提交图片资料
7
.vscode/settings.json
vendored
|
@ -1,3 +1,8 @@
|
|||
{
|
||||
"git.ignoreLimitWarning": true
|
||||
"git.ignoreLimitWarning": true,
|
||||
"editor.formatOnSave": true,
|
||||
"editor.defaultFormatter": null, // Set to your preferred formatter (e.g., "esbenp.prettier-vscode")
|
||||
"[javascript]": {
|
||||
"editor.defaultFormatter": "esbenp.prettier-vscode"
|
||||
} // Example for JS files
|
||||
}
|
|
@ -75,6 +75,7 @@ export default class Block extends cc.Component {
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|||
init(block_Info, posX, posY, node) {
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||||
this.block_Info = this.jsonDeepClone(block_Info);
|
||||
let mapInfo = MapConroler._instance.mapInfo;
|
||||
console.log("block_Info", this.block_Info);
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||||
for (let i = 0; i < mapInfo.length; i++) {
|
||||
let blockRect = mapInfo[i].getBoundingBox();
|
||||
// 使用 cc.Intersection.pointInRect 方法判断点是否在矩形范围内
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||||
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|
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@ -80,6 +80,7 @@ export default class GameManager extends cc.Component {
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}
|
||||
// 将加载的 Prefab 赋值给 Block_Array
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this.Block_Array = assets;
|
||||
console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块');
|
||||
this.setSort();
|
||||
this.load1 = true;
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||||
});
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||||
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@ -93,6 +94,7 @@ export default class GameManager extends cc.Component {
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// 将加载的 Prefab 赋值给 Block_Array
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||||
this.Wall_Prefab = assets;
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||||
this.load2 = true;
|
||||
console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙');
|
||||
this.setWallPrefabSort();
|
||||
});
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||||
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||||
|
|
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@ -170,9 +170,28 @@ export default class NewClass extends cc.Component {
|
|||
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
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||||
// }
|
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}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//打开商店
|
||||
openShop() {
|
||||
// 加载 shop bundle
|
||||
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
|
||||
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
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||||
if (err) {
|
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cc.error(err.message || err);
|
||||
return;
|
||||
}
|
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if (prefab) {
|
||||
const shopNode = cc.instantiate(prefab);
|
||||
this.node.addChild(shopNode);
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console.log("shopNode parent:", shopNode.parent);
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||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
closeRank() {
|
||||
this.node.getChildByName("Rank").active = false;
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||||
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|
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@ -137,9 +137,13 @@ export default class MapConroler extends cc.Component {
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|||
this.homeCanTouch = true;
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this.againCanTouch = true;
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||||
this.new_mode = 0;
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<<<<<<< HEAD
|
||||
this.count_Time = 0;
|
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this.add_Time = 0;
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|
||||
=======
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||||
|
||||
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
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this.iceLabel.string = cc.fx.GameConfig.GM_INFO.freezeAmount.toString();
|
||||
this.hammerLabel.string = cc.fx.GameConfig.GM_INFO.hammerAmount.toString();
|
||||
this.magicLabel.string = cc.fx.GameConfig.GM_INFO.magicAmount.toString();
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||||
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@ -187,8 +191,14 @@ export default class MapConroler extends cc.Component {
|
|||
this.timeLabel = this.node.parent.getChildByName("Top").getChildByName("time");
|
||||
this.levelLabel = this.node.parent.getChildByName("Top").getChildByName("level");
|
||||
this.timeNumber = cc.fx.GameConfig.LEVEL_INFO[0].time;
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||||
<<<<<<< HEAD
|
||||
|
||||
NumberToImage.getTimeMargin(this.timeNumber,50,"time_",this.timeLabel)
|
||||
=======
|
||||
this.count_Time = 0;
|
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this.add_Time = 0;
|
||||
NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel)
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||||
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
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// var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber);
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||||
// this.timeLabel.string = timeTemp.toString();
