// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import GameManager from "./GameManager"; import NumberToImage from "./NumberToImage"; import { MiniGameSdk } from "./Sdk/MiniGameSdk"; import {LQCollideSystem} from "./lq_collide_system/lq_collide_system"; const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(cc.Node) node1: cc.Node = null; @property(cc.Node) node2: cc.Node = null; @property(cc.Node) node3: cc.Node = null; @property({type: [cc.SpriteAtlas], tooltip:"方块颜色"}) Block_Color : Array = []; @property(cc.EditBox) custom: cc.EditBox = null; @property(cc.Node) level: cc.Node = null; @property(cc.Node) coin: cc.Node = null; @property(cc.Node) Stamina: cc.Node = null; scheduleCallback: any; // LIFE-CYCLE CALLBACKS: onLoad () { cc.game.setFrameRate(63); LQCollideSystem.is_enable = true; // console.log("加载关卡配置2"); // window.initMgr(); GameManager._instance.Block_Color = this.Block_Color; if(cc.fx.GameConfig.GM_INFO.first){ console.log("————————准备注册事件",cc.fx.GameConfig.GM_INFO.openid); if(cc.fx.GameConfig.GM_INFO.openid != ""){ console.log("————————发送注册事件"); cc.fx.GameTool.shushu_Track("register"); } cc.fx.AudioManager._instance.playEffect("zhuan1",null); this.node.getChildByName("zhuanchang").active = true; this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false); setTimeout(() => { cc.fx.GameConfig.GM_INFO.first = false; cc.director.loadScene("GameScene"); }, 1000); } } start () { // console.log("已经进入Home界面"); // console.log("金币",cc.fx.GameConfig.GM_INFO.coin); // console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1); cc.fx.GameTool.getHealth(null); // cc.fx.GameConfig.LEVEL_INFO_init(false,0); setTimeout(() => { NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level+1),25,15,"big_",this.level,false); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin,30,15,"coin_",this.coin,true); this.setHealthInfo(); }, 0); if(cc.fx.GameConfig.GM_INFO.gameState){ this.node.getChildByName("zhuanchang").active = true; setTimeout(() => { cc.fx.AudioManager._instance.playEffect("zhuan2",null); this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"down",false); this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => { if (entry.animation.name === "down" && !cc.fx.GameConfig.GM_INFO.first) { // 动画播放结束后执行的逻辑 this.node.getChildByName("zhuanchang").active = false; } }); }, 500); } else{ if(!cc.fx.GameConfig.GM_INFO.first) this.node.getChildByName("zhuanchang").active = false; } } //开始倒计时 startTimeCutDown(){ this.scheduleCallback = function(){ if(this.pause) return; if(cc.fx.GameConfig.GM_INFO.min_Time <= 0){ this.stopTimeCutDown(); var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; cc.fx.GameTool.setUserHealth(1,(data)=>{ cc.fx.GameTool.getHealth(null); this.setHealthInfo(); }) } else{ cc.fx.GameConfig.GM_INFO.min_Time -= 1; var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp; } }.bind(this); this.schedule(this.scheduleCallback, 1); } // 停止倒计时 stopTimeCutDown(){ if(this.scheduleCallback){ this.unschedule(this.scheduleCallback); } } setHealthInfo(){ if(cc.fx.GameConfig.GM_INFO.hp == 5){ this.Stamina.getChildByName("man").active = true; this.Stamina.getChildByName("health").active = false; this.Stamina.getChildByName("time").active = false; } else{ this.Stamina.getChildByName("man").active = false; this.Stamina.getChildByName("health").active = true; NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.hp),25,15,"coin_",this.Stamina.getChildByName("health"),false); this.Stamina.getChildByName("time").active = true; if(cc.fx.GameConfig.GM_INFO.min_Time != 0){ let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time); this.Stamina.getChildByName("time").getComponent(cc.Label).string = time; this.startTimeCutDown(); } } } startGame(){ cc.fx.AudioManager._instance.playEffect("anniu_Big",null); if(cc.fx.GameConfig.GM_INFO.hp < 1){ MiniGameSdk.API.showToast("体力值不足"); return; } if(this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch){ this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false); // if(this.custom.string != ""){ // cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1; // // cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString()); // cc.fx.GameConfig.LEVEL_INFO_init(true); // } // else{ cc.fx.AudioManager._instance.playEffect("zhuan1",null); this.node.getChildByName("zhuanchang").active = true; this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1,"up",false); cc.fx.GameConfig.LEVEL_INFO_init(true,1000); // } } } closeRank(){ this.node.getChildByName("Rank").active = false; } openRank(){ this.node.getChildByName("Rank").active = true; } openReward(){ this.node.getChildByName("Reward").active = true; } clickShop() { // 假设已经获取到了 userId 和 productId const userId = cc.fx.GameConfig.GM_INFO.openid; const productId = '1'; console.log("即将创建createorder"); //@ts-ignore wx.cloud.callFunction({ name: "createOrder", data: { "userId":userId, "productId":productId, }, success: (res) => { // 取得云函数返回的订单信息 console.log("createOrder结果:",res.result); const payment = res.result.paymentResult.payment; console.log("payment:",payment); // 调起微信客户端支付 //@ts-ignore // 调起微信客户端支付 //@ts-ignore wx.requestPayment({ // 时间戳,从 1970 年 1 月 1 日 00:00:00 至今的秒数,即当前的时间 timeStamp: payment.timeStamp, // 随机字符串,长度为32个字符以下 nonceStr: payment.nonceStr, // 统一下单接口返回的 prepay_id 参数值 package: payment.package, // 签名算法,暂支持 MD5、HMAC-SHA256 signType: payment.signType || 'MD5', // 支付签名 paySign: payment.paySign, success(res) { /* 成功回调 */ console.log("支付成功",res); }, fail(res) { /* 失败回调 */ console.log("支付失败",res); }, complete(res){ console.log("支付完成",res); } }); }, }); } openPause(){ cc.fx.AudioManager._instance.playEffect("anniu_little",null); console.log(cc.fx.GameConfig.GM_INFO); if(cc.fx.GameConfig.GM_INFO.openid == undefined){ console.log(cc.fx.GameConfig.GM_INFO.openid); cc.fx.GameConfig.GM_INFO.openid = ""; } this.node.getChildByName("Pause").active = true; this.node.getChildByName("Pause").getChildByName("openID").getComponent(cc.Label).string = cc.fx.GameConfig.GM_INFO.openid; } closePause(){ cc.fx.AudioManager._instance.playEffect("anniu_little",null); this.node.getChildByName("Pause").active = false; } closeReward(){ this.node.getChildByName("Reward").active = false; } openStamina(){ this.node.getChildByName("Stamina").active = true; } closeStamina(){ this.node.getChildByName("Stamina").active = false; } // update (dt) {} }