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646 changed files with 11802 additions and 2895 deletions

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},
"fileId": "",
"sync": false
},
{
"__type__": "cc.Canvas",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 5
"__id__": 2
},
"_enabled": true,
"_designResolution": {
"__type__": "cc.Size",
"width": 1080,
"height": 1920
"width": 960,
"height": 640
},
"_fitWidth": true,
"_fitHeight": false,
"_fitWidth": false,
"_fitHeight": true,
"_id": "59Cd0ovbdF4byw5sbjJDx7"
},
{
@ -836,7 +560,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 5
"__id__": 2
},
"_enabled": true,
"alignMode": 1,
@ -857,65 +581,5 @@
"_originalWidth": 0,
"_originalHeight": 0,
"_id": "29zXboiXFBKoIV4PQ2liTe"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 4
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "081a89e4-cd4d-49b7-81a3-bd2b3321ca26"
},
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": "1cgewKbYRMtIgKEetpfwI+"
},
{
"__type__": "df248lSLllOZpCHwGqQ5Ye3",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 2
},
"_enabled": true,
"label": null,
"text": "hello",
"Block_Array": [],
"Wall_Prefab": [],
"Block_Color": [],
"_id": "89AARqGyBAkoEhGSfCdkpY"
},
{
"__type__": "669f4SuSl9ORqawBcbwCNpG",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 2
},
"_enabled": true,
"fontUI": {
"__uuid__": "fa9a438e-1f24-47fe-bbcd-b75abcff2ea8"
},
"_id": "e4QjzhztFAl4p0+5kRotxl"
}
]

View File

@ -0,0 +1,8 @@
{
"ver": "1.3.2",
"uuid": "19659ed7-1823-42a9-b8e8-1884c19df817",
"importer": "scene",
"asyncLoadAssets": false,
"autoReleaseAssets": false,
"subMetas": {}
}

View File

@ -47,12 +47,13 @@ export default class GameManager extends cc.Component {
onLoad() {
window.initMgr();
this.timeNumber = 1;
this.timeNumber = 3;
this.startTimeCutDown();
cc.fx.GameConfig.init(true);
cc.fx.GameConfig.GM_INFO.gameState = false;
this.readMusicConfig();
console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
cc.fx.AudioManager._instance.playMusicGame();
this.load1 = this.load2 = this.load3 = this.load4 = this.load5 = false;
setTimeout(() => {
@ -166,18 +167,7 @@ export default class GameManager extends cc.Component {
startGame() {
console.log("进入场景之前_____________", cc.fx.GameConfig.GM_INFO.first);
// 加载 music bundle
cc.assetManager.loadBundle('music', (err, bundle) => {
if (err) {
console.error('加载 music bundle 失败:', err);
// 加载失败时仍尝试进入 HomeScene
cc.director.loadScene("HomeScene");
} else {
console.log('music bundle 加载成功');
// 加载成功后进入 HomeScene
cc.director.loadScene("HomeScene");
}
});
cc.director.loadScene("HomeScene");
}
returnHome() {
@ -210,7 +200,6 @@ export default class GameManager extends cc.Component {
readUserData(retryCount = 0) {
//@ts-ignore
if (typeof wx !== 'undefined' && wx !== null) {
MiniGameSdk.API.shushu_Init();
let levelInfo = cc.fx.StorageMessage.getStorage("level");
//旧的读取数据设置数据方法,以强联网为主
if (levelInfo == undefined || levelInfo == "" || levelInfo == null) {
@ -675,7 +664,7 @@ export default class GameManager extends cc.Component {
update(dt) {
if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.timeNumber <= 0) {
this.load1 = this.load2 = false;
MiniGameSdk.API.shushu_Login();
MiniGameSdk.API.shushu_Init();
this.startGame();
}
}

