmaps": false,
"packable": true,
"width": 1847,
"height": 1977,
"height": 1998,
"platformSettings": {},
"subMetas": {}
}

View File

@ -8,8 +8,8 @@
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 2047,
"height": 2011,
"width": 2038,
"height": 1972,
"platformSettings": {},
"subMetas": {}
}

13
assets/UI/UI/set.meta Normal file
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"ver": "1.1.3",
"uuid": "c31c74ba-a2b0-4b6f-ac21-5c87b44aea4a",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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"ver": "2.3.7",
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"importer": "texture",
"type": "sprite",
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"subMetas": {
"闇囧姩01": {
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}
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"ver": "2.3.7",
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"importer": "texture",
"type": "sprite",
"wrapMode": "clamp",
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"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
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"platformSettings": {},
"subMetas": {
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"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 116,
"height": 122,
"platformSettings": {},
"subMetas": {
"闊充箰01": {
"ver": "1.0.6",
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}
}
}

69
assets/animation/set.anim Normal file
View File

@ -0,0 +1,69 @@
{
"__type__": "cc.AnimationClip",
"_name": "set",
"_objFlags": 0,
"_native": "",
"_duration": 0.45,
"sample": 60,
"speed": 1,
"wrapMode": 1,
"curveData": {
"paths": {
"shengyin": {
"props": {
"x": [
{
"frame": 0.15,
"value": 210
},
{
"frame": 0.26666666666666666,
"value": 49.411764705882334
},
{
"frame": 0.45,
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}
]
}
},
"zhendong": {
"props": {
"x": [
{
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"value": 210
},
{
"frame": 0.11666666666666667,
"value": 23.333333333333336
},
{
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}
]
}
},
"yinyue": {
"props": {
"x": [
{
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},
{
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},
{
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}
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"events": []
}

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@ -0,0 +1,6 @@
{
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"uuid": "50c01dd8-431f-43cc-820e-abb2a859d031",
"importer": "animation-clip",
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}

View File

@ -236,6 +236,7 @@
"special": 0,
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View File

@ -8,8 +8,8 @@
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13
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"bundleName": "shop",
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13
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