提交图片资料

This commit is contained in:
YZ\249929363 2025-06-30 14:32:57 +08:00
commit a40e639211
456 changed files with 69757 additions and 15030 deletions

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@ -1,3 +1,8 @@
{
"git.ignoreLimitWarning": true
"git.ignoreLimitWarning": true,
"editor.formatOnSave": true,
"editor.defaultFormatter": null, // Set to your preferred formatter (e.g., "esbenp.prettier-vscode")
"[javascript]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
} // Example for JS files
}

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@ -75,6 +75,7 @@ export default class Block extends cc.Component {
init(block_Info, posX, posY, node) {
this.block_Info = this.jsonDeepClone(block_Info);
let mapInfo = MapConroler._instance.mapInfo;
console.log("block_Info", this.block_Info);
for (let i = 0; i < mapInfo.length; i++) {
let blockRect = mapInfo[i].getBoundingBox();
// 使用 cc.Intersection.pointInRect 方法判断点是否在矩形范围内

View File

@ -80,6 +80,7 @@ export default class GameManager extends cc.Component {
}
// 将加载的 Prefab 赋值给 Block_Array
this.Block_Array = assets;
console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块');
this.setSort();
this.load1 = true;
});
@ -93,6 +94,7 @@ export default class GameManager extends cc.Component {
// 将加载的 Prefab 赋值给 Block_Array
this.Wall_Prefab = assets;
this.load2 = true;
console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙');
this.setWallPrefabSort();
});

View File

@ -170,9 +170,28 @@ export default class NewClass extends cc.Component {
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
// }
}
}
//打开商店
openShop() {
// 加载 shop bundle
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
if (prefab) {
const shopNode = cc.instantiate(prefab);
this.node.addChild(shopNode);
console.log("shopNode parent:", shopNode.parent);
}
});
});
}
closeRank() {
this.node.getChildByName("Rank").active = false;

View File

@ -137,9 +137,13 @@ export default class MapConroler extends cc.Component {
this.homeCanTouch = true;
this.againCanTouch = true;
this.new_mode = 0;
<<<<<<< HEAD
this.count_Time = 0;
this.add_Time = 0;
=======
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
this.iceLabel.string = cc.fx.GameConfig.GM_INFO.freezeAmount.toString();
this.hammerLabel.string = cc.fx.GameConfig.GM_INFO.hammerAmount.toString();
this.magicLabel.string = cc.fx.GameConfig.GM_INFO.magicAmount.toString();
@ -187,8 +191,14 @@ export default class MapConroler extends cc.Component {
this.timeLabel = this.node.parent.getChildByName("Top").getChildByName("time");
this.levelLabel = this.node.parent.getChildByName("Top").getChildByName("level");
this.timeNumber = cc.fx.GameConfig.LEVEL_INFO[0].time;
<<<<<<< HEAD
NumberToImage.getTimeMargin(this.timeNumber,50,"time_",this.timeLabel)
=======
this.count_Time = 0;
this.add_Time = 0;
NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel)
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
// var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber);
// this.timeLabel.string = timeTemp.toString();
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 50, 20, "level_", this.levelLabel, false)
@ -215,11 +225,18 @@ export default class MapConroler extends cc.Component {
this.mapBlockArray = [];
this.freezeArray = [];
this.loackArray = [];
<<<<<<< HEAD
this.count_Time = 0;
this.add_Time = 0;
let startX = this.mapWidth%2==0?-(this.mapWidth-1)*60:-(this.mapWidth-1)*60;
let startY = this.mapHeight%2==0?-(this.mapHeight-1)*60:-(this.mapHeight-1)*60;
=======
let startX = this.mapWidth % 2 == 0 ? -(this.mapWidth - 1) * 60 : -(this.mapWidth - 1) * 60;
let startY = this.mapHeight % 2 == 0 ? -(this.mapHeight - 1) * 60 : -(this.mapHeight - 1) * 60;
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
// startX =(this.mapWidth-1)*60 + 60;
// startY =-(this.mapHeight-1)*60 - 60;
@ -279,7 +296,7 @@ export default class MapConroler extends cc.Component {
blockInit() {
let blockArray = cc.fx.GameConfig.BLOCK_INFO[0];
blockArray = this.sortBlock(blockArray);
console.log("创建方块", blockArray);
let index = 0; // 当前要创建的方块索引
let BLOCKS_PER_FRAME = 1; // 初始每帧创建的方块数量
const MAX_PER_FRAME = 10; // 每帧最大创建数量
@ -1281,7 +1298,15 @@ wallInit() {
this.stopTimeCutDown();
// console.log("成功消除一个");
cc.fx.GameTool.changeCoin(40);
<<<<<<< HEAD
cc.fx.GameTool.addLevel(this.count_Time,this.add_Time);
=======
let timeData = {
count_Time: this.count_Time,
add_Time: this.add_Time
}
cc.fx.GameTool.addLevel(timeData);
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
this.check_NewMode();
setTimeout(() => {
@ -1308,9 +1333,15 @@ wallInit() {
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
if (cc.fx.GameConfig.GM_INFO.level > 156) {
cc.fx.GameConfig.GM_INFO.level = 156;
<<<<<<< HEAD
// MapConroler._instance = null;
if(this.new_mode == 3){
=======
MapConroler._instance = null;
if (this.new_mode == 3) {
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
this.node.parent.parent.getChildByName("Win").active = false;
this.openNewMode(2);
cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
@ -1340,9 +1371,15 @@ wallInit() {
else {
// console.log("下一关");
<<<<<<< HEAD
// MapConroler._instance = null;
if(this.new_mode == 3){
=======
MapConroler._instance = null;
if (this.new_mode == 3) {
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
this.node.parent.parent.getChildByName("Win").active = false;
this.openNewMode(2);
cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
@ -1375,9 +1412,15 @@ wallInit() {
if (!this.againCanTouch) return;
this.againCanTouch = false;
<<<<<<< HEAD
// MapConroler._instance = null;
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
=======
MapConroler._instance = null;
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
this.node.parent.parent.parent.getChildByName("zhuanchang").active = true;
this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
// this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
@ -1454,9 +1497,15 @@ wallInit() {
return;
}
// MiniGameSdk.API.showToast("体力值减少");
<<<<<<< HEAD
// MapConroler._instance = null;
cc.fx.GameConfig.LEVEL_INFO_init(false,0);
if(this.new_mode == 3){
=======
MapConroler._instance = null;
cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
if (this.new_mode == 3) {
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
this.node.parent.parent.getChildByName("Win").active = false;
this.openNewMode(1);
return;