View File

@ -149,16 +149,25 @@ export default class SceneManager extends cc.Component {
MiniGameSdk.API.showToast("体力值减少");
cc.fx.GameTool.setUserHealth(-1, (data) => {
})
if (MapConroler._instance.count_Time) {
<<<<<<< HEAD
if(MapConroler._instance.count_Time){
let count_Time = MapConroler._instance.count_Time;
let add_Time = MapConroler._instance.add_Time;
let data = {
time: count_Time,
add_Time: add_Time,
result: "give_up"
time:count_Time,
add_Time:add_Time,
result:"give_up"
}
cc.fx.GameTool.shushu_Track("finish_stage", data);
cc.fx.GameTool.shushu_Track("finish_stage",data);
}
=======
let data = {
time: MapConroler._instance.count_Time,
add_Time: MapConroler._instance.add_Time,
result: "give_up"
}
cc.fx.GameTool.shushu_Track("finish_stage", data);
>>>>>>> 0a31a7a5abc2c505bf743aa596e1c765a0405152
}
this.node.getChildByName("Pause").getChildByName("btn").getComponent("btnControl").setTouch(false);
cc.fx.AudioManager._instance.playEffect("zhuan1", null);

View File

@ -607,9 +607,9 @@ export namespace MiniGameSdk {
/**
*
*/
/**
*
*/
export class BytedanceSidebar {
/**
*
@ -1028,10 +1028,10 @@ export namespace MiniGameSdk {
}
}
/**
* codecode和anonymousCodecode传回你的服务器程序中去调用code2Session
* @param callback (code, anonymousCode) codeIDnull
*/
/**
* codecode和anonymousCodecode传回你的服务器程序中去调用code2Session
* @param callback (code, anonymousCode) codeIDnull
*/
static getUserInfo(callback: (userInfo: any) => void) {
//@ts-ignore
tt.getUserInfo({
@ -1040,7 +1040,7 @@ export namespace MiniGameSdk {
API._userInfo = res;
callback(API._userInfo);
},
fail: (err: any) => {
fail: (err: any) =>{
callback(err);
}
});
@ -1107,18 +1107,18 @@ export namespace MiniGameSdk {
*
*/
static shushu_Init() {
if (typeof wx !== 'undefined' && wx !== null) {
static shushu_Init(){
if (typeof wx!== 'undefined' && wx!== null) {
console.log("开始接入数数平台");
//getWechatGameVersion
let appId = "121591378fc1423893deb12041413eb3";
let test = cc.fx.GameTool.getWechatGameVersion();
if (test == "正式版") {
if(test == "正式版"){
appId = "87d18958cea145f29d3265470ecd3486";
}
var config = {
// appId: "73e1ec654f15b47a1a7354fbabec05ad", // 项目 APP ID
appId: appId,
appId:appId,
serverUrl: "https://data.nika4fun.com", // 上报地址
autoTrack: {
appShow: true, // 自动采集 ta_mg_show
@ -1127,22 +1127,27 @@ export namespace MiniGameSdk {
};
// 创建 TA 实例
API._ta = new ThinkingAnalyticsAPI(config);
//var deviceId = API._ta.getDeviceId();
API._ta.login(cc.fx.GameConfig.GM_INFO.openid);
const result = "success";
API.shushu_Track("login",result);
// 初始化
API._ta.init();
API._ta .init();
API.shushu_SetSuperProperties();
//console.log("数数平台初始化成功!");
// this.TA.clearSuperProperties();
//设置用户属性
// this.TA.userSet({ username: "大核桃" });
}
}
static shushu_Login() {
API._ta.login(cc.fx.GameConfig.GM_INFO.openid);
const result = "success";
API.shushu_Track("login", result);
API.shushu_SetSuperProperties();
}
static shushu_userSet(time) {
if (typeof wx !== 'undefined' && wx !== null) {
static shushu_userSet(time){
if (typeof wx!== 'undefined' && wx!== null) {
console.log("设置用户注册属性");
API._ta.userSet({ register_time: time });
API._ta.userSet({ register_time:time});
}
}
@ -1150,22 +1155,22 @@ export namespace MiniGameSdk {
*
*/
static shushu_SetSuperProperties() {
if (typeof wx !== 'undefined' && wx !== null && API._ta) {
static shushu_SetSuperProperties(){
if (typeof wx!== 'undefined' && wx!== null && API._ta) {
const versionData = "1.3";
// API._ta.userSetOnce({ register_time:time});
var superProperties = {
current_level: (cc.fx.GameConfig.GM_INFO.level + 1), //当前关卡等级 number
current_level : (cc.fx.GameConfig.GM_INFO.level+1), //当前关卡等级 number
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
tmp_coin : cc.fx.GameConfig.GM_INFO.coin,//当前金币
version: versionData
};
API._ta.setSuperProperties(superProperties);//设置公共事件属性
}
}
}
static getWechatGameVersion(): string | null {
if (typeof wx !== 'undefined' && wx !== null) {
if (typeof wx!== 'undefined' && wx!== null) {
// @ts-ignore
const accountInfo = wx.getAccountInfoSync();
return accountInfo.miniProgram.version;
@ -1177,14 +1182,14 @@ export namespace MiniGameSdk {
*/
static shushu_Track(name, data, callback?: (success: boolean, error?: any) => void) {
if (typeof wx !== 'undefined' && wx !== null) {
if (typeof wx!== 'undefined' && wx!== null) {
if (API._ta) {
// 假设 track 方法返回一个 Promise
API._ta.track(
name, // 事件名称
data // 事件属性
)
}
}
}
}
}