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 50, 20, "level_", this.levelLabel, false)
|
||||
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@ -215,11 +225,18 @@ export default class MapConroler extends cc.Component {
|
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this.mapBlockArray = [];
|
||||
this.freezeArray = [];
|
||||
this.loackArray = [];
|
||||
<<<<<<< HEAD
|
||||
this.count_Time = 0;
|
||||
this.add_Time = 0;
|
||||
|
||||
let startX = this.mapWidth%2==0?-(this.mapWidth-1)*60:-(this.mapWidth-1)*60;
|
||||
let startY = this.mapHeight%2==0?-(this.mapHeight-1)*60:-(this.mapHeight-1)*60;
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=======
|
||||
|
||||
|
||||
let startX = this.mapWidth % 2 == 0 ? -(this.mapWidth - 1) * 60 : -(this.mapWidth - 1) * 60;
|
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let startY = this.mapHeight % 2 == 0 ? -(this.mapHeight - 1) * 60 : -(this.mapHeight - 1) * 60;
|
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>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
||||
// startX =(this.mapWidth-1)*60 + 60;
|
||||
// startY =-(this.mapHeight-1)*60 - 60;
|
||||
|
||||
|
@ -279,7 +296,7 @@ export default class MapConroler extends cc.Component {
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blockInit() {
|
||||
let blockArray = cc.fx.GameConfig.BLOCK_INFO[0];
|
||||
blockArray = this.sortBlock(blockArray);
|
||||
|
||||
console.log("创建方块", blockArray);
|
||||
let index = 0; // 当前要创建的方块索引
|
||||
let BLOCKS_PER_FRAME = 1; // 初始每帧创建的方块数量
|
||||
const MAX_PER_FRAME = 10; // 每帧最大创建数量
|
||||
|
@ -1281,7 +1298,15 @@ wallInit() {
|
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this.stopTimeCutDown();
|
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// console.log("成功消除一个");
|
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cc.fx.GameTool.changeCoin(40);
|
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<<<<<<< HEAD
|
||||
cc.fx.GameTool.addLevel(this.count_Time,this.add_Time);
|
||||
=======
|
||||
let timeData = {
|
||||
count_Time: this.count_Time,
|
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add_Time: this.add_Time
|
||||
}
|
||||
cc.fx.GameTool.addLevel(timeData);
|
||||
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
||||
|
||||
this.check_NewMode();
|
||||
setTimeout(() => {
|
||||
|
@ -1308,9 +1333,15 @@ wallInit() {
|
|||
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
|
||||
if (cc.fx.GameConfig.GM_INFO.level > 156) {
|
||||
cc.fx.GameConfig.GM_INFO.level = 156;
|
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<<<<<<< HEAD
|
||||
// MapConroler._instance = null;
|
||||
|
||||
if(this.new_mode == 3){
|
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=======
|
||||
MapConroler._instance = null;
|
||||
|
||||
if (this.new_mode == 3) {
|
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>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
||||
this.node.parent.parent.getChildByName("Win").active = false;
|
||||
this.openNewMode(2);
|
||||
cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
|
||||
|
@ -1340,9 +1371,15 @@ wallInit() {
|
|||
else {
|
||||
|
||||
// console.log("下一关");
|
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<<<<<<< HEAD
|
||||
// MapConroler._instance = null;
|
||||
|
||||
if(this.new_mode == 3){
|
||||
=======
|
||||
MapConroler._instance = null;
|
||||
|
||||
if (this.new_mode == 3) {
|
||||
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
||||
this.node.parent.parent.getChildByName("Win").active = false;
|
||||
this.openNewMode(2);
|
||||
cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
|
||||
|
@ -1375,9 +1412,15 @@ wallInit() {
|
|||
if (!this.againCanTouch) return;
|
||||
|
||||
this.againCanTouch = false;
|
||||
<<<<<<< HEAD
|
||||
|
||||
// MapConroler._instance = null;
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1",null);
|
||||
=======
|
||||
|
||||
MapConroler._instance = null;
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||||
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
||||
this.node.parent.parent.parent.getChildByName("zhuanchang").active = true;
|
||||
this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
|
||||
// this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
|
||||
|
@ -1454,9 +1497,15 @@ wallInit() {
|
|||
return;
|
||||
}
|
||||
// MiniGameSdk.API.showToast("体力值减少");
|
||||
<<<<<<< HEAD
|
||||
// MapConroler._instance = null;
|
||||
cc.fx.GameConfig.LEVEL_INFO_init(false,0);
|
||||
if(this.new_mode == 3){
|
||||
=======
|
||||
MapConroler._instance = null;
|
||||
cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
|
||||
if (this.new_mode == 3) {
|
||||
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
||||
this.node.parent.parent.getChildByName("Win").active = false;
|
||||
this.openNewMode(1);
|
||||
return;
|
||||
|
|
|
@ -149,6 +149,7 @@ export default class SceneManager extends cc.Component {
|
|||
MiniGameSdk.API.showToast("体力值减少");
|
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cc.fx.GameTool.setUserHealth(-1, (data) => {
|
||||
})
|
||||
<<<<<<< HEAD
|
||||
if(MapConroler._instance.count_Time){
|
||||
let count_Time = MapConroler._instance.count_Time;
|
||||
let add_Time = MapConroler._instance.add_Time;
|
||||
|
@ -159,6 +160,14 @@ export default class SceneManager extends cc.Component {
|
|||
}
|
||||
cc.fx.GameTool.shushu_Track("finish_stage",data);
|
||||
}
|
||||
=======
|
||||
let data = {
|
||||
time: MapConroler._instance.count_Time,
|
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add_Time: MapConroler._instance.add_Time,
|
||||
result: "give_up"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("finish_stage", data);
|
||||