View File

@ -149,6 +149,7 @@ export default class SceneManager extends cc.Component {
MiniGameSdk.API.showToast("体力值减少");
cc.fx.GameTool.setUserHealth(-1, (data) => {
})
<<<<<<< HEAD
if(MapConroler._instance.count_Time){
let count_Time = MapConroler._instance.count_Time;
let add_Time = MapConroler._instance.add_Time;
@ -159,6 +160,14 @@ export default class SceneManager extends cc.Component {
}
cc.fx.GameTool.shushu_Track("finish_stage",data);
}
=======
let data = {
time: MapConroler._instance.count_Time,
add_Time: MapConroler._instance.add_Time,
result: "give_up"
}
cc.fx.GameTool.shushu_Track("finish_stage", data);
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
}
this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl").setTouch(false);
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
@ -256,7 +265,23 @@ export default class SceneManager extends cc.Component {
MapConroler._instance.buyMagic();
}
}
//打开商店
openShop() {
// 加载 shop bundle
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
if (prefab) {
const shopNode = cc.instantiate(prefab);
this.node.addChild(shopNode);
console.log("shopNode parent:", shopNode.parent);
}
});
});
}
closePropBuy() {

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@ -1,9 +1,4 @@
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;

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@ -0,0 +1,3 @@
{
"__type__": "cc.SpriteAtlas"
}

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@ -0,0 +1,23 @@
{
"ver": "1.2.5",
"uuid": "9df3aaf8-59bc-4eff-aa56-554ab3d4d2cb",
"importer": "auto-atlas",
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"maxHeight": 1024,
"padding": 2,
"compressionLevel": 6,
"allowRotation": true,
"forceSquared": false,
"powerOfTwo": false,
"algorithm": "MaxRects",
"format": "png",
"quality": 80,
"contourBleed": true,
"paddingBleed": true,
"filterUnused": true,
"packable": false,
"premultiplyAlpha": false,
"filterMode": "bilinear",
"platformSettings": {},
"subMetas": {}
}

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@ -9,7 +9,7 @@
"genMipmaps": false,
"packable": true,
"width": 1847,
"height": 1977,
"height": 1998,
"platformSettings": {},
"subMetas": {}
}

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@ -8,8 +8,8 @@
"premultiplyAlpha": false,
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"packable": true,
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"height": 2011,
"width": 2038,
"height": 1972,
"platformSettings": {},
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}

13
assets/UI/UI/set.meta Normal file
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69
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@ -0,0 +1,69 @@
{
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@ -236,6 +236,7 @@
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},
{

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@ -8,8 +8,8 @@
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13
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13
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