View File

@ -1,12 +1,14 @@
import { StorageMessage } from "../Storage/Storage";
import { GameConfig } from "../Config/GameConfig";
import HttpUtil from "../Crypto/HttpUtil";
import AudioManager from "../Music/AudioManager";
import { Notifications } from "../Notification/Notification";
import { GameTool } from "../Tool/GameTool";
import AudioManager from "../Music/AudioManager";
window.initMgr = function () {
if (cc.fx) {
window.initMgr = function() {
if(cc.fx)
{
return;
}
cc.fx = {};
@ -23,27 +25,27 @@ window.initMgr = function () {
//应用系统信息
//配置文件
cc.fx.StorageMessage = StorageMessage;
cc.fx.AudioManager = AudioManager;
cc.fx.GameConfig = GameConfig;
cc.fx.HttpUtil = HttpUtil;
cc.fx.GameTool = GameTool;
cc.fx.Notifications = Notifications;
cc.fx.ShareInfo = {
queryId: -1 //分享id
queryId : -1 //分享id
};
cc.fx.Message = {
control: "10001", //传递操作控制
startGame: "10002", //传递开始建筑
next: "10003", //传递执行下一个格子洪水流过
startGame:"10002", //传递开始建筑
next: "10003" , //传递执行下一个格子洪水流过
changePath: "10004", //传递操作控制
changeMap: "10005", //改变那地图
nextWater: "10006", //传递执行下一个格子洪水流过
addEnd: "10007", //添加结束点
setData: "10008", //上传分数
guideNext: "10009", //引导进入下一步
nextWater: "10006" , //传递执行下一个格子洪水流过
addEnd: "10007" , //添加结束点
setData: "10008" , //上传分数
guideNext: "10009" , //引导进入下一步
showResult: "10010", //展示治水结果
removeTip: "10011" //执行撤回或者后退动作,移除提示
}
@ -52,25 +54,25 @@ window.initMgr = function () {
*
*/
cc.fx.BurialShareType = {
Default: "default", //默认分享类型,分享到群
Invite: "invite", // 邀请好友
Default : "default", //默认分享类型,分享到群
Invite : "invite", // 邀请好友
DailyInviteRoomJoin: 'invite_join_room', //邀请好友加入
DailyInviteFriend: 'invite_friend', // 日常邀请好友
DailyInviteGroup: 'invate_group', // 日常分享群
DailyInviteRoomJoin:'invite_join_room', //邀请好友加入
DailyInviteFriend : 'invite_friend', // 日常邀请好友
DailyInviteGroup : 'invate_group', // 日常分享群
DailyInviteGroupAlive: 'invate_alive', //日常分享群复活
DailyInviteGroupReward: 'invate_rewared',//分享奖励翻倍
DailyInviteGroupBox: 'invate_box', //宝箱分享奖励
DailyInviteGroupBall: 'invate_ball', //分享领取球球
MatchResult: 'matchResult', // 比赛结算分享
MatchResult : 'matchResult', // 比赛结算分享
MatchFix5: 'MatchFix5', // 5元红包赛
MatchFix20: 'MatchFix20', // 20元红包赛
MatchFix100: 'MatchFix100', // 100元红包赛
MatchFix500: 'MatchFix500', // 500元红包赛
NewerRedEnvelope: 'newerRedEnvelope', // 新手红包
CoinRoomResult: 'coinRoomResult', // 金币桌结算
HighRate: "highRate",//高倍分享
HighRate : "highRate",//高倍分享
CoinRoomWinStreak: 'coinRoomWinStreak', // 连胜
CoinRoomBankruptcy1: 'coinRoomBankruptcy1', // 金币桌破产
CoinRoomBankruptcy2: 'coinRoomBankruptcy2', // 金币桌破产
@ -81,15 +83,15 @@ window.initMgr = function () {
* group frined all
*/
cc.fx.ShareWhereReward = {
Group: "group", //微信群
Friend: "friend",//好友
All: "all", //不区分
Group :"group", //微信群
Friend : "friend",//好友
All : "all", //不区分
};
//用于存储消息的ID
cc.fx.storageType = cc.Enum({
storageTypeCustom: 1000101, //用于存储关卡等级
});
storageTypeCustom: 1000101, //用于存储关卡等级
});
//用于存储提示语 按照步骤提示
cc.fx.tipType = cc.Enum({

