145 lines
5.0 KiB
TypeScript
145 lines
5.0 KiB
TypeScript
// Learn TypeScript:
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// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class Pause extends cc.Component {
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static _instance: any;
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time: number = 0;
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@property(cc.Node)
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music: cc.Node = null;
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@property(cc.Node)
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effect: cc.Node = null;
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@property(cc.Node)
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vibrate: cc.Node = null;
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@property(cc.SpriteFrame)
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open: cc.SpriteFrame = null;
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@property(cc.SpriteFrame)
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close: cc.SpriteFrame = null;
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// mapInfo: number[][] = [];
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musicState: boolean = true;
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effectState: boolean = true;
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vibrateState: boolean = true;
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onLoad () {
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if(cc.fx.GameConfig.GM_INFO.musicOpen){
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this.music.getComponent(cc.Sprite).spriteFrame = this.open;
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this.music.x = 278;
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}
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else{
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this.music.getComponent(cc.Sprite).spriteFrame = this.close;
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this.music.x = 161;
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}
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if(cc.fx.GameConfig.GM_INFO.effectOpen){
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this.effect.getComponent(cc.Sprite).spriteFrame = this.open;
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this.effect.x = 278;
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}
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else{
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this.effect.getComponent(cc.Sprite).spriteFrame = this.close;
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this.effect.x = 161;
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}
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if(cc.fx.GameConfig.GM_INFO.vibrateOpen){
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this.vibrate.getComponent(cc.Sprite).spriteFrame = this.open;
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this.vibrate.x = 278;
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}
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else{
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this.vibrate.getComponent(cc.Sprite).spriteFrame = this.close;
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this.vibrate.x = 161;
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}
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this.musicState = cc.fx.GameConfig.GM_INFO.musicOpen;
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this.effectState = cc.fx.GameConfig.GM_INFO.effectOpen;
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this.vibrateState = cc.fx.GameConfig.GM_INFO.vibrateOpen;
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}
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start () {
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}
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init(time){
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}
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clickMusic(){
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if(this.musicState){
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this.musicState = false;
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cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState;
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this.setMusicConfig();
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this.music.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.music.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
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this.music.getComponent(cc.Sprite).spriteFrame = this.close;
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}),cc.fadeIn(0.1)))
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cc.fx.AudioManager._instance.stopMusic();
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}
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else{
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this.musicState = true;
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cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState;
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this.setMusicConfig();
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this.music.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.music.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
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this.music.getComponent(cc.Sprite).spriteFrame = this.open;
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}),cc.fadeIn(0.1)))
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cc.fx.AudioManager._instance.playMusicGame();
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}
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}
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setMusicConfig(){
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let audioInfo = {
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"musicOpen": cc.fx.GameConfig.GM_INFO.musicOpen, //音乐
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"effectOpen": cc.fx.GameConfig.GM_INFO.effectOpen, //音效
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"vibrateOpen": cc.fx.GameConfig.GM_INFO.vibrateOpen, //震动
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}
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cc.fx.StorageMessage.setStorage("music",audioInfo);
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}
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clickEffect(){
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if(this.effectState){
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this.effectState = false;
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cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState;
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this.setMusicConfig();
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this.effect.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.effect.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
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this.effect.getComponent(cc.Sprite).spriteFrame = this.close;
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}),cc.fadeIn(0.1)))
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}
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else{
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this.effectState = true;
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cc.fx.GameConfig.GM_INFO.effectOpen = this.effectState;
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this.setMusicConfig();
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this.effect.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.effect.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
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this.effect.getComponent(cc.Sprite).spriteFrame = this.open;
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}),cc.fadeIn(0.1)))
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}
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}
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clickVibrate(){
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if(this.vibrateState){
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this.vibrateState = false;
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cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState;
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this.setMusicConfig();
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this.vibrate.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(161,this.vibrate.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
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this.vibrate.getComponent(cc.Sprite).spriteFrame = this.close;
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}),cc.fadeIn(0.1)))
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}
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else{
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this.vibrateState = true;
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cc.fx.GameConfig.GM_INFO.vibrateOpen = this.vibrateState;
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this.setMusicConfig();
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this.vibrate.runAction(cc.sequence(cc.spawn(cc.moveTo(0.05, cc.v2(278,this.vibrate.y)), cc.fadeOut(0.05)),cc.callFunc(()=>{
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this.vibrate.getComponent(cc.Sprite).spriteFrame = this.open;
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}),cc.fadeIn(0.1)))
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}
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}
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// update (dt) {}
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}
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