colorBlock/assets/Script/CollisionDetection.ts
YZ\249929363 4ca3daaa48 提交
2025-06-26 14:44:43 +08:00

74 lines
2.4 KiB
TypeScript

// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property, requireComponent} = cc._decorator;
@ccclass
export default class CollisionDetection extends cc.Component {
static _instance: any; onLoad() {
if (CollisionDetection._instance == null) {
CollisionDetection._instance = this;
// cc.game.addPersistRootNode(this.node);
}
else {
return;
}
}
//碰撞检测函数
public isColliding(rect1: cc.Rect, rect2: cc.Rect): { isColliding: boolean } {
// 快速排除:检查边界框是否相交
if (rect1.xMax < rect2.xMin || rect2.xMax < rect1.xMin || rect1.yMax < rect2.yMin || rect2.yMax < rect1.yMin) {
return { isColliding: false };
}
// 调用原始的 intersects 方法
const isColliding = rect1.intersects(rect2);
return { isColliding };
}
// 获取多边形的所有边的法线
private getNormals(polygon: cc.Vec2[]): cc.Vec2[] {
const normals: cc.Vec2[] = [];
const length = polygon.length;
for (let i = 0; i < length; i++) {
const p1 = polygon[i];
const p2 = polygon[(i + 1) % length];
const edge = new cc.Vec2(p2.x - p1.x, p2.y - p1.y);
const normal = new cc.Vec2(-edge.y, edge.x);
normal.normalize();
normals.push(normal);
}
return normals;
}
// 将多边形投影到轴上
private project(polygon: cc.Vec2[], axis: cc.Vec2): { min: number; max: number } {
let min = cc.Vec2.dot(polygon[0], axis);
let max = min;
for (let i = 1; i < polygon.length; i++) {
const dotProduct = cc.Vec2.dot(polygon[i], axis);
if (dotProduct < min) {
min = dotProduct;
} else if (dotProduct > max) {
max = dotProduct;
}
}
return { min, max };
}
// 检查两个投影是否重叠
private overlap(projection1: { min: number; max: number }, projection2: { min: number; max: number }): boolean {
return !(projection1.max < projection2.min || projection2.max < projection1.min);
}
}