View File

@ -1,6 +1,6 @@
const { ccclass, property } = cc._decorator;
const {ccclass, property} = cc._decorator;
@ccclass
export default class AudioManager extends cc.Component {
static _instance: any;
@ -45,7 +45,6 @@ export default class AudioManager extends cc.Component {
onLoad() {
if (AudioManager._instance == null) {
AudioManager._instance = this;
cc.fx.AudioManager = AudioManager;
cc.game.addPersistRootNode(this.node);
}
else {
@ -59,7 +58,7 @@ export default class AudioManager extends cc.Component {
this.preload();
}
ctor() {
ctor () {
this.mAudioMap = {};
/**
*
@ -71,40 +70,40 @@ export default class AudioManager extends cc.Component {
this.mMusicSwitch = 1;
this.mEffectSwitch = 1;
}
play(audioSource, loop, callback, isBgMusic) {
play (audioSource, loop, callback, isBgMusic) {
// if (isBgMusic && !this.mMusicSwitch) return;
// if (!isBgMusic && !this.mEffectSwitch) return;
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
// if (cc.sys.isBrowser) {
// if(audioSource == this.brickSound){
// volume = 0.1;
// }
volume = 1;
cc.audioEngine.setEffectsVolume(1);
cc.audioEngine.setMusicVolume(1);
if (audioSource.name == "lose") {
cc.audioEngine.setEffectsVolume(0.5);
}
else {
// if(audioSource == this.brickSound){
// volume = 0.1;
// }
volume = 1;
cc.audioEngine.setEffectsVolume(1);
}
var context = cc.audioEngine.playEffect(audioSource, loop);
if (callback) {
cc.audioEngine.setFinishCallback(context, function () {
callback.call(this);
}.bind(this));
}
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
cc.audioEngine.setMusicVolume(1);
if(audioSource.name == "lose"){
cc.audioEngine.setEffectsVolume(0.5);
}
else{
cc.audioEngine.setEffectsVolume(1);
}
var context = cc.audioEngine.playEffect(audioSource, loop);
if (callback){
cc.audioEngine.setFinishCallback(context, function(){
callback.call(this);
}.bind(this));
}
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
this.mAudioMap[audioSource] = context;
return audioSource;
this.mAudioMap[audioSource] = context;
return audioSource;
// } else {
// return audioSource;
// }
}
save() {
save () {
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
}
@ -118,69 +117,73 @@ export default class AudioManager extends cc.Component {
// return this._instance;
// }
preload() {
preload () {
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; }
var musics = [
this.audioGameBgm0,
];
musics.forEach(function (path) {
musics.forEach(function(path) {
})
console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
this.playMusicGame();
}
getAudioMusicSwitch() {
getAudioMusicSwitch()
{
return this.mMusicSwitch;
}
getAudioEffectSwitch() {
getAudioEffectSwitch()
{
return this.mEffectSwitch;
}
trunAudioSound(on) {
trunAudioSound(on)
{
this.switchMusic(on);
this.switchEffect(on)
}
switchMusic(on) {
if (this.mMusicSwitch != (on ? 1 : 0)) {
this.mMusicSwitch = 1 - this.mMusicSwitch;
switchMusic (on) {
if (this.mMusicSwitch != (on?1:0))
{
this.mMusicSwitch = 1-this.mMusicSwitch;
// this.save();
}
if (on) {
if(on)
{
this.playMusicGame();
}
else {
else
{
this.stopMusic();
}
}
switchEffect(on) {
if (this.mEffectSwitch != (on ? 1 : 0)) {
this.mEffectSwitch = 1 - this.mEffectSwitch;
switchEffect (on) {
if (this.mEffectSwitch != (on?1:0)){
this.mEffectSwitch = 1-this.mEffectSwitch;
// this.save();
}
}
onHide() {
onHide () {
cc.audioEngine.pauseAll();
}
onShow() {
onShow () {
cc.audioEngine.resumeAll();
}
//播放音效
playEffect(name, callback) {
if (!cc.fx.GameConfig.GM_INFO.effectOpen) {
playEffect(name,callback){
if(!cc.fx.GameConfig.GM_INFO.effectOpen){
return;
}
if (this[name])
return this.play(this[name], false, callback, this.mEffectSwitch);
if(this[name])
return this.play(this[name], false,callback,this.mEffectSwitch);
}
playMusic(key, callback, loop) {
if (!cc.fx.GameConfig.GM_INFO.musicOpen) {
playMusic (key, callback, loop) {
if(!cc.fx.GameConfig.GM_INFO.musicOpen){
return;
}
loop = typeof loop == 'undefined' || loop ? true : false;
loop = typeof loop == 'undefined' || loop ? true : false;
this.stopMusic();
this.mMusicKey = this.play(key, loop, callback, true);
@ -188,14 +191,14 @@ export default class AudioManager extends cc.Component {
/**
*
*/
playMusicGame() {
playMusicGame () {
this.stopMusic();
this.playMusic(this.audioGameBgm0, {}, true);
this.playMusic(this.audioGameBgm0,{},true);
}
/**
*
*/
stopMusic() {
stopMusic () {
// cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey);
cc.audioEngine.stopAll();
}
@ -203,7 +206,7 @@ export default class AudioManager extends cc.Component {
/**
*
*/
resumeMusic() {
resumeMusic () {
// 调用 cc.audioEngine 的 resumeMusic 方法恢复音乐播放
cc.audioEngine.resumeMusic();
}
@ -212,25 +215,29 @@ export default class AudioManager extends cc.Component {
*
*
*/
playGameStart() {
playGameStart()
{
}
/*
*
*/
playGameOver() {
playGameOver()
{
}
/*
*
*/
playGameResultFailed() {
playGameResultFailed()
{
}
/*
*
*/
playGameResultSuccess() {
playGameResultSuccess()
{
}
/**
@ -240,7 +247,7 @@ export default class AudioManager extends cc.Component {
/**
*
*/
playAudioButton() {
playAudioButton () {
// return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
}
};