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
|
||||
}
|
||||
this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl").setTouch(false);
|
||||
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
|
||||
|
@ -256,7 +265,23 @@ export default class SceneManager extends cc.Component {
|
|||
MapConroler._instance.buyMagic();
|
||||
}
|
||||
}
|
||||
|
||||
//打开商店
|
||||
openShop() {
|
||||
// 加载 shop bundle
|
||||
cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
|
||||
bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
|
||||
if (err) {
|
||||
cc.error(err.message || err);
|
||||
return;
|
||||
}
|
||||
if (prefab) {
|
||||
const shopNode = cc.instantiate(prefab);
|
||||
this.node.addChild(shopNode);
|
||||
console.log("shopNode parent:", shopNode.parent);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
closePropBuy() {
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
// Learn TypeScript:
|
||||
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
|
||||
// Learn Attribute:
|
||||
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
|
||||
// Learn life-cycle callbacks:
|
||||
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
|
||||
|
||||
|
||||
|
||||
const {ccclass, property} = cc._decorator;
|
||||
|
|
3
assets/TextureBlock/block/AutoAtlas.pac
Normal file
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"__type__": "cc.SpriteAtlas"
|
||||
}
|
23
assets/TextureBlock/block/AutoAtlas.pac.meta
Normal file
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "9df3aaf8-59bc-4eff-aa56-554ab3d4d2cb",
|
||||
"importer": "auto-atlas",
|
||||
"maxWidth": 1024,
|
||||
"maxHeight": 1024,
|
||||
"padding": 2,
|
||||
"compressionLevel": 6,
|
||||
"allowRotation": true,
|
||||
"forceSquared": false,
|
||||
"powerOfTwo": false,
|
||||
"algorithm": "MaxRects",
|
||||
"format": "png",
|
||||
"quality": 80,
|
||||
"contourBleed": true,
|
||||
"paddingBleed": true,
|
||||
"filterUnused": true,
|
||||
"packable": false,
|
||||
"premultiplyAlpha": false,
|
||||
"filterMode": "bilinear",
|
||||
"platformSettings": {},
|
||||
"subMetas": {}
|
||||
}
|
|
@ -9,7 +9,7 @@
|
|||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 1847,
|
||||
"height": 1977,
|
||||
"height": 1998,
|
||||
"platformSettings": {},
|
||||
"subMetas": {}
|
||||
}
|
|
@ -8,8 +8,8 @@
|
|||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 2047,
|
||||
"height": 2011,
|
||||
"width": 2038,
|
||||
"height": 1972,
|
||||
"platformSettings": {},
|
||||
"subMetas": {}
|
||||
}
|
13
assets/UI/UI/set.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "c31c74ba-a2b0-4b6f-ac21-5c87b44aea4a",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
BIN
assets/UI/UI/set/tiaodik.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
38
assets/UI/UI/set/tiaodik.png.meta
Normal file
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "fcaa412a-64a2-4cdc-937f-1f4fbc527dfc",
|
||||
"importer": "texture",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 154,
|
||||
"height": 598,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"tiaodik": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "abe182b3-b936-4f20-ba7c-8d2456d35c89",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "fcaa412a-64a2-4cdc-937f-1f4fbc527dfc",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 154,
|
||||
"height": 598,
|
||||
"rawWidth": 154,
|
||||
"rawHeight": 598,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
BIN
assets/UI/UI/set/闇囧姩00.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
38
assets/UI/UI/set/闇囧姩00.png.meta
Normal file
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "306b721d-bd6d-4dc2-9c7e-0d42021be3b3",
|
||||
"importer": "texture",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 116,
|
||||
"height": 122,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"闇囧姩00": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "cadd896f-dd2c-43fa-8788-334576768186",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "306b721d-bd6d-4dc2-9c7e-0d42021be3b3",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 116,
|
||||
"height": 122,
|
||||
"rawWidth": 116,
|
||||
"rawHeight": 122,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
BIN
assets/UI/UI/set/闇囧姩01.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
38
assets/UI/UI/set/闇囧姩01.png.meta
Normal file
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "f8ebdf98-79f3-41fd-8663-8abd3225fa66",
|
||||
"importer": "texture",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 116,
|
||||
"height": 122,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"闇囧姩01": {
|
||||
"ver": "1.0.6",
|
||||
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
After Width: | Height: | Size: 31 KiB |
38
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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assets/shop/img/coins_sz12.png.meta
Normal file
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BIN
assets/shop/img/coins_sz13.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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assets/shop/img/coins_sz5.png.meta
Normal file
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assets/shop/img/coins_sz6.png
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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assets/shop/img/cost_1.png
Normal file
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Normal file
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BIN
assets/shop/img/cost_10.png
Normal file
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Normal file
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Normal file
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