View File

@ -1,21 +0,0 @@
{
"ver": "1.1.3",
"uuid": "31150528-f369-46ce-a3aa-51b431eeaa39",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 10,
"compressionType": {
"wechatgame": "subpackage"
},
"optimizeHotUpdate": {
"wechatgame": false
},
"inlineSpriteFrames": {
"wechatgame": false
},
"isRemoteBundle": {
"wechatgame": false
},
"subMetas": {}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 395 KiB

After

Width:  |  Height:  |  Size: 396 KiB

View File

@ -2,20 +2,12 @@
"ver": "1.1.3",
"uuid": "41916418-405c-4025-8e60-c3fdb4a83154",
"importer": "folder",
"isBundle": true,
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {
"wechatgame": "subpackage"
},
"optimizeHotUpdate": {
"wechatgame": false
},
"inlineSpriteFrames": {
"wechatgame": false
},
"isRemoteBundle": {
"wechatgame": false
},
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

View File

@ -0,0 +1,3 @@
{
"__type__": "cc.SpriteAtlas"
}

View File

@ -0,0 +1,23 @@
{
"ver": "1.2.5",
"uuid": "9df3aaf8-59bc-4eff-aa56-554ab3d4d2cb",
"importer": "auto-atlas",
"maxWidth": 1024,
"maxHeight": 1024,
"padding": 2,
"compressionLevel": 6,
"allowRotation": true,
"forceSquared": false,
"powerOfTwo": false,
"algorithm": "MaxRects",
"format": "png",
"quality": 80,
"contourBleed": true,
"paddingBleed": true,
"filterUnused": true,
"packable": false,
"premultiplyAlpha": false,
"filterMode": "bilinear",
"platformSettings": {},
"subMetas": {}
}

View File

@ -4,7 +4,7 @@
"importer": "folder",
"isBundle": true,
"bundleName": "UI",
"priority": 2,
"priority": "2",
"compressionType": {
"wechatgame": "subpackage"
},

View File

@ -2,20 +2,12 @@
"ver": "1.1.3",
"uuid": "6ebfe2d9-539a-4853-8b16-fca5c89cf2ce",
"importer": "folder",
"isBundle": true,
"bundleName": "music",
"priority": 9,
"compressionType": {
"wechatgame": "subpackage"
},
"optimizeHotUpdate": {
"wechatgame": false
},
"inlineSpriteFrames": {
"wechatgame": false
},
"isRemoteBundle": {
"wechatgame": false
},
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

View File

@ -5,17 +5,9 @@
"isBundle": true,
"bundleName": "shop",
"priority": 6,
"compressionType": {
"wechatgame": "subpackage"
},
"optimizeHotUpdate": {
"wechatgame": false
},
"inlineSpriteFrames": {
"wechatgame": false
},
"isRemoteBundle": {
"wechatgame": false
},
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>frames</key>
<dict>
<key>shop_1.png</key>
<dict>
<key>frame</key>
<string>{{0,0},{1080,436}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{1080,436}}</string>
<key>sourceSize</key>
<string>{1080,436}</string>
</dict>
</dict>
<key>metadata</key>
<dict>
<key>format</key>
<integer>2</integer>
<key>pixelFormat</key>
<string>RGBA8888</string>
<key>premultiplyAlpha</key>
<false/>
<key>realTextureFileName</key>
<string>texture_atlas-0.png</string>
<key>textureFileName</key>
<string>texture_atlas-0.png</string>
<key>size</key>
<string>{1080,436}</string>
</dict>
</dict>
</plist>

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@ -15,8 +15,8 @@
},
"subpackages": [
{
"name": "music",
"root": "subpackages/music"
"name": "LoadScene",
"root": "subpackages/LoadScene"
},
{
"name": "res",
@ -30,10 +30,6 @@
"name": "TextureBg",
"root": "subpackages/TextureBg"
},
{
"name": "TextureBlock",
"root": "subpackages/TextureBlock"
},
{
"name": "UI",
"root": "subpackages/UI"
@ -46,4 +42,5 @@
"iOSHighPerformance": true,
"iOSHighPerformance+": true,
"useNativePerformance": true
}

1
build/wechatgame/adapter-min.js vendored Normal file

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@ -0,0 +1,14 @@
let moduleMap = {
'src/assets/Script/tdanalytics.mg.cocoscreator.min.js' () { return require('src/assets/Script/tdanalytics.mg.cocoscreator.min.js') },
'assets/internal/index.js' () { return require('assets/internal/index.js') },
'assets/start-scene/index.js' () { return require('assets/start-scene/index.js') },
// tail
};
window.__cocos_require__ = function (moduleName) {
let func = moduleMap[moduleName];
if (!func) {
throw new Error(`cannot find module ${moduleName}`);
}
return func();
};

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{
"main": "cocos2d-js-min.js"
}

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@ -0,0 +1,9 @@
{
"provider": "wx7095f7fa398a2f30",
"signature": [
{
"path": "cocos2d-js-min.js",
"md5": "e3a9be301e52ef2292a4229df0be13bf"
}
]
}

33
build/wechatgame/game.js Normal file
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@ -0,0 +1,33 @@
"use strict";
require('adapter-min.js');
__globalAdapter.init();
requirePlugin('cocos');
__globalAdapter.adaptEngine();
require('./ccRequire');
require('./src/settings'); // Introduce Cocos Service here
require('./main'); // TODO: move to common
// Adjust devicePixelRatio
cc.view._maxPixelRatio = 4;
if (cc.sys.platform !== cc.sys.WECHAT_GAME_SUB) {
// Release Image objects after uploaded gl texture
cc.macro.CLEANUP_IMAGE_CACHE = false;
}
else{
wx.cloud.init({
traceUser: true,
env: 'cloud1-0gvwvqyc948d4b45'
});
}
window.boot();

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@ -0,0 +1,45 @@
{
"deviceOrientation": "portrait",
"networkTimeout": {
"request": 5000,
"connectSocket": 5000,
"uploadFile": 5000,
"downloadFile": 5000
},
"plugins": {
"cocos": {
"provider": "wx7095f7fa398a2f30",
"version": "2.4.10",
"path": "cocos"
}
},
"subpackages": [
{
"name": "LoadScene",
"root": "subpackages/LoadScene"
},
{
"name": "res",
"root": "subpackages/res"
},
{
"name": "resources",
"root": "subpackages/resources"
},
{
"name": "TextureBg",
"root": "subpackages/TextureBg"
},
{
"name": "UI",
"root": "subpackages/UI"
},
{
"name": "main",
"root": "subpackages/main"
}
],
"iOSHighPerformance": true,
"iOSHighPerformance+": true,
"useNativePerformance": true
}

61
build/wechatgame/main.js Normal file
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"use strict";
window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
var onStart = function onStart() {
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null, function () {
console.log('Success to load scene: ' + launchScene);
});
};
var isSubContext = cc.sys.platform === cc.sys.WECHAT_GAME_SUB;
var option = {
id: 'GameCanvas',
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !isSubContext && settings.debug,
frameRate: 60,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix
};
cc.assetManager.init({
bundleVers: settings.bundleVers,
subpackages: settings.subpackages,
remoteBundles: settings.remoteBundles,
server: settings.server,
subContextRoot: settings.subContextRoot
});
var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
var START_SCENE = cc.AssetManager.BuiltinBundleName.START_SCENE;
var bundleRoot = [INTERNAL];
settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
settings.hasStartSceneBundle && bundleRoot.push(MAIN);
var count = 0;
function cb(err) {
if (err) return console.error(err.message, err.stack);
count++;
if (count === bundleRoot.length + 1) {
// if there is start-scene bundle. should load start-scene bundle in the last stage
// Otherwise the main bundle should be the last
cc.assetManager.loadBundle(settings.hasStartSceneBundle ? START_SCENE : MAIN, function (err) {
if (!err) cc.game.run(option, onStart);
});
}
}
// load plugins
cc.assetManager.loadScript(settings.jsList.map(function (x) {
return 'src/' + x;
}), cb);
// load bundles
for (var i = 0; i < bundleRoot.length; i++) {
cc.assetManager.loadBundle(bundleRoot[i], cb);
}
};

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{
"description": "项目配置文件。",
"miniprogramRoot": "./",
"setting": {
"urlCheck": true,
"es6": true,
"postcss": true,
"minified": false,
"newFeature": false
},
"compileType": "game",
"libVersion": "2.4.15",
"appid": "wxdd145ced49158a1e",
"projectname": "ColorBlock",
"condition": {
"search": {
"current": -1,
"list": []
},
"conversation": {
"current": -1,
"list": []
},
"game": {
"currentL": -1,
"list": [],
"current": -1
},
"miniprogram": {
"current": -1,
"list": []
}
},
"cloudfunctionRoot": "./cloudfunctions",
"isGameTourist": false,
"packOptions": {
"ignore": [],
"include": []
},
"editorSetting": {
"tabIndent": "insertSpaces",
"tabSize": 2
},
"simulatorPluginLibVersion": {}
}

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window._CCSettings={platform:"wechatgame",groupList:["default","Map"],collisionMatrix:[[true],[false,false]],hasResourcesBundle:true,hasStartSceneBundle:true,remoteBundles:[],subpackages:["LoadScene","res","resources","TextureBg","UI","main"],launchScene:"db://assets/Scene/LoadScene.fire",orientation:"portrait",server:"",jsList:["assets/Script/tdanalytics.mg.cocoscreator.min.js"],bundleVers:{internal:"e6604",LoadScene:"8c110",res:"57784",resources:"43ee2",TextureBg:"da6ec",UI:"0fb20","start-scene":"1447d",main:"2a9ef"}};

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{"paths":{},"types":[],"uuids":[],"scenes":{},"redirect":[],"deps":[],"packs":{},"name":"LoadScene","importBase":"import","nativeBase":"native","debug":false,"isZip":false,"encrypted":false,"versions":{"import":[],"native":[]}}

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(function r(e,n,t){function i(u,f){if(!n[u]){if(!e[u]){var _=u.split("/");if(_=_[_.length-1],!e[_]){var p="function"==typeof __require&&__require;if(!f&&p)return p(_,!0);if(o)return o(_,!0);throw new Error("Cannot find module '"+u+"'")}u=_}var a=n[u]={exports:{}};e[u][0].call(a.exports,function(r){return i(e[u][1][r]||r)},a,a.exports,r,e,n,t)}return n[u].exports}for(var o="function"==typeof __require&&__require,u=0;u<t.length;u++)i(t[u]);return i})({},{},[]